7 #include "vg/vg_steam.h"
8 #include "vg/vg_steam_networking.h"
9 #include "vg/vg_steam_http.h"
10 #include "vg/vg_steam_auth.h"
11 #include "network_msg.h"
12 #include "network_common.h"
13 #include "highscores.h"
14 #include <sys/socket.h>
17 HSteamNetPollGroup client_group
;
18 EServerMode auth_mode
;
20 struct gameserver_client
{
24 HSteamNetConnection connection
;
25 char username
[ NETWORK_USERNAME_MAX
];
26 char items
[k_netmsg_playeritem_max
][ADDON_UID_MAX
];
29 clients
[ NETWORK_MAX_PLAYERS
];
31 u8 app_symmetric_key
[ k_nSteamEncryptedAppTicketSymmetricKeyLen
];
34 int monitor_clients
[ 4 ];
37 .auth_mode
= eServerModeAuthentication
40 static ISteamNetworkingSockets
*hSteamNetworkingSockets
= NULL
;
42 #endif /* GAMESERVER_H */