12 k_gui_icon_exclaim_2d
,
17 k_gui_icon_rift_run_2d
,
20 k_gui_icon_rift_run_gold
,
21 k_gui_icon_rift_run_silver
,
26 #define GUI_HELPER_TEXT_LENGTH 32
31 char text
[GUI_HELPER_TEXT_LENGTH
];
37 int active_positional_helper
;
58 mdl_context model_icons
;
62 mdl_submesh
*icons
[ k_gui_icon_count
];
64 static gui
= {.cur_icon_colour
= {1.0f
,1.0f
,1.0f
,1.0f
},.colour_changed
=1};
66 static void gui_helper_clear(void){
68 gui
.active_positional_helper
= 0;
71 static struct gui_helper
*gui_new_helper( vg_input_op
*bind
, vg_str
*out_text
){
72 if( gui
.helper_count
>= vg_list_size(gui
.helpers
) ){
73 vg_error( "Too many helpers\n" );
77 struct gui_helper
*helper
= &gui
.helpers
[ gui
.helper_count
++ ];
79 helper
->binding
= bind
;
80 vg_strnull( out_text
, helper
->text
, sizeof(helper
->text
) );
84 static void gui_draw(void){
85 if( gui
.active_positional_helper
&&
86 (v3_dist2(localplayer
.rb
.co
,gui
.trick_co
) > 2.0f
) )
98 m4x4_zero( ortho
.mtx
.p
);
99 ortho
.mtx
.p
[0][0] = 2.0f
* rl
;
100 ortho
.mtx
.p
[1][1] = 2.0f
* tb
;
101 ortho
.mtx
.p
[3][0] = (fr
+ fl
) * -rl
;
102 ortho
.mtx
.p
[3][1] = (ft
+ fb
) * -tb
;
103 ortho
.mtx
.p
[3][3] = 1.0f
;
104 m4x3_identity( ortho
.transform
);
105 camera_update_view( &ortho
);
106 m4x4_mul( ortho
.mtx
.p
, ortho
.mtx
.v
, ortho
.mtx
.pv
); /* HACK */
107 camera_finalize( &ortho
);
111 font3d_bind( &gui
.font
, k_font_shader_default
, 0, NULL
, &ortho
);
112 mesh_bind( &gui
.icons_mesh
);
115 m4x3_identity( mmdl
);
116 shader_model_font_uMdl( mmdl
);
118 glActiveTexture( GL_TEXTURE0
);
119 glBindTexture( GL_TEXTURE_2D
, gui
.icons_texture
);
120 shader_model_font_uTexMain( 0 );
122 for( u32 i
=0; i
<gui
.icon_draw_count
; i
++ ){
123 struct icon_call
*call
= &gui
.icon_draw_buffer
[i
];
125 if( call
->colour_changed
)
126 shader_model_font_uColour( call
->colour
);
128 shader_model_font_uOffset( call
->location
);
130 mdl_submesh
*sm
= gui
.icons
[ call
->icon
];
132 mdl_draw_submesh( sm
);
135 gui
.icon_draw_count
= 0;
139 gui
.factive
= vg_lerpf( gui
.factive
, gui
.helper_count
?1.0f
:0.0f
,
140 vg
.time_frame_delta
*2.0f
);
142 if( gui
.factive
> 0.01f
){
143 /* draw bottom bar */
145 glDisable(GL_DEPTH_TEST
);
146 glBlendFunc( GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
147 glBlendEquation(GL_FUNC_ADD
);
149 shader_blitcolour_use();
150 shader_blitcolour_uColour( (v4f
){ 0.0f
, 0.0f
, 0.0f
, gui
.factive
*0.8f
} );
154 f64 loc_t
= (vg
.time_real
- gui
.location_time
) / 5.0;
155 if( (loc_t
< 1.0) && (gui
.location_time
!= 0.0) ){
156 /* yep this code is a mess, i dont care anymore */
158 glDisable(GL_DEPTH_TEST
);
159 glBlendFunc( GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
160 glBlendEquation(GL_FUNC_ADD
);
162 f32 t
= 1.0f
-vg_minf(1.0f
,vg_minf(loc_t
*20.0f
,2.0f
-loc_t
*2.0f
)),
163 o
= 1.0f
-t
*t
*(2.0f
-t
);
165 shader_blitcolour_use();
166 shader_blitcolour_uColour( (v4f
){ 0.0f
, 0.0f
, 0.0f
, o
*0.5f
} );
170 scale
= dy
*0x1p
-4f
*0.5f
;
172 m3x3_identity( mmdl
);
173 m3x3_scale( mmdl
, (v3f
){scale
,scale
,scale
} );
176 f32 pad
= dy
*0x1p
-4f
*0.125f
;
177 f32 w
= font3d_string_width( 2, gui
.location
);
179 mmdl
[3][0] = fr
*0.5f
- w
*scale
*0.5f
;
180 mmdl
[3][1] = 0.3f
*ft
+pad
*2.0f
;
182 font3d_bind( &gui
.font
, k_font_shader_default
, 0, NULL
, &ortho
);
183 shader_model_font_uColour( (v4f
){1.2f
,1.2f
,1.2f
,o
} );
184 font3d_simple_draw( 2, gui
.location
, &ortho
, mmdl
);
187 font3d_bind( &gui
.font
, k_font_shader_default
, 0, NULL
, &ortho
);
190 scale
= dy
*0x1p
-4f
*0.75f
;
192 m3x3_identity( mmdl
);
193 m3x3_scale( mmdl
, (v3f
){scale
,scale
,scale
} );
196 float pad
= dy
*0x1p
-4f
*0.125f
;
199 for( u32 i
=0; i
<gui
.helper_count
; i
++ ){
200 struct gui_helper
*helper
= &gui
.helpers
[i
];
204 vg_strnull( &str
, buf
, sizeof(buf
) );
205 vg_input_string( &str
, helper
->binding
, 1 );
207 f32 bs
= (f32
)vg
.window_x
/ (f32
)(gui
.helper_count
+1),
208 x
= ((f32
)i
+ 1.0f
) * bs
;
209 mmdl
[3][0] = x
- font3d_string_width( 2, buf
)*0.5f
*scale
;
211 font3d_setcolour( (v4f
){1.0f
,1.0f
,1.0f
, helper
->greyed
? 0.5f
: 1.0f
} );
212 font3d_simple_draw( 2, buf
, &ortho
, mmdl
);
214 const char *make_smaller
= "\x02\xaf\x03 ";
215 font3d_draw( make_smaller
);
216 font3d_draw( helper
->text
);
218 float w
= gui_font3d
.offset
[0]+1.0f
;
222 static int gui_location_print_ccmd( int argc
, const char *argv
[] ){
226 vg_strnull( &str
, new_loc
, 64 );
227 for( int i
=0; i
<argc
; i
++ ){
228 vg_strcat( &str
, argv
[i
] );
229 vg_strcat( &str
, " " );
231 if( !strcmp(gui
.location
,new_loc
) ) return 0;
232 vg_strncpy( new_loc
, gui
.location
, 64, k_strncpy_always_add_null
);
233 gui
.location_time
= vg
.time_real
;
238 static int gui_showtrick_ccmd( int argc
, const char *argv
[] ){
243 if( !strcmp( argv
[0], "pump" ) ){
244 if( gui_new_helper( input_axis_list
[k_sraxis_grab
], &text
) )
245 vg_strcat( &text
, "Pump" );
247 else if( !strcmp( argv
[0], "flip" ) ){
248 if( gui_new_helper( input_joy_list
[k_srjoystick_steer
], &text
) )
249 vg_strcat( &text
, "Flip" );
251 else if( !strcmp( argv
[0], "ollie" ) ){
252 if( gui_new_helper( input_button_list
[k_srbind_jump
], &text
) )
253 vg_strcat( &text
, "Ollie" );
255 else if( !strcmp( argv
[0], "trick" ) ){
256 if( gui_new_helper( input_button_list
[k_srbind_trick0
], &text
) )
257 vg_strcat( &text
, "Shuvit" );
258 if( gui_new_helper( input_button_list
[k_srbind_trick1
], &text
) )
259 vg_strcat( &text
, "Kickflip" );
260 if( gui_new_helper( input_button_list
[k_srbind_trick2
], &text
) )
261 vg_strcat( &text
, "Tre-Flip" );
263 else if( !strcmp( argv
[0], "misc" ) ){
264 if( gui_new_helper( input_button_list
[k_srbind_camera
], &text
) )
265 vg_strcat( &text
, "Camera" );
266 if( gui_new_helper( input_button_list
[k_srbind_use
], &text
) )
267 vg_strcat( &text
, "Skate/Walk" );
271 v3_copy( localplayer
.rb
.co
, gui
.trick_co
);
272 gui
.active_positional_helper
= 1;
278 static void gui_draw_icon( enum gui_icon icon
, v2f co
, f32 size
){
279 if( gui
.icon_draw_count
== vg_list_size(gui
.icon_draw_buffer
) )
282 struct icon_call
*call
= &gui
.icon_draw_buffer
[ gui
.icon_draw_count
++ ];
285 call
->location
[0] = co
[0] * (f32
)vg
.window_x
;
286 call
->location
[1] = co
[1] * (f32
)vg
.window_y
;
287 call
->location
[2] = 0.0f
;
288 call
->location
[3] = size
* (f32
)vg
.window_x
;
290 v4_copy( gui
.cur_icon_colour
, call
->colour
);
291 call
->colour_changed
= gui
.colour_changed
;
292 gui
.colour_changed
= 0;
295 static void gui_icon_setcolour( v4f colour
){
296 gui
.colour_changed
= 1;
297 v4_copy( colour
, gui
.cur_icon_colour
);
300 static mdl_submesh
*gui_find_icon( const char *name
){
301 mdl_mesh
*mesh
= mdl_find_mesh( &gui
.model_icons
, name
);
303 if( mesh
->submesh_count
){
304 return mdl_arritm( &gui
.model_icons
.submeshs
, mesh
->submesh_start
);
311 static void gui_init(void){
312 font3d_load( &gui
.font
, "models/rs_font.mdl", vg_mem
.rtmemory
);
313 vg_console_reg_cmd( "gui_location", gui_location_print_ccmd
, NULL
);
314 vg_console_reg_cmd( "showtrick", gui_showtrick_ccmd
, NULL
);
317 void *alloc
= vg_mem
.rtmemory
;
318 mdl_open( &gui
.model_icons
, "models/rs_icons.mdl", alloc
);
319 mdl_load_metadata_block( &gui
.model_icons
, alloc
);
321 gui
.icons
[ k_gui_icon_tick
] = gui_find_icon( "icon_tick" );
322 gui
.icons
[ k_gui_icon_tick_2d
] = gui_find_icon( "icon_tick2d" );
323 gui
.icons
[ k_gui_icon_exclaim
] = gui_find_icon( "icon_exclaim" );
324 gui
.icons
[ k_gui_icon_exclaim_2d
] = gui_find_icon( "icon_exclaim2d" );
325 gui
.icons
[ k_gui_icon_board
] = gui_find_icon( "icon_board" );
326 gui
.icons
[ k_gui_icon_world
] = gui_find_icon( "icon_world" );
327 gui
.icons
[ k_gui_icon_rift
] = gui_find_icon( "icon_rift" );
328 gui
.icons
[ k_gui_icon_rift_run
] = gui_find_icon( "icon_rift_run" );
329 gui
.icons
[ k_gui_icon_rift_run_2d
] = gui_find_icon( "icon_rift_run2d" );
330 gui
.icons
[ k_gui_icon_friend
] = gui_find_icon( "icon_friend" );
331 gui
.icons
[ k_gui_icon_player
] = gui_find_icon( "icon_player" );
332 gui
.icons
[ k_gui_icon_rift_run_gold
] =
333 gui_find_icon("icon_rift_run_medal_gold");
334 gui
.icons
[ k_gui_icon_rift_run_silver
]=
335 gui_find_icon("icon_rift_run_medal_silver");
337 vg_linear_clear( vg_mem
.scratch
);
338 if( !mdl_arrcount( &gui
.model_icons
.textures
) )
339 vg_fatal_error( "No texture in menu file" );
340 mdl_texture
*tex0
= mdl_arritm( &gui
.model_icons
.textures
, 0 );
341 void *data
= vg_linear_alloc( vg_mem
.scratch
, tex0
->file
.pack_size
);
342 mdl_fread_pack_file( &gui
.model_icons
, &tex0
->file
, data
);
343 vg_tex2d_load_qoi_async( data
, tex0
->file
.pack_size
,
344 VG_TEX2D_LINEAR
|VG_TEX2D_CLAMP
,
345 &gui
.icons_texture
);
347 mdl_async_load_glmesh( &gui
.model_icons
, &gui
.icons_mesh
, NULL
);
348 mdl_close( &gui
.model_icons
);