6 #include "vg/vg_steam.h"
7 #include "vg/vg_steam_networking.h"
8 #include "vg/vg_steam_http.h"
9 #include "vg/vg_steam_auth.h"
10 #include "network_msg.h"
11 #include "highscores.h"
12 #include <sys/socket.h>
15 HSteamNetPollGroup client_group
;
16 EServerMode auth_mode
;
18 struct gameserver_client
{
21 HSteamNetConnection connection
;
26 u8 app_symmetric_key
[ k_nSteamEncryptedAppTicketSymmetricKeyLen
];
29 int monitor_clients
[ 4 ];
32 .auth_mode
= eServerModeAuthentication
35 static ISteamNetworkingSockets
*hSteamNetworkingSockets
= NULL
;
37 #endif /* GAMESERVER_H */