6 #include "vg/vg_platform.h"
7 #include "vg/vg_console.h"
8 #include "vg/vg_input.h"
32 k_srjoystick_steer
= 0,
46 float axis_states
[ k_sraxis_max
][2];
47 v2f joystick_states
[ k_srjoystick_max
][2];
48 u8 button_states
[ k_srbind_max
][2];
49 u32 ignore_input_frames
;
53 static const char *controller_glyphs
[ SDL_CONTROLLER_BUTTON_MAX
][2] =
54 { /* xbox/generic playstation */
55 [ SDL_CONTROLLER_BUTTON_A
] = { "\x1e\x85","\x1e\x82" },
56 [ SDL_CONTROLLER_BUTTON_B
] = { "\x1e\x86","\x1e\x81" },
57 [ SDL_CONTROLLER_BUTTON_X
] = { "\x1e\x83","\x1e\x7f" },
58 [ SDL_CONTROLLER_BUTTON_Y
] = { "\x1e\x84","\x1e\x80" },
59 [ SDL_CONTROLLER_BUTTON_LEFTSTICK
] = { "\x87", "\x87" },
60 [ SDL_CONTROLLER_BUTTON_RIGHTSTICK
] = { "\x8b", "\x8b" },
61 [ SDL_CONTROLLER_BUTTON_LEFTSHOULDER
] = { "\x91", "\x91" },
62 [ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
]= { "\x92", "\x92" },
63 [ SDL_CONTROLLER_BUTTON_DPAD_LEFT
] = { "\x1e\x93","\x1e\x93" },
64 [ SDL_CONTROLLER_BUTTON_DPAD_UP
] = { "\x1e\x94","\x1e\x94" },
65 [ SDL_CONTROLLER_BUTTON_DPAD_RIGHT
] = { "\x1e\x95","\x1e\x95" },
66 [ SDL_CONTROLLER_BUTTON_DPAD_DOWN
] = { "\x1e\x96","\x1e\x96" },
67 [ SDL_CONTROLLER_BUTTON_GUIDE
] = { "\x91", "\x91" },
70 static const char *controller_glyph( u32 sdl_index
)
72 if( vg_input
.display_input_type
== SDL_CONTROLLER_TYPE_PS3
||
73 vg_input
.display_input_type
== SDL_CONTROLLER_TYPE_PS4
||
74 vg_input
.display_input_type
== SDL_CONTROLLER_TYPE_PS5
)
76 return controller_glyphs
[ sdl_index
][ 1 ];
78 else if( vg_input
.display_input_type
==
79 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
||
80 vg_input
.display_input_type
==
81 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
||
82 vg_input
.display_input_type
==
83 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
||
84 vg_input
.display_input_type
==
85 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
)
90 return controller_glyphs
[ sdl_index
][ 0 ];
93 #define KEYBOARD_GLYPH( X ) "\x1f" X " "
95 static const char *button_display_string( enum sr_bind button
)
97 const char *controller_table
[ k_srbind_max
] = {
98 [k_srbind_jump
] = controller_glyph( SDL_CONTROLLER_BUTTON_A
),
99 [k_srbind_push
] = controller_glyph( SDL_CONTROLLER_BUTTON_B
),
100 [k_srbind_trick0
] = controller_glyph( SDL_CONTROLLER_BUTTON_A
),
101 [k_srbind_trick1
] = controller_glyph( SDL_CONTROLLER_BUTTON_B
),
102 [k_srbind_trick2
] = controller_glyph( SDL_CONTROLLER_BUTTON_X
),
103 [k_srbind_use
] = controller_glyph( SDL_CONTROLLER_BUTTON_Y
),
104 [k_srbind_reset
] = controller_glyph( SDL_CONTROLLER_BUTTON_LEFTSHOULDER
),
105 [k_srbind_camera
] = controller_glyph( SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
),
106 [k_srbind_mleft
] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_LEFT
),
107 [k_srbind_mright
] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_RIGHT
),
108 [k_srbind_mup
] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_UP
),
109 [k_srbind_mdown
] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_DOWN
),
110 [k_srbind_mback
] = controller_glyph( SDL_CONTROLLER_BUTTON_B
),
111 [k_srbind_maccept
]= controller_glyph( SDL_CONTROLLER_BUTTON_A
),
112 [k_srbind_mopen
] = controller_glyph( SDL_CONTROLLER_BUTTON_GUIDE
)
115 const char *keyboard_table
[ k_srbind_max
] = {
116 [k_srbind_jump
] = "\xa1",
117 [k_srbind_push
] = KEYBOARD_GLYPH( "W" ),
118 [k_srbind_trick0
] = "\x99",
119 [k_srbind_trick1
] = "\x9a",
120 [k_srbind_trick2
] = "\x9b",
121 [k_srbind_use
] = KEYBOARD_GLYPH( "E" ),
122 [k_srbind_reset
] = KEYBOARD_GLYPH( "R" ),
123 [k_srbind_camera
] = KEYBOARD_GLYPH( "C" ),
124 [k_srbind_mleft
] = KEYBOARD_GLYPH( "\x93" ),
125 [k_srbind_mright
] = KEYBOARD_GLYPH( "\x95" ),
126 [k_srbind_mup
] = KEYBOARD_GLYPH( "\x94" ),
127 [k_srbind_mdown
] = KEYBOARD_GLYPH( "\x96" ),
128 [k_srbind_mback
] = "\xa3",
129 [k_srbind_maccept
]= "\xa2",
130 [k_srbind_mopen
] = "\xa3" ,
133 if( vg_input
.display_input_method
== k_input_method_controller
)
134 return controller_table
[ button
];
136 return keyboard_table
[ button
];
139 static const char *axis_display_string( enum sr_axis axis
)
141 const char *controller_table
[ k_sraxis_max
] = {
142 [k_sraxis_grab
] = "\x90",
143 [k_sraxis_mbrowse_h
] = "\x88",
144 [k_sraxis_mbrowse_v
] = "\x89"
147 const char *keyboard_table
[ k_sraxis_max
] = {
148 [k_sraxis_grab
] = "\x9e",
149 [k_sraxis_mbrowse_h
] = KEYBOARD_GLYPH("\x93")KEYBOARD_GLYPH("\x95"),
150 [k_sraxis_mbrowse_v
] = KEYBOARD_GLYPH("\x96")KEYBOARD_GLYPH("\x94")
153 if( vg_input
.display_input_method
== k_input_method_controller
)
154 return controller_table
[ axis
];
156 return keyboard_table
[ axis
];
159 static const char *joystick_display_string( enum sr_joystick joystick
,
162 const char *controller_table
[ k_srjoystick_max
][3] = {
163 [k_srjoystick_steer
] = {"\x88","\x89","\x8a"},
164 [k_srjoystick_grab
] = {"\x8c","\x8d","\x8e"},
165 [k_srjoystick_look
] = {"\x8c","\x8d","\x8e"}
168 const char *keyboard_table
[ k_srjoystick_max
][3] = {
169 [k_srjoystick_steer
] = {KEYBOARD_GLYPH("A")KEYBOARD_GLYPH("D"), /*h*/
170 KEYBOARD_GLYPH("W")KEYBOARD_GLYPH("S"), /*v*/
172 KEYBOARD_GLYPH("A")KEYBOARD_GLYPH("D") /*hv*/
173 KEYBOARD_GLYPH("W")KEYBOARD_GLYPH("S"), },
174 [k_srjoystick_grab
] = {"\xa4","\xa4","\xa4"},
175 [k_srjoystick_look
] = {"\xa4","\xa4","\xa4"}
178 if( vg_input
.display_input_method
== k_input_method_controller
)
179 return controller_table
[ joystick
][axis
];
180 else return keyboard_table
[ joystick
][axis
];
183 static int buttons_filter_fixed(void)
185 if( srinput
.ignore_input_frames
) return 1;
186 if( vg_ui
.wants_mouse
) return 1;
188 if( vg
.engine_stage
== k_engine_stage_update_fixed
)
189 if( vg
.fixed_iterations
> 0 )
195 /* Rising edge of button */
196 static int button_down( enum sr_bind button
)
198 if( buttons_filter_fixed() ) return 0;
200 if( srinput
.button_states
[ button
][0] &&
201 !srinput
.button_states
[ button
][1] )
207 /* Falling edge of button */
208 static int button_up( enum sr_bind button
)
210 if( buttons_filter_fixed() ) return 0;
212 if( !srinput
.button_states
[ button
][0] &&
213 srinput
.button_states
[ button
][1] )
219 /* State of button */
220 static int button_press( enum sr_bind button
)
222 if( vg_ui
.wants_mouse
) return 0;
223 return srinput
.button_states
[ button
][0];
226 static void joystick_state( enum sr_joystick joystick
, v2f state
)
228 if( vg_ui
.wants_mouse
)
231 v2_copy( srinput
.joystick_states
[ joystick
][0], state
);
234 static float axis_state( enum sr_axis axis
)
236 if( vg_ui
.wants_mouse
) return 0.0f
;
237 else return srinput
.axis_states
[axis
][0];
240 static void setbtn( enum sr_bind button
, u8 value
)
242 srinput
.button_states
[button
][0] |= value
;
245 static void skaterift_preupdate_inputs(void)
247 if( srinput
.ignore_input_frames
)
248 srinput
.ignore_input_frames
--;
250 for( u32 i
=0; i
<k_srbind_max
; i
++ ){
251 srinput
.button_states
[i
][1] = srinput
.button_states
[i
][0];
252 srinput
.button_states
[i
][0] = 0;
255 for( u32 i
=0; i
<k_srjoystick_max
; i
++ ){
256 v2_copy( srinput
.joystick_states
[i
][0], srinput
.joystick_states
[i
][1] );
257 v2_zero( srinput
.joystick_states
[i
][0] );
260 for( u32 i
=0; i
<k_sraxis_max
; i
++ ){
261 srinput
.axis_states
[i
][1] = srinput
.axis_states
[i
][0];
262 srinput
.axis_states
[i
][0] = 0.0f
;
265 u32 mouse
= SDL_GetMouseState(NULL
,NULL
),
266 mouse1
= (mouse
& SDL_BUTTON(SDL_BUTTON_LEFT
))? 1: 0,
267 mouse2
= (mouse
& SDL_BUTTON(SDL_BUTTON_RIGHT
))? 1: 0;
270 * ------------------------------------- */
271 setbtn( k_srbind_jump
, vg_getkey(SDLK_SPACE
) );
272 setbtn( k_srbind_push
, vg_getkey(SDLK_w
) );
273 setbtn( k_srbind_trick0
, mouse1
);
274 setbtn( k_srbind_trick1
, mouse2
);
275 setbtn( k_srbind_trick2
, mouse1
& mouse2
);
276 setbtn( k_srbind_use
, vg_getkey(SDLK_e
) );
277 setbtn( k_srbind_reset
, vg_getkey(SDLK_r
) );
278 setbtn( k_srbind_camera
, vg_getkey(SDLK_c
) );
279 setbtn( k_srbind_mleft
, vg_getkey(SDLK_LEFT
) );
280 setbtn( k_srbind_mright
, vg_getkey(SDLK_RIGHT
) );
281 setbtn( k_srbind_mup
, vg_getkey(SDLK_UP
) );
282 setbtn( k_srbind_mdown
, vg_getkey(SDLK_DOWN
) );
283 setbtn( k_srbind_mback
, vg_getkey(SDLK_ESCAPE
) );
284 setbtn( k_srbind_mopen
, vg_getkey(SDLK_ESCAPE
) );
285 setbtn( k_srbind_maccept
, vg_getkey(SDLK_e
) );
286 setbtn( k_srbind_maccept
, vg_getkey(SDLK_RETURN
));
287 setbtn( k_srbind_maccept
, vg_getkey(SDLK_RETURN2
));
290 * --------------------------------------------*/
291 srinput
.axis_states
[ k_sraxis_grab
][0] = vg_getkey( SDLK_LSHIFT
);
293 if( vg_getkey( SDLK_d
) )
294 srinput
.joystick_states
[k_srjoystick_steer
][0][0] += 1.0f
;
295 if( vg_getkey( SDLK_a
) )
296 srinput
.joystick_states
[k_srjoystick_steer
][0][0] -= 1.0f
;
297 if( vg_getkey( SDLK_w
) )
298 srinput
.joystick_states
[k_srjoystick_steer
][0][1] -= 1.0f
;
299 if( vg_getkey( SDLK_s
) )
300 srinput
.joystick_states
[k_srjoystick_steer
][0][1] += 1.0f
;
302 if( vg_getkey( SDLK_DOWN
) )
303 srinput
.axis_states
[ k_sraxis_mbrowse_v
][0] -= 1.0f
;
304 if( vg_getkey( SDLK_UP
) )
305 srinput
.axis_states
[ k_sraxis_mbrowse_v
][0] += 1.0f
;
306 if( vg_getkey( SDLK_LEFT
) )
307 srinput
.axis_states
[ k_sraxis_mbrowse_h
][0] -= 1.0f
;
308 if( vg_getkey( SDLK_RIGHT
) )
309 srinput
.axis_states
[ k_sraxis_mbrowse_h
][0] += 1.0f
;
311 if( vg_input
.active_controller_index
>= 0 ){
312 struct vg_controller
*controller
=
313 &vg_input
.controllers
[vg_input
.active_controller_index
];
315 u32
*buttons
= controller
->buttons
;
316 setbtn( k_srbind_jump
, buttons
[ SDL_CONTROLLER_BUTTON_A
] );
317 setbtn( k_srbind_push
, buttons
[ SDL_CONTROLLER_BUTTON_B
] );
318 setbtn( k_srbind_trick0
, buttons
[ SDL_CONTROLLER_BUTTON_A
] );
319 setbtn( k_srbind_trick1
, buttons
[ SDL_CONTROLLER_BUTTON_B
] );
320 setbtn( k_srbind_trick2
, buttons
[ SDL_CONTROLLER_BUTTON_X
] );
321 setbtn( k_srbind_use
, buttons
[ SDL_CONTROLLER_BUTTON_Y
] );
322 setbtn( k_srbind_reset
, buttons
[ SDL_CONTROLLER_BUTTON_LEFTSHOULDER
] );
323 setbtn( k_srbind_camera
, buttons
[ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
] );
324 setbtn( k_srbind_mleft
, buttons
[ SDL_CONTROLLER_BUTTON_DPAD_LEFT
] );
325 setbtn( k_srbind_mright
, buttons
[ SDL_CONTROLLER_BUTTON_DPAD_RIGHT
] );
326 setbtn( k_srbind_mup
, buttons
[ SDL_CONTROLLER_BUTTON_DPAD_UP
] );
327 setbtn( k_srbind_mdown
, buttons
[ SDL_CONTROLLER_BUTTON_DPAD_DOWN
] );
328 setbtn( k_srbind_mback
, buttons
[ SDL_CONTROLLER_BUTTON_B
] );
329 setbtn( k_srbind_maccept
,buttons
[ SDL_CONTROLLER_BUTTON_A
] );
330 setbtn( k_srbind_mopen
, buttons
[ SDL_CONTROLLER_BUTTON_START
] );
331 setbtn( k_srbind_mback
, buttons
[ SDL_CONTROLLER_BUTTON_START
] );
333 float *axis
= controller
->axises
;
335 float *steer
= srinput
.joystick_states
[ k_srjoystick_steer
][0],
336 *look
= srinput
.joystick_states
[ k_srjoystick_look
][0],
337 *grab
= srinput
.joystick_states
[ k_srjoystick_grab
][0],
338 *axisgrab
= &srinput
.axis_states
[ k_sraxis_grab
][0],
339 *axisbrowseh
= &srinput
.axis_states
[ k_sraxis_mbrowse_h
][0],
340 *axisbrowsev
= &srinput
.axis_states
[ k_sraxis_mbrowse_v
][0];
342 steer
[0] += axis
[ SDL_CONTROLLER_AXIS_LEFTX
];
343 steer
[1] += axis
[ SDL_CONTROLLER_AXIS_LEFTY
];
344 look
[0] += axis
[ SDL_CONTROLLER_AXIS_RIGHTX
];
345 look
[1] += axis
[ SDL_CONTROLLER_AXIS_RIGHTY
];
346 grab
[0] += axis
[ SDL_CONTROLLER_AXIS_RIGHTX
];
347 grab
[1] += axis
[ SDL_CONTROLLER_AXIS_RIGHTY
];
348 axisgrab
[0] += vg_maxf( 0.0f
, axis
[ SDL_CONTROLLER_AXIS_TRIGGERRIGHT
] );
349 axisbrowseh
[0] += axis
[ SDL_CONTROLLER_AXIS_LEFTX
];
350 axisbrowsev
[0] += axis
[ SDL_CONTROLLER_AXIS_LEFTY
];
352 float lh
= axis
[ SDL_CONTROLLER_AXIS_LEFTX
],
353 lv
= axis
[ SDL_CONTROLLER_AXIS_LEFTY
],
356 if( lh
> sensitivity
) setbtn( k_srbind_mright
, 1 );
357 if( lh
< -sensitivity
) setbtn( k_srbind_mleft
, 1 );
358 if( lv
> sensitivity
) setbtn( k_srbind_mdown
, 1 );
359 if( lv
< -sensitivity
) setbtn( k_srbind_mup
, 1 );
362 srinput
.axis_states
[ k_sraxis_grab
][0] =
363 vg_minf( 1.0f
, srinput
.axis_states
[ k_sraxis_grab
][0] );