5 #include "vg/vg_imgui.h"
11 k_gui_icon_exclaim_2d
,
16 k_gui_icon_rift_run_2d
,
19 k_gui_icon_rift_run_gold
,
20 k_gui_icon_rift_run_silver
,
26 #define GUI_HELPER_TEXT_LENGTH 32
31 char text
[GUI_HELPER_TEXT_LENGTH
];
37 int active_positional_helper
;
58 mdl_context model_icons
;
62 mdl_submesh
*icons
[ k_gui_icon_count
];
64 static gui
= {.cur_icon_colour
= {1.0f
,1.0f
,1.0f
,1.0f
},.colour_changed
=1};
66 static void gui_helper_clear(void){
68 gui
.active_positional_helper
= 0;
71 static struct gui_helper
*gui_new_helper( vg_input_op
*bind
, vg_str
*out_text
){
72 if( gui
.helper_count
>= vg_list_size(gui
.helpers
) ){
73 vg_error( "Too many helpers\n" );
77 struct gui_helper
*helper
= &gui
.helpers
[ gui
.helper_count
++ ];
79 helper
->binding
= bind
;
80 vg_strnull( out_text
, helper
->text
, sizeof(helper
->text
) );
84 static void gui_render_icons(void)
95 m4x4_zero( ortho
.mtx
.p
);
96 ortho
.mtx
.p
[0][0] = 2.0f
* rl
;
97 ortho
.mtx
.p
[1][1] = 2.0f
* tb
;
98 ortho
.mtx
.p
[3][0] = (fr
+ fl
) * -rl
;
99 ortho
.mtx
.p
[3][1] = (ft
+ fb
) * -tb
;
100 ortho
.mtx
.p
[3][3] = 1.0f
;
101 m4x3_identity( ortho
.transform
);
102 vg_camera_update_view( &ortho
);
103 m4x4_mul( ortho
.mtx
.p
, ortho
.mtx
.v
, ortho
.mtx
.pv
); /* HACK */
104 vg_camera_finalize( &ortho
);
107 font3d_bind( &gui
.font
, k_font_shader_default
, 0, NULL
, &ortho
);
108 mesh_bind( &gui
.icons_mesh
);
111 m4x3_identity( mmdl
);
112 shader_model_font_uMdl( mmdl
);
114 glActiveTexture( GL_TEXTURE0
);
115 glBindTexture( GL_TEXTURE_2D
, gui
.icons_texture
);
116 shader_model_font_uTexMain( 0 );
118 for( u32 i
=0; i
<gui
.icon_draw_count
; i
++ ){
119 struct icon_call
*call
= &gui
.icon_draw_buffer
[i
];
121 if( call
->colour_changed
)
122 shader_model_font_uColour( call
->colour
);
124 shader_model_font_uOffset( call
->location
);
126 mdl_submesh
*sm
= gui
.icons
[ call
->icon
];
128 mdl_draw_submesh( sm
);
131 gui
.icon_draw_count
= 0;
134 static void gui_draw(void)
136 if( gui
.active_positional_helper
&&
137 (v3_dist2(localplayer
.rb
.co
,gui
.trick_co
) > 2.0f
) )
141 * ----------------------------------------------------------------- */
143 gui
.factive
= vg_lerpf( gui
.factive
, gui
.helper_count
?1.0f
:0.0f
,
144 vg
.time_frame_delta
*2.0f
);
146 ui_font_face( &vgf_default_title
);
147 ui_px height
= vg_ui
.font
->ch
+ 16;
148 ui_rect lwr
= { 0, vg
.window_y
- height
, vg
.window_x
, height
};
150 if( gui
.factive
> 0.01f
)
152 //ui_fill( lwr, ui_opacity( 0xff000000, gui.factive*0.8f ) );
156 for( u32 i
=0; i
<gui
.helper_count
; i
++ )
158 struct gui_helper
*helper
= &gui
.helpers
[i
];
162 vg_strnull( &str
, buf
, sizeof(buf
) );
163 vg_input_string( &str
, helper
->binding
, 1 );
165 ui_rect box
= { x
, lwr
[1], 1000, lwr
[3] };
171 fg
= ui_colour(k_ui_fg
+2);
175 struct ui_vert
*bg
= ui_fill( box
, ui_opacity( 0x00000000, opacity
) );
179 w
= ui_text( box
, buf
, 1, k_ui_align_middle_left
, fg
);
181 bg
[1].co
[0] = x
+ w
+ 32;
182 bg
[2].co
[0] = x
+ w
+ 32;
186 bg
= ui_fill( box
, ui_opacity( 0x00101010, opacity
*0.7f
) );
188 w
= ui_text( box
, helper
->text
, 1, k_ui_align_middle_left
, fg
);
190 bg
[1].co
[0] = box
[0] + w
+ 16;
191 bg
[2].co
[0] = box
[0] + w
+ 16;
195 vg_ui
.frosting
= gui
.factive
*0.015f
;
196 ui_flush( k_ui_shader_colour
, vg
.window_x
, vg
.window_y
);
197 vg_ui
.frosting
= 0.0f
;
200 f64 loc_t
= (vg
.time_real
- gui
.location_time
) / 5.0;
201 if( (loc_t
< 1.0) && (gui
.location_time
!= 0.0) )
203 f32 t
= 1.0f
-vg_minf(1.0f
,vg_minf(loc_t
*20.0f
,2.0f
-loc_t
*2.0f
)),
204 o
= 1.0f
-t
*t
*(2.0f
-t
);
206 ui_rect box
= { 0, (vg
.window_y
*2)/3 - height
/2, vg
.window_x
, height
};
207 ui_fill( box
, ui_opacity( 0x00101010, 0.5f
) );
208 ui_text( box
, gui
.location
, 1, k_ui_align_middle_center
, 0 );
211 ui_flush( k_ui_shader_colour
, vg
.window_x
, vg
.window_y
);
214 vg_ui
.colour
[3] = 1.0f
;
215 ui_font_face( &vgf_default_small
);
218 static int gui_location_print_ccmd( int argc
, const char *argv
[] )
223 vg_strnull( &str
, new_loc
, 64 );
224 for( int i
=0; i
<argc
; i
++ ){
225 vg_strcat( &str
, argv
[i
] );
226 vg_strcat( &str
, " " );
228 if( !strcmp(gui
.location
,new_loc
) ) return 0;
229 vg_strncpy( new_loc
, gui
.location
, 64, k_strncpy_always_add_null
);
230 gui
.location_time
= vg
.time_real
;
235 static int gui_showtrick_ccmd( int argc
, const char *argv
[] ){
240 if( !strcmp( argv
[0], "pump" ) ){
241 if( gui_new_helper( input_axis_list
[k_sraxis_grab
], &text
) )
242 vg_strcat( &text
, "Pump" );
244 else if( !strcmp( argv
[0], "flip" ) ){
245 if( gui_new_helper( input_joy_list
[k_srjoystick_steer
], &text
) )
246 vg_strcat( &text
, "Flip" );
248 else if( !strcmp( argv
[0], "ollie" ) ){
249 if( gui_new_helper( input_button_list
[k_srbind_jump
], &text
) )
250 vg_strcat( &text
, "Ollie" );
252 else if( !strcmp( argv
[0], "trick" ) ){
253 if( gui_new_helper( input_button_list
[k_srbind_trick0
], &text
) )
254 vg_strcat( &text
, "Shuvit" );
255 if( gui_new_helper( input_button_list
[k_srbind_trick1
], &text
) )
256 vg_strcat( &text
, "Kickflip" );
257 if( gui_new_helper( input_button_list
[k_srbind_trick2
], &text
) )
258 vg_strcat( &text
, "Tre-Flip" );
260 else if( !strcmp( argv
[0], "misc" ) ){
261 if( gui_new_helper( input_button_list
[k_srbind_camera
], &text
) )
262 vg_strcat( &text
, "Camera" );
263 if( gui_new_helper( input_button_list
[k_srbind_use
], &text
) )
264 vg_strcat( &text
, "Skate/Walk" );
268 v3_copy( localplayer
.rb
.co
, gui
.trick_co
);
269 gui
.active_positional_helper
= 1;
275 static void gui_draw_icon( enum gui_icon icon
, v2f co
, f32 size
){
276 if( gui
.icon_draw_count
== vg_list_size(gui
.icon_draw_buffer
) )
279 struct icon_call
*call
= &gui
.icon_draw_buffer
[ gui
.icon_draw_count
++ ];
282 call
->location
[0] = co
[0] * (f32
)vg
.window_x
;
283 call
->location
[1] = co
[1] * (f32
)vg
.window_y
;
284 call
->location
[2] = 0.0f
;
285 call
->location
[3] = size
* (f32
)vg
.window_x
;
287 v4_copy( gui
.cur_icon_colour
, call
->colour
);
288 call
->colour_changed
= gui
.colour_changed
;
289 gui
.colour_changed
= 0;
292 static void gui_icon_setcolour( v4f colour
){
293 gui
.colour_changed
= 1;
294 v4_copy( colour
, gui
.cur_icon_colour
);
297 static mdl_submesh
*gui_find_icon( const char *name
){
298 mdl_mesh
*mesh
= mdl_find_mesh( &gui
.model_icons
, name
);
300 if( mesh
->submesh_count
){
301 return mdl_arritm( &gui
.model_icons
.submeshs
, mesh
->submesh_start
);
308 static void gui_init(void){
309 font3d_load( &gui
.font
, "models/rs_font.mdl", vg_mem
.rtmemory
);
310 vg_console_reg_cmd( "gui_location", gui_location_print_ccmd
, NULL
);
311 vg_console_reg_cmd( "showtrick", gui_showtrick_ccmd
, NULL
);
314 void *alloc
= vg_mem
.rtmemory
;
315 mdl_open( &gui
.model_icons
, "models/rs_icons.mdl", alloc
);
316 mdl_load_metadata_block( &gui
.model_icons
, alloc
);
318 gui
.icons
[ k_gui_icon_tick
] = gui_find_icon( "icon_tick" );
319 gui
.icons
[ k_gui_icon_tick_2d
] = gui_find_icon( "icon_tick2d" );
320 gui
.icons
[ k_gui_icon_exclaim
] = gui_find_icon( "icon_exclaim" );
321 gui
.icons
[ k_gui_icon_exclaim_2d
] = gui_find_icon( "icon_exclaim2d" );
322 gui
.icons
[ k_gui_icon_board
] = gui_find_icon( "icon_board" );
323 gui
.icons
[ k_gui_icon_world
] = gui_find_icon( "icon_world" );
324 gui
.icons
[ k_gui_icon_rift
] = gui_find_icon( "icon_rift" );
325 gui
.icons
[ k_gui_icon_rift_run
] = gui_find_icon( "icon_rift_run" );
326 gui
.icons
[ k_gui_icon_rift_run_2d
] = gui_find_icon( "icon_rift_run2d" );
327 gui
.icons
[ k_gui_icon_friend
] = gui_find_icon( "icon_friend" );
328 gui
.icons
[ k_gui_icon_player
] = gui_find_icon( "icon_player" );
329 gui
.icons
[ k_gui_icon_glider
] = gui_find_icon( "icon_glider" );
330 gui
.icons
[ k_gui_icon_rift_run_gold
] =
331 gui_find_icon("icon_rift_run_medal_gold");
332 gui
.icons
[ k_gui_icon_rift_run_silver
]=
333 gui_find_icon("icon_rift_run_medal_silver");
335 vg_linear_clear( vg_mem
.scratch
);
336 if( !mdl_arrcount( &gui
.model_icons
.textures
) )
337 vg_fatal_error( "No texture in menu file" );
338 mdl_texture
*tex0
= mdl_arritm( &gui
.model_icons
.textures
, 0 );
339 void *data
= vg_linear_alloc( vg_mem
.scratch
, tex0
->file
.pack_size
);
340 mdl_fread_pack_file( &gui
.model_icons
, &tex0
->file
, data
);
341 vg_tex2d_load_qoi_async( data
, tex0
->file
.pack_size
,
342 VG_TEX2D_LINEAR
|VG_TEX2D_CLAMP
,
343 &gui
.icons_texture
);
345 mdl_async_load_glmesh( &gui
.model_icons
, &gui
.icons_mesh
, NULL
);
346 mdl_close( &gui
.model_icons
);