2 * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
5 #define _DEFAULT_SOURCE
10 volatile sig_atomic_t sig_stop
;
12 #include "gameserver.h"
13 #include "highscores.c"
14 #include "servermonitor_server.c"
15 #include "vg/vg_opt.h"
16 #include "network_common.h"
17 #include "gameserver_db.h"
19 #include "vg/vg_msg.h"
21 static u64
const k_steamid_max
= 0xffffffffffffffff;
23 static void inthandler( int signum
) {
28 * Send message to single client, with authentication checking
30 static void gameserver_send_to_client( i32 client_id
,
31 const void *pData
, u32 cbData
,
33 struct gameserver_client
*client
= &gameserver
.clients
[ client_id
];
35 if( !client
->steamid
)
38 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
39 hSteamNetworkingSockets
, client
->connection
,
40 pData
, cbData
, nSendFlags
, NULL
);
44 * Send message to all clients if they are authenticated
46 static void gameserver_send_to_all( int ignore
,
47 const void *pData
, u32 cbData
,
49 for( int i
=0; i
<vg_list_size(gameserver
.clients
); i
++ ){
50 struct gameserver_client
*client
= &gameserver
.clients
[i
];
53 gameserver_send_to_client( i
, pData
, cbData
, nSendFlags
);
57 static void gameserver_send_version_to_client( int index
){
58 struct gameserver_client
*client
= &gameserver
.clients
[index
];
60 netmsg_version version
;
61 version
.inetmsg_id
= k_inetmsg_version
;
62 version
.version
= NETWORK_SKATERIFT_VERSION
;
63 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
64 hSteamNetworkingSockets
, client
->connection
,
65 &version
, sizeof(netmsg_version
),
66 k_nSteamNetworkingSend_Reliable
, NULL
);
70 * handle server update that client #'index' has joined
72 static void gameserver_player_join( int index
){
73 struct gameserver_client
*joiner
= &gameserver
.clients
[index
];
75 netmsg_playerjoin join
= { .inetmsg_id
= k_inetmsg_playerjoin
,
77 .steamid
= joiner
->steamid
};
79 gameserver_send_to_all( index
, &join
, sizeof(join
),
80 k_nSteamNetworkingSend_Reliable
);
83 * update the joining user about current connections and our version
85 gameserver_send_version_to_client( index
);
87 netmsg_playerusername
*username
=
88 alloca( sizeof(netmsg_playerusername
) + NETWORK_USERNAME_MAX
);
89 username
->inetmsg_id
= k_inetmsg_playerusername
;
91 netmsg_playeritem
*item
=
92 alloca( sizeof(netmsg_playeritem
) + ADDON_UID_MAX
);
93 item
->inetmsg_id
= k_inetmsg_playeritem
;
95 netmsg_region
*region
= alloca( sizeof(netmsg_region
) + NETWORK_REGION_MAX
);
96 region
->inetmsg_id
= k_inetmsg_region
;
98 for( int i
=0; i
<vg_list_size(gameserver
.clients
); i
++ ){
99 struct gameserver_client
*client
= &gameserver
.clients
[i
];
101 if( (i
== index
) || !client
->steamid
)
105 netmsg_playerjoin init
= { .inetmsg_id
= k_inetmsg_playerjoin
,
107 .steamid
= client
->steamid
};
108 gameserver_send_to_client( index
, &init
, sizeof(init
),
109 k_nSteamNetworkingSend_Reliable
);
113 u32 chs
= vg_strncpy( client
->username
, username
->name
,
114 NETWORK_USERNAME_MAX
,
115 k_strncpy_always_add_null
);
116 u32 size
= sizeof(netmsg_playerusername
) + chs
+ 1;
117 gameserver_send_to_client( index
, username
, size
,
118 k_nSteamNetworkingSend_Reliable
);
121 for( int j
=0; j
<k_netmsg_playeritem_max
; j
++ ){
122 chs
= vg_strncpy( client
->items
[j
].uid
, item
->uid
, ADDON_UID_MAX
,
123 k_strncpy_always_add_null
);
124 item
->type_index
= j
;
126 size
= sizeof(netmsg_playeritem
) + chs
+ 1;
127 gameserver_send_to_client( index
, item
, size
,
128 k_nSteamNetworkingSend_Reliable
);
134 region
->flags
= client
->region_flags
;
135 u32 l
= vg_strncpy( client
->region
, region
->loc
, NETWORK_REGION_MAX
,
136 k_strncpy_always_add_null
);
137 size
= sizeof(netmsg_region
) + l
+ 1;
139 gameserver_send_to_client( index
, region
, size
,
140 k_nSteamNetworkingSend_Reliable
);
145 * Handle server update that player has left
147 static void gameserver_player_leave( int index
){
148 if( gameserver
.auth_mode
== eServerModeAuthentication
){
149 if( !gameserver
.clients
[ index
].steamid
)
153 netmsg_playerleave leave
;
154 leave
.inetmsg_id
= k_inetmsg_playerleave
;
157 vg_info( "Player leave (%d)\n", index
);
158 gameserver_send_to_all( index
, &leave
, sizeof(leave
),
159 k_nSteamNetworkingSend_Reliable
);
162 static void gameserver_update_all_knowledge( int client
, int clear
);
165 * Deletes client at index and disconnects the connection handle if it was
168 static void remove_client( int index
){
169 struct gameserver_client
*client
= &gameserver
.clients
[index
];
170 if( client
->connection
){
171 SteamAPI_ISteamNetworkingSockets_SetConnectionUserData(
172 hSteamNetworkingSockets
, client
->connection
, -1 );
173 SteamAPI_ISteamNetworkingSockets_CloseConnection(
174 hSteamNetworkingSockets
, client
->connection
,
175 k_ESteamNetConnectionEnd_Misc_InternalError
,
178 memset( client
, 0, sizeof(struct gameserver_client
) );
179 gameserver_update_all_knowledge( index
, 1 );
183 * Handle incoming new connection and init flags on the steam handle. if the
184 * server is full the userdata (client_id) will be set to -1 on the handle.
186 static void handle_new_connection( HSteamNetConnection conn
){
187 SteamAPI_ISteamNetworkingSockets_SetConnectionUserData(
188 hSteamNetworkingSockets
, conn
, -1 );
192 for( int i
=0; i
<vg_list_size(gameserver
.clients
); i
++ ){
193 if( !gameserver
.clients
[i
].active
){
200 vg_error( "Server full\n" );
201 SteamAPI_ISteamNetworkingSockets_CloseConnection(
202 hSteamNetworkingSockets
, conn
,
208 struct gameserver_client
*client
= &gameserver
.clients
[index
];
209 EResult accept_status
= SteamAPI_ISteamNetworkingSockets_AcceptConnection(
210 hSteamNetworkingSockets
, conn
);
212 if( accept_status
== k_EResultOK
){
213 vg_success( "Accepted client (id: %u, index: %d)\n", conn
, index
);
216 client
->connection
= conn
;
218 SteamAPI_ISteamNetworkingSockets_SetConnectionPollGroup(
219 hSteamNetworkingSockets
, conn
, gameserver
.client_group
);
221 SteamAPI_ISteamNetworkingSockets_SetConnectionUserData(
222 hSteamNetworkingSockets
, conn
, index
);
225 vg_warn( "Error accepting connection (id: %u)\n", conn
);
226 SteamAPI_ISteamNetworkingSockets_CloseConnection(
227 hSteamNetworkingSockets
, conn
,
228 k_ESteamNetConnectionEnd_Misc_InternalError
,
233 static void on_auth_status( CallbackMsg_t
*msg
){
234 SteamNetAuthenticationStatus_t
*info
= (void *)msg
->m_pubParam
;
235 vg_info( " Authentication availibility: %s\n",
236 string_ESteamNetworkingAvailability(info
->m_eAvail
) );
237 vg_info( " %s\n", info
->m_debugMsg
);
241 * Get client id of connection handle. Will be -1 if unkown to us either because
242 * the server is full or we already disconnected them
244 static i32
gameserver_conid( HSteamNetConnection hconn
){
245 i64 id
= SteamAPI_ISteamNetworkingSockets_GetConnectionUserData(
246 hSteamNetworkingSockets
, hconn
);
248 if( (id
< 0) || (id
>= NETWORK_MAX_PLAYERS
) )
255 * Callback for steam connection state change
257 static void on_connect_status( CallbackMsg_t
*msg
){
258 SteamNetConnectionStatusChangedCallback_t
*info
= (void *)msg
->m_pubParam
;
259 vg_info( " Connection status changed for %lu\n", info
->m_hConn
);
261 vg_info( " %s -> %s\n",
262 string_ESteamNetworkingConnectionState(info
->m_eOldState
),
263 string_ESteamNetworkingConnectionState(info
->m_info
.m_eState
) );
265 if( info
->m_info
.m_eState
==k_ESteamNetworkingConnectionState_Connecting
){
266 handle_new_connection( info
->m_hConn
);
269 if( (info
->m_info
.m_eState
==
270 k_ESteamNetworkingConnectionState_ClosedByPeer
) ||
271 (info
->m_info
.m_eState
==
272 k_ESteamNetworkingConnectionState_ProblemDetectedLocally
) ||
273 (info
->m_info
.m_eState
==
274 k_ESteamNetworkingConnectionState_Dead
) ||
275 (info
->m_info
.m_eState
==
276 k_ESteamNetworkingConnectionState_None
) )
278 vg_info( "End reason: %d\n", info
->m_info
.m_eEndReason
);
280 int client_id
= gameserver_conid( info
->m_hConn
);
281 if( client_id
!= -1 ){
282 gameserver_player_leave( client_id
);
283 remove_client( client_id
);
286 SteamAPI_ISteamNetworkingSockets_CloseConnection(
287 hSteamNetworkingSockets
, info
->m_hConn
, 0, NULL
, 0 );
292 static void gameserver_rx_version( SteamNetworkingMessage_t
*msg
){
293 netmsg_version
*version
= msg
->m_pData
;
295 int client_id
= gameserver_conid( msg
->m_conn
);
296 if( client_id
== -1 ) {
297 vg_warn( "Recieved version from unkown connection (%u)\n", msg
->m_conn
);
298 SteamAPI_ISteamNetworkingSockets_CloseConnection(
299 hSteamNetworkingSockets
, msg
->m_conn
,
300 k_ESteamNetConnectionEnd_Misc_InternalError
,
305 struct gameserver_client
*client
= &gameserver
.clients
[ client_id
];
307 if( client
->version
){
308 vg_warn( "Already have version for this client (%d conn: %u)",
309 client_id
, msg
->m_conn
);
313 client
->version
= version
->version
;
315 if( client
->version
!= NETWORK_SKATERIFT_VERSION
){
316 gameserver_send_version_to_client( client_id
);
317 remove_client( client_id
);
321 /* this is the sign on point for non-auth servers,
322 * for auth servers it comes at the end of rx_auth
324 if( gameserver
.auth_mode
!= eServerModeAuthentication
){
325 client
->steamid
= k_steamid_max
;
326 gameserver_player_join( client_id
);
331 * recieve auth ticket from connection. will only accept it if we've added them
332 * to the client list first.
334 static void gameserver_rx_auth( SteamNetworkingMessage_t
*msg
){
335 if( gameserver
.auth_mode
!= eServerModeAuthentication
){
336 vg_warn( "Running server without authentication. "
337 "Connection %u tried to authenticate.\n", msg
->m_conn
);
341 int client_id
= gameserver_conid( msg
->m_conn
);
342 if( client_id
== -1 ) {
343 vg_warn( "Recieved auth ticket from unkown connection (%u)\n",
345 SteamAPI_ISteamNetworkingSockets_CloseConnection(
346 hSteamNetworkingSockets
, msg
->m_conn
,
347 k_ESteamNetConnectionEnd_Misc_InternalError
, NULL
, 1 );
351 struct gameserver_client
*client
= &gameserver
.clients
[ client_id
];
352 if( client
->steamid
){
353 vg_warn( "Already authorized this user but another app ticket was sent"
354 " again (%d conn: %u)\n", client_id
, msg
->m_conn
);
358 if( client
->version
== 0 ){
359 vg_error( "Client has not sent their version yet (%u)\n", msg
->m_conn
);
360 remove_client( client_id
);
364 vg_low( "Attempting to verify user\n" );
366 if( msg
->m_cbSize
< sizeof(netmsg_auth
) ){
367 vg_error( "Malformed auth ticket, too small (%u)\n", msg
->m_conn
);
368 remove_client( client_id
);
372 netmsg_auth
*auth
= msg
->m_pData
;
374 if( msg
->m_cbSize
< sizeof(netmsg_auth
)+auth
->ticket_length
||
375 auth
->ticket_length
> 1024 ){
376 vg_error( "Malformed auth ticket, ticket_length incorrect (%u)\n",
377 auth
->ticket_length
);
378 remove_client( client_id
);
383 u32 ticket_len
= 1024;
385 int success
= SteamEncryptedAppTicket_BDecryptTicket(
386 auth
->ticket
, auth
->ticket_length
, decrypted
,
387 &ticket_len
, gameserver
.app_symmetric_key
,
388 k_nSteamEncryptedAppTicketSymmetricKeyLen
);
391 vg_error( "Failed to decrypt users ticket (client %u)\n", msg
->m_conn
);
392 vg_error( " ticket length: %u\n", auth
->ticket_length
);
393 remove_client( client_id
);
397 if( SteamEncryptedAppTicket_GetTicketIssueTime( decrypted
, ticket_len
)){
398 RTime32 ctime
= time(NULL
),
399 tickettime
= SteamEncryptedAppTicket_GetTicketIssueTime(
400 decrypted
, ticket_len
),
401 expiretime
= tickettime
+ 24*3*60*60;
403 if( ctime
> expiretime
){
404 vg_error( "Ticket expired (client %u)\n", msg
->m_conn
);
405 remove_client( client_id
);
411 SteamEncryptedAppTicket_GetTicketSteamID( decrypted
, ticket_len
, &steamid
);
412 vg_success( "User is authenticated! steamid %lu (%u)\n",
413 steamid
.m_unAll64Bits
, msg
->m_conn
);
415 client
->steamid
= steamid
.m_unAll64Bits
;
416 gameserver_player_join( client_id
);
420 * Player updates sent to us
421 * -----------------------------------------------------------------------------
424 static int packet_minsize( SteamNetworkingMessage_t
*msg
, u32 size
){
425 if( msg
->m_cbSize
< size
) {
426 vg_error( "Invalid packet size (must be at least %u)\n", size
);
434 struct db_set_username_thread_data
{
436 char username
[ NETWORK_USERNAME_MAX
];
439 static void gameserver_update_db_username( db_request
*db_req
){
440 struct db_set_username_thread_data
*inf
= (void *)db_req
->data
;
442 if( inf
->steamid
== k_steamid_max
)
446 if( inf
->steamid
== 76561198072130043 )
449 db_updateuser( inf
->steamid
, inf
->username
, admin
);
452 static int gameserver_item_eq( struct gameserver_item
*ia
,
453 struct gameserver_item
*ib
){
454 if( ia
->hash
== ib
->hash
)
455 if( !strcmp(ia
->uid
,ib
->uid
) )
462 * Match addons between two player IDs. if clear is set, then the flags between
463 * those two IDs will all be set to 0.
465 static void gameserver_update_knowledge_table( int client0
, int client1
,
467 u32 idx
= network_pair_index( client0
, client1
);
469 struct gameserver_client
*c0
= &gameserver
.clients
[client0
],
470 *c1
= &gameserver
.clients
[client1
];
475 if( gameserver_item_eq(&c0
->items
[k_netmsg_playeritem_world0
],
476 &c1
->items
[k_netmsg_playeritem_world0
]))
477 flags
|= CLIENT_KNOWLEDGE_SAME_WORLD0
;
479 if( gameserver_item_eq(&c0
->items
[k_netmsg_playeritem_world1
],
480 &c1
->items
[k_netmsg_playeritem_world1
]))
481 flags
|= CLIENT_KNOWLEDGE_SAME_WORLD1
;
484 gameserver
.client_knowledge_mask
[idx
] = flags
;
488 * If a change has been made on this client, then it will adjust the entire
489 * table of other players. if clear is set, all references to client will be set
492 static void gameserver_update_all_knowledge( int client
, int clear
){
493 for( int i
=0; i
<NETWORK_MAX_PLAYERS
; i
++ ){
497 struct gameserver_client
*ci
= &gameserver
.clients
[i
];
500 gameserver_update_knowledge_table( client
, i
, clear
);
504 static void gameserver_propogate_player_frame( int client_id
,
505 netmsg_playerframe
*frame
,
507 u32 basic_size
= sizeof(netmsg_playerframe
) + ((24*3)/8);
508 netmsg_playerframe
*full
= alloca(size
),
509 *basic
= alloca(basic_size
);
511 memcpy( full
, frame
, size
);
512 memcpy( basic
, frame
, basic_size
);
514 full
->client
= client_id
;
515 basic
->client
= client_id
;
516 basic
->subsystem
= 4; /* (.._basic_info: 24f*3 animator ) */
517 basic
->sound_effects
= 0;
519 struct gameserver_client
*c0
= &gameserver
.clients
[client_id
];
520 c0
->instance
= frame
->instance_id
;
522 for( int i
=0; i
<vg_list_size(gameserver
.clients
); i
++ ){
526 struct gameserver_client
*ci
= &gameserver
.clients
[i
];
530 if( c0
->instance
== ci
->instance
){
531 u32 k_index
= network_pair_index( client_id
, i
);
532 u8 k_mask
= gameserver
.client_knowledge_mask
[ k_index
];
534 if( (k_mask
& (CLIENT_KNOWLEDGE_SAME_WORLD0
<<c0
->instance
)) )
539 gameserver_send_to_client( i
, full
, size
,
540 k_nSteamNetworkingSend_Unreliable
);
543 gameserver_send_to_client( i
, basic
, basic_size
,
544 k_nSteamNetworkingSend_Unreliable
);
549 static void gameserver_rx_200_300( SteamNetworkingMessage_t
*msg
){
550 netmsg_blank
*tmp
= msg
->m_pData
;
552 int client_id
= gameserver_conid( msg
->m_conn
);
553 if( client_id
== -1 ) return;
555 struct gameserver_client
*client
= &gameserver
.clients
[ client_id
];
557 if( tmp
->inetmsg_id
== k_inetmsg_playerusername
){
558 if( !packet_minsize( msg
, sizeof(netmsg_playerusername
)+1 ))
561 netmsg_playerusername
*src
= msg
->m_pData
;
563 u32 name_len
= network_msgstring( src
->name
, msg
->m_cbSize
,
564 sizeof(netmsg_playerusername
),
566 NETWORK_USERNAME_MAX
);
568 /* update other users about this change */
569 netmsg_playerusername
*prop
= alloca(sizeof(netmsg_playerusername
)+
570 NETWORK_USERNAME_MAX
);
572 prop
->inetmsg_id
= k_inetmsg_playerusername
;
573 prop
->index
= client_id
;
574 u32 chs
= vg_strncpy( client
->username
, prop
->name
, NETWORK_USERNAME_MAX
,
575 k_strncpy_always_add_null
);
577 vg_info( "client #%d changed name to: %s\n", client_id
, prop
->name
);
579 u32 propsize
= sizeof(netmsg_playerusername
) + chs
+ 1;
580 gameserver_send_to_all( client_id
, prop
, propsize
,
581 k_nSteamNetworkingSend_Reliable
);
583 /* update database about this */
584 db_request
*call
= db_alloc_request(
585 sizeof(struct db_set_username_thread_data
) );
586 struct db_set_username_thread_data
*inf
= (void *)call
->data
;
587 inf
->steamid
= client
->steamid
;
588 vg_strncpy( client
->username
, inf
->username
,
589 sizeof(inf
->username
), k_strncpy_always_add_null
);
590 call
->handler
= gameserver_update_db_username
;
591 db_send_request( call
);
593 else if( tmp
->inetmsg_id
== k_inetmsg_playerframe
){
594 gameserver_propogate_player_frame( client_id
,
595 msg
->m_pData
, msg
->m_cbSize
);
597 else if( tmp
->inetmsg_id
== k_inetmsg_playeritem
){
598 netmsg_playeritem
*item
= msg
->m_pData
;
602 if( item
->type_index
>= k_netmsg_playeritem_max
){
603 vg_warn( "Client #%d invalid equip type %u\n",
604 client_id
, (u32
)item
->type_index
);
608 char *dest
= client
->items
[ item
->type_index
].uid
;
610 network_msgstring( item
->uid
, msg
->m_cbSize
, sizeof(netmsg_playeritem
),
611 dest
, ADDON_UID_MAX
);
613 vg_info( "Client #%d equiped: [%s] %s\n",
615 (const char *[]){[k_netmsg_playeritem_board
]="board",
616 [k_netmsg_playeritem_player
]="player",
617 [k_netmsg_playeritem_world0
]="world0",
618 [k_netmsg_playeritem_world1
]="world1"
619 }[item
->type_index
], item
->uid
);
621 gameserver_update_all_knowledge( client_id
, 0 );
624 netmsg_playeritem
*prop
= alloca(msg
->m_cbSize
);
625 memcpy( prop
, msg
->m_pData
, msg
->m_cbSize
);
626 prop
->client
= client_id
;
627 gameserver_send_to_all( client_id
, prop
, msg
->m_cbSize
,
628 k_nSteamNetworkingSend_Reliable
);
630 else if( tmp
->inetmsg_id
== k_inetmsg_chat
){
631 netmsg_chat
*chat
= msg
->m_pData
,
632 *prop
= alloca( sizeof(netmsg_chat
) + NETWORK_MAX_CHAT
);
633 prop
->inetmsg_id
= k_inetmsg_chat
;
634 prop
->client
= client_id
;
636 u32 l
= network_msgstring( chat
->msg
, msg
->m_cbSize
, sizeof(netmsg_chat
),
637 prop
->msg
, NETWORK_MAX_CHAT
);
638 vg_info( "[%d]: %s\n", client_id
, prop
->msg
);
640 gameserver_send_to_all( client_id
, prop
, sizeof(netmsg_chat
)+l
+1,
641 k_nSteamNetworkingSend_Reliable
);
643 else if( tmp
->inetmsg_id
== k_inetmsg_region
){
644 netmsg_region
*region
= msg
->m_pData
,
645 *prop
= alloca( sizeof(netmsg_region
) + NETWORK_REGION_MAX
);
647 prop
->inetmsg_id
= k_inetmsg_region
;
648 prop
->client
= client_id
;
649 prop
->flags
= region
->flags
;
651 u32 l
= network_msgstring(
652 region
->loc
, msg
->m_cbSize
, sizeof(netmsg_region
),
653 client
->region
, NETWORK_REGION_MAX
);
654 client
->region_flags
= region
->flags
;
656 l
= vg_strncpy( client
->region
, prop
->loc
, NETWORK_REGION_MAX
,
657 k_strncpy_always_add_null
);
659 gameserver_send_to_all( client_id
, prop
, sizeof(netmsg_region
)+l
+1,
660 k_nSteamNetworkingSend_Reliable
);
661 vg_info( "client %d moved to region: %s\n", client_id
, client
->region
);
664 vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n",
669 static void gameserver_request_respond( enum request_status status
,
670 netmsg_request
*res
, vg_msg
*body
,
671 SteamNetworkingMessage_t
*msg
){
672 int client_id
= gameserver_conid( msg
->m_conn
);
676 vg_low( "[%d#%d] Response: %d\n", client_id
, (i32
)res
->id
, status
);
677 vg_msg_print( body
, len
);
680 res
->status
= status
;
682 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
683 hSteamNetworkingSockets
, msg
->m_conn
,
684 res
, sizeof(netmsg_request
) + len
,
685 k_nSteamNetworkingSend_Reliable
, NULL
);
686 SteamAPI_SteamNetworkingMessage_t_Release( msg
);
689 struct user_request_thread_data
{
690 SteamNetworkingMessage_t
*msg
;
693 static u32
gameserver_get_current_week(void){
694 return time(NULL
) / (7*24*60*60);
697 static enum request_status
gameserver_cat_table(
699 const char *mod
, const char *route
, u32 week
, const char *alias
)
701 char table_name
[ DB_TABLE_UID_MAX
];
702 if( !db_get_highscore_table_name( mod
, route
, week
, table_name
) )
703 return k_request_status_out_of_memory
;
707 vg_strnull( &q
, buf
, 512 );
708 vg_strcat( &q
, "SELECT * FROM \"" );
709 vg_strcat( &q
, table_name
);
710 vg_strcat( &q
, "\" ORDER BY time ASC LIMIT 10;" );
711 if( !vg_strgood(&q
) )
712 return k_request_status_out_of_memory
;
714 sqlite3_stmt
*stmt
= db_stmt( q
.buffer
);
716 return k_request_status_database_error
;
718 vg_msg_frame( msg
, alias
);
719 for( u32 i
=0; i
<10; i
++ ){
720 int fc
= sqlite3_step( stmt
);
722 if( fc
== SQLITE_ROW
){
723 i32 time
= sqlite3_column_int( stmt
, 1 );
724 i64 steamid_i64
= sqlite3_column_int64( stmt
, 0 );
725 u64 steamid
= *((u64
*)&steamid_i64
);
727 if( steamid
== k_steamid_max
)
730 vg_msg_frame( msg
, "" );
731 vg_msg_wkvu32( msg
, "time", time
);
732 vg_msg_wkvu64( msg
, "steamid", steamid
);
735 if( db_getuserinfo( steamid
, username
, sizeof(username
), NULL
) )
736 vg_msg_wkvstr( msg
, "username", username
);
737 vg_msg_end_frame( msg
);
739 else if( fc
== SQLITE_DONE
){
748 sqlite3_finalize( stmt
);
749 vg_msg_end_frame( msg
);
750 return k_request_status_ok
;
753 static void gameserver_process_user_request( db_request
*db_req
){
754 struct user_request_thread_data
*inf
= (void *)db_req
->data
;
755 SteamNetworkingMessage_t
*msg
= inf
->msg
;
757 int client_id
= gameserver_conid( msg
->m_conn
);
758 if( client_id
== -1 ){
759 SteamAPI_SteamNetworkingMessage_t_Release( msg
);
763 struct gameserver_client
*client
= &gameserver
.clients
[ client_id
];
765 netmsg_request
*req
= (netmsg_request
*)msg
->m_pData
;
767 vg_msg_init( &data
, req
->q
, msg
->m_cbSize
- sizeof(netmsg_request
) );
769 /* create response packet */
770 netmsg_request
*res
= alloca( sizeof(netmsg_request
) + NETWORK_REQUEST_MAX
);
771 res
->inetmsg_id
= k_inetmsg_response
;
774 vg_msg_init( &body
, res
->q
, NETWORK_REQUEST_MAX
);
776 const char *endpoint
= vg_msg_getkvstr( &data
, "endpoint" );
779 gameserver_request_respond( k_request_status_invalid_endpoint
,
784 if( !strcmp( endpoint
, "scoreboard" ) ){
785 const char *mod
= vg_msg_getkvstr( &data
, "mod" );
786 const char *route
= vg_msg_getkvstr( &data
, "route" );
787 u32 week
= vg_msg_getkvu32( &data
, "week", 0 );
789 if( week
== NETWORK_LEADERBOARD_CURRENT_WEEK
){
790 gameserver_cat_table( &body
, mod
, route
,
791 gameserver_get_current_week(), "rows_weekly" );
793 else if( week
== NETWORK_LEADERBOARD_ALLTIME_AND_CURRENT_WEEK
){
794 gameserver_cat_table( &body
, mod
, route
, 0, "rows" );
795 gameserver_cat_table( &body
, mod
, route
,
796 gameserver_get_current_week(), "rows_weekly" );
799 gameserver_cat_table( &body
, mod
, route
, week
, "rows" );
801 if( body
.error
!= k_vg_msg_error_OK
){
802 gameserver_request_respond( k_request_status_out_of_memory
,
807 gameserver_request_respond( k_request_status_ok
, res
, &body
, msg
);
809 else if( !strcmp( endpoint
, "setlap" ) ){
810 if( client
->steamid
== k_steamid_max
){
811 gameserver_request_respond( k_request_status_unauthorized
,
816 const char *mod
= vg_msg_getkvstr( &data
, "mod" );
817 const char *route
= vg_msg_getkvstr( &data
, "route" );
819 char weekly_table
[ DB_TABLE_UID_MAX
],
820 alltime_table
[ DB_TABLE_UID_MAX
];
822 u32 week
= gameserver_get_current_week();
824 if( !db_get_highscore_table_name( mod
, route
, 0, alltime_table
) ||
825 !db_get_highscore_table_name( mod
, route
, week
, weekly_table
) ){
826 gameserver_request_respond( k_request_status_out_of_memory
,
831 i32 centiseconds
= vg_msg_getkvi32( &data
, "time", -1 );
832 if( centiseconds
< 5*100 ){
833 gameserver_request_respond( k_request_status_client_error
,
838 db_writeusertime( alltime_table
, client
->steamid
, centiseconds
, 1 );
839 db_writeusertime( weekly_table
, client
->steamid
, centiseconds
, 1 );
841 gameserver_request_respond( k_request_status_ok
, res
, NULL
, msg
);
844 gameserver_request_respond( k_request_status_invalid_endpoint
,
849 static void gameserver_rx_300_400( SteamNetworkingMessage_t
*msg
){
850 netmsg_blank
*tmp
= msg
->m_pData
;
852 int client_id
= gameserver_conid( msg
->m_conn
);
853 if( client_id
== -1 ){
854 SteamAPI_SteamNetworkingMessage_t_Release( msg
);
858 if( tmp
->inetmsg_id
== k_inetmsg_request
){
859 if( !packet_minsize( msg
, sizeof(netmsg_request
)+1 ))
862 db_request
*call
= db_alloc_request(
863 sizeof(struct user_request_thread_data
) );
864 struct user_request_thread_data
*inf
= (void *)call
->data
;
866 call
->handler
= gameserver_process_user_request
;
867 db_send_request( call
);
870 vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n",
872 SteamAPI_SteamNetworkingMessage_t_Release( msg
);
876 static void poll_connections(void){
877 SteamNetworkingMessage_t
*messages
[32];
881 len
= SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnPollGroup(
882 hSteamNetworkingSockets
,
883 gameserver
.client_group
, messages
, vg_list_size(messages
) );
888 for( int i
=0; i
<len
; i
++ ){
889 SteamNetworkingMessage_t
*msg
= messages
[i
];
891 if( msg
->m_cbSize
< sizeof(netmsg_blank
) ){
892 vg_warn( "Discarding message (too small: %d)\n",
897 netmsg_blank
*tmp
= msg
->m_pData
;
899 if( (tmp
->inetmsg_id
>= 200) && (tmp
->inetmsg_id
< 300) ){
900 gameserver_rx_200_300( msg
);
901 SteamAPI_SteamNetworkingMessage_t_Release( msg
);
903 else if( (tmp
->inetmsg_id
>= 300) && (tmp
->inetmsg_id
< 400) ){
904 gameserver_rx_300_400( msg
);
907 if( tmp
->inetmsg_id
== k_inetmsg_auth
)
908 gameserver_rx_auth( msg
);
909 else if( tmp
->inetmsg_id
== k_inetmsg_version
){
910 gameserver_rx_version( msg
);
913 vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n",
916 SteamAPI_SteamNetworkingMessage_t_Release( msg
);
922 static u64
seconds_to_server_ticks( double s
){
926 static void test_runner( db_request
*req
){
928 vg_warn( "RUNNER\n" );
929 char table
[DB_TABLE_UID_MAX
];
930 if( db_get_highscore_table_name( "sr002-local-mp_mtzero",
931 "Coastal Run", 0, table
) ){
932 if( db_writeusertime( table
, 76561198072130043, 232, 1 ) ){
933 vg_success( "Written time\n" );
934 i32 v
= db_readusertime( table
, 76561198072130043 );
935 vg_success( "Returned time: %u\n", v
);
943 #include "gameserver_sideload.h"
944 static int bsideload
= 0;
945 const char *sideload_path
= NULL
;
948 int main( int argc
, char *argv
[] ){
949 signal( SIGINT
, inthandler
);
950 signal( SIGQUIT
, inthandler
);
951 signal( SIGPIPE
, SIG_IGN
);
954 while( vg_argp( argc
, argv
) ){
955 if( vg_long_opt( "noauth" ) )
956 gameserver
.auth_mode
= eServerModeNoAuthentication
;
959 if( (arg
= vg_long_opt_arg( "sideload" )) ){
966 vg_set_mem_quota( 80*1024*1024 );
970 db_request
*req
= db_alloc_request(0);
972 req
->handler
= test_runner
;
973 db_send_request(req
);
978 sideload( sideload_path
);
985 monitor_start_server(); /* UNIX socket monitor */
988 * --------------------------------------------------------------- */
989 steamworks_ensure_txt( "2103940" );
990 if( gameserver
.auth_mode
== eServerModeAuthentication
){
991 if( !vg_load_steam_symetric_key( "application_key",
992 gameserver
.app_symmetric_key
)){
997 vg_warn( "Running without user authentication.\n" );
1000 if( !SteamGameServer_Init( 0, NETWORK_PORT
, NETWORK_PORT
+1,
1001 gameserver
.auth_mode
, "1.0.0.0" ) ){
1002 vg_error( "SteamGameServer_Init failed\n" );
1006 void *hSteamGameServer
= SteamAPI_SteamGameServer();
1007 SteamAPI_ISteamGameServer_LogOnAnonymous( hSteamGameServer
);
1009 SteamAPI_ManualDispatch_Init();
1010 HSteamPipe hsteampipe
= SteamGameServer_GetHSteamPipe();
1011 hSteamNetworkingSockets
=
1012 SteamAPI_SteamGameServerNetworkingSockets_SteamAPI();
1014 steam_register_callback( k_iSteamNetAuthenticationStatus
, on_auth_status
);
1015 steam_register_callback( k_iSteamNetConnectionStatusChangedCallBack
,
1016 on_connect_status
);
1018 vg_success( "Steamworks API running\n" );
1019 steamworks_event_loop( hsteampipe
);
1024 HSteamListenSocket listener
;
1025 SteamNetworkingIPAddr localAddr
;
1026 SteamAPI_SteamNetworkingIPAddr_Clear( &localAddr
);
1027 localAddr
.m_port
= NETWORK_PORT
;
1029 listener
= SteamAPI_ISteamNetworkingSockets_CreateListenSocketIP(
1030 hSteamNetworkingSockets
, &localAddr
, 0, NULL
);
1031 gameserver
.client_group
= SteamAPI_ISteamNetworkingSockets_CreatePollGroup(
1032 hSteamNetworkingSockets
);
1034 u64 server_ticks
= 8000,
1035 last_record_save
= 8000,
1036 last_scoreboard_gen
= 0,
1037 last_monitor_heartbeat
= 0;
1040 monitor_event_loop();
1041 steamworks_event_loop( hsteampipe
);
1048 (last_monitor_heartbeat
+ seconds_to_server_ticks(10.0))){
1049 last_monitor_heartbeat
= server_ticks
;
1050 monitor_heartbeat();
1057 SteamAPI_ISteamNetworkingSockets_DestroyPollGroup( hSteamNetworkingSockets
,
1058 gameserver
.client_group
);
1059 SteamAPI_ISteamNetworkingSockets_CloseListenSocket(
1060 hSteamNetworkingSockets
, listener
);
1062 vg_info( "Shutting down\n..." );
1063 SteamGameServer_Shutdown();