6 #include "vg/vg_platform.h"
7 #include "vg/vg_console.h"
8 #include "vg/vg_input.h"
29 k_srbind_replay_freecam
,
30 k_srbind_replay_resume
,
35 k_srjoystick_steer
= 0,
51 float axis_states
[ k_sraxis_max
][2];
52 v2f joystick_states
[ k_srjoystick_max
][2];
53 u8 button_states
[ k_srbind_max
][2];
58 static const char *controller_glyphs
[ SDL_CONTROLLER_BUTTON_MAX
][2] =
59 { /* xbox/generic playstation */
60 [ SDL_CONTROLLER_BUTTON_A
] = { "\x1e\x85","\x1e\x82" },
61 [ SDL_CONTROLLER_BUTTON_B
] = { "\x1e\x86","\x1e\x81" },
62 [ SDL_CONTROLLER_BUTTON_X
] = { "\x1e\x83","\x1e\x7f" },
63 [ SDL_CONTROLLER_BUTTON_Y
] = { "\x1e\x84","\x1e\x80" },
64 [ SDL_CONTROLLER_BUTTON_LEFTSTICK
] = { "\x87", "\x87" },
65 [ SDL_CONTROLLER_BUTTON_RIGHTSTICK
] = { "\x8b", "\x8b" },
66 [ SDL_CONTROLLER_BUTTON_LEFTSHOULDER
] = { "\x91", "\x91" },
67 [ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
]= { "\x92", "\x92" },
68 [ SDL_CONTROLLER_BUTTON_DPAD_LEFT
] = { "\x1e\x93","\x1e\x93" },
69 [ SDL_CONTROLLER_BUTTON_DPAD_UP
] = { "\x1e\x94","\x1e\x94" },
70 [ SDL_CONTROLLER_BUTTON_DPAD_RIGHT
] = { "\x1e\x95","\x1e\x95" },
71 [ SDL_CONTROLLER_BUTTON_DPAD_DOWN
] = { "\x1e\x96","\x1e\x96" },
72 [ SDL_CONTROLLER_BUTTON_GUIDE
] = { "\x91", "\x91" },
75 static const char *controller_glyph( u32 sdl_index
){
76 if( vg_input
.display_input_type
== SDL_CONTROLLER_TYPE_PS3
||
77 vg_input
.display_input_type
== SDL_CONTROLLER_TYPE_PS4
||
78 vg_input
.display_input_type
== SDL_CONTROLLER_TYPE_PS5
)
80 return controller_glyphs
[ sdl_index
][ 1 ];
82 else if( vg_input
.display_input_type
==
83 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
||
84 vg_input
.display_input_type
==
85 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
||
86 vg_input
.display_input_type
==
87 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
||
88 vg_input
.display_input_type
==
89 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
)
94 return controller_glyphs
[ sdl_index
][ 0 ];
97 #define KEYBOARD_GLYPH( X ) "\x1f" X " "
99 static const char *button_display_string( enum sr_bind button
)
101 const char *controller_table
[ k_srbind_max
] = {
102 [k_srbind_jump
] = controller_glyph( SDL_CONTROLLER_BUTTON_A
),
103 [k_srbind_push
] = controller_glyph( SDL_CONTROLLER_BUTTON_B
),
104 [k_srbind_trick0
] = controller_glyph( SDL_CONTROLLER_BUTTON_A
),
105 [k_srbind_trick1
] = controller_glyph( SDL_CONTROLLER_BUTTON_B
),
106 [k_srbind_trick2
] = controller_glyph( SDL_CONTROLLER_BUTTON_X
),
107 [k_srbind_use
] = controller_glyph( SDL_CONTROLLER_BUTTON_Y
),
108 [k_srbind_reset
] = controller_glyph( SDL_CONTROLLER_BUTTON_LEFTSHOULDER
),
109 [k_srbind_camera
] = controller_glyph( SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
),
110 [k_srbind_mleft
] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_LEFT
),
111 [k_srbind_mright
] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_RIGHT
),
112 [k_srbind_mup
] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_UP
),
113 [k_srbind_mdown
] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_DOWN
),
114 [k_srbind_mback
] = controller_glyph( SDL_CONTROLLER_BUTTON_B
),
115 [k_srbind_maccept
]= controller_glyph( SDL_CONTROLLER_BUTTON_A
),
116 [k_srbind_mopen
] = controller_glyph( SDL_CONTROLLER_BUTTON_GUIDE
),
117 [k_srbind_replay_play
]= controller_glyph( SDL_CONTROLLER_BUTTON_X
),
118 [k_srbind_replay_freecam
]=controller_glyph(SDL_CONTROLLER_BUTTON_Y
),
119 [k_srbind_replay_resume
]=controller_glyph( SDL_CONTROLLER_BUTTON_A
)
122 const char *keyboard_table
[ k_srbind_max
] = {
123 [k_srbind_jump
] = "\xa1",
124 [k_srbind_push
] = KEYBOARD_GLYPH( "W" ),
125 [k_srbind_trick0
] = "\x99",
126 [k_srbind_trick1
] = "\x9a",
127 [k_srbind_trick2
] = "\x9b",
128 [k_srbind_use
] = KEYBOARD_GLYPH( "E" ),
129 [k_srbind_reset
] = KEYBOARD_GLYPH( "R" ),
130 [k_srbind_camera
] = KEYBOARD_GLYPH( "C" ),
131 [k_srbind_mleft
] = KEYBOARD_GLYPH( "\x93" ),
132 [k_srbind_mright
] = KEYBOARD_GLYPH( "\x95" ),
133 [k_srbind_mup
] = KEYBOARD_GLYPH( "\x94" ),
134 [k_srbind_mdown
] = KEYBOARD_GLYPH( "\x96" ),
135 [k_srbind_mback
] = "\xa3",
136 [k_srbind_maccept
]= "\xa2",
137 [k_srbind_mopen
] = "\xa3" ,
138 [k_srbind_replay_play
]= KEYBOARD_GLYPH( "E" ),
139 [k_srbind_replay_freecam
] = KEYBOARD_GLYPH( "F" ),
140 [k_srbind_replay_resume
]= "\xa1",
143 if( vg_input
.display_input_method
== k_input_method_controller
)
144 return controller_table
[ button
];
146 return keyboard_table
[ button
];
149 static const char *axis_display_string( enum sr_axis axis
)
151 const char *controller_table
[ k_sraxis_max
] = {
152 [k_sraxis_grab
] = "\x90",
153 [k_sraxis_mbrowse_h
] = "\x88",
154 [k_sraxis_mbrowse_v
] = "\x89",
155 [k_sraxis_replay_h
] = "\x88"
158 const char *keyboard_table
[ k_sraxis_max
] = {
159 [k_sraxis_grab
] = "\x9e",
160 [k_sraxis_mbrowse_h
] = KEYBOARD_GLYPH("\x93")KEYBOARD_GLYPH("\x95"),
161 [k_sraxis_mbrowse_v
] = KEYBOARD_GLYPH("\x96")KEYBOARD_GLYPH("\x94"),
162 [k_sraxis_replay_h
] = KEYBOARD_GLYPH("A")KEYBOARD_GLYPH("D"),
165 if( vg_input
.display_input_method
== k_input_method_controller
)
166 return controller_table
[ axis
];
168 return keyboard_table
[ axis
];
171 static const char *joystick_display_string( enum sr_joystick joystick
,
174 const char *controller_table
[ k_srjoystick_max
][3] = {
175 [k_srjoystick_steer
] = {"\x88","\x89","\x8a"},
176 [k_srjoystick_grab
] = {"\x8c","\x8d","\x8e"},
177 [k_srjoystick_look
] = {"\x8c","\x8d","\x8e"}
180 const char *keyboard_table
[ k_srjoystick_max
][3] = {
181 [k_srjoystick_steer
] = {KEYBOARD_GLYPH("A")KEYBOARD_GLYPH("D"), /*h*/
182 KEYBOARD_GLYPH("W")KEYBOARD_GLYPH("S"), /*v*/
184 KEYBOARD_GLYPH("A")KEYBOARD_GLYPH("D") /*hv*/
185 KEYBOARD_GLYPH("W")KEYBOARD_GLYPH("S"), },
186 [k_srjoystick_grab
] = {"\xa4","\xa4","\xa4"},
187 [k_srjoystick_look
] = {"\xa4","\xa4","\xa4"}
190 if( vg_input
.display_input_method
== k_input_method_controller
)
191 return controller_table
[ joystick
][axis
];
192 else return keyboard_table
[ joystick
][axis
];
195 static int buttons_filter_fixed(void)
197 if( !srinput
.enabled
) return 1;
198 if( vg_ui
.wants_mouse
) return 1;
200 if( vg
.engine_stage
== k_engine_stage_update_fixed
)
201 if( vg
.fixed_iterations
> 0 )
207 /* Rising edge of button */
208 static int button_down( enum sr_bind button
)
210 if( buttons_filter_fixed() ) return 0;
212 if( srinput
.button_states
[ button
][0] &&
213 !srinput
.button_states
[ button
][1] )
219 /* Falling edge of button */
220 static int button_up( enum sr_bind button
)
222 if( buttons_filter_fixed() ) return 0;
224 if( !srinput
.button_states
[ button
][0] &&
225 srinput
.button_states
[ button
][1] )
231 /* State of button */
232 static int button_press( enum sr_bind button
)
234 if( vg_ui
.wants_mouse
) return 0;
235 return srinput
.button_states
[ button
][0];
238 static void joystick_state( enum sr_joystick joystick
, v2f state
)
240 if( vg_ui
.wants_mouse
)
243 v2_copy( srinput
.joystick_states
[ joystick
][0], state
);
246 static float axis_state( enum sr_axis axis
){
247 if( vg_ui
.wants_mouse
) return 0.0f
;
248 else return srinput
.axis_states
[axis
][0];
251 static void setbtn( enum sr_bind button
, u8 value
)
253 srinput
.button_states
[button
][0] |= value
;
256 static void skaterift_preupdate_inputs(void)
258 for( u32 i
=0; i
<k_srbind_max
; i
++ ){
259 srinput
.button_states
[i
][1] = srinput
.button_states
[i
][0];
260 srinput
.button_states
[i
][0] = 0;
263 for( u32 i
=0; i
<k_srjoystick_max
; i
++ ){
264 v2_copy( srinput
.joystick_states
[i
][0], srinput
.joystick_states
[i
][1] );
265 v2_zero( srinput
.joystick_states
[i
][0] );
268 for( u32 i
=0; i
<k_sraxis_max
; i
++ ){
269 srinput
.axis_states
[i
][1] = srinput
.axis_states
[i
][0];
270 srinput
.axis_states
[i
][0] = 0.0f
;
273 u32 mouse
= SDL_GetMouseState(NULL
,NULL
),
274 mouse1
= (mouse
& SDL_BUTTON(SDL_BUTTON_LEFT
))? 1: 0,
275 mouse2
= (mouse
& SDL_BUTTON(SDL_BUTTON_RIGHT
))? 1: 0;
278 * ------------------------------------- */
279 setbtn( k_srbind_jump
, vg_getkey(SDLK_SPACE
) );
280 setbtn( k_srbind_push
, vg_getkey(SDLK_w
) );
281 setbtn( k_srbind_trick0
, mouse1
);
282 setbtn( k_srbind_trick1
, mouse2
);
283 setbtn( k_srbind_trick2
, mouse1
& mouse2
);
284 setbtn( k_srbind_use
, vg_getkey(SDLK_e
) );
285 setbtn( k_srbind_reset
, vg_getkey(SDLK_r
) );
286 setbtn( k_srbind_camera
, vg_getkey(SDLK_c
) );
287 setbtn( k_srbind_mleft
, vg_getkey(SDLK_LEFT
) );
288 setbtn( k_srbind_mright
, vg_getkey(SDLK_RIGHT
) );
289 setbtn( k_srbind_mup
, vg_getkey(SDLK_UP
) );
290 setbtn( k_srbind_mdown
, vg_getkey(SDLK_DOWN
) );
291 setbtn( k_srbind_mback
, vg_getkey(SDLK_ESCAPE
) );
292 setbtn( k_srbind_mopen
, vg_getkey(SDLK_ESCAPE
) );
293 setbtn( k_srbind_maccept
, vg_getkey(SDLK_e
) );
294 setbtn( k_srbind_maccept
, vg_getkey(SDLK_RETURN
));
295 setbtn( k_srbind_maccept
, vg_getkey(SDLK_RETURN2
));
296 setbtn( k_srbind_replay_play
, vg_getkey(SDLK_e
) );
297 setbtn( k_srbind_replay_freecam
, vg_getkey(SDLK_f
) );
298 setbtn( k_srbind_replay_resume
, vg_getkey(SDLK_SPACE
) );
301 * --------------------------------------------*/
302 srinput
.axis_states
[ k_sraxis_grab
][0] = vg_getkey( SDLK_LSHIFT
);
304 if( vg_getkey( SDLK_d
) ) {
305 srinput
.joystick_states
[k_srjoystick_steer
][0][0] += 1.0f
;
306 srinput
.axis_states
[ k_sraxis_replay_h
][0] += 1.0f
;
308 if( vg_getkey( SDLK_a
) ) {
309 srinput
.joystick_states
[k_srjoystick_steer
][0][0] -= 1.0f
;
310 srinput
.axis_states
[ k_sraxis_replay_h
][0] -= 1.0f
;
312 if( vg_getkey( SDLK_w
) )
313 srinput
.joystick_states
[k_srjoystick_steer
][0][1] -= 1.0f
;
314 if( vg_getkey( SDLK_s
) )
315 srinput
.joystick_states
[k_srjoystick_steer
][0][1] += 1.0f
;
317 if( vg_getkey( SDLK_DOWN
) )
318 srinput
.axis_states
[ k_sraxis_mbrowse_v
][0] -= 1.0f
;
319 if( vg_getkey( SDLK_UP
) )
320 srinput
.axis_states
[ k_sraxis_mbrowse_v
][0] += 1.0f
;
322 if( vg_getkey( SDLK_LEFT
) ){
323 srinput
.axis_states
[ k_sraxis_mbrowse_h
][0] -= 1.0f
;
325 if( vg_getkey( SDLK_RIGHT
) ){
326 srinput
.axis_states
[ k_sraxis_mbrowse_h
][0] += 1.0f
;
329 if( vg_input
.active_controller_index
>= 0 ){
330 struct vg_controller
*controller
=
331 &vg_input
.controllers
[vg_input
.active_controller_index
];
333 u32
*buttons
= controller
->buttons
;
334 setbtn( k_srbind_jump
, buttons
[ SDL_CONTROLLER_BUTTON_A
] );
335 setbtn( k_srbind_push
, buttons
[ SDL_CONTROLLER_BUTTON_B
] );
336 setbtn( k_srbind_trick0
, buttons
[ SDL_CONTROLLER_BUTTON_A
] );
337 setbtn( k_srbind_trick1
, buttons
[ SDL_CONTROLLER_BUTTON_B
] );
338 setbtn( k_srbind_trick2
, buttons
[ SDL_CONTROLLER_BUTTON_X
] );
339 setbtn( k_srbind_use
, buttons
[ SDL_CONTROLLER_BUTTON_Y
] );
340 setbtn( k_srbind_reset
, buttons
[ SDL_CONTROLLER_BUTTON_LEFTSHOULDER
] );
341 setbtn( k_srbind_camera
, buttons
[ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
] );
342 setbtn( k_srbind_mleft
, buttons
[ SDL_CONTROLLER_BUTTON_DPAD_LEFT
] );
343 setbtn( k_srbind_mright
, buttons
[ SDL_CONTROLLER_BUTTON_DPAD_RIGHT
] );
344 setbtn( k_srbind_mup
, buttons
[ SDL_CONTROLLER_BUTTON_DPAD_UP
] );
345 setbtn( k_srbind_mdown
, buttons
[ SDL_CONTROLLER_BUTTON_DPAD_DOWN
] );
346 setbtn( k_srbind_mback
, buttons
[ SDL_CONTROLLER_BUTTON_B
] );
347 setbtn( k_srbind_maccept
,buttons
[ SDL_CONTROLLER_BUTTON_A
] );
348 setbtn( k_srbind_mopen
, buttons
[ SDL_CONTROLLER_BUTTON_START
] );
349 setbtn( k_srbind_mback
, buttons
[ SDL_CONTROLLER_BUTTON_START
] );
350 setbtn( k_srbind_replay_resume
, buttons
[ SDL_CONTROLLER_BUTTON_A
] );
351 setbtn( k_srbind_replay_play
, buttons
[ SDL_CONTROLLER_BUTTON_X
] );
352 setbtn( k_srbind_replay_freecam
, buttons
[ SDL_CONTROLLER_BUTTON_Y
] );
354 float *axis
= controller
->axises
;
355 float *steer
= srinput
.joystick_states
[ k_srjoystick_steer
][0],
356 *look
= srinput
.joystick_states
[ k_srjoystick_look
][0],
357 *grab
= srinput
.joystick_states
[ k_srjoystick_grab
][0],
358 *axisgrab
= &srinput
.axis_states
[ k_sraxis_grab
][0],
359 *axisbrowseh
= &srinput
.axis_states
[ k_sraxis_mbrowse_h
][0],
360 *axisbrowsev
= &srinput
.axis_states
[ k_sraxis_mbrowse_v
][0],
361 *axisreplayh
= &srinput
.axis_states
[ k_sraxis_replay_h
][0];
363 steer
[0] += axis
[ SDL_CONTROLLER_AXIS_LEFTX
];
364 steer
[1] += axis
[ SDL_CONTROLLER_AXIS_LEFTY
];
365 look
[0] += axis
[ SDL_CONTROLLER_AXIS_RIGHTX
];
366 look
[1] += axis
[ SDL_CONTROLLER_AXIS_RIGHTY
];
367 grab
[0] += axis
[ SDL_CONTROLLER_AXIS_RIGHTX
];
368 grab
[1] += axis
[ SDL_CONTROLLER_AXIS_RIGHTY
];
369 axisgrab
[0] += vg_maxf( 0.0f
, axis
[ SDL_CONTROLLER_AXIS_TRIGGERRIGHT
] );
370 axisbrowseh
[0] += axis
[ SDL_CONTROLLER_AXIS_LEFTX
];
371 axisbrowsev
[0] += axis
[ SDL_CONTROLLER_AXIS_LEFTY
];
372 axisreplayh
[0] += axis
[ SDL_CONTROLLER_AXIS_LEFTX
];
374 float lh
= axis
[ SDL_CONTROLLER_AXIS_LEFTX
],
375 lv
= axis
[ SDL_CONTROLLER_AXIS_LEFTY
],
378 if( lh
> sensitivity
) setbtn( k_srbind_mright
, 1 );
379 if( lh
< -sensitivity
) setbtn( k_srbind_mleft
, 1 );
380 if( lv
> sensitivity
) setbtn( k_srbind_mdown
, 1 );
381 if( lv
< -sensitivity
) setbtn( k_srbind_mup
, 1 );
384 srinput
.axis_states
[ k_sraxis_grab
][0] =
385 vg_minf( 1.0f
, srinput
.axis_states
[ k_sraxis_grab
][0] );