6 #include "vg/vg_platform.h"
7 #include "vg/vg_console.h"
8 #include "vg/vg_input.h"
33 k_srjoystick_steer
= 0,
47 float axis_states
[ k_sraxis_max
][2];
48 v2f joystick_states
[ k_srjoystick_max
][2];
49 u8 button_states
[ k_srbind_max
][2];
50 u32 ignore_input_frames
;
54 static const char *controller_glyphs
[ SDL_CONTROLLER_BUTTON_MAX
][2] =
55 { /* xbox/generic playstation */
56 [ SDL_CONTROLLER_BUTTON_A
] = { "\x1e\x85","\x1e\x82" },
57 [ SDL_CONTROLLER_BUTTON_B
] = { "\x1e\x86","\x1e\x81" },
58 [ SDL_CONTROLLER_BUTTON_X
] = { "\x1e\x83","\x1e\x7f" },
59 [ SDL_CONTROLLER_BUTTON_Y
] = { "\x1e\x84","\x1e\x80" },
60 [ SDL_CONTROLLER_BUTTON_LEFTSTICK
] = { "\x87", "\x87" },
61 [ SDL_CONTROLLER_BUTTON_RIGHTSTICK
] = { "\x8b", "\x8b" },
62 [ SDL_CONTROLLER_BUTTON_LEFTSHOULDER
] = { "\x91", "\x91" },
63 [ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
]= { "\x92", "\x92" },
64 [ SDL_CONTROLLER_BUTTON_DPAD_LEFT
] = { "\x1e\x93","\x1e\x93" },
65 [ SDL_CONTROLLER_BUTTON_DPAD_UP
] = { "\x1e\x94","\x1e\x94" },
66 [ SDL_CONTROLLER_BUTTON_DPAD_RIGHT
] = { "\x1e\x95","\x1e\x95" },
67 [ SDL_CONTROLLER_BUTTON_DPAD_DOWN
] = { "\x1e\x96","\x1e\x96" },
68 [ SDL_CONTROLLER_BUTTON_GUIDE
] = { "\x91", "\x91" },
71 static const char *controller_glyph( u32 sdl_index
)
73 if( vg_input
.display_input_type
== SDL_CONTROLLER_TYPE_PS3
||
74 vg_input
.display_input_type
== SDL_CONTROLLER_TYPE_PS4
||
75 vg_input
.display_input_type
== SDL_CONTROLLER_TYPE_PS5
)
77 return controller_glyphs
[ sdl_index
][ 1 ];
79 else if( vg_input
.display_input_type
==
80 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
||
81 vg_input
.display_input_type
==
82 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
||
83 vg_input
.display_input_type
==
84 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
||
85 vg_input
.display_input_type
==
86 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
)
91 return controller_glyphs
[ sdl_index
][ 0 ];
94 #define KEYBOARD_GLYPH( X ) "\x1f" X " "
96 static const char *button_display_string( enum sr_bind button
)
98 const char *controller_table
[ k_srbind_max
] = {
99 [k_srbind_jump
] = controller_glyph( SDL_CONTROLLER_BUTTON_A
),
100 [k_srbind_push
] = controller_glyph( SDL_CONTROLLER_BUTTON_B
),
101 [k_srbind_trick0
] = controller_glyph( SDL_CONTROLLER_BUTTON_A
),
102 [k_srbind_trick1
] = controller_glyph( SDL_CONTROLLER_BUTTON_B
),
103 [k_srbind_trick2
] = controller_glyph( SDL_CONTROLLER_BUTTON_X
),
104 [k_srbind_use
] = controller_glyph( SDL_CONTROLLER_BUTTON_Y
),
105 [k_srbind_reset
] = controller_glyph( SDL_CONTROLLER_BUTTON_LEFTSHOULDER
),
106 [k_srbind_camera
] = controller_glyph( SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
),
107 [k_srbind_mleft
] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_LEFT
),
108 [k_srbind_mright
] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_RIGHT
),
109 [k_srbind_mup
] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_UP
),
110 [k_srbind_mdown
] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_DOWN
),
111 [k_srbind_mback
] = controller_glyph( SDL_CONTROLLER_BUTTON_B
),
112 [k_srbind_maccept
]= controller_glyph( SDL_CONTROLLER_BUTTON_A
),
113 [k_srbind_mopen
] = controller_glyph( SDL_CONTROLLER_BUTTON_GUIDE
)
116 const char *keyboard_table
[ k_srbind_max
] = {
117 [k_srbind_jump
] = "\xa1",
118 [k_srbind_push
] = KEYBOARD_GLYPH( "W" ),
119 [k_srbind_trick0
] = "\x99",
120 [k_srbind_trick1
] = "\x9a",
121 [k_srbind_trick2
] = "\x9b",
122 [k_srbind_use
] = KEYBOARD_GLYPH( "E" ),
123 [k_srbind_reset
] = KEYBOARD_GLYPH( "R" ),
124 [k_srbind_camera
] = KEYBOARD_GLYPH( "C" ),
125 [k_srbind_mleft
] = KEYBOARD_GLYPH( "\x93" ),
126 [k_srbind_mright
] = KEYBOARD_GLYPH( "\x95" ),
127 [k_srbind_mup
] = KEYBOARD_GLYPH( "\x94" ),
128 [k_srbind_mdown
] = KEYBOARD_GLYPH( "\x96" ),
129 [k_srbind_mback
] = "\xa3",
130 [k_srbind_maccept
]= "\xa2",
131 [k_srbind_mopen
] = "\xa3" ,
134 if( vg_input
.display_input_method
== k_input_method_controller
)
135 return controller_table
[ button
];
137 return keyboard_table
[ button
];
140 static const char *axis_display_string( enum sr_axis axis
)
142 const char *controller_table
[ k_sraxis_max
] = {
143 [k_sraxis_grab
] = "\x90",
144 [k_sraxis_mbrowse_h
] = "\x88",
145 [k_sraxis_mbrowse_v
] = "\x89"
148 const char *keyboard_table
[ k_sraxis_max
] = {
149 [k_sraxis_grab
] = "\x9e",
150 [k_sraxis_mbrowse_h
] = KEYBOARD_GLYPH("\x93")KEYBOARD_GLYPH("\x95"),
151 [k_sraxis_mbrowse_v
] = KEYBOARD_GLYPH("\x96")KEYBOARD_GLYPH("\x94")
154 if( vg_input
.display_input_method
== k_input_method_controller
)
155 return controller_table
[ axis
];
157 return keyboard_table
[ axis
];
160 static const char *joystick_display_string( enum sr_joystick joystick
,
163 const char *controller_table
[ k_srjoystick_max
][3] = {
164 [k_srjoystick_steer
] = {"\x88","\x89","\x8a"},
165 [k_srjoystick_grab
] = {"\x8c","\x8d","\x8e"},
166 [k_srjoystick_look
] = {"\x8c","\x8d","\x8e"}
169 const char *keyboard_table
[ k_srjoystick_max
][3] = {
170 [k_srjoystick_steer
] = {KEYBOARD_GLYPH("A")KEYBOARD_GLYPH("D"), /*h*/
171 KEYBOARD_GLYPH("W")KEYBOARD_GLYPH("S"), /*v*/
173 KEYBOARD_GLYPH("A")KEYBOARD_GLYPH("D") /*hv*/
174 KEYBOARD_GLYPH("W")KEYBOARD_GLYPH("S"), },
175 [k_srjoystick_grab
] = {"\xa4","\xa4","\xa4"},
176 [k_srjoystick_look
] = {"\xa4","\xa4","\xa4"}
179 if( vg_input
.display_input_method
== k_input_method_controller
)
180 return controller_table
[ joystick
][axis
];
181 else return keyboard_table
[ joystick
][axis
];
184 static int buttons_filter_fixed(void)
186 if( srinput
.ignore_input_frames
) return 1;
187 if( vg_ui
.wants_mouse
) return 1;
189 if( vg
.engine_stage
== k_engine_stage_update_fixed
)
190 if( vg
.fixed_iterations
> 0 )
196 /* Rising edge of button */
197 static int button_down( enum sr_bind button
)
199 if( buttons_filter_fixed() ) return 0;
201 if( srinput
.button_states
[ button
][0] &&
202 !srinput
.button_states
[ button
][1] )
208 /* Falling edge of button */
209 static int button_up( enum sr_bind button
)
211 if( buttons_filter_fixed() ) return 0;
213 if( !srinput
.button_states
[ button
][0] &&
214 srinput
.button_states
[ button
][1] )
220 /* State of button */
221 static int button_press( enum sr_bind button
)
223 if( vg_ui
.wants_mouse
) return 0;
224 return srinput
.button_states
[ button
][0];
227 static void joystick_state( enum sr_joystick joystick
, v2f state
)
229 if( vg_ui
.wants_mouse
)
232 v2_copy( srinput
.joystick_states
[ joystick
][0], state
);
235 static float axis_state( enum sr_axis axis
)
237 if( vg_ui
.wants_mouse
) return 0.0f
;
238 else return srinput
.axis_states
[axis
][0];
241 static void setbtn( enum sr_bind button
, u8 value
)
243 srinput
.button_states
[button
][0] |= value
;
246 static void skaterift_preupdate_inputs(void)
248 if( srinput
.ignore_input_frames
)
249 srinput
.ignore_input_frames
--;
251 for( u32 i
=0; i
<k_srbind_max
; i
++ ){
252 srinput
.button_states
[i
][1] = srinput
.button_states
[i
][0];
253 srinput
.button_states
[i
][0] = 0;
256 for( u32 i
=0; i
<k_srjoystick_max
; i
++ ){
257 v2_copy( srinput
.joystick_states
[i
][0], srinput
.joystick_states
[i
][1] );
258 v2_zero( srinput
.joystick_states
[i
][0] );
261 for( u32 i
=0; i
<k_sraxis_max
; i
++ ){
262 srinput
.axis_states
[i
][1] = srinput
.axis_states
[i
][0];
263 srinput
.axis_states
[i
][0] = 0.0f
;
266 u32 mouse
= SDL_GetMouseState(NULL
,NULL
),
267 mouse1
= (mouse
& SDL_BUTTON(SDL_BUTTON_LEFT
))? 1: 0,
268 mouse2
= (mouse
& SDL_BUTTON(SDL_BUTTON_RIGHT
))? 1: 0;
271 * ------------------------------------- */
272 setbtn( k_srbind_jump
, vg_getkey(SDLK_SPACE
) );
273 setbtn( k_srbind_push
, vg_getkey(SDLK_w
) );
274 setbtn( k_srbind_trick0
, mouse1
);
275 setbtn( k_srbind_trick1
, mouse2
);
276 setbtn( k_srbind_trick2
, mouse1
& mouse2
);
277 setbtn( k_srbind_use
, vg_getkey(SDLK_e
) );
278 setbtn( k_srbind_reset
, vg_getkey(SDLK_r
) );
279 setbtn( k_srbind_camera
, vg_getkey(SDLK_c
) );
280 setbtn( k_srbind_mleft
, vg_getkey(SDLK_LEFT
) );
281 setbtn( k_srbind_mright
, vg_getkey(SDLK_RIGHT
) );
282 setbtn( k_srbind_mup
, vg_getkey(SDLK_UP
) );
283 setbtn( k_srbind_mdown
, vg_getkey(SDLK_DOWN
) );
284 setbtn( k_srbind_mback
, vg_getkey(SDLK_ESCAPE
) );
285 setbtn( k_srbind_mopen
, vg_getkey(SDLK_ESCAPE
) );
286 setbtn( k_srbind_maccept
, vg_getkey(SDLK_e
) );
287 setbtn( k_srbind_maccept
, vg_getkey(SDLK_RETURN
));
288 setbtn( k_srbind_maccept
, vg_getkey(SDLK_RETURN2
));
291 * --------------------------------------------*/
292 srinput
.axis_states
[ k_sraxis_grab
][0] = vg_getkey( SDLK_LSHIFT
);
294 if( vg_getkey( SDLK_d
) )
295 srinput
.joystick_states
[k_srjoystick_steer
][0][0] += 1.0f
;
296 if( vg_getkey( SDLK_a
) )
297 srinput
.joystick_states
[k_srjoystick_steer
][0][0] -= 1.0f
;
298 if( vg_getkey( SDLK_w
) )
299 srinput
.joystick_states
[k_srjoystick_steer
][0][1] -= 1.0f
;
300 if( vg_getkey( SDLK_s
) )
301 srinput
.joystick_states
[k_srjoystick_steer
][0][1] += 1.0f
;
303 if( vg_getkey( SDLK_DOWN
) )
304 srinput
.axis_states
[ k_sraxis_mbrowse_v
][0] -= 1.0f
;
305 if( vg_getkey( SDLK_UP
) )
306 srinput
.axis_states
[ k_sraxis_mbrowse_v
][0] += 1.0f
;
307 if( vg_getkey( SDLK_LEFT
) )
308 srinput
.axis_states
[ k_sraxis_mbrowse_h
][0] -= 1.0f
;
309 if( vg_getkey( SDLK_RIGHT
) )
310 srinput
.axis_states
[ k_sraxis_mbrowse_h
][0] += 1.0f
;
312 if( vg_input
.active_controller_index
>= 0 ){
313 struct vg_controller
*controller
=
314 &vg_input
.controllers
[vg_input
.active_controller_index
];
316 u32
*buttons
= controller
->buttons
;
317 setbtn( k_srbind_jump
, buttons
[ SDL_CONTROLLER_BUTTON_A
] );
318 setbtn( k_srbind_push
, buttons
[ SDL_CONTROLLER_BUTTON_B
] );
319 setbtn( k_srbind_trick0
, buttons
[ SDL_CONTROLLER_BUTTON_A
] );
320 setbtn( k_srbind_trick1
, buttons
[ SDL_CONTROLLER_BUTTON_B
] );
321 setbtn( k_srbind_trick2
, buttons
[ SDL_CONTROLLER_BUTTON_X
] );
322 setbtn( k_srbind_use
, buttons
[ SDL_CONTROLLER_BUTTON_Y
] );
323 setbtn( k_srbind_reset
, buttons
[ SDL_CONTROLLER_BUTTON_LEFTSHOULDER
] );
324 setbtn( k_srbind_camera
, buttons
[ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
] );
325 setbtn( k_srbind_mleft
, buttons
[ SDL_CONTROLLER_BUTTON_DPAD_LEFT
] );
326 setbtn( k_srbind_mright
, buttons
[ SDL_CONTROLLER_BUTTON_DPAD_RIGHT
] );
327 setbtn( k_srbind_mup
, buttons
[ SDL_CONTROLLER_BUTTON_DPAD_UP
] );
328 setbtn( k_srbind_mdown
, buttons
[ SDL_CONTROLLER_BUTTON_DPAD_DOWN
] );
329 setbtn( k_srbind_mback
, buttons
[ SDL_CONTROLLER_BUTTON_B
] );
330 setbtn( k_srbind_maccept
,buttons
[ SDL_CONTROLLER_BUTTON_A
] );
331 setbtn( k_srbind_mopen
, buttons
[ SDL_CONTROLLER_BUTTON_GUIDE
] );
333 float *axis
= controller
->axises
;
335 float *steer
= srinput
.joystick_states
[ k_srjoystick_steer
][0],
336 *look
= srinput
.joystick_states
[ k_srjoystick_look
][0],
337 *grab
= srinput
.joystick_states
[ k_srjoystick_grab
][0],
338 *axisgrab
= &srinput
.axis_states
[ k_sraxis_grab
][0],
339 *axisbrowseh
= &srinput
.axis_states
[ k_sraxis_mbrowse_h
][0],
340 *axisbrowsev
= &srinput
.axis_states
[ k_sraxis_mbrowse_v
][0];
342 steer
[0] += axis
[ SDL_CONTROLLER_AXIS_LEFTX
];
343 steer
[1] += axis
[ SDL_CONTROLLER_AXIS_LEFTY
];
344 look
[0] += axis
[ SDL_CONTROLLER_AXIS_RIGHTX
];
345 look
[1] += axis
[ SDL_CONTROLLER_AXIS_RIGHTY
];
346 grab
[0] += axis
[ SDL_CONTROLLER_AXIS_RIGHTX
];
347 grab
[1] += axis
[ SDL_CONTROLLER_AXIS_RIGHTY
];
348 axisgrab
[0] += vg_maxf( 0.0f
, axis
[ SDL_CONTROLLER_AXIS_TRIGGERRIGHT
] );
349 axisbrowseh
[0] += axis
[ SDL_CONTROLLER_AXIS_LEFTX
];
350 axisbrowsev
[0] += axis
[ SDL_CONTROLLER_AXIS_LEFTY
];
352 float lh
= axis
[ SDL_CONTROLLER_AXIS_LEFTX
],
353 lv
= axis
[ SDL_CONTROLLER_AXIS_LEFTY
],
356 if( lh
> sensitivity
) setbtn( k_srbind_mright
, 1 );
357 if( lh
< -sensitivity
) setbtn( k_srbind_mleft
, 1 );
358 if( lv
> sensitivity
) setbtn( k_srbind_mup
, 1 );
359 if( lv
< -sensitivity
) setbtn( k_srbind_mdown
, 1 );
362 srinput
.axis_states
[ k_sraxis_grab
][0] =
363 vg_minf( 1.0f
, srinput
.axis_states
[ k_sraxis_grab
][0] );