my fucking fingers
[carveJwlIkooP6JGAAIwe30JlM.git] / input.h
1 #ifndef INPUT_H
2 #define INPUT_H
3
4 #define VG_GAME
5 #include "vg/vg.h"
6 #include "vg/vg_platform.h"
7 #include "vg/vg_console.h"
8 #include "vg/vg_input.h"
9 #include "vg/vg_m.h"
10 #include "conf.h"
11 #include "font.h"
12
13 enum sr_bind{
14 k_srbind_jump = 0,
15 k_srbind_push,
16 k_srbind_trick0,
17 k_srbind_trick1,
18 k_srbind_trick2,
19 k_srbind_use,
20 k_srbind_reset,
21 k_srbind_camera,
22 k_srbind_mleft,
23 k_srbind_mright,
24 k_srbind_mup,
25 k_srbind_mdown,
26 k_srbind_mback,
27 k_srbind_maccept,
28 k_srbind_mopen,
29 k_srbind_max,
30 };
31
32 enum sr_joystick{
33 k_srjoystick_steer = 0,
34 k_srjoystick_grab,
35 k_srjoystick_look,
36 k_srjoystick_max
37 };
38
39 enum sr_axis{
40 k_sraxis_grab = 0,
41 k_sraxis_mbrowse_h,
42 k_sraxis_mbrowse_v,
43 k_sraxis_max
44 };
45
46 struct {
47 float axis_states[ k_sraxis_max ][2];
48 v2f joystick_states[ k_srjoystick_max ][2];
49 u8 button_states[ k_srbind_max ][2];
50 u32 ignore_input_frames;
51 }
52 static srinput;
53
54 static const char *controller_glyphs[ SDL_CONTROLLER_BUTTON_MAX ][2] =
55 { /* xbox/generic playstation */
56 [ SDL_CONTROLLER_BUTTON_A ] = { "\x1e\x85","\x1e\x82" },
57 [ SDL_CONTROLLER_BUTTON_B ] = { "\x1e\x86","\x1e\x81" },
58 [ SDL_CONTROLLER_BUTTON_X ] = { "\x1e\x83","\x1e\x7f" },
59 [ SDL_CONTROLLER_BUTTON_Y ] = { "\x1e\x84","\x1e\x80" },
60 [ SDL_CONTROLLER_BUTTON_LEFTSTICK ] = { "\x87", "\x87" },
61 [ SDL_CONTROLLER_BUTTON_RIGHTSTICK ] = { "\x8b", "\x8b" },
62 [ SDL_CONTROLLER_BUTTON_LEFTSHOULDER ] = { "\x91", "\x91" },
63 [ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ]= { "\x92", "\x92" },
64 [ SDL_CONTROLLER_BUTTON_DPAD_LEFT ] = { "\x1e\x93","\x1e\x93" },
65 [ SDL_CONTROLLER_BUTTON_DPAD_UP ] = { "\x1e\x94","\x1e\x94" },
66 [ SDL_CONTROLLER_BUTTON_DPAD_RIGHT ] = { "\x1e\x95","\x1e\x95" },
67 [ SDL_CONTROLLER_BUTTON_DPAD_DOWN ] = { "\x1e\x96","\x1e\x96" },
68 [ SDL_CONTROLLER_BUTTON_GUIDE ] = { "\x91", "\x91" },
69 };
70
71 static const char *controller_glyph( u32 sdl_index )
72 {
73 if( vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS3 ||
74 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS4 ||
75 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS5 )
76 {
77 return controller_glyphs[ sdl_index ][ 1 ];
78 }
79 else if( vg_input.display_input_type ==
80 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO ||
81 vg_input.display_input_type ==
82 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT ||
83 vg_input.display_input_type ==
84 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR ||
85 vg_input.display_input_type ==
86 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT )
87 {
88 return NULL;
89 }
90 else
91 return controller_glyphs[ sdl_index ][ 0 ];
92 }
93
94 #define KEYBOARD_GLYPH( X ) "\x1f" X " "
95
96 static const char *button_display_string( enum sr_bind button )
97 {
98 const char *controller_table[ k_srbind_max ] = {
99 [k_srbind_jump] = controller_glyph( SDL_CONTROLLER_BUTTON_A ),
100 [k_srbind_push] = controller_glyph( SDL_CONTROLLER_BUTTON_B ),
101 [k_srbind_trick0] = controller_glyph( SDL_CONTROLLER_BUTTON_A ),
102 [k_srbind_trick1] = controller_glyph( SDL_CONTROLLER_BUTTON_B ),
103 [k_srbind_trick2] = controller_glyph( SDL_CONTROLLER_BUTTON_X ),
104 [k_srbind_use] = controller_glyph( SDL_CONTROLLER_BUTTON_Y ),
105 [k_srbind_reset] = controller_glyph( SDL_CONTROLLER_BUTTON_LEFTSHOULDER ),
106 [k_srbind_camera] = controller_glyph( SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ),
107 [k_srbind_mleft] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
108 [k_srbind_mright] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
109 [k_srbind_mup] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_UP ),
110 [k_srbind_mdown] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_DOWN ),
111 [k_srbind_mback] = controller_glyph( SDL_CONTROLLER_BUTTON_B ),
112 [k_srbind_maccept]= controller_glyph( SDL_CONTROLLER_BUTTON_A ),
113 [k_srbind_mopen] = controller_glyph( SDL_CONTROLLER_BUTTON_GUIDE )
114 };
115
116 const char *keyboard_table[ k_srbind_max ] = {
117 [k_srbind_jump] = KEYBOARD_GLYPH( "A" ),
118 [k_srbind_push] = KEYBOARD_GLYPH( "W" ),
119 [k_srbind_trick0] = "\x99",
120 [k_srbind_trick1] = "\x9a",
121 [k_srbind_trick2] = "\x9b",
122 [k_srbind_use] = KEYBOARD_GLYPH( "E" ),
123 [k_srbind_reset] = KEYBOARD_GLYPH( "R" ),
124 [k_srbind_camera] = KEYBOARD_GLYPH( "C" ),
125 [k_srbind_mleft] = KEYBOARD_GLYPH( "\x93" ),
126 [k_srbind_mright] = KEYBOARD_GLYPH( "\x95" ),
127 [k_srbind_mup] = KEYBOARD_GLYPH( "\x94" ),
128 [k_srbind_mdown] = KEYBOARD_GLYPH( "\x96" ),
129 [k_srbind_mback] = "\xa3",
130 [k_srbind_maccept]= "\xa2",
131 [k_srbind_mopen] = "\xa3" ,
132 };
133
134 if( vg_input.display_input_method == k_input_method_controller )
135 return controller_table[ button ];
136 else
137 return keyboard_table[ button ];
138 }
139
140 static const char *axis_display_string( enum sr_axis axis )
141 {
142 const char *controller_table[ k_sraxis_max ] = {
143 [k_sraxis_grab] = "\x90",
144 [k_sraxis_mbrowse_h] = "\x88",
145 [k_sraxis_mbrowse_v] = "\x89"
146 };
147
148 const char *keyboard_table[ k_sraxis_max ] = {
149 [k_sraxis_grab] = "\x9e",
150 [k_sraxis_mbrowse_h] = KEYBOARD_GLYPH("\x93")KEYBOARD_GLYPH("\x95"),
151 [k_sraxis_mbrowse_v] = KEYBOARD_GLYPH("\x96")KEYBOARD_GLYPH("\x94")
152 };
153
154 if( vg_input.display_input_method == k_input_method_controller )
155 return controller_table[ axis ];
156 else
157 return keyboard_table[ axis ];
158 }
159
160 static const char *joystick_display_string( enum sr_joystick joystick )
161 {
162 const char *controller_table[ k_srjoystick_max ] = {
163 [k_srjoystick_steer] = "\x88",
164 [k_srjoystick_grab] = "\x8e",
165 [k_srjoystick_look] = "\x8e"
166 };
167
168 const char *keyboard_table[ k_srjoystick_max ] = {
169 [k_srjoystick_steer] = KEYBOARD_GLYPH( "\x93" )KEYBOARD_GLYPH( "\x95" ),
170 [k_srjoystick_grab] = "\xa4",
171 [k_srjoystick_look] = "\xa4"
172 };
173
174 if( vg_input.display_input_method == k_input_method_controller )
175 return controller_table[ joystick ];
176 else
177 return keyboard_table[ joystick ];
178 }
179
180 static int buttons_filter_fixed(void)
181 {
182 if( srinput.ignore_input_frames ) return 1;
183 if( vg_ui.wants_mouse ) return 1;
184
185 if( vg.engine_stage == k_engine_stage_update_fixed )
186 if( vg.fixed_iterations > 0 )
187 return 1;
188
189 return 0;
190 }
191
192 /* Rising edge of button */
193 static int button_down( enum sr_bind button )
194 {
195 if( buttons_filter_fixed() ) return 0;
196
197 if( srinput.button_states[ button ][0] &&
198 !srinput.button_states[ button ][1] )
199 return 1;
200 else
201 return 0;
202 }
203
204 /* Falling edge of button */
205 static int button_up( enum sr_bind button )
206 {
207 if( buttons_filter_fixed() ) return 0;
208
209 if( !srinput.button_states[ button ][0] &&
210 srinput.button_states[ button ][1] )
211 return 1;
212 else
213 return 0;
214 }
215
216 /* State of button */
217 static int button_press( enum sr_bind button )
218 {
219 if( vg_ui.wants_mouse ) return 0;
220 return srinput.button_states[ button ][0];
221 }
222
223 static void joystick_state( enum sr_joystick joystick, v2f state )
224 {
225 if( vg_ui.wants_mouse )
226 v2_zero( state );
227 else
228 v2_copy( srinput.joystick_states[ joystick ][0], state );
229 }
230
231 static float axis_state( enum sr_axis axis )
232 {
233 if( vg_ui.wants_mouse ) return 0.0f;
234 else return srinput.axis_states[axis][0];
235 }
236
237 static void setbtn( enum sr_bind button, u8 value )
238 {
239 srinput.button_states[button][0] |= value;
240 }
241
242 static void skaterift_preupdate_inputs(void)
243 {
244 if( srinput.ignore_input_frames )
245 srinput.ignore_input_frames --;
246
247 for( u32 i=0; i<k_srbind_max; i++ ){
248 srinput.button_states[i][1] = srinput.button_states[i][0];
249 srinput.button_states[i][0] = 0;
250 }
251
252 for( u32 i=0; i<k_srjoystick_max; i++ ){
253 v2_copy( srinput.joystick_states[i][0], srinput.joystick_states[i][1] );
254 v2_zero( srinput.joystick_states[i][0] );
255 }
256
257 for( u32 i=0; i<k_sraxis_max; i++ ){
258 srinput.axis_states[i][1] = srinput.axis_states[i][0];
259 srinput.axis_states[i][0] = 0.0f;
260 }
261
262 u32 mouse = SDL_GetMouseState(NULL,NULL),
263 mouse1= (mouse & SDL_BUTTON(SDL_BUTTON_LEFT))? 1: 0,
264 mouse2= (mouse & SDL_BUTTON(SDL_BUTTON_RIGHT))? 1: 0;
265
266 /* button inputs
267 * ------------------------------------- */
268 setbtn( k_srbind_jump, vg_getkey(SDLK_SPACE) );
269 setbtn( k_srbind_push, vg_getkey(SDLK_w) );
270 setbtn( k_srbind_trick0, mouse1 );
271 setbtn( k_srbind_trick1, mouse2 );
272 setbtn( k_srbind_trick2, mouse1 & mouse2 );
273 setbtn( k_srbind_use, vg_getkey(SDLK_e) );
274 setbtn( k_srbind_reset, vg_getkey(SDLK_r) );
275 setbtn( k_srbind_camera, vg_getkey(SDLK_c) );
276 setbtn( k_srbind_mleft, vg_getkey(SDLK_LEFT) );
277 setbtn( k_srbind_mright, vg_getkey(SDLK_RIGHT) );
278 setbtn( k_srbind_mup, vg_getkey(SDLK_UP) );
279 setbtn( k_srbind_mdown, vg_getkey(SDLK_DOWN) );
280 setbtn( k_srbind_mback, vg_getkey(SDLK_ESCAPE) );
281 setbtn( k_srbind_mopen, vg_getkey(SDLK_ESCAPE) );
282 setbtn( k_srbind_maccept, vg_getkey(SDLK_e) );
283 setbtn( k_srbind_maccept, vg_getkey(SDLK_RETURN));
284 setbtn( k_srbind_maccept, vg_getkey(SDLK_RETURN2));
285
286 /* axis
287 * --------------------------------------------*/
288 srinput.axis_states[ k_sraxis_grab ][0] = vg_getkey( SDLK_LSHIFT );
289
290 if( vg_getkey( SDLK_d ) )
291 srinput.joystick_states[k_srjoystick_steer][0][0] += 1.0f;
292 if( vg_getkey( SDLK_a ) )
293 srinput.joystick_states[k_srjoystick_steer][0][0] -= 1.0f;
294 if( vg_getkey( SDLK_w ) )
295 srinput.joystick_states[k_srjoystick_steer][0][1] -= 1.0f;
296 if( vg_getkey( SDLK_s ) )
297 srinput.joystick_states[k_srjoystick_steer][0][1] += 1.0f;
298
299 if( vg_getkey( SDLK_DOWN ) )
300 srinput.axis_states[ k_sraxis_mbrowse_v ][0] -= 1.0f;
301 if( vg_getkey( SDLK_UP ) )
302 srinput.axis_states[ k_sraxis_mbrowse_v ][0] += 1.0f;
303 if( vg_getkey( SDLK_LEFT ) )
304 srinput.axis_states[ k_sraxis_mbrowse_h ][0] -= 1.0f;
305 if( vg_getkey( SDLK_RIGHT ) )
306 srinput.axis_states[ k_sraxis_mbrowse_h ][0] += 1.0f;
307
308 if( vg_input.active_controller_index >= 0 ){
309 struct vg_controller *controller =
310 &vg_input.controllers[vg_input.active_controller_index];
311
312 u32 *buttons = controller->buttons;
313 setbtn( k_srbind_jump, buttons[ SDL_CONTROLLER_BUTTON_A ] );
314 setbtn( k_srbind_push, buttons[ SDL_CONTROLLER_BUTTON_B ] );
315 setbtn( k_srbind_trick0, buttons[ SDL_CONTROLLER_BUTTON_A ] );
316 setbtn( k_srbind_trick1, buttons[ SDL_CONTROLLER_BUTTON_B ] );
317 setbtn( k_srbind_trick2, buttons[ SDL_CONTROLLER_BUTTON_X ] );
318 setbtn( k_srbind_use, buttons[ SDL_CONTROLLER_BUTTON_Y ] );
319 setbtn( k_srbind_reset, buttons[ SDL_CONTROLLER_BUTTON_LEFTSHOULDER ] );
320 setbtn( k_srbind_camera, buttons[ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ] );
321 setbtn( k_srbind_mleft, buttons[ SDL_CONTROLLER_BUTTON_DPAD_LEFT ] );
322 setbtn( k_srbind_mright, buttons[ SDL_CONTROLLER_BUTTON_DPAD_RIGHT ] );
323 setbtn( k_srbind_mup, buttons[ SDL_CONTROLLER_BUTTON_DPAD_UP ] );
324 setbtn( k_srbind_mdown, buttons[ SDL_CONTROLLER_BUTTON_DPAD_DOWN ] );
325 setbtn( k_srbind_mback, buttons[ SDL_CONTROLLER_BUTTON_B ] );
326 setbtn( k_srbind_maccept,buttons[ SDL_CONTROLLER_BUTTON_A ] );
327 setbtn( k_srbind_mopen, buttons[ SDL_CONTROLLER_BUTTON_GUIDE ] );
328
329 float *axis = controller->axises;
330
331 float *steer = srinput.joystick_states[ k_srjoystick_steer ][0],
332 *look = srinput.joystick_states[ k_srjoystick_look ][0],
333 *grab = srinput.joystick_states[ k_srjoystick_grab ][0],
334 *axisgrab = &srinput.axis_states[ k_sraxis_grab ][0],
335 *axisbrowseh = &srinput.axis_states[ k_sraxis_mbrowse_h ][0],
336 *axisbrowsev = &srinput.axis_states[ k_sraxis_mbrowse_v ][0];
337
338 steer[0] += axis[ SDL_CONTROLLER_AXIS_LEFTX ];
339 steer[1] += axis[ SDL_CONTROLLER_AXIS_LEFTY ];
340 look[0] += axis[ SDL_CONTROLLER_AXIS_RIGHTX ];
341 look[1] += axis[ SDL_CONTROLLER_AXIS_RIGHTY ];
342 grab[0] += axis[ SDL_CONTROLLER_AXIS_RIGHTX ];
343 grab[1] += axis[ SDL_CONTROLLER_AXIS_RIGHTY ];
344 axisgrab[0] += vg_maxf( 0.0f, axis[ SDL_CONTROLLER_AXIS_TRIGGERRIGHT ] );
345 axisbrowseh[0] += axis[ SDL_CONTROLLER_AXIS_LEFTX ];
346 axisbrowsev[0] += axis[ SDL_CONTROLLER_AXIS_LEFTY ];
347
348 float lh = axis[ SDL_CONTROLLER_AXIS_LEFTX ],
349 lv = axis[ SDL_CONTROLLER_AXIS_LEFTY ],
350 sensitivity = 0.35f;
351
352 if( lh > sensitivity ) setbtn( k_srbind_mright, 1 );
353 if( lh < -sensitivity ) setbtn( k_srbind_mleft, 1 );
354 if( lv > sensitivity ) setbtn( k_srbind_mup, 1 );
355 if( lv < -sensitivity ) setbtn( k_srbind_mdown, 1 );
356 }
357
358 srinput.axis_states[ k_sraxis_grab ][0] =
359 vg_minf( 1.0f, srinput.axis_states[ k_sraxis_grab ][0] );
360 }
361
362 #endif /* INPUT_H */