2 * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
5 #define _DEFAULT_SOURCE
10 volatile sig_atomic_t sig_stop
;
12 #include "gameserver.h"
13 #include "highscores.c"
14 #include "servermonitor_server.c"
15 #include "vg/vg_opt.h"
16 #include "network_common.h"
17 #include "gameserver_db.h"
19 #include "vg/vg_msg.h"
21 static u64
const k_steamid_max
= 0xffffffffffffffff;
23 static void inthandler( int signum
) {
28 * Send message to single client, with authentication checking
30 static void gameserver_send_to_client( i32 client_id
,
31 const void *pData
, u32 cbData
,
33 struct gameserver_client
*client
= &gameserver
.clients
[ client_id
];
35 if( !client
->steamid
)
38 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
39 hSteamNetworkingSockets
, client
->connection
,
40 pData
, cbData
, nSendFlags
, NULL
);
44 * Send message to all clients if they are authenticated
46 static void gameserver_send_to_all( int ignore
,
47 const void *pData
, u32 cbData
,
49 for( int i
=0; i
<vg_list_size(gameserver
.clients
); i
++ ){
50 struct gameserver_client
*client
= &gameserver
.clients
[i
];
53 gameserver_send_to_client( i
, pData
, cbData
, nSendFlags
);
57 static void gameserver_send_version_to_client( int index
){
58 struct gameserver_client
*client
= &gameserver
.clients
[index
];
60 netmsg_version version
;
61 version
.inetmsg_id
= k_inetmsg_version
;
62 version
.version
= NETWORK_SKATERIFT_VERSION
;
63 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
64 hSteamNetworkingSockets
, client
->connection
,
65 &version
, sizeof(netmsg_version
),
66 k_nSteamNetworkingSend_Reliable
, NULL
);
70 * handle server update that client #'index' has joined
72 static void gameserver_player_join( int index
){
73 struct gameserver_client
*joiner
= &gameserver
.clients
[index
];
75 netmsg_playerjoin join
= { .inetmsg_id
= k_inetmsg_playerjoin
,
77 .steamid
= joiner
->steamid
};
79 gameserver_send_to_all( index
, &join
, sizeof(join
),
80 k_nSteamNetworkingSend_Reliable
);
83 * update the joining user about current connections and our version
85 gameserver_send_version_to_client( index
);
87 netmsg_playerusername
*username
=
88 alloca( sizeof(netmsg_playerusername
) + NETWORK_USERNAME_MAX
);
89 username
->inetmsg_id
= k_inetmsg_playerusername
;
91 netmsg_playeritem
*item
=
92 alloca( sizeof(netmsg_playeritem
) + ADDON_UID_MAX
);
93 item
->inetmsg_id
= k_inetmsg_playeritem
;
95 for( int i
=0; i
<vg_list_size(gameserver
.clients
); i
++ ){
96 struct gameserver_client
*client
= &gameserver
.clients
[i
];
98 if( (i
== index
) || !client
->steamid
)
102 netmsg_playerjoin init
= { .inetmsg_id
= k_inetmsg_playerjoin
,
104 .steamid
= client
->steamid
};
105 gameserver_send_to_client( index
, &init
, sizeof(init
),
106 k_nSteamNetworkingSend_Reliable
);
110 u32 chs
= vg_strncpy( client
->username
, username
->name
,
111 NETWORK_USERNAME_MAX
,
112 k_strncpy_always_add_null
);
113 u32 size
= sizeof(netmsg_playerusername
) + chs
+ 1;
114 gameserver_send_to_client( index
, username
, size
,
115 k_nSteamNetworkingSend_Reliable
);
118 for( int j
=0; j
<k_netmsg_playeritem_max
; j
++ ){
119 chs
= vg_strncpy( client
->items
[j
], item
->uid
, ADDON_UID_MAX
,
120 k_strncpy_always_add_null
);
121 item
->type_index
= j
;
123 size
= sizeof(netmsg_playeritem
) + chs
+ 1;
124 gameserver_send_to_client( index
, item
, size
,
125 k_nSteamNetworkingSend_Reliable
);
131 * Handle server update that player has left
133 static void gameserver_player_leave( int index
){
134 if( gameserver
.auth_mode
== eServerModeAuthentication
){
135 if( !gameserver
.clients
[ index
].steamid
)
139 netmsg_playerleave leave
;
140 leave
.inetmsg_id
= k_inetmsg_playerleave
;
143 vg_info( "Player leave (%d)\n", index
);
144 gameserver_send_to_all( index
, &leave
, sizeof(leave
),
145 k_nSteamNetworkingSend_Reliable
);
149 * Deletes client at index and disconnects the connection handle if it was
152 static void remove_client( int index
){
153 struct gameserver_client
*client
= &gameserver
.clients
[index
];
154 if( client
->connection
){
155 SteamAPI_ISteamNetworkingSockets_SetConnectionUserData(
156 hSteamNetworkingSockets
, client
->connection
, -1 );
157 SteamAPI_ISteamNetworkingSockets_CloseConnection(
158 hSteamNetworkingSockets
, client
->connection
,
159 k_ESteamNetConnectionEnd_Misc_InternalError
,
162 memset( client
, 0, sizeof(struct gameserver_client
) );
166 * Handle incoming new connection and init flags on the steam handle. if the
167 * server is full the userdata (client_id) will be set to -1 on the handle.
169 static void handle_new_connection( HSteamNetConnection conn
){
170 SteamAPI_ISteamNetworkingSockets_SetConnectionUserData(
171 hSteamNetworkingSockets
, conn
, -1 );
175 for( int i
=0; i
<vg_list_size(gameserver
.clients
); i
++ ){
176 if( !gameserver
.clients
[i
].active
){
183 vg_error( "Server full\n" );
184 SteamAPI_ISteamNetworkingSockets_CloseConnection(
185 hSteamNetworkingSockets
, conn
,
191 struct gameserver_client
*client
= &gameserver
.clients
[index
];
192 EResult accept_status
= SteamAPI_ISteamNetworkingSockets_AcceptConnection(
193 hSteamNetworkingSockets
, conn
);
195 if( accept_status
== k_EResultOK
){
196 vg_success( "Accepted client (id: %u, index: %d)\n", conn
, index
);
199 client
->connection
= conn
;
201 SteamAPI_ISteamNetworkingSockets_SetConnectionPollGroup(
202 hSteamNetworkingSockets
, conn
, gameserver
.client_group
);
204 SteamAPI_ISteamNetworkingSockets_SetConnectionUserData(
205 hSteamNetworkingSockets
, conn
, index
);
208 vg_warn( "Error accepting connection (id: %u)\n", conn
);
209 SteamAPI_ISteamNetworkingSockets_CloseConnection(
210 hSteamNetworkingSockets
, conn
,
211 k_ESteamNetConnectionEnd_Misc_InternalError
,
216 static void on_auth_status( CallbackMsg_t
*msg
){
217 SteamNetAuthenticationStatus_t
*info
= (void *)msg
->m_pubParam
;
218 vg_info( " Authentication availibility: %s\n",
219 string_ESteamNetworkingAvailability(info
->m_eAvail
) );
220 vg_info( " %s\n", info
->m_debugMsg
);
224 * Get client id of connection handle. Will be -1 if unkown to us either because
225 * the server is full or we already disconnected them
227 static i32
gameserver_conid( HSteamNetConnection hconn
){
228 i64 id
= SteamAPI_ISteamNetworkingSockets_GetConnectionUserData(
229 hSteamNetworkingSockets
, hconn
);
231 if( (id
< 0) || (id
>= NETWORK_MAX_PLAYERS
) )
238 * Callback for steam connection state change
240 static void on_connect_status( CallbackMsg_t
*msg
){
241 SteamNetConnectionStatusChangedCallback_t
*info
= (void *)msg
->m_pubParam
;
242 vg_info( " Connection status changed for %lu\n", info
->m_hConn
);
244 vg_info( " %s -> %s\n",
245 string_ESteamNetworkingConnectionState(info
->m_eOldState
),
246 string_ESteamNetworkingConnectionState(info
->m_info
.m_eState
) );
248 if( info
->m_info
.m_eState
==k_ESteamNetworkingConnectionState_Connecting
){
249 handle_new_connection( info
->m_hConn
);
252 if( (info
->m_info
.m_eState
==
253 k_ESteamNetworkingConnectionState_ClosedByPeer
) ||
254 (info
->m_info
.m_eState
==
255 k_ESteamNetworkingConnectionState_ProblemDetectedLocally
) ||
256 (info
->m_info
.m_eState
==
257 k_ESteamNetworkingConnectionState_Dead
) ||
258 (info
->m_info
.m_eState
==
259 k_ESteamNetworkingConnectionState_None
) )
261 vg_info( "End reason: %d\n", info
->m_info
.m_eEndReason
);
263 int client_id
= gameserver_conid( info
->m_hConn
);
264 if( client_id
!= -1 ){
265 gameserver_player_leave( client_id
);
266 remove_client( client_id
);
269 SteamAPI_ISteamNetworkingSockets_CloseConnection(
270 hSteamNetworkingSockets
, info
->m_hConn
, 0, NULL
, 0 );
275 static void gameserver_rx_version( SteamNetworkingMessage_t
*msg
){
276 netmsg_version
*version
= msg
->m_pData
;
278 int client_id
= gameserver_conid( msg
->m_conn
);
279 if( client_id
== -1 ) {
280 vg_warn( "Recieved version from unkown connection (%u)\n", msg
->m_conn
);
281 SteamAPI_ISteamNetworkingSockets_CloseConnection(
282 hSteamNetworkingSockets
, msg
->m_conn
,
283 k_ESteamNetConnectionEnd_Misc_InternalError
,
288 struct gameserver_client
*client
= &gameserver
.clients
[ client_id
];
290 if( client
->version
){
291 vg_warn( "Already have version for this client (%d conn: %u)",
292 client_id
, msg
->m_conn
);
296 client
->version
= version
->version
;
298 if( client
->version
!= NETWORK_SKATERIFT_VERSION
){
299 gameserver_send_version_to_client( client_id
);
300 remove_client( client_id
);
304 /* this is the sign on point for non-auth servers,
305 * for auth servers it comes at the end of rx_auth
307 if( gameserver
.auth_mode
!= eServerModeAuthentication
){
308 client
->steamid
= k_steamid_max
;
309 gameserver_player_join( client_id
);
314 * recieve auth ticket from connection. will only accept it if we've added them
315 * to the client list first.
317 static void gameserver_rx_auth( SteamNetworkingMessage_t
*msg
){
318 if( gameserver
.auth_mode
!= eServerModeAuthentication
){
319 vg_warn( "Running server without authentication. "
320 "Connection %u tried to authenticate.\n", msg
->m_conn
);
324 int client_id
= gameserver_conid( msg
->m_conn
);
325 if( client_id
== -1 ) {
326 vg_warn( "Recieved auth ticket from unkown connection (%u)\n",
328 SteamAPI_ISteamNetworkingSockets_CloseConnection(
329 hSteamNetworkingSockets
, msg
->m_conn
,
330 k_ESteamNetConnectionEnd_Misc_InternalError
, NULL
, 1 );
334 struct gameserver_client
*client
= &gameserver
.clients
[ client_id
];
335 if( client
->steamid
){
336 vg_warn( "Already authorized this user but another app ticket was sent"
337 " again (%d conn: %u)\n", client_id
, msg
->m_conn
);
341 if( client
->version
== 0 ){
342 vg_error( "Client has not sent their version yet (%u)\n", msg
->m_conn
);
343 remove_client( client_id
);
347 vg_low( "Attempting to verify user\n" );
349 if( msg
->m_cbSize
< sizeof(netmsg_auth
) ){
350 vg_error( "Malformed auth ticket, too small (%u)\n", msg
->m_conn
);
351 remove_client( client_id
);
355 netmsg_auth
*auth
= msg
->m_pData
;
357 if( msg
->m_cbSize
< sizeof(netmsg_auth
)+auth
->ticket_length
||
358 auth
->ticket_length
> 1024 ){
359 vg_error( "Malformed auth ticket, ticket_length incorrect (%u)\n",
360 auth
->ticket_length
);
361 remove_client( client_id
);
366 u32 ticket_len
= 1024;
368 int success
= SteamEncryptedAppTicket_BDecryptTicket(
369 auth
->ticket
, auth
->ticket_length
, decrypted
,
370 &ticket_len
, gameserver
.app_symmetric_key
,
371 k_nSteamEncryptedAppTicketSymmetricKeyLen
);
374 vg_error( "Failed to decrypt users ticket (client %u)\n", msg
->m_conn
);
375 vg_error( " ticket length: %u\n", auth
->ticket_length
);
376 remove_client( client_id
);
380 if( SteamEncryptedAppTicket_GetTicketIssueTime( decrypted
, ticket_len
)){
381 RTime32 ctime
= time(NULL
),
382 tickettime
= SteamEncryptedAppTicket_GetTicketIssueTime(
383 decrypted
, ticket_len
),
384 expiretime
= tickettime
+ 24*3*60*60;
386 if( ctime
> expiretime
){
387 vg_error( "Ticket expired (client %u)\n", msg
->m_conn
);
388 remove_client( client_id
);
394 SteamEncryptedAppTicket_GetTicketSteamID( decrypted
, ticket_len
, &steamid
);
395 vg_success( "User is authenticated! steamid %lu (%u)\n",
396 steamid
.m_unAll64Bits
, msg
->m_conn
);
398 client
->steamid
= steamid
.m_unAll64Bits
;
399 gameserver_player_join( client_id
);
403 * Player updates sent to us
404 * -----------------------------------------------------------------------------
407 static int packet_minsize( SteamNetworkingMessage_t
*msg
, u32 size
){
408 if( msg
->m_cbSize
< size
) {
409 vg_error( "Invalid packet size (must be at least %u)\n", size
);
417 struct db_set_username_thread_data
{
419 char username
[ NETWORK_USERNAME_MAX
];
422 static void gameserver_update_db_username( db_request
*db_req
){
423 struct db_set_username_thread_data
*inf
= (void *)db_req
->data
;
425 if( inf
->steamid
== k_steamid_max
)
429 if( inf
->steamid
== 76561198072130043 )
432 db_updateuser( inf
->steamid
, inf
->username
, admin
);
435 static void gameserver_rx_200_300( SteamNetworkingMessage_t
*msg
){
436 netmsg_blank
*tmp
= msg
->m_pData
;
438 int client_id
= gameserver_conid( msg
->m_conn
);
439 if( client_id
== -1 ) return;
441 struct gameserver_client
*client
= &gameserver
.clients
[ client_id
];
443 if( tmp
->inetmsg_id
== k_inetmsg_playerusername
){
444 if( !packet_minsize( msg
, sizeof(netmsg_playerusername
)+1 ))
447 netmsg_playerusername
*src
= msg
->m_pData
;
449 u32 name_len
= network_msgstring( src
->name
, msg
->m_cbSize
,
450 sizeof(netmsg_playerusername
),
452 NETWORK_USERNAME_MAX
);
454 /* update other users about this change */
455 netmsg_playerusername
*prop
= alloca(sizeof(netmsg_playerusername
)+
456 NETWORK_USERNAME_MAX
);
458 prop
->inetmsg_id
= k_inetmsg_playerusername
;
459 prop
->index
= client_id
;
460 u32 chs
= vg_strncpy( client
->username
, prop
->name
, NETWORK_USERNAME_MAX
,
461 k_strncpy_always_add_null
);
463 vg_info( "client #%d changed name to: %s\n", client_id
, prop
->name
);
465 u32 propsize
= sizeof(netmsg_playerusername
) + chs
+ 1;
466 gameserver_send_to_all( client_id
, prop
, propsize
,
467 k_nSteamNetworkingSend_Reliable
);
469 /* update database about this */
470 db_request
*call
= db_alloc_request(
471 sizeof(struct db_set_username_thread_data
) );
472 struct db_set_username_thread_data
*inf
= (void *)call
->data
;
473 inf
->steamid
= client
->steamid
;
474 vg_strncpy( client
->username
, inf
->username
,
475 sizeof(inf
->username
), k_strncpy_always_add_null
);
476 call
->handler
= gameserver_update_db_username
;
477 db_send_request( call
);
479 else if( tmp
->inetmsg_id
== k_inetmsg_playerframe
){
481 netmsg_playerframe
*frame
= alloca(msg
->m_cbSize
);
482 memcpy( frame
, msg
->m_pData
, msg
->m_cbSize
);
483 frame
->client
= client_id
;
484 gameserver_send_to_all( client_id
, frame
, msg
->m_cbSize
,
485 k_nSteamNetworkingSend_Unreliable
);
487 else if( tmp
->inetmsg_id
== k_inetmsg_playeritem
){
488 netmsg_playeritem
*item
= msg
->m_pData
;
492 if( item
->type_index
>= k_netmsg_playeritem_max
){
493 vg_warn( "Client #%d invalid equip type %u\n",
494 client_id
, (u32
)item
->type_index
);
498 char *dest
= client
->items
[ item
->type_index
];
500 network_msgstring( item
->uid
, msg
->m_cbSize
, sizeof(netmsg_playeritem
),
501 dest
, ADDON_UID_MAX
);
503 vg_info( "Client #%d equiped: [%s] %s\n",
505 (const char *[]){[k_netmsg_playeritem_board
]="board",
506 [k_netmsg_playeritem_player
]="player",
507 [k_netmsg_playeritem_world0
]="world0",
508 [k_netmsg_playeritem_world1
]="world1"
509 }[item
->type_index
], item
->uid
);
512 netmsg_playeritem
*prop
= alloca(msg
->m_cbSize
);
513 memcpy( prop
, msg
->m_pData
, msg
->m_cbSize
);
514 prop
->client
= client_id
;
515 gameserver_send_to_all( client_id
, prop
, msg
->m_cbSize
,
516 k_nSteamNetworkingSend_Reliable
);
518 else if( tmp
->inetmsg_id
== k_inetmsg_chat
){
519 netmsg_chat
*chat
= msg
->m_pData
,
520 *prop
= alloca( sizeof(netmsg_chat
) + NETWORK_MAX_CHAT
);
521 prop
->inetmsg_id
= k_inetmsg_chat
;
522 prop
->client
= client_id
;
524 u32 l
= network_msgstring( chat
->msg
, msg
->m_cbSize
, sizeof(netmsg_chat
),
525 prop
->msg
, NETWORK_MAX_CHAT
);
526 vg_info( "[%d]: %s\n", client_id
, prop
->msg
);
528 gameserver_send_to_all( client_id
, prop
, sizeof(netmsg_chat
)+l
+1,
529 k_nSteamNetworkingSend_Reliable
);
532 vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n",
537 static void gameserver_request_respond( enum request_status status
,
538 netmsg_request
*res
, vg_msg
*body
,
539 SteamNetworkingMessage_t
*msg
){
540 int client_id
= gameserver_conid( msg
->m_conn
);
544 vg_low( "[%d#%d] Response: %d\n", client_id
, (i32
)res
->id
, status
);
545 vg_msg_print( body
, len
);
548 res
->status
= status
;
550 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
551 hSteamNetworkingSockets
, msg
->m_conn
,
552 res
, sizeof(netmsg_request
) + len
,
553 k_nSteamNetworkingSend_Reliable
, NULL
);
554 SteamAPI_SteamNetworkingMessage_t_Release( msg
);
557 struct user_request_thread_data
{
558 SteamNetworkingMessage_t
*msg
;
561 static u32
gameserver_get_current_week(void){
562 return time(NULL
) / (7*24*60*60);
565 static enum request_status
gameserver_cat_table(
567 const char *mod
, const char *route
, u32 week
, const char *alias
)
569 char table_name
[ DB_TABLE_UID_MAX
];
570 if( !db_get_highscore_table_name( mod
, route
, week
, table_name
) )
571 return k_request_status_out_of_memory
;
575 vg_strnull( &q
, buf
, 512 );
576 vg_strcat( &q
, "SELECT * FROM \"" );
577 vg_strcat( &q
, table_name
);
578 vg_strcat( &q
, "\" ORDER BY time DESC LIMIT 10;" );
579 if( !vg_strgood(&q
) )
580 return k_request_status_out_of_memory
;
582 sqlite3_stmt
*stmt
= db_stmt( q
.buffer
);
584 return k_request_status_database_error
;
586 vg_msg_frame( msg
, alias
);
587 for( u32 i
=0; i
<10; i
++ ){
588 int fc
= sqlite3_step( stmt
);
590 if( fc
== SQLITE_ROW
){
591 i32 time
= sqlite3_column_int( stmt
, 1 );
592 i64 steamid_i64
= sqlite3_column_int64( stmt
, 0 );
593 u64 steamid
= *((u64
*)&steamid_i64
);
595 if( steamid
== k_steamid_max
)
598 vg_msg_frame( msg
, "" );
599 vg_msg_wkvu32( msg
, "time", time
);
600 vg_msg_wkvu64( msg
, "steamid", steamid
);
603 if( db_getuserinfo( steamid
, username
, sizeof(username
), NULL
) )
604 vg_msg_wkvstr( msg
, "username", username
);
605 vg_msg_end_frame( msg
);
607 else if( fc
== SQLITE_DONE
){
616 sqlite3_finalize( stmt
);
617 vg_msg_end_frame( msg
);
618 return k_request_status_ok
;
621 static void gameserver_process_user_request( db_request
*db_req
){
622 struct user_request_thread_data
*inf
= (void *)db_req
->data
;
623 SteamNetworkingMessage_t
*msg
= inf
->msg
;
625 int client_id
= gameserver_conid( msg
->m_conn
);
626 if( client_id
== -1 ){
627 SteamAPI_SteamNetworkingMessage_t_Release( msg
);
631 struct gameserver_client
*client
= &gameserver
.clients
[ client_id
];
633 netmsg_request
*req
= (netmsg_request
*)msg
->m_pData
;
635 vg_msg_init( &data
, req
->q
, msg
->m_cbSize
- sizeof(netmsg_request
) );
637 /* create response packet */
638 netmsg_request
*res
= alloca( sizeof(netmsg_request
) + 512 );
639 res
->inetmsg_id
= k_inetmsg_response
;
642 vg_msg_init( &body
, res
->q
, 512 );
644 const char *endpoint
= vg_msg_getkvstr( &data
, "endpoint" );
647 gameserver_request_respond( k_request_status_invalid_endpoint
,
652 if( !strcmp( endpoint
, "scoreboard" ) ){
653 const char *mod
= vg_msg_getkvstr( &data
, "mod" );
654 const char *route
= vg_msg_getkvstr( &data
, "route" );
655 u32 week
= vg_msg_getkvu32( &data
, "week", 0 );
657 if( week
== NETWORK_LEADERBOARD_CURRENT_WEEK
){
658 gameserver_cat_table( &body
, mod
, route
,
659 gameserver_get_current_week(), "rows_weekly" );
661 else if( week
== NETWORK_LEADERBOARD_ALLTIME_AND_CURRENT_WEEK
){
662 gameserver_cat_table( &body
, mod
, route
, 0, "rows" );
663 gameserver_cat_table( &body
, mod
, route
,
664 gameserver_get_current_week(), "rows_weekly" );
667 gameserver_cat_table( &body
, mod
, route
, week
, "rows" );
669 if( body
.error
!= k_vg_msg_error_OK
){
670 gameserver_request_respond( k_request_status_out_of_memory
,
675 gameserver_request_respond( k_request_status_ok
, res
, &body
, msg
);
677 else if( !strcmp( endpoint
, "setlap" ) ){
678 if( client
->steamid
== k_steamid_max
){
679 gameserver_request_respond( k_request_status_unauthorized
,
684 const char *mod
= vg_msg_getkvstr( &data
, "mod" );
685 const char *route
= vg_msg_getkvstr( &data
, "route" );
687 char weekly_table
[ DB_TABLE_UID_MAX
],
688 alltime_table
[ DB_TABLE_UID_MAX
];
690 u32 week
= gameserver_get_current_week();
692 if( !db_get_highscore_table_name( mod
, route
, 0, alltime_table
) ||
693 !db_get_highscore_table_name( mod
, route
, week
, weekly_table
) ){
694 gameserver_request_respond( k_request_status_out_of_memory
,
699 i32 centiseconds
= vg_msg_getkvi32( &data
, "time", -1 );
700 if( centiseconds
< 5*100 ){
701 gameserver_request_respond( k_request_status_client_error
,
706 db_writeusertime( alltime_table
, client
->steamid
, centiseconds
, 1 );
707 db_writeusertime( weekly_table
, client
->steamid
, centiseconds
, 1 );
709 gameserver_request_respond( k_request_status_ok
, res
, NULL
, msg
);
712 gameserver_request_respond( k_request_status_invalid_endpoint
,
717 static void gameserver_rx_300_400( SteamNetworkingMessage_t
*msg
){
718 netmsg_blank
*tmp
= msg
->m_pData
;
720 int client_id
= gameserver_conid( msg
->m_conn
);
721 if( client_id
== -1 ){
722 SteamAPI_SteamNetworkingMessage_t_Release( msg
);
726 if( tmp
->inetmsg_id
== k_inetmsg_request
){
727 if( !packet_minsize( msg
, sizeof(netmsg_request
)+1 ))
730 db_request
*call
= db_alloc_request(
731 sizeof(struct user_request_thread_data
) );
732 struct user_request_thread_data
*inf
= (void *)call
->data
;
734 call
->handler
= gameserver_process_user_request
;
735 db_send_request( call
);
738 vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n",
740 SteamAPI_SteamNetworkingMessage_t_Release( msg
);
744 static void poll_connections(void){
745 SteamNetworkingMessage_t
*messages
[32];
749 len
= SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnPollGroup(
750 hSteamNetworkingSockets
,
751 gameserver
.client_group
, messages
, vg_list_size(messages
) );
756 for( int i
=0; i
<len
; i
++ ){
757 SteamNetworkingMessage_t
*msg
= messages
[i
];
759 if( msg
->m_cbSize
< sizeof(netmsg_blank
) ){
760 vg_warn( "Discarding message (too small: %d)\n",
765 netmsg_blank
*tmp
= msg
->m_pData
;
767 if( (tmp
->inetmsg_id
>= 200) && (tmp
->inetmsg_id
< 300) ){
768 gameserver_rx_200_300( msg
);
769 SteamAPI_SteamNetworkingMessage_t_Release( msg
);
771 else if( (tmp
->inetmsg_id
>= 300) && (tmp
->inetmsg_id
< 400) ){
772 gameserver_rx_300_400( msg
);
775 if( tmp
->inetmsg_id
== k_inetmsg_auth
)
776 gameserver_rx_auth( msg
);
777 else if( tmp
->inetmsg_id
== k_inetmsg_version
){
778 gameserver_rx_version( msg
);
781 vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n",
784 SteamAPI_SteamNetworkingMessage_t_Release( msg
);
790 static u64
seconds_to_server_ticks( double s
){
794 static void test_runner( db_request
*req
){
795 vg_warn( "RUNNER\n" );
796 char table
[DB_TABLE_UID_MAX
];
797 if( db_get_highscore_table_name( "sr002-local-mp_mtzero",
798 "Coastal Run", 0, table
) ){
799 if( db_writeusertime( table
, 76561198072130043, 232, 1 ) ){
800 vg_success( "Written time\n" );
801 i32 v
= db_readusertime( table
, 76561198072130043 );
802 vg_success( "Returned time: %u\n", v
);
807 int main( int argc
, char *argv
[] ){
808 signal( SIGINT
, inthandler
);
809 signal( SIGQUIT
, inthandler
);
810 signal( SIGPIPE
, SIG_IGN
);
813 while( vg_argp( argc
, argv
) ){
814 if( vg_long_opt( "noauth" ) )
815 gameserver
.auth_mode
= eServerModeNoAuthentication
;
817 /* TODO: Options to override, ammend, remove etc */
820 vg_set_mem_quota( 80*1024*1024 );
824 db_request
*req
= db_alloc_request(0);
826 req
->handler
= test_runner
;
827 db_send_request(req
);
830 monitor_start_server(); /* UNIX socket monitor */
833 * --------------------------------------------------------------- */
834 steamworks_ensure_txt( "2103940" );
835 if( gameserver
.auth_mode
== eServerModeAuthentication
){
836 if( !vg_load_steam_symetric_key( "application_key",
837 gameserver
.app_symmetric_key
)){
842 vg_warn( "Running without user authentication.\n" );
845 if( !SteamGameServer_Init( 0, NETWORK_PORT
, NETWORK_PORT
+1,
846 gameserver
.auth_mode
, "1.0.0.0" ) ){
847 vg_error( "SteamGameServer_Init failed\n" );
851 void *hSteamGameServer
= SteamAPI_SteamGameServer();
852 SteamAPI_ISteamGameServer_LogOnAnonymous( hSteamGameServer
);
854 SteamAPI_ManualDispatch_Init();
855 HSteamPipe hsteampipe
= SteamGameServer_GetHSteamPipe();
856 hSteamNetworkingSockets
=
857 SteamAPI_SteamGameServerNetworkingSockets_SteamAPI();
859 steam_register_callback( k_iSteamNetAuthenticationStatus
, on_auth_status
);
860 steam_register_callback( k_iSteamNetConnectionStatusChangedCallBack
,
863 vg_success( "Steamworks API running\n" );
864 steamworks_event_loop( hsteampipe
);
869 HSteamListenSocket listener
;
870 SteamNetworkingIPAddr localAddr
;
871 SteamAPI_SteamNetworkingIPAddr_Clear( &localAddr
);
872 localAddr
.m_port
= NETWORK_PORT
;
874 listener
= SteamAPI_ISteamNetworkingSockets_CreateListenSocketIP(
875 hSteamNetworkingSockets
, &localAddr
, 0, NULL
);
876 gameserver
.client_group
= SteamAPI_ISteamNetworkingSockets_CreatePollGroup(
877 hSteamNetworkingSockets
);
879 u64 server_ticks
= 8000,
880 last_record_save
= 8000,
881 last_scoreboard_gen
= 0,
882 last_monitor_heartbeat
= 0;
885 monitor_event_loop();
886 steamworks_event_loop( hsteampipe
);
893 (last_monitor_heartbeat
+ seconds_to_server_ticks(10.0))){
894 last_monitor_heartbeat
= server_ticks
;
902 SteamAPI_ISteamNetworkingSockets_DestroyPollGroup( hSteamNetworkingSockets
,
903 gameserver
.client_group
);
904 SteamAPI_ISteamNetworkingSockets_CloseListenSocket(
905 hSteamNetworkingSockets
, listener
);
907 vg_info( "Shutting down\n..." );
908 SteamGameServer_Shutdown();