1 // Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
6 SHADER_DEFINE( colour_shader
,
9 "layout (location=0) in vec3 a_co;"
14 " vec4 vert_pos = uPvm * vec4( a_co, 1.0 );"
15 " gl_Position = vert_pos;"
20 "uniform vec4 uColour;"
24 " FragColor = uColour;"
27 UNIFORMS({ "uPvm", "uColour" })
30 int main( int argc
, char *argv
[] )
32 vg_init( argc
, argv
, "FishLadder" );
37 SHADER_INIT( colour_shader
);