seperate projects
[carveJwlIkooP6JGAAIwe30JlM.git] / hgate.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2024 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #define SR_ALLOW_REWIND_HUB
15
16 #ifdef _WIN32
17 #include <winsock2.h>
18 #endif
19
20 /*
21 * system headers
22 * --------------------- */
23
24 #include "vg/vg_opt.h"
25 #include "vg/vg_loader.h"
26 #include "vg/vg_io.h"
27
28 #include "skaterift.h"
29 #include "steam.h"
30 #include "render.h"
31 #include "world.h"
32 #include "font.h"
33 #include "player.h"
34 #include "network.h"
35 #include "menu.h"
36 #include "vehicle.h"
37 #include "save.h"
38 #include "player_remote.h"
39 #include "particle.h"
40 #include "trail.h"
41 #include "freecam.h"
42 #include "ent_tornado.h"
43 #include "ent_miniworld.h"
44 #include "ent_skateshop.h"
45 #include "ent_npc.h"
46 #include "ent_camera.h"
47 #include "world_map.h"
48 #include "gui.h"
49 #include "workshop.h"
50 #include "audio.h"
51 #include "player_render.h"
52 #include "control_overlay.h"
53
54 struct skaterift_globals skaterift =
55 {
56 .time_rate = 1.0f,
57 .hub_world = "maps/dev_hub",
58 };
59
60 void game_launch_opt(void)
61 {
62 const char *arg;
63 if( (arg = vg_long_opt_arg( "world" )) )
64 skaterift.hub_world = arg;
65 }
66
67 static void async_skaterift_player_start( void *payload, u32 size ){
68 world_switch_instance(0);
69 }
70
71 static void skaterift_restore_state(void)
72 {
73 savedata_file sav;
74 skaterift_read_main_savedata( &sav );
75
76 vg_msg kvsav;
77 vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
78
79 u32 ach;
80 vg_msg_getkvintg( &kvsav, "ach", k_vg_msg_u32, &ach, NULL );
81 skaterift.achievements |= ach;
82
83 u32 board_reg_id = time(NULL) % addon_count( k_addon_type_board, 0 ),
84 player_reg_id = (time(NULL)+44) % addon_count( k_addon_type_player, 0 );
85
86 vg_msg_cursor orig = kvsav.cur;
87 if( vg_msg_seekframe( &kvsav, "player" ) ){
88 addon_alias q;
89
90 /* board */
91 skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
92 u32 reg_id = addon_match( &q );
93 if( reg_id != 0xffffffff )
94 board_reg_id = reg_id;
95
96 /* playermodel */
97 skaterift_read_addon_alias( &kvsav, "playermodel",
98 k_addon_type_player, &q );
99 reg_id = addon_match( &q );
100 if( reg_id != 0xffffffff )
101 player_reg_id = reg_id;
102 }
103
104 localplayer.board_view_slot =
105 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
106 localplayer.playermodel_view_slot =
107 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
108
109 kvsav.cur = orig;
110 }
111
112 static addon_reg *skaterift_mount_world_unloadable( const char *path, u32 ext ){
113 addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
114 if( !reg ) vg_fatal_error( "world not found\n" );
115 reg->flags |= (ADDON_REG_HIDDEN | ext);
116 return reg;
117 }
118
119 static void skaterift_load_world_content(void){
120 /* hub world */
121 addon_reg *hub = skaterift_mount_world_unloadable( skaterift.hub_world, 0 );
122 skaterift_mount_world_unloadable( "maps/mp_spawn",
123 ADDON_REG_CITY|ADDON_REG_PREMIUM );
124 skaterift_mount_world_unloadable( "maps/mp_mtzero",
125 ADDON_REG_MTZERO|ADDON_REG_PREMIUM );
126 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
127 skaterift_mount_world_unloadable( "maps/dev_flatworld", 0 );
128 skaterift_mount_world_unloadable( "maps/mp_line1", ADDON_REG_PREMIUM );
129
130 world_static.load_state = k_world_loader_load;
131
132 struct world_load_args args = {
133 .purpose = k_world_purpose_hub,
134 .reg = hub
135 };
136 skaterift_world_load_thread( &args );
137 }
138
139 static void skaterift_load_player_content(void)
140 {
141 particle_alloc( &particles_grind, 300 );
142 particle_alloc( &particles_env, 200 );
143
144 player_load_animation_reference( "models/ch_none.mdl" );
145 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
146 player__bind();
147 player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
148 }
149
150 void game_load(void)
151 {
152 vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
153 vg_console_reg_var( "immobile", &localplayer.immobile, k_var_dtype_i32, 0 );
154 vg_loader_step( menu_init, NULL );
155
156 vg_loader_step( control_overlay_init, NULL );
157 vg_loader_step( world_init, NULL );
158 vg_loader_step( vehicle_init, NULL );
159 vg_loader_step( gui_init, NULL );
160
161 vg_loader_step( player_init, NULL );
162 vg_loader_step( player_ragdoll_init, NULL );
163 vg_loader_step( npc_init, NULL );
164
165 /* content stuff */
166 vg_loader_step( addon_system_init, NULL );
167 vg_loader_step( workshop_init, NULL );
168 vg_loader_step( skateshop_init, NULL );
169 vg_loader_step( ent_tornado_init, NULL );
170 vg_loader_step( skaterift_replay_init, NULL );
171 vg_loader_step( skaterift_load_player_content, NULL );
172
173 vg_bake_shaders();
174 vg_loader_step( audio_init, NULL );
175
176 vg_loader_step( skaterift_load_world_content, NULL );
177 vg_async_call( async_skaterift_player_start, NULL, 0 );
178 vg_async_stall();
179
180 vg_console_load_autos();
181
182 addon_mount_content_folder( k_addon_type_player,
183 "playermodels", ".mdl" );
184 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
185 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
186 addon_mount_workshop_items();
187 vg_async_call( async_addon_reg_update, NULL, 0 );
188 vg_async_stall();
189
190 skaterift_restore_state();
191 update_ach_models();
192
193 vg_loader_step( NULL, skaterift_autosave_synchronous );
194 }
195
196 static void draw_origin_axis(void)
197 {
198 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
199 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
200 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
201 }
202 void skaterift_change_client_world_preupdate(void);
203
204 /*
205 * UPDATE LOOP
206 * ---------------------------------------------------------------------------*/
207
208 void vg_pre_update(void)
209 {
210 skaterift_preupdate_inputs();
211
212 steam_update();
213 skaterift_change_client_world_preupdate();
214
215 if( !g_client.loaded ) return;
216
217 draw_origin_axis();
218 addon_system_pre_update();
219 skateshop_world_preview_preupdate();
220 network_update();
221
222 /* time rate */
223 f32 target = 1;
224 if( skaterift.activity & k_skaterift_replay )
225 target = 0;
226
227 v3f listen_co;
228 v3_copy( localplayer.rb.co, listen_co );
229
230 if( skaterift.activity & k_skaterift_menu )
231 {
232 if( menu.bg_cam )
233 {
234 v3_copy( menu.bg_cam->transform.co, listen_co );
235 }
236 else target = 0;
237 }
238
239 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
240 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
241
242 /* TODO: how can we compress this? */
243 ent_miniworld_preupdate();
244 world_entity_focus_preupdate();
245
246 if( skaterift.activity != k_skaterift_menu )
247 {
248 player__pre_update();
249 }
250
251 skaterift_replay_pre_update();
252 remote_sfx_pre_update();
253 skateshop_world_preupdate( world_current_instance() );
254
255 world_update( world_current_instance(), localplayer.rb.co );
256 audio_ambient_sprites_update( world_current_instance(), listen_co );
257 world_map_pre_update();
258 }
259
260 void vg_fixed_update(void)
261 {
262 if( !g_client.loaded ) return;
263
264 world_routes_fixedupdate( world_current_instance() );
265 player__update();
266 vehicle_update_fixed();
267 }
268
269 void vg_post_update(void)
270 {
271 if( !g_client.loaded ) return;
272
273 player__post_update();
274
275 float dist;
276 int sample_index;
277 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
278
279 audio_lock();
280 vg_dsp.echo_distances[sample_index] = dist;
281
282 v3f ears = { 1.0f,0.0f,0.0f };
283 m3x3_mulv( g_render.cam.transform, ears, ears );
284 v3_copy( ears, vg_audio.external_listener_ears );
285 v3_copy( g_render.cam.transform[3], vg_audio.external_listener_pos );
286
287 if( localplayer.gate_waiting ){
288 m4x3_mulv( localplayer.gate_waiting->transport,
289 vg_audio.external_listener_pos,
290 vg_audio.external_listener_pos );
291 }
292
293 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
294 audio_unlock();
295
296 vehicle_update_post();
297 skaterift_autosave_update();
298 }
299
300 /*
301 * RENDERING
302 * ---------------------------------------------------------------------------*/
303
304 static void render_player_transparent(void)
305 {
306 if( (skaterift.activity == k_skaterift_menu) &&
307 (menu.page == k_menu_page_main) &&
308 (menu.main_index == k_menu_main_guide) )
309 {
310 return;
311 }
312
313 static vg_camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
314 SAIS OTHERWISE */
315
316 m4x3_copy( g_render.cam.transform, small_cam.transform );
317
318 small_cam.fov = g_render.cam.fov;
319 small_cam.nearz = 0.05f;
320 small_cam.farz = 60.0f;
321
322 vg_camera_update_view( &small_cam );
323 vg_camera_update_projection( &small_cam );
324 vg_camera_finalize( &small_cam );
325
326 /* Draw player to window buffer and blend background ontop */
327 player__render( &small_cam );
328 }
329
330 static world_instance *get_view_world(void)
331 {
332 if( (skaterift.activity & k_skaterift_menu) &&
333 (menu.page == k_menu_page_main) &&
334 (menu.main_index == k_menu_main_guide) )
335 {
336 return &world_static.instances[0];
337 }
338
339 world_instance *view_world = world_current_instance();
340 if( localplayer.gate_waiting &&
341 (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){
342 view_world = &world_static.instances[world_static.active_instance ^ 0x1];
343 }
344
345 return view_world;
346 }
347
348 static void render_scene(void)
349 {
350 /* Draw world */
351 glEnable( GL_DEPTH_TEST );
352
353 for( u32 i=0; i<vg_list_size(world_static.instances); i++ )
354 {
355 if( world_static.instances[i].status == k_world_status_loaded )
356 {
357 world_prerender( &world_static.instances[i] );
358 }
359 }
360
361 if( menu_viewing_map() )
362 {
363 world_instance *world = world_current_instance();
364 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
365
366 v3f bg;
367 v3_muls( world->ub_lighting.g_daysky_colour,
368 world->ub_lighting.g_day_phase -
369 world->ub_lighting.g_sunset_phase*0.1f, bg );
370
371 v3_muladds( bg, world->ub_lighting.g_sunset_colour,
372 (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg );
373
374 v3_muladds( bg, world->ub_lighting.g_nightsky_colour,
375 (1.0f-world->ub_lighting.g_day_phase), bg );
376
377 glClearColor( bg[0], bg[1], bg[2], 0.0f );
378 glClear( GL_COLOR_BUFFER_BIT );
379 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
380 GL_COLOR_ATTACHMENT1 } );
381
382 m4x3f identity;
383 m4x3_identity( identity );
384 render_world_override( world, world, identity, &g_render.cam,
385 world_map.close_spawn,
386 (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f});
387 render_world_routes( world, world, identity, &g_render.cam, 0, 1 );
388 return;
389 }
390
391 world_instance *view_world = get_view_world();
392 render_world( view_world, &g_render.cam, 0, 0, 1, 1 );
393
394 particle_system_update( &particles_grind, vg.time_delta );
395 //particle_system_debug( &particles_grind );
396 particle_system_prerender( &particles_grind );
397 particle_system_render( &particles_grind, &g_render.cam );
398
399 ent_tornado_pre_update();
400 particle_system_update( &particles_env, vg.time_delta );
401 particle_system_prerender( &particles_env );
402 particle_system_render( &particles_env, &g_render.cam );
403
404 player_glide_render_effects( &g_render.cam );
405
406 /*
407 * render transition
408 */
409 if( global_miniworld.transition == 0 )
410 return;
411
412 world_instance *holdout_world = NULL;
413 f32 t = 0.0f;
414
415 if( global_miniworld.transition == 1 ){
416 holdout_world = &world_static.instances[ k_world_purpose_hub ];
417 t = global_miniworld.t;
418 }
419 else{
420 holdout_world = &world_static.instances[ k_world_purpose_client ];
421 t = 1.0f-global_miniworld.t;
422 }
423
424 if( holdout_world->status != k_world_status_loaded )
425 return;
426
427 t = vg_smoothstepf( t );
428
429 glEnable( GL_STENCIL_TEST );
430 glDisable( GL_DEPTH_TEST );
431 glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
432 glStencilFunc( GL_ALWAYS, 1, 0xFF );
433 glStencilMask( 0xFF );
434
435 shader_blit_transition_use();
436 shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
437 shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
438
439 render_fsquad();
440 render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
441 }
442
443 static void skaterift_composite_maincamera(void)
444 {
445 vg_camera_lerp( &localplayer.cam, &world_static.focus_cam,
446 vg_smoothstepf(world_static.focus_strength), &g_render.cam );
447
448 if( skaterift.activity == k_skaterift_replay )
449 {
450 if( player_replay.use_freecam )
451 {
452 freecam_preupdate();
453 v3_copy( player_replay.replay_freecam.pos, g_render.cam.pos );
454 v3_copy( player_replay.replay_freecam.angles, g_render.cam.angles );
455 g_render.cam.fov = player_replay.replay_freecam.fov;
456 }
457 else
458 {
459 skaterift_get_replay_cam( &g_render.cam );
460 }
461 }
462
463 g_render.cam.nearz = 0.1f;
464 g_render.cam.farz = 2100.0f;
465
466 if( (skaterift.activity == k_skaterift_menu) && menu.bg_cam )
467 {
468 ent_camera_unpack( menu.bg_cam, &g_render.cam );
469 }
470
471 if( menu_viewing_map() )
472 {
473 vg_camera_copy( &world_map.cam, &g_render.cam );
474 g_render.cam.nearz = 4.0f;
475 g_render.cam.farz = 3100.0f;
476 }
477
478 if( global_miniworld.transition ){
479 f32 dt = vg.time_frame_delta / 2.0f,
480 s = vg_signf( global_miniworld.transition );
481 global_miniworld.t += s * dt;
482
483 if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
484 global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
485 global_miniworld.transition = 0;
486 }
487 }
488
489 vg_camera_update_transform( &g_render.cam );
490 vg_camera_update_view( &g_render.cam );
491 vg_camera_update_projection( &g_render.cam );
492 vg_camera_finalize( &g_render.cam );
493 }
494
495 static void render_main_game(void)
496 {
497 if( skaterift.activity == k_skaterift_replay )
498 {
499 player__animate_from_replay( &player_replay.local );
500 }
501 else{
502 player__animate();
503 skaterift_record_frame( &player_replay.local,
504 localplayer.deferred_frame_record );
505 localplayer.deferred_frame_record = 0;
506 }
507 animate_remote_players();
508 player__pre_render();
509
510 skaterift_composite_maincamera();
511
512 /* --------------------------------------------------------------------- */
513 if( !menu_viewing_map() )
514 {
515 world_instance *world = world_current_instance();
516 render_world_cubemaps( world );
517
518 ent_gate *nlg = world->rendering_gate;
519 if( nlg && (nlg->flags & k_ent_gate_nonlocal) )
520 render_world_cubemaps( &world_static.instances[nlg->target] );
521 }
522
523 /* variable res target */
524 vg_framebuffer_bind( g_render.fb_main, k_render_scale );
525 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
526 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
527
528 render_scene();
529 glEnable( GL_DEPTH_TEST );
530
531 /* full res target */
532 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
533 glViewport( 0,0, vg.window_x, vg.window_y );
534
535 render_player_transparent(); /* needs to read the depth buffer before we fuck
536 it up with the oblique rendering inside the
537 portals */
538
539 /* continue with variable rate */
540 if( !global_miniworld.transition && !menu_viewing_map() )
541 {
542 vg_framebuffer_bind( g_render.fb_main, k_render_scale );
543 render_world_gates( get_view_world(), &g_render.cam );
544 }
545
546 /* composite */
547
548 if( (skaterift.activity == k_skaterift_menu) && menu.bg_blur )
549 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate,
550 g_render.blur_override );
551 else
552 v2_zero( g_render.blur_override );
553 postprocess_to_screen( g_render.fb_main );
554
555 skaterift_replay_post_render();
556 control_overlay_render();
557 }
558
559 void vg_render(void)
560 {
561 if( !g_client.loaded )
562 {
563 vg_loader_render();
564 return;
565 }
566
567 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
568
569 glViewport( 0,0, vg.window_x, vg.window_y );
570 glDisable( GL_DEPTH_TEST );
571 glDisable( GL_BLEND );
572
573 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
574 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
575
576 render_main_game();
577 m4x4_copy( g_render.cam.mtx.pv, vg.pv );
578
579 /* Other shite */
580 glDisable(GL_BLEND);
581 glDisable(GL_DEPTH_TEST);
582 vg_lines_drawall();
583 glViewport( 0,0, vg.window_x, vg.window_y );
584
585 gui_render_icons();
586 }
587
588 void vg_gui( ui_context *ctx )
589 {
590 if( !g_client.loaded ) return;
591
592 gui_draw( ctx );
593
594 if( k_light_editor )
595 imgui_world_light_edit( ctx, world_current_instance() );
596
597 vg_ui.tex_bg = g_render.fb_main->attachments[0].id;
598 vg_framebuffer_inverse_ratio( g_render.fb_main, vg_ui.bg_inverse_ratio );
599
600 menu_gui( ctx );
601 player__im_gui( ctx );
602 world_instance *world = world_current_instance();
603
604 world_routes_imgui( ctx, world );
605 skaterift_replay_imgui( ctx );
606 workshop_form_gui( ctx );
607 remote_player_network_imgui( ctx, vg.pv );
608
609 if( menu_viewing_map() )
610 {
611 remote_players_imgui_world( ctx, world_current_instance(),
612 vg.pv, 2000.0f, 0 );
613 remote_players_imgui_lobby( ctx );
614 }
615 else
616 {
617 remote_players_chat_imgui( ctx ); /* TODO: conditional */
618 remote_players_imgui_world( ctx, world_current_instance(),
619 vg.pv, 100.0f, 1 );
620 }
621 }
622
623 #include "addon.c"
624 #include "addon_types.c"
625 #include "audio.c"
626 #include "ent_challenge.c"
627 #include "ent_glider.c"
628 #include "entity.c"
629 #include "ent_miniworld.c"
630 #include "ent_objective.c"
631 #include "ent_region.c"
632 #include "ent_relay.c"
633 #include "ent_route.c"
634 #include "ent_skateshop.c"
635 #include "ent_tornado.c"
636 #include "ent_traffic.c"
637 #include "freecam.c"
638 #include "menu.c"
639 #include "network.c"
640 #include "particle.c"
641 #include "player_basic_info.c"
642 #include "player.c"
643 #include "player_common.c"
644 #include "player_dead.c"
645 #include "player_drive.c"
646 #include "player_effects.c"
647 #include "player_glide.c"
648 #include "player_ragdoll.c"
649 #include "player_remote.c"
650 #include "player_render.c"
651 #include "player_replay.c"
652 #include "player_skate.c"
653 #include "player_walk.c"
654 #include "render.c"
655 #include "save.c"
656 #include "scene.c"
657 #include "steam.c"
658 #include "trail.c"
659 #include "vehicle.c"
660 #include "workshop.c"
661 #include "world_audio.c"
662 #include "world.c"
663 #include "world_entity.c"
664 #include "world_gate.c"
665 #include "world_gen.c"
666 #include "world_load.c"
667 #include "world_map.c"
668 #include "world_physics.c"
669 #include "world_render.c"
670 #include "world_routes.c"
671 #include "world_routes_ui.c"
672 #include "world_sfd.c"
673 #include "world_volumes.c"
674 #include "world_water.c"
675 #include "ent_npc.c"
676 #include "model.c"
677 #include "control_overlay.c"
678 #include "ent_camera.c"