6 #include "vg/vg_platform.h"
7 #include "vg/vg_console.h"
8 #include "vg/vg_input.h"
30 k_srbind_replay_freecam
,
31 k_srbind_replay_resume
,
40 k_srjoystick_steer
= 0,
57 float axis_states
[ k_sraxis_max
][2];
58 v2f joystick_states
[ k_srjoystick_max
][2];
59 u8 button_states
[ k_srbind_max
][2];
64 static const char *controller_glyphs
[ SDL_CONTROLLER_BUTTON_MAX
][2] =
65 { /* xbox/generic playstation */
66 [ SDL_CONTROLLER_BUTTON_A
] = { "\x1e\x85","\x1e\x82" },
67 [ SDL_CONTROLLER_BUTTON_B
] = { "\x1e\x86","\x1e\x81" },
68 [ SDL_CONTROLLER_BUTTON_X
] = { "\x1e\x83","\x1e\x7f" },
69 [ SDL_CONTROLLER_BUTTON_Y
] = { "\x1e\x84","\x1e\x80" },
70 [ SDL_CONTROLLER_BUTTON_LEFTSTICK
] = { "\x87", "\x87" },
71 [ SDL_CONTROLLER_BUTTON_RIGHTSTICK
] = { "\x8b", "\x8b" },
72 [ SDL_CONTROLLER_BUTTON_LEFTSHOULDER
] = { "\x91", "\x91" },
73 [ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
]= { "\x92", "\x92" },
74 [ SDL_CONTROLLER_BUTTON_DPAD_LEFT
] = { "\x1e\x93","\x1e\x93" },
75 [ SDL_CONTROLLER_BUTTON_DPAD_UP
] = { "\x1e\x94","\x1e\x94" },
76 [ SDL_CONTROLLER_BUTTON_DPAD_RIGHT
] = { "\x1e\x95","\x1e\x95" },
77 [ SDL_CONTROLLER_BUTTON_DPAD_DOWN
] = { "\x1e\x96","\x1e\x96" },
78 [ SDL_CONTROLLER_BUTTON_GUIDE
] = { "\x91", "\x91" },
81 static const char *controller_glyph( u32 sdl_index
){
82 if( vg_input
.display_input_type
== SDL_CONTROLLER_TYPE_PS3
||
83 vg_input
.display_input_type
== SDL_CONTROLLER_TYPE_PS4
||
84 vg_input
.display_input_type
== SDL_CONTROLLER_TYPE_PS5
)
86 return controller_glyphs
[ sdl_index
][ 1 ];
88 else if( vg_input
.display_input_type
==
89 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
||
90 vg_input
.display_input_type
==
91 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
||
92 vg_input
.display_input_type
==
93 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
||
94 vg_input
.display_input_type
==
95 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
)
100 return controller_glyphs
[ sdl_index
][ 0 ];
103 #define KEYBOARD_GLYPH( X ) "\x1f" X " "
105 static const char *button_display_string( enum sr_bind button
)
107 const char *controller_table
[ k_srbind_max
] = {
108 [k_srbind_jump
] = controller_glyph( SDL_CONTROLLER_BUTTON_A
),
109 [k_srbind_push
] = controller_glyph( SDL_CONTROLLER_BUTTON_B
),
110 [k_srbind_trick0
] = controller_glyph( SDL_CONTROLLER_BUTTON_A
),
111 [k_srbind_trick1
] = controller_glyph( SDL_CONTROLLER_BUTTON_B
),
112 [k_srbind_trick2
] = controller_glyph( SDL_CONTROLLER_BUTTON_X
),
113 [k_srbind_use
] = controller_glyph( SDL_CONTROLLER_BUTTON_Y
),
114 [k_srbind_reset
] = controller_glyph( SDL_CONTROLLER_BUTTON_LEFTSHOULDER
),
115 [k_srbind_camera
] = controller_glyph( SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
),
116 [k_srbind_mleft
] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_LEFT
),
117 [k_srbind_mright
] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_RIGHT
),
118 [k_srbind_world_left
] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_LEFT
),
119 [k_srbind_world_right
] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_RIGHT
),
120 [k_srbind_home
] = controller_glyph( SDL_CONTROLLER_BUTTON_Y
),
121 [k_srbind_mup
] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_UP
),
122 [k_srbind_mdown
] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_DOWN
),
123 [k_srbind_mback
] = controller_glyph( SDL_CONTROLLER_BUTTON_B
),
124 [k_srbind_maccept
]= controller_glyph( SDL_CONTROLLER_BUTTON_A
),
125 [k_srbind_mopen
] = controller_glyph( SDL_CONTROLLER_BUTTON_GUIDE
),
126 [k_srbind_replay_play
]= controller_glyph( SDL_CONTROLLER_BUTTON_X
),
127 [k_srbind_replay_freecam
]=controller_glyph(SDL_CONTROLLER_BUTTON_Y
),
128 [k_srbind_replay_resume
]=controller_glyph( SDL_CONTROLLER_BUTTON_A
),
129 [k_srbind_sit
] = controller_glyph( SDL_CONTROLLER_BUTTON_B
),
130 [k_srbind_lobby
] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_LEFT
)
133 const char *keyboard_table
[ k_srbind_max
] = {
134 [k_srbind_jump
] = "\xa1",
135 [k_srbind_push
] = KEYBOARD_GLYPH( "W" ),
136 [k_srbind_trick0
] = "\x99",
137 [k_srbind_trick1
] = "\x9a",
138 [k_srbind_trick2
] = "\x9b",
139 [k_srbind_use
] = KEYBOARD_GLYPH( "E" ),
140 [k_srbind_reset
] = KEYBOARD_GLYPH( "R" ),
141 [k_srbind_camera
] = KEYBOARD_GLYPH( "C" ),
142 [k_srbind_mleft
] = KEYBOARD_GLYPH( "\x93" ),
143 [k_srbind_mright
] = KEYBOARD_GLYPH( "\x95" ),
144 [k_srbind_world_left
] = KEYBOARD_GLYPH( "\x93" ),
145 [k_srbind_world_right
] = KEYBOARD_GLYPH( "\x95" ),
146 [k_srbind_home
] = KEYBOARD_GLYPH( "H" ),
147 [k_srbind_mup
] = KEYBOARD_GLYPH( "\x94" ),
148 [k_srbind_mdown
] = KEYBOARD_GLYPH( "\x96" ),
149 [k_srbind_mback
] = "\xa3",
150 [k_srbind_maccept
]= "\xa2",
151 [k_srbind_mopen
] = "\xa3" ,
152 [k_srbind_replay_play
]= KEYBOARD_GLYPH( "G" ),
153 [k_srbind_replay_freecam
] = KEYBOARD_GLYPH( "F" ),
154 [k_srbind_replay_resume
]= "\xa1",
155 [k_srbind_sit
] = KEYBOARD_GLYPH( "Z" ),
156 [k_srbind_lobby
] = KEYBOARD_GLYPH( "" ) // FIXME: what is tab?
159 if( vg_input
.display_input_method
== k_input_method_controller
)
160 return controller_table
[ button
];
162 return keyboard_table
[ button
];
165 static const char *axis_display_string( enum sr_axis axis
)
167 const char *controller_table
[ k_sraxis_max
] = {
168 [k_sraxis_grab
] = "\x90",
169 [k_sraxis_mbrowse_h
] = "\x88",
170 [k_sraxis_mbrowse_v
] = "\x89",
171 [k_sraxis_replay_h
] = "\x8f\x90",
172 [k_sraxis_mworld_h
] = "\x93\x95"
175 const char *keyboard_table
[ k_sraxis_max
] = {
176 [k_sraxis_grab
] = "\x9e",
177 [k_sraxis_mbrowse_h
] = KEYBOARD_GLYPH("\x93")KEYBOARD_GLYPH("\x95"),
178 [k_sraxis_mbrowse_v
] = KEYBOARD_GLYPH("\x96")KEYBOARD_GLYPH("\x94"),
179 [k_sraxis_replay_h
] = KEYBOARD_GLYPH("Q")KEYBOARD_GLYPH("E"),
180 [k_sraxis_mworld_h
] = KEYBOARD_GLYPH("\x93")KEYBOARD_GLYPH("\x95"),
183 if( vg_input
.display_input_method
== k_input_method_controller
)
184 return controller_table
[ axis
];
186 return keyboard_table
[ axis
];
189 static const char *joystick_display_string( enum sr_joystick joystick
,
192 const char *controller_table
[ k_srjoystick_max
][3] = {
193 [k_srjoystick_steer
] = {"\x88","\x89","\x8a"},
194 [k_srjoystick_grab
] = {"\x8c","\x8d","\x8e"},
195 [k_srjoystick_look
] = {"\x8c","\x8d","\x8e"}
198 const char *keyboard_table
[ k_srjoystick_max
][3] = {
199 [k_srjoystick_steer
] = {KEYBOARD_GLYPH("A")KEYBOARD_GLYPH("D"), /*h*/
200 KEYBOARD_GLYPH("W")KEYBOARD_GLYPH("S"), /*v*/
202 KEYBOARD_GLYPH("A")KEYBOARD_GLYPH("D") /*hv*/
203 KEYBOARD_GLYPH("W")KEYBOARD_GLYPH("S"), },
204 [k_srjoystick_grab
] = {"\xa4","\xa4","\xa4"},
205 [k_srjoystick_look
] = {"\xa4","\xa4","\xa4"}
208 if( vg_input
.display_input_method
== k_input_method_controller
)
209 return controller_table
[ joystick
][axis
];
210 else return keyboard_table
[ joystick
][axis
];
213 static int buttons_filter_fixed(void)
215 if( !srinput
.enabled
) return 1;
216 if( vg_ui
.wants_mouse
) return 1;
218 if( vg
.engine_stage
== k_engine_stage_update_fixed
)
219 if( vg
.fixed_iterations
> 0 )
225 /* Rising edge of button */
226 static int button_down( enum sr_bind button
)
228 if( buttons_filter_fixed() ) return 0;
230 if( srinput
.button_states
[ button
][0] &&
231 !srinput
.button_states
[ button
][1] )
237 /* Falling edge of button */
238 static int button_up( enum sr_bind button
)
240 if( buttons_filter_fixed() ) return 0;
242 if( !srinput
.button_states
[ button
][0] &&
243 srinput
.button_states
[ button
][1] )
249 /* State of button */
250 static int button_press( enum sr_bind button
)
252 if( vg_ui
.wants_mouse
) return 0;
253 return srinput
.button_states
[ button
][0];
256 static void joystick_state( enum sr_joystick joystick
, v2f state
)
258 if( vg_ui
.wants_mouse
)
261 v2_copy( srinput
.joystick_states
[ joystick
][0], state
);
264 static float axis_state( enum sr_axis axis
){
265 if( vg_ui
.wants_mouse
) return 0.0f
;
266 else return srinput
.axis_states
[axis
][0];
269 static void setbtn( enum sr_bind button
, u8 value
)
271 srinput
.button_states
[button
][0] |= value
;
274 static void skaterift_preupdate_inputs(void)
276 for( u32 i
=0; i
<k_srbind_max
; i
++ ){
277 srinput
.button_states
[i
][1] = srinput
.button_states
[i
][0];
278 srinput
.button_states
[i
][0] = 0;
281 for( u32 i
=0; i
<k_srjoystick_max
; i
++ ){
282 v2_copy( srinput
.joystick_states
[i
][0], srinput
.joystick_states
[i
][1] );
283 v2_zero( srinput
.joystick_states
[i
][0] );
286 for( u32 i
=0; i
<k_sraxis_max
; i
++ ){
287 srinput
.axis_states
[i
][1] = srinput
.axis_states
[i
][0];
288 srinput
.axis_states
[i
][0] = 0.0f
;
291 u32 mouse
= SDL_GetMouseState(NULL
,NULL
),
292 mouse1
= (mouse
& SDL_BUTTON(SDL_BUTTON_LEFT
))? 1: 0,
293 mouse2
= (mouse
& SDL_BUTTON(SDL_BUTTON_RIGHT
))? 1: 0;
296 * ------------------------------------- */
297 setbtn( k_srbind_jump
, vg_getkey(SDLK_SPACE
) );
298 setbtn( k_srbind_push
, vg_getkey(SDLK_w
) );
299 setbtn( k_srbind_trick0
, mouse1
);
300 setbtn( k_srbind_trick1
, mouse2
);
301 setbtn( k_srbind_trick2
, mouse1
& mouse2
);
302 setbtn( k_srbind_use
, vg_getkey(SDLK_e
) );
303 setbtn( k_srbind_reset
, vg_getkey(SDLK_r
) );
304 setbtn( k_srbind_camera
, vg_getkey(SDLK_c
) );
305 setbtn( k_srbind_mleft
, vg_getkey(SDLK_LEFT
) );
306 setbtn( k_srbind_mright
, vg_getkey(SDLK_RIGHT
) );
307 setbtn( k_srbind_world_left
, vg_getkey(SDLK_LEFT
) );
308 setbtn( k_srbind_world_right
, vg_getkey(SDLK_RIGHT
) );
309 setbtn( k_srbind_home
, vg_getkey(SDLK_h
) );
310 setbtn( k_srbind_mup
, vg_getkey(SDLK_UP
) );
311 setbtn( k_srbind_mdown
, vg_getkey(SDLK_DOWN
) );
312 setbtn( k_srbind_mback
, vg_getkey(SDLK_ESCAPE
) );
313 setbtn( k_srbind_mopen
, vg_getkey(SDLK_ESCAPE
) );
314 setbtn( k_srbind_maccept
, vg_getkey(SDLK_e
) );
315 setbtn( k_srbind_maccept
, vg_getkey(SDLK_RETURN
));
316 setbtn( k_srbind_maccept
, vg_getkey(SDLK_RETURN2
));
317 setbtn( k_srbind_replay_play
, vg_getkey(SDLK_g
) );
318 setbtn( k_srbind_replay_freecam
, vg_getkey(SDLK_f
) );
319 setbtn( k_srbind_replay_resume
, vg_getkey(SDLK_SPACE
) );
320 setbtn( k_srbind_sit
, vg_getkey(SDLK_z
) );
321 setbtn( k_srbind_lobby
, vg_getkey(SDLK_TAB
) );
324 * --------------------------------------------*/
325 srinput
.axis_states
[ k_sraxis_grab
][0] = vg_getkey( SDLK_LSHIFT
);
327 if( vg_getkey( SDLK_e
) )
328 srinput
.axis_states
[ k_sraxis_replay_h
][0] += 1.0f
;
329 if( vg_getkey( SDLK_q
) )
330 srinput
.axis_states
[ k_sraxis_replay_h
][0] -= 1.0f
;
332 if( vg_getkey( SDLK_d
) )
333 srinput
.joystick_states
[k_srjoystick_steer
][0][0] += 1.0f
;
334 if( vg_getkey( SDLK_a
) )
335 srinput
.joystick_states
[k_srjoystick_steer
][0][0] -= 1.0f
;
336 if( vg_getkey( SDLK_w
) )
337 srinput
.joystick_states
[k_srjoystick_steer
][0][1] -= 1.0f
;
338 if( vg_getkey( SDLK_s
) )
339 srinput
.joystick_states
[k_srjoystick_steer
][0][1] += 1.0f
;
341 if( vg_getkey( SDLK_DOWN
) )
342 srinput
.axis_states
[ k_sraxis_mbrowse_v
][0] -= 1.0f
;
343 if( vg_getkey( SDLK_UP
) )
344 srinput
.axis_states
[ k_sraxis_mbrowse_v
][0] += 1.0f
;
346 if( vg_getkey( SDLK_LEFT
) ){
347 srinput
.axis_states
[ k_sraxis_mbrowse_h
][0] -= 1.0f
;
348 srinput
.axis_states
[ k_sraxis_mworld_h
][0] -= 1.0f
;
350 if( vg_getkey( SDLK_RIGHT
) ){
351 srinput
.axis_states
[ k_sraxis_mbrowse_h
][0] += 1.0f
;
352 srinput
.axis_states
[ k_sraxis_mworld_h
][0] += 1.0f
;
355 if( vg_input
.active_controller_index
>= 0 ){
356 struct vg_controller
*controller
=
357 &vg_input
.controllers
[vg_input
.active_controller_index
];
359 u32
*buttons
= controller
->buttons
;
360 setbtn( k_srbind_jump
, buttons
[ SDL_CONTROLLER_BUTTON_A
] );
361 setbtn( k_srbind_push
, buttons
[ SDL_CONTROLLER_BUTTON_B
] );
362 setbtn( k_srbind_trick0
, buttons
[ SDL_CONTROLLER_BUTTON_A
] );
363 setbtn( k_srbind_trick1
, buttons
[ SDL_CONTROLLER_BUTTON_B
] );
364 setbtn( k_srbind_trick2
, buttons
[ SDL_CONTROLLER_BUTTON_X
] );
365 setbtn( k_srbind_use
, buttons
[ SDL_CONTROLLER_BUTTON_Y
] );
366 setbtn( k_srbind_reset
, buttons
[ SDL_CONTROLLER_BUTTON_LEFTSHOULDER
] );
367 setbtn( k_srbind_camera
, buttons
[ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
] );
368 setbtn( k_srbind_mleft
, buttons
[ SDL_CONTROLLER_BUTTON_DPAD_LEFT
] );
369 setbtn( k_srbind_mright
, buttons
[ SDL_CONTROLLER_BUTTON_DPAD_RIGHT
] );
370 setbtn( k_srbind_world_left
, buttons
[ SDL_CONTROLLER_BUTTON_DPAD_LEFT
] );
371 setbtn( k_srbind_world_right
,buttons
[ SDL_CONTROLLER_BUTTON_DPAD_RIGHT
]);
372 setbtn( k_srbind_home
, buttons
[ SDL_CONTROLLER_BUTTON_Y
] );
373 setbtn( k_srbind_mup
, buttons
[ SDL_CONTROLLER_BUTTON_DPAD_UP
] );
374 setbtn( k_srbind_mdown
, buttons
[ SDL_CONTROLLER_BUTTON_DPAD_DOWN
] );
375 setbtn( k_srbind_mback
, buttons
[ SDL_CONTROLLER_BUTTON_B
] );
376 setbtn( k_srbind_maccept
,buttons
[ SDL_CONTROLLER_BUTTON_A
] );
377 setbtn( k_srbind_mopen
, buttons
[ SDL_CONTROLLER_BUTTON_START
] );
378 setbtn( k_srbind_mback
, buttons
[ SDL_CONTROLLER_BUTTON_START
] );
379 setbtn( k_srbind_replay_resume
, buttons
[ SDL_CONTROLLER_BUTTON_A
] );
380 setbtn( k_srbind_replay_play
, buttons
[ SDL_CONTROLLER_BUTTON_X
] );
381 setbtn( k_srbind_replay_freecam
, buttons
[ SDL_CONTROLLER_BUTTON_Y
] );
382 setbtn( k_srbind_sit
, buttons
[ SDL_CONTROLLER_BUTTON_B
] );
383 setbtn( k_srbind_lobby
, buttons
[ SDL_CONTROLLER_BUTTON_DPAD_LEFT
] );
385 float *axis
= controller
->axises
;
386 float *steer
= srinput
.joystick_states
[ k_srjoystick_steer
][0],
387 *look
= srinput
.joystick_states
[ k_srjoystick_look
][0],
388 *grab
= srinput
.joystick_states
[ k_srjoystick_grab
][0],
389 *axisgrab
= &srinput
.axis_states
[ k_sraxis_grab
][0],
390 *axisbrowseh
= &srinput
.axis_states
[ k_sraxis_mbrowse_h
][0],
391 *axisbrowsev
= &srinput
.axis_states
[ k_sraxis_mbrowse_v
][0],
392 *axisreplayh
= &srinput
.axis_states
[ k_sraxis_replay_h
][0];
394 steer
[0] += axis
[ SDL_CONTROLLER_AXIS_LEFTX
];
395 steer
[1] += axis
[ SDL_CONTROLLER_AXIS_LEFTY
];
396 look
[0] += axis
[ SDL_CONTROLLER_AXIS_RIGHTX
];
397 look
[1] += axis
[ SDL_CONTROLLER_AXIS_RIGHTY
];
398 grab
[0] += axis
[ SDL_CONTROLLER_AXIS_RIGHTX
];
399 grab
[1] += axis
[ SDL_CONTROLLER_AXIS_RIGHTY
];
400 axisgrab
[0] += vg_maxf( 0.0f
, axis
[ SDL_CONTROLLER_AXIS_TRIGGERRIGHT
] );
401 axisbrowseh
[0] += axis
[ SDL_CONTROLLER_AXIS_LEFTX
];
402 axisbrowsev
[0] += axis
[ SDL_CONTROLLER_AXIS_LEFTY
];
403 axisreplayh
[0] += vg_maxf(0.0f
,axis
[SDL_CONTROLLER_AXIS_TRIGGERRIGHT
]);
404 axisreplayh
[0] -= vg_maxf(0.0f
,axis
[SDL_CONTROLLER_AXIS_TRIGGERLEFT
]);
406 float lh
= axis
[ SDL_CONTROLLER_AXIS_LEFTX
],
407 lv
= axis
[ SDL_CONTROLLER_AXIS_LEFTY
],
410 if( lh
> sensitivity
) setbtn( k_srbind_mright
, 1 );
411 if( lh
< -sensitivity
) setbtn( k_srbind_mleft
, 1 );
412 if( lv
> sensitivity
) setbtn( k_srbind_mdown
, 1 );
413 if( lv
< -sensitivity
) setbtn( k_srbind_mup
, 1 );
416 srinput
.axis_states
[ k_sraxis_grab
][0] =
417 vg_minf( 1.0f
, srinput
.axis_states
[ k_sraxis_grab
][0] );