2 * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
5 #define _DEFAULT_SOURCE
10 volatile sig_atomic_t sig_stop
;
12 #include "gameserver.h"
13 #include "highscores.c"
14 #include "servermonitor_server.c"
15 #include "vg/vg_opt.h"
16 #include "network_common.h"
17 #include "gameserver_db.h"
19 #include "vg/vg_msg.h"
21 static u64
const k_steamid_max
= 0xffffffffffffffff;
23 static void inthandler( int signum
) {
28 * Send message to single client, with authentication checking
30 static void gameserver_send_to_client( i32 client_id
,
31 const void *pData
, u32 cbData
,
33 struct gameserver_client
*client
= &gameserver
.clients
[ client_id
];
35 if( !client
->steamid
)
38 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
39 hSteamNetworkingSockets
, client
->connection
,
40 pData
, cbData
, nSendFlags
, NULL
);
44 * Send message to all clients if they are authenticated
46 static void gameserver_send_to_all( int ignore
,
47 const void *pData
, u32 cbData
,
49 for( int i
=0; i
<vg_list_size(gameserver
.clients
); i
++ ){
50 struct gameserver_client
*client
= &gameserver
.clients
[i
];
53 gameserver_send_to_client( i
, pData
, cbData
, nSendFlags
);
58 * handle server update that client #'index' has joined
60 static void gameserver_player_join( int index
){
61 struct gameserver_client
*joiner
= &gameserver
.clients
[index
];
63 netmsg_playerjoin join
= { .inetmsg_id
= k_inetmsg_playerjoin
,
65 .steamid
= joiner
->steamid
};
67 gameserver_send_to_all( index
, &join
, sizeof(join
),
68 k_nSteamNetworkingSend_Reliable
);
71 * update the joining user about current connections
73 netmsg_playerusername
*username
=
74 alloca( sizeof(netmsg_playerusername
) + NETWORK_USERNAME_MAX
);
75 username
->inetmsg_id
= k_inetmsg_playerusername
;
77 netmsg_playeritem
*item
=
78 alloca( sizeof(netmsg_playeritem
) + ADDON_UID_MAX
);
79 item
->inetmsg_id
= k_inetmsg_playeritem
;
81 for( int i
=0; i
<vg_list_size(gameserver
.clients
); i
++ ){
82 struct gameserver_client
*client
= &gameserver
.clients
[i
];
84 if( (i
== index
) || !client
->steamid
)
88 netmsg_playerjoin init
= { .inetmsg_id
= k_inetmsg_playerjoin
,
90 .steamid
= client
->steamid
};
91 gameserver_send_to_client( index
, &init
, sizeof(init
),
92 k_nSteamNetworkingSend_Reliable
);
96 u32 chs
= vg_strncpy( client
->username
, username
->name
,
98 k_strncpy_always_add_null
);
99 u32 size
= sizeof(netmsg_playerusername
) + chs
+ 1;
100 gameserver_send_to_client( index
, username
, size
,
101 k_nSteamNetworkingSend_Reliable
);
104 for( int j
=0; j
<k_netmsg_playeritem_max
; j
++ ){
105 chs
= vg_strncpy( client
->items
[j
], item
->uid
, ADDON_UID_MAX
,
106 k_strncpy_always_add_null
);
107 item
->type_index
= j
;
109 size
= sizeof(netmsg_playeritem
) + chs
+ 1;
110 gameserver_send_to_client( index
, item
, size
,
111 k_nSteamNetworkingSend_Reliable
);
117 * Handle server update that player has left
119 static void gameserver_player_leave( int index
){
120 if( gameserver
.auth_mode
== eServerModeAuthentication
){
121 if( !gameserver
.clients
[ index
].steamid
)
125 netmsg_playerleave leave
;
126 leave
.inetmsg_id
= k_inetmsg_playerleave
;
129 vg_info( "Player leave (%d)\n", index
);
130 gameserver_send_to_all( index
, &leave
, sizeof(leave
),
131 k_nSteamNetworkingSend_Reliable
);
135 * Deletes client at index and disconnects the connection handle if it was
138 static void remove_client( int index
){
139 struct gameserver_client
*client
= &gameserver
.clients
[index
];
140 if( client
->connection
){
141 SteamAPI_ISteamNetworkingSockets_SetConnectionUserData(
142 hSteamNetworkingSockets
, client
->connection
, -1 );
143 SteamAPI_ISteamNetworkingSockets_CloseConnection(
144 hSteamNetworkingSockets
, client
->connection
,
145 k_ESteamNetConnectionEnd_Misc_InternalError
,
148 memset( client
, 0, sizeof(struct gameserver_client
) );
152 * Handle incoming new connection and init flags on the steam handle. if the
153 * server is full the userdata (client_id) will be set to -1 on the handle.
155 static void handle_new_connection( HSteamNetConnection conn
){
156 SteamAPI_ISteamNetworkingSockets_SetConnectionUserData(
157 hSteamNetworkingSockets
, conn
, -1 );
161 for( int i
=0; i
<vg_list_size(gameserver
.clients
); i
++ ){
162 if( !gameserver
.clients
[i
].active
){
169 vg_error( "Server full\n" );
170 SteamAPI_ISteamNetworkingSockets_CloseConnection(
171 hSteamNetworkingSockets
, conn
,
177 struct gameserver_client
*client
= &gameserver
.clients
[index
];
178 EResult accept_status
= SteamAPI_ISteamNetworkingSockets_AcceptConnection(
179 hSteamNetworkingSockets
, conn
);
181 if( accept_status
== k_EResultOK
){
182 vg_success( "Accepted client (id: %u, index: %d)\n", conn
, index
);
185 client
->connection
= conn
;
187 SteamAPI_ISteamNetworkingSockets_SetConnectionPollGroup(
188 hSteamNetworkingSockets
, conn
, gameserver
.client_group
);
190 SteamAPI_ISteamNetworkingSockets_SetConnectionUserData(
191 hSteamNetworkingSockets
, conn
, index
);
193 if( gameserver
.auth_mode
!= eServerModeAuthentication
){
194 client
->steamid
= k_steamid_max
;
195 gameserver_player_join( index
);
199 vg_warn( "Error accepting connection (id: %u)\n", conn
);
200 SteamAPI_ISteamNetworkingSockets_CloseConnection(
201 hSteamNetworkingSockets
, conn
,
202 k_ESteamNetConnectionEnd_Misc_InternalError
,
207 static void on_auth_status( CallbackMsg_t
*msg
){
208 SteamNetAuthenticationStatus_t
*info
= (void *)msg
->m_pubParam
;
209 vg_info( " Authentication availibility: %s\n",
210 string_ESteamNetworkingAvailability(info
->m_eAvail
) );
211 vg_info( " %s\n", info
->m_debugMsg
);
215 * Get client id of connection handle. Will be -1 if unkown to us either because
216 * the server is full or we already disconnected them
218 static i32
gameserver_conid( HSteamNetConnection hconn
){
219 i64 id
= SteamAPI_ISteamNetworkingSockets_GetConnectionUserData(
220 hSteamNetworkingSockets
, hconn
);
222 if( (id
< 0) || (id
>= NETWORK_MAX_PLAYERS
) )
229 * Callback for steam connection state change
231 static void on_connect_status( CallbackMsg_t
*msg
){
232 SteamNetConnectionStatusChangedCallback_t
*info
= (void *)msg
->m_pubParam
;
233 vg_info( " Connection status changed for %lu\n", info
->m_hConn
);
235 vg_info( " %s -> %s\n",
236 string_ESteamNetworkingConnectionState(info
->m_eOldState
),
237 string_ESteamNetworkingConnectionState(info
->m_info
.m_eState
) );
239 if( info
->m_info
.m_eState
==k_ESteamNetworkingConnectionState_Connecting
){
240 handle_new_connection( info
->m_hConn
);
243 if( (info
->m_info
.m_eState
==
244 k_ESteamNetworkingConnectionState_ClosedByPeer
) ||
245 (info
->m_info
.m_eState
==
246 k_ESteamNetworkingConnectionState_ProblemDetectedLocally
) ||
247 (info
->m_info
.m_eState
==
248 k_ESteamNetworkingConnectionState_Dead
) ||
249 (info
->m_info
.m_eState
==
250 k_ESteamNetworkingConnectionState_None
) )
252 vg_info( "End reason: %d\n", info
->m_info
.m_eEndReason
);
254 int client_id
= gameserver_conid( info
->m_hConn
);
255 if( client_id
!= -1 ){
256 gameserver_player_leave( client_id
);
257 remove_client( client_id
);
260 SteamAPI_ISteamNetworkingSockets_CloseConnection(
261 hSteamNetworkingSockets
, info
->m_hConn
, 0, NULL
, 0 );
267 * recieve auth ticket from connection. will only accept it if we've added them
268 * to the client list first.
270 static void gameserver_rx_auth( SteamNetworkingMessage_t
*msg
){
271 if( gameserver
.auth_mode
!= eServerModeAuthentication
){
272 vg_error( "Running server without authentication. "
273 "Connection %u tried to authenticate.\n", msg
->m_conn
);
277 int client_id
= gameserver_conid( msg
->m_conn
);
278 if( client_id
== -1 ) {
279 vg_warn( "Recieved auth ticket from unkown connection (%u)\n",
284 struct gameserver_client
*client
= &gameserver
.clients
[ client_id
];
286 if( client
->steamid
){
287 vg_warn( "Already authorized this user but another app ticket was sent"
288 " again (%d conn: %u)\n", client_id
, msg
->m_conn
);
292 vg_low( "Attempting to verify user\n" );
294 if( msg
->m_cbSize
< sizeof(netmsg_auth
) ){
295 vg_error( "Malformed auth ticket, too small (%u)\n", msg
->m_conn
);
299 netmsg_auth
*auth
= msg
->m_pData
;
301 if( msg
->m_cbSize
< sizeof(netmsg_auth
)+auth
->ticket_length
||
302 auth
->ticket_length
> 1024 ){
303 vg_error( "Malformed auth ticket, ticket_length incorrect (%u)\n",
304 auth
->ticket_length
);
309 u32 ticket_len
= 1024;
311 int success
= SteamEncryptedAppTicket_BDecryptTicket(
312 auth
->ticket
, auth
->ticket_length
, decrypted
,
313 &ticket_len
, gameserver
.app_symmetric_key
,
314 k_nSteamEncryptedAppTicketSymmetricKeyLen
);
317 vg_error( "Failed to decrypt users ticket (client %u)\n", msg
->m_conn
);
318 vg_error( " ticket length: %u\n", auth
->ticket_length
);
319 remove_client( client_id
);
323 if( SteamEncryptedAppTicket_GetTicketIssueTime( decrypted
, ticket_len
)){
324 RTime32 ctime
= time(NULL
),
325 tickettime
= SteamEncryptedAppTicket_GetTicketIssueTime(
326 decrypted
, ticket_len
),
327 expiretime
= tickettime
+ 24*3*60*60;
329 if( ctime
> expiretime
){
330 vg_error( "Ticket expired (client %u)\n", msg
->m_conn
);
331 remove_client( client_id
);
337 SteamEncryptedAppTicket_GetTicketSteamID( decrypted
, ticket_len
, &steamid
);
338 vg_success( "User is authenticated! steamid %lu (%u)\n",
339 steamid
.m_unAll64Bits
, msg
->m_conn
);
341 client
->steamid
= steamid
.m_unAll64Bits
;
342 gameserver_player_join( client_id
);
346 * Player updates sent to us
347 * -----------------------------------------------------------------------------
350 static int packet_minsize( SteamNetworkingMessage_t
*msg
, u32 size
){
351 if( msg
->m_cbSize
< size
) {
352 vg_error( "Invalid packet size (must be at least %u)\n", size
);
360 struct db_set_username_thread_data
{
362 char username
[ NETWORK_USERNAME_MAX
];
365 static void gameserver_update_db_username( db_request
*db_req
){
366 struct db_set_username_thread_data
*inf
= (void *)db_req
->data
;
368 if( inf
->steamid
== k_steamid_max
)
372 if( inf
->steamid
== 76561198072130043 )
375 db_updateuser( inf
->steamid
, inf
->username
, admin
);
378 static void gameserver_rx_200_300( SteamNetworkingMessage_t
*msg
){
379 netmsg_blank
*tmp
= msg
->m_pData
;
381 int client_id
= gameserver_conid( msg
->m_conn
);
382 if( client_id
== -1 ) return;
384 struct gameserver_client
*client
= &gameserver
.clients
[ client_id
];
386 if( tmp
->inetmsg_id
== k_inetmsg_playerusername
){
387 if( !packet_minsize( msg
, sizeof(netmsg_playerusername
)+1 ))
390 netmsg_playerusername
*src
= msg
->m_pData
;
392 u32 name_len
= network_msgstring( src
->name
, msg
->m_cbSize
,
393 sizeof(netmsg_playerusername
),
395 NETWORK_USERNAME_MAX
);
397 /* update other users about this change */
398 netmsg_playerusername
*prop
= alloca(sizeof(netmsg_playerusername
)+
399 NETWORK_USERNAME_MAX
);
401 prop
->inetmsg_id
= k_inetmsg_playerusername
;
402 prop
->index
= client_id
;
403 u32 chs
= vg_strncpy( client
->username
, prop
->name
, NETWORK_USERNAME_MAX
,
404 k_strncpy_always_add_null
);
406 vg_info( "client #%d changed name to: %s\n", client_id
, prop
->name
);
408 u32 propsize
= sizeof(netmsg_playerusername
) + chs
+ 1;
409 gameserver_send_to_all( client_id
, prop
, propsize
,
410 k_nSteamNetworkingSend_Reliable
);
412 /* update database about this */
413 db_request
*call
= db_alloc_request(
414 sizeof(struct db_set_username_thread_data
) );
415 struct db_set_username_thread_data
*inf
= (void *)call
->data
;
416 inf
->steamid
= client
->steamid
;
417 vg_strncpy( client
->username
, inf
->username
,
418 sizeof(inf
->username
), k_strncpy_always_add_null
);
419 call
->handler
= gameserver_update_db_username
;
420 db_send_request( call
);
422 else if( tmp
->inetmsg_id
== k_inetmsg_playerframe
){
424 netmsg_playerframe
*frame
= alloca(msg
->m_cbSize
);
425 memcpy( frame
, msg
->m_pData
, msg
->m_cbSize
);
426 frame
->client
= client_id
;
427 gameserver_send_to_all( client_id
, frame
, msg
->m_cbSize
,
428 k_nSteamNetworkingSend_Unreliable
);
430 else if( tmp
->inetmsg_id
== k_inetmsg_playeritem
){
431 netmsg_playeritem
*item
= msg
->m_pData
;
435 if( item
->type_index
>= k_netmsg_playeritem_max
){
436 vg_warn( "Client #%d invalid equip type %u\n",
437 client_id
, (u32
)item
->type_index
);
441 char *dest
= client
->items
[ item
->type_index
];
443 network_msgstring( item
->uid
, msg
->m_cbSize
, sizeof(netmsg_playeritem
),
444 dest
, ADDON_UID_MAX
);
446 vg_info( "Client #%d equiped: [%s] %s\n",
448 (const char *[]){[k_netmsg_playeritem_board
]="board",
449 [k_netmsg_playeritem_player
]="player",
450 [k_netmsg_playeritem_world0
]="world0",
451 [k_netmsg_playeritem_world1
]="world1"
452 }[item
->type_index
], item
->uid
);
455 netmsg_playeritem
*prop
= alloca(msg
->m_cbSize
);
456 memcpy( prop
, msg
->m_pData
, msg
->m_cbSize
);
457 prop
->client
= client_id
;
458 gameserver_send_to_all( client_id
, prop
, msg
->m_cbSize
,
459 k_nSteamNetworkingSend_Reliable
);
461 else if( tmp
->inetmsg_id
== k_inetmsg_chat
){
462 netmsg_chat
*chat
= msg
->m_pData
,
463 *prop
= alloca( sizeof(netmsg_chat
) + NETWORK_MAX_CHAT
);
464 prop
->inetmsg_id
= k_inetmsg_chat
;
465 prop
->client
= client_id
;
467 u32 l
= network_msgstring( chat
->msg
, msg
->m_cbSize
, sizeof(netmsg_chat
),
468 prop
->msg
, NETWORK_MAX_CHAT
);
469 vg_info( "[%d]: %s\n", client_id
, prop
->msg
);
471 gameserver_send_to_all( client_id
, prop
, sizeof(netmsg_chat
)+l
,
472 k_nSteamNetworkingSend_Reliable
);
475 vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n",
480 static void gameserver_request_respond( enum request_status status
,
481 netmsg_request
*res
, vg_msg
*body
,
482 SteamNetworkingMessage_t
*msg
){
483 int client_id
= gameserver_conid( msg
->m_conn
);
487 vg_low( "[%d#%d] Response: %d\n", client_id
, (i32
)res
->id
, status
);
488 vg_msg_print( body
, len
);
491 res
->status
= status
;
493 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
494 hSteamNetworkingSockets
, msg
->m_conn
,
495 res
, sizeof(netmsg_request
) + len
,
496 k_nSteamNetworkingSend_Reliable
, NULL
);
497 SteamAPI_SteamNetworkingMessage_t_Release( msg
);
500 struct user_request_thread_data
{
501 SteamNetworkingMessage_t
*msg
;
504 static u32
gameserver_get_current_week(void){
505 return time(NULL
) / (7*24*60*60);
508 static enum request_status
gameserver_cat_table(
510 const char *mod
, const char *route
, u32 week
, const char *alias
)
512 char table_name
[ DB_TABLE_UID_MAX
];
513 if( !db_get_highscore_table_name( mod
, route
, week
, table_name
) )
514 return k_request_status_out_of_memory
;
518 vg_strnull( &q
, buf
, 512 );
519 vg_strcat( &q
, "SELECT * FROM \"" );
520 vg_strcat( &q
, table_name
);
521 vg_strcat( &q
, "\" ORDER BY time DESC LIMIT 10;" );
522 if( !vg_strgood(&q
) )
523 return k_request_status_out_of_memory
;
525 sqlite3_stmt
*stmt
= db_stmt( q
.buffer
);
527 return k_request_status_database_error
;
529 vg_msg_frame( msg
, alias
);
530 for( u32 i
=0; i
<10; i
++ ){
531 int fc
= sqlite3_step( stmt
);
533 if( fc
== SQLITE_ROW
){
534 i32 time
= sqlite3_column_int( stmt
, 1 );
535 i64 steamid_i64
= sqlite3_column_int64( stmt
, 0 );
536 u64 steamid
= *((u64
*)&steamid_i64
);
538 if( steamid
== k_steamid_max
)
541 vg_msg_frame( msg
, "" );
542 vg_msg_wkvu32( msg
, "time", time
);
543 vg_msg_wkvu64( msg
, "steamid", steamid
);
546 if( db_getuserinfo( steamid
, username
, sizeof(username
), NULL
) )
547 vg_msg_wkvstr( msg
, "username", username
);
548 vg_msg_end_frame( msg
);
550 else if( fc
== SQLITE_DONE
){
559 sqlite3_finalize( stmt
);
560 vg_msg_end_frame( msg
);
561 return k_request_status_ok
;
564 static void gameserver_process_user_request( db_request
*db_req
){
565 struct user_request_thread_data
*inf
= (void *)db_req
->data
;
566 SteamNetworkingMessage_t
*msg
= inf
->msg
;
568 int client_id
= gameserver_conid( msg
->m_conn
);
569 if( client_id
== -1 ){
570 SteamAPI_SteamNetworkingMessage_t_Release( msg
);
574 struct gameserver_client
*client
= &gameserver
.clients
[ client_id
];
576 netmsg_request
*req
= (netmsg_request
*)msg
->m_pData
;
578 vg_msg_init( &data
, req
->q
, msg
->m_cbSize
- sizeof(netmsg_request
) );
580 /* create response packet */
581 netmsg_request
*res
= alloca( sizeof(netmsg_request
) + 512 );
582 res
->inetmsg_id
= k_inetmsg_response
;
585 vg_msg_init( &body
, res
->q
, 512 );
587 const char *endpoint
= vg_msg_getkvstr( &data
, "endpoint" );
590 gameserver_request_respond( k_request_status_invalid_endpoint
,
595 if( !strcmp( endpoint
, "scoreboard" ) ){
596 const char *mod
= vg_msg_getkvstr( &data
, "mod" );
597 const char *route
= vg_msg_getkvstr( &data
, "route" );
598 u32 week
= vg_msg_getkvu32( &data
, "week", 0 );
600 if( week
== NETWORK_LEADERBOARD_CURRENT_WEEK
){
601 gameserver_cat_table( &body
, mod
, route
,
602 gameserver_get_current_week(), "rows_weekly" );
604 else if( week
== NETWORK_LEADERBOARD_ALLTIME_AND_CURRENT_WEEK
){
605 gameserver_cat_table( &body
, mod
, route
, 0, "rows" );
606 gameserver_cat_table( &body
, mod
, route
,
607 gameserver_get_current_week(), "rows_weekly" );
610 gameserver_cat_table( &body
, mod
, route
, week
, "rows" );
612 if( body
.error
!= k_vg_msg_error_OK
){
613 gameserver_request_respond( k_request_status_out_of_memory
,
618 gameserver_request_respond( k_request_status_ok
, res
, &body
, msg
);
620 else if( !strcmp( endpoint
, "setlap" ) ){
621 if( client
->steamid
== k_steamid_max
){
622 gameserver_request_respond( k_request_status_unauthorized
,
627 const char *mod
= vg_msg_getkvstr( &data
, "mod" );
628 const char *route
= vg_msg_getkvstr( &data
, "route" );
630 char weekly_table
[ DB_TABLE_UID_MAX
],
631 alltime_table
[ DB_TABLE_UID_MAX
];
633 u32 week
= gameserver_get_current_week();
635 if( !db_get_highscore_table_name( mod
, route
, 0, alltime_table
) ||
636 !db_get_highscore_table_name( mod
, route
, week
, weekly_table
) ){
637 gameserver_request_respond( k_request_status_out_of_memory
,
642 i32 centiseconds
= vg_msg_getkvi32( &data
, "time", -1 );
643 if( centiseconds
< 5*100 ){
644 gameserver_request_respond( k_request_status_client_error
,
649 db_writeusertime( alltime_table
, client
->steamid
, centiseconds
, 1 );
650 db_writeusertime( weekly_table
, client
->steamid
, centiseconds
, 1 );
652 gameserver_request_respond( k_request_status_ok
, res
, NULL
, msg
);
655 gameserver_request_respond( k_request_status_invalid_endpoint
,
660 static void gameserver_rx_300_400( SteamNetworkingMessage_t
*msg
){
661 netmsg_blank
*tmp
= msg
->m_pData
;
663 int client_id
= gameserver_conid( msg
->m_conn
);
664 if( client_id
== -1 ){
665 SteamAPI_SteamNetworkingMessage_t_Release( msg
);
669 if( tmp
->inetmsg_id
== k_inetmsg_request
){
670 if( !packet_minsize( msg
, sizeof(netmsg_request
)+1 ))
673 db_request
*call
= db_alloc_request(
674 sizeof(struct user_request_thread_data
) );
675 struct user_request_thread_data
*inf
= (void *)call
->data
;
677 call
->handler
= gameserver_process_user_request
;
678 db_send_request( call
);
681 vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n",
683 SteamAPI_SteamNetworkingMessage_t_Release( msg
);
687 static void poll_connections(void){
688 SteamNetworkingMessage_t
*messages
[32];
692 len
= SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnPollGroup(
693 hSteamNetworkingSockets
,
694 gameserver
.client_group
, messages
, vg_list_size(messages
) );
699 for( int i
=0; i
<len
; i
++ ){
700 SteamNetworkingMessage_t
*msg
= messages
[i
];
702 if( msg
->m_cbSize
< sizeof(netmsg_blank
) ){
703 vg_warn( "Discarding message (too small: %d)\n",
708 netmsg_blank
*tmp
= msg
->m_pData
;
710 if( (tmp
->inetmsg_id
>= 200) && (tmp
->inetmsg_id
< 300) ){
711 gameserver_rx_200_300( msg
);
712 SteamAPI_SteamNetworkingMessage_t_Release( msg
);
714 else if( (tmp
->inetmsg_id
>= 300) && (tmp
->inetmsg_id
< 400) ){
715 gameserver_rx_300_400( msg
);
718 if( tmp
->inetmsg_id
== k_inetmsg_auth
)
719 gameserver_rx_auth( msg
);
721 vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n",
724 SteamAPI_SteamNetworkingMessage_t_Release( msg
);
730 static u64
seconds_to_server_ticks( double s
){
734 static void test_runner( db_request
*req
){
735 vg_warn( "RUNNER\n" );
736 char table
[DB_TABLE_UID_MAX
];
737 if( db_get_highscore_table_name( "sr002-local-mp_mtzero",
738 "Coastal Run", 0, table
) ){
739 if( db_writeusertime( table
, 76561198072130043, 232, 1 ) ){
740 vg_success( "Written time\n" );
741 i32 v
= db_readusertime( table
, 76561198072130043 );
742 vg_success( "Returned time: %u\n", v
);
747 int main( int argc
, char *argv
[] ){
748 signal( SIGINT
, inthandler
);
749 signal( SIGQUIT
, inthandler
);
750 signal( SIGPIPE
, SIG_IGN
);
753 while( vg_argp( argc
, argv
) ){
754 if( vg_long_opt( "noauth" ) )
755 gameserver
.auth_mode
= eServerModeNoAuthentication
;
757 /* TODO: Options to override, ammend, remove etc */
760 vg_set_mem_quota( 80*1024*1024 );
764 db_request
*req
= db_alloc_request(0);
766 req
->handler
= test_runner
;
767 db_send_request(req
);
770 monitor_start_server(); /* UNIX socket monitor */
773 * --------------------------------------------------------------- */
774 steamworks_ensure_txt( "2103940" );
775 if( gameserver
.auth_mode
== eServerModeAuthentication
){
776 if( !vg_load_steam_symetric_key( "application_key",
777 gameserver
.app_symmetric_key
)){
782 vg_warn( "Running without user authentication.\n" );
785 if( !SteamGameServer_Init( 0, NETWORK_PORT
, NETWORK_PORT
+1,
786 gameserver
.auth_mode
, "1.0.0.0" ) ){
787 vg_error( "SteamGameServer_Init failed\n" );
791 void *hSteamGameServer
= SteamAPI_SteamGameServer();
792 SteamAPI_ISteamGameServer_LogOnAnonymous( hSteamGameServer
);
794 SteamAPI_ManualDispatch_Init();
795 HSteamPipe hsteampipe
= SteamGameServer_GetHSteamPipe();
796 hSteamNetworkingSockets
=
797 SteamAPI_SteamGameServerNetworkingSockets_SteamAPI();
799 steam_register_callback( k_iSteamNetAuthenticationStatus
, on_auth_status
);
800 steam_register_callback( k_iSteamNetConnectionStatusChangedCallBack
,
803 vg_success( "Steamworks API running\n" );
804 steamworks_event_loop( hsteampipe
);
809 HSteamListenSocket listener
;
810 SteamNetworkingIPAddr localAddr
;
811 SteamAPI_SteamNetworkingIPAddr_Clear( &localAddr
);
812 localAddr
.m_port
= NETWORK_PORT
;
814 listener
= SteamAPI_ISteamNetworkingSockets_CreateListenSocketIP(
815 hSteamNetworkingSockets
, &localAddr
, 0, NULL
);
816 gameserver
.client_group
= SteamAPI_ISteamNetworkingSockets_CreatePollGroup(
817 hSteamNetworkingSockets
);
819 u64 server_ticks
= 8000,
820 last_record_save
= 8000,
821 last_scoreboard_gen
= 0,
822 last_monitor_heartbeat
= 0;
825 monitor_event_loop();
826 steamworks_event_loop( hsteampipe
);
833 (last_monitor_heartbeat
+ seconds_to_server_ticks(10.0))){
834 last_monitor_heartbeat
= server_ticks
;
842 SteamAPI_ISteamNetworkingSockets_DestroyPollGroup( hSteamNetworkingSockets
,
843 gameserver
.client_group
);
844 SteamAPI_ISteamNetworkingSockets_CloseListenSocket(
845 hSteamNetworkingSockets
, listener
);
847 vg_info( "Shutting down\n..." );
848 SteamGameServer_Shutdown();