build system revision
[carveJwlIkooP6JGAAIwe30JlM.git] / gui.h
1 #ifndef GUI_H
2 #define GUI_H
3
4 #include "font.h"
5 #include "input.h"
6 #include "player.h"
7
8 enum gui_icon {
9 k_gui_icon_tick = 0,
10 k_gui_icon_tick_2d,
11 k_gui_icon_exclaim,
12 k_gui_icon_exclaim_2d,
13 k_gui_icon_board,
14 k_gui_icon_world,
15 k_gui_icon_rift,
16 k_gui_icon_rift_run,
17 k_gui_icon_rift_run_2d,
18 k_gui_icon_friend,
19 k_gui_icon_player,
20 k_gui_icon_rift_run_gold,
21 k_gui_icon_rift_run_silver,
22 k_gui_icon_glider,
23
24 k_gui_icon_count,
25 };
26
27 #define GUI_HELPER_TEXT_LENGTH 32
28
29 struct{
30 struct gui_helper{
31 vg_input_op *binding;
32 char text[GUI_HELPER_TEXT_LENGTH];
33 int greyed;
34 }
35 helpers[4];
36 u32 helper_count;
37
38 int active_positional_helper;
39
40 struct icon_call {
41 enum gui_icon icon;
42 v4f location;
43 v4f colour;
44 int colour_changed;
45 }
46 icon_draw_buffer[32];
47 u32 icon_draw_count;
48 v4f cur_icon_colour;
49 int colour_changed;
50
51 char location[64];
52 f64 location_time;
53
54 f32 factive;
55 font3d font;
56
57 v3f trick_co;
58
59 mdl_context model_icons;
60 GLuint icons_texture;
61 glmesh icons_mesh;
62
63 mdl_submesh *icons[ k_gui_icon_count ];
64 }
65 static gui = {.cur_icon_colour = {1.0f,1.0f,1.0f,1.0f},.colour_changed=1};
66
67 static void gui_helper_clear(void){
68 gui.helper_count = 0;
69 gui.active_positional_helper = 0;
70 }
71
72 static struct gui_helper *gui_new_helper( vg_input_op *bind, vg_str *out_text ){
73 if( gui.helper_count >= vg_list_size(gui.helpers) ){
74 vg_error( "Too many helpers\n" );
75 return NULL;
76 }
77
78 struct gui_helper *helper = &gui.helpers[ gui.helper_count ++ ];
79 helper->greyed = 0;
80 helper->binding = bind;
81 vg_strnull( out_text, helper->text, sizeof(helper->text) );
82 return helper;
83 }
84
85 static void gui_draw(void){
86 if( gui.active_positional_helper &&
87 (v3_dist2(localplayer.rb.co,gui.trick_co) > 2.0f) )
88 gui_helper_clear();
89
90 camera ortho;
91
92 float fl = 0.0f,
93 fr = vg.window_x,
94 fb = 0.0f,
95 ft = vg.window_y,
96 rl = 1.0f / (fr-fl),
97 tb = 1.0f / (ft-fb);
98
99 m4x4_zero( ortho.mtx.p );
100 ortho.mtx.p[0][0] = 2.0f * rl;
101 ortho.mtx.p[1][1] = 2.0f * tb;
102 ortho.mtx.p[3][0] = (fr + fl) * -rl;
103 ortho.mtx.p[3][1] = (ft + fb) * -tb;
104 ortho.mtx.p[3][3] = 1.0f;
105 m4x3_identity( ortho.transform );
106 camera_update_view( &ortho );
107 m4x4_mul( ortho.mtx.p, ortho.mtx.v, ortho.mtx.pv ); /* HACK */
108 camera_finalize( &ortho );
109
110
111 /* icons */
112 font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &ortho );
113 mesh_bind( &gui.icons_mesh );
114
115 m4x3f mmdl;
116 m4x3_identity( mmdl );
117 shader_model_font_uMdl( mmdl );
118
119 glActiveTexture( GL_TEXTURE0 );
120 glBindTexture( GL_TEXTURE_2D, gui.icons_texture );
121 shader_model_font_uTexMain( 0 );
122
123 for( u32 i=0; i<gui.icon_draw_count; i++ ){
124 struct icon_call *call = &gui.icon_draw_buffer[i];
125
126 if( call->colour_changed )
127 shader_model_font_uColour( call->colour );
128
129 shader_model_font_uOffset( call->location );
130
131 mdl_submesh *sm = gui.icons[ call->icon ];
132 if( sm )
133 mdl_draw_submesh( sm );
134 }
135
136 gui.icon_draw_count = 0;
137
138
139
140 gui.factive = vg_lerpf( gui.factive, gui.helper_count?1.0f:0.0f,
141 vg.time_frame_delta*2.0f );
142
143 if( gui.factive > 0.01f ){
144 /* draw bottom bar */
145 glEnable(GL_BLEND);
146 glDisable(GL_DEPTH_TEST);
147 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
148 glBlendEquation(GL_FUNC_ADD);
149
150 shader_blitcolour_use();
151 shader_blitcolour_uColour( (v4f){ 0.0f, 0.0f, 0.0f, gui.factive*0.8f } );
152 render_fsquad1();
153 }
154
155 f64 loc_t = (vg.time_real - gui.location_time) / 5.0;
156 if( (loc_t < 1.0) && (gui.location_time != 0.0) ){
157 /* yep this code is a mess, i dont care anymore */
158 glEnable(GL_BLEND);
159 glDisable(GL_DEPTH_TEST);
160 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
161 glBlendEquation(GL_FUNC_ADD);
162
163 f32 t = 1.0f-vg_minf(1.0f,vg_minf(loc_t*20.0f,2.0f-loc_t*2.0f)),
164 o = 1.0f-t*t*(2.0f-t);
165
166 shader_blitcolour_use();
167 shader_blitcolour_uColour( (v4f){ 0.0f, 0.0f, 0.0f, o*0.5f } );
168 render_fsquad2();
169
170 f32 dy = ft/0.79f,
171 scale = dy*0x1p-4f*0.5f;
172
173 m3x3_identity( mmdl );
174 m3x3_scale( mmdl, (v3f){scale,scale,scale} );
175 v3_zero( mmdl[3] );
176
177 f32 pad = dy*0x1p-4f*0.125f;
178 f32 w = font3d_string_width( 2, gui.location );
179
180 mmdl[3][0] = fr*0.5f - w*scale*0.5f;
181 mmdl[3][1] = 0.3f*ft+pad*2.0f;
182
183 font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &ortho );
184 shader_model_font_uColour( (v4f){1.2f,1.2f,1.2f,o} );
185 font3d_simple_draw( 2, gui.location, &ortho, mmdl );
186 }
187 else
188 font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &ortho );
189
190 float dy = ft/0.79f,
191 scale = dy*0x1p-4f*0.75f;
192
193 m3x3_identity( mmdl );
194 m3x3_scale( mmdl, (v3f){scale,scale,scale} );
195 v3_zero( mmdl[3] );
196
197 float pad = dy*0x1p-4f*0.125f;
198 mmdl[3][1] = pad;
199
200 for( u32 i=0; i<gui.helper_count; i++ ){
201 struct gui_helper *helper = &gui.helpers[i];
202
203 char buf[32];
204 vg_str str;
205 vg_strnull( &str, buf, sizeof(buf) );
206 vg_input_string( &str, helper->binding, 1 );
207
208 f32 bs = (f32)vg.window_x / (f32)(gui.helper_count+1),
209 x = ((f32)i + 1.0f) * bs;
210 mmdl[3][0] = x - font3d_string_width( 2, buf )*0.5f*scale;
211
212 font3d_setcolour( (v4f){1.0f,1.0f,1.0f, helper->greyed? 0.5f: 1.0f} );
213 font3d_simple_draw( 2, buf, &ortho, mmdl );
214
215 const char *make_smaller = "\x02\xaf\x03 ";
216 font3d_draw( make_smaller );
217 font3d_draw( helper->text );
218
219 float w = gui_font3d.offset[0]+1.0f;
220 }
221 }
222
223 static int gui_location_print_ccmd( int argc, const char *argv[] ){
224 if( argc > 0 ){
225 char new_loc[64];
226 vg_str str;
227 vg_strnull( &str, new_loc, 64 );
228 for( int i=0; i<argc; i++ ){
229 vg_strcat( &str, argv[i] );
230 vg_strcat( &str, " " );
231 }
232 if( !strcmp(gui.location,new_loc) ) return 0;
233 vg_strncpy( new_loc, gui.location, 64, k_strncpy_always_add_null );
234 gui.location_time = vg.time_real;
235 }
236 return 0;
237 }
238
239 static int gui_showtrick_ccmd( int argc, const char *argv[] ){
240 if( argc == 1 ){
241 gui_helper_clear();
242 vg_str text;
243
244 if( !strcmp( argv[0], "pump" ) ){
245 if( gui_new_helper( input_axis_list[k_sraxis_grab], &text ) )
246 vg_strcat( &text, "Pump" );
247 }
248 else if( !strcmp( argv[0], "flip" ) ){
249 if( gui_new_helper( input_joy_list[k_srjoystick_steer], &text ) )
250 vg_strcat( &text, "Flip" );
251 }
252 else if( !strcmp( argv[0], "ollie" ) ){
253 if( gui_new_helper( input_button_list[k_srbind_jump], &text ) )
254 vg_strcat( &text, "Ollie" );
255 }
256 else if( !strcmp( argv[0], "trick" ) ){
257 if( gui_new_helper( input_button_list[k_srbind_trick0], &text ) )
258 vg_strcat( &text, "Shuvit" );
259 if( gui_new_helper( input_button_list[k_srbind_trick1], &text ) )
260 vg_strcat( &text, "Kickflip" );
261 if( gui_new_helper( input_button_list[k_srbind_trick2], &text ) )
262 vg_strcat( &text, "Tre-Flip" );
263 }
264 else if( !strcmp( argv[0], "misc" ) ){
265 if( gui_new_helper( input_button_list[k_srbind_camera], &text ) )
266 vg_strcat( &text, "Camera" );
267 if( gui_new_helper( input_button_list[k_srbind_use], &text ) )
268 vg_strcat( &text, "Skate/Walk" );
269 }
270 else return 1;
271
272 v3_copy( localplayer.rb.co, gui.trick_co );
273 gui.active_positional_helper = 1;
274 return 0;
275 }
276 return 1;
277 }
278
279 static void gui_draw_icon( enum gui_icon icon, v2f co, f32 size ){
280 if( gui.icon_draw_count == vg_list_size(gui.icon_draw_buffer) )
281 return;
282
283 struct icon_call *call = &gui.icon_draw_buffer[ gui.icon_draw_count ++ ];
284
285 call->icon = icon;
286 call->location[0] = co[0] * (f32)vg.window_x;
287 call->location[1] = co[1] * (f32)vg.window_y;
288 call->location[2] = 0.0f;
289 call->location[3] = size * (f32)vg.window_x;
290
291 v4_copy( gui.cur_icon_colour, call->colour );
292 call->colour_changed = gui.colour_changed;
293 gui.colour_changed = 0;
294 }
295
296 static void gui_icon_setcolour( v4f colour ){
297 gui.colour_changed = 1;
298 v4_copy( colour, gui.cur_icon_colour );
299 }
300
301 static mdl_submesh *gui_find_icon( const char *name ){
302 mdl_mesh *mesh = mdl_find_mesh( &gui.model_icons, name );
303 if( mesh ){
304 if( mesh->submesh_count ){
305 return mdl_arritm( &gui.model_icons.submeshs, mesh->submesh_start );
306 }
307 }
308
309 return NULL;
310 }
311
312 static void gui_init(void){
313 font3d_load( &gui.font, "models/rs_font.mdl", vg_mem.rtmemory );
314 vg_console_reg_cmd( "gui_location", gui_location_print_ccmd, NULL );
315 vg_console_reg_cmd( "showtrick", gui_showtrick_ccmd, NULL );
316
317 /* load icons */
318 void *alloc = vg_mem.rtmemory;
319 mdl_open( &gui.model_icons, "models/rs_icons.mdl", alloc );
320 mdl_load_metadata_block( &gui.model_icons, alloc );
321
322 gui.icons[ k_gui_icon_tick ] = gui_find_icon( "icon_tick" );
323 gui.icons[ k_gui_icon_tick_2d ] = gui_find_icon( "icon_tick2d" );
324 gui.icons[ k_gui_icon_exclaim ] = gui_find_icon( "icon_exclaim" );
325 gui.icons[ k_gui_icon_exclaim_2d ] = gui_find_icon( "icon_exclaim2d" );
326 gui.icons[ k_gui_icon_board ] = gui_find_icon( "icon_board" );
327 gui.icons[ k_gui_icon_world ] = gui_find_icon( "icon_world" );
328 gui.icons[ k_gui_icon_rift ] = gui_find_icon( "icon_rift" );
329 gui.icons[ k_gui_icon_rift_run ] = gui_find_icon( "icon_rift_run" );
330 gui.icons[ k_gui_icon_rift_run_2d ] = gui_find_icon( "icon_rift_run2d" );
331 gui.icons[ k_gui_icon_friend ] = gui_find_icon( "icon_friend" );
332 gui.icons[ k_gui_icon_player ] = gui_find_icon( "icon_player" );
333 gui.icons[ k_gui_icon_glider ] = gui_find_icon( "icon_glider" );
334 gui.icons[ k_gui_icon_rift_run_gold ] =
335 gui_find_icon("icon_rift_run_medal_gold");
336 gui.icons[ k_gui_icon_rift_run_silver]=
337 gui_find_icon("icon_rift_run_medal_silver");
338
339 vg_linear_clear( vg_mem.scratch );
340 if( !mdl_arrcount( &gui.model_icons.textures ) )
341 vg_fatal_error( "No texture in menu file" );
342 mdl_texture *tex0 = mdl_arritm( &gui.model_icons.textures, 0 );
343 void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size );
344 mdl_fread_pack_file( &gui.model_icons, &tex0->file, data );
345 vg_tex2d_load_qoi_async( data, tex0->file.pack_size,
346 VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
347 &gui.icons_texture );
348
349 mdl_async_load_glmesh( &gui.model_icons, &gui.icons_mesh, NULL );
350 mdl_close( &gui.model_icons );
351 }
352
353 #endif /* GUI_H */