1 // Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
3 //#define VG_CAPTURE_MODE
5 #define VG_STEAM_APPID 1218140U
7 #include "fishladder_resources.h"
9 // #define STEAM_LEADERBOARDS
12 // ===========================================================================================================
17 k_cell_type_ramp_right
= 3,
18 k_cell_type_ramp_left
= 6,
19 k_cell_type_split
= 7,
20 k_cell_type_merge
= 13,
21 k_cell_type_con_r
= 1,
22 k_cell_type_con_u
= 2,
23 k_cell_type_con_l
= 4,
29 k_fish_state_soon_dead
= -1,
30 k_fish_state_dead
= 0,
33 k_fish_state_soon_alive
38 k_world_button_none
= -1,
39 k_world_button_sim
= 0,
40 k_world_button_pause
= 1,
41 k_world_button_speedy
= 2
44 #define FLAG_CANAL 0x1
45 #define FLAG_IS_TRIGGER 0x2
46 #define FLAG_RESERVED0 0x4
47 #define FLAG_RESERVED1 0x8
49 #define FLAG_INPUT 0x10
50 #define FLAG_OUTPUT 0x20
51 #define FLAG_WALL 0x40
53 #define FLAG_FLIP_FLOP 0x100
54 #define FLAG_TRIGGERED 0x200
55 #define FLAG_FLIP_ROTATING 0x400
56 #define FLAG_TARGETED 0x800
59 0000 0 | 0001 1 | 0010 2 | 0011 3
63 0100 4 | 0101 5 | 0110 6 | 0111 7
67 1000 8 | 1001 9 | 1010 10 | 1011 11
71 1100 12 | 1101 13 | 1110 14 | 1111 15
77 static struct cell_description
91 { .start
= { 1, 0 }, .end
= { -1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
} },
92 { .start
= { 0, 1 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.5f
} },
93 { .start
= { 0, 1 }, .end
= { 1, 0 }, .trigger_pos
= { 0.25f
, 0.25f
} },
95 { .start
= { -1, 0 }, .end
= { 1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
} },
96 { .start
= { -1, 0 }, .end
= { 1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
}, .is_linear
= 1 },
97 { .start
= { 0, 1 }, .end
= { -1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
} },
98 { .start
= { 0, 1 }, .is_special
= 1 },
100 { .start
= { 0, -1 }, .end
= { 0, 1 }, .trigger_pos
= { 0.25f
, 0.5f
} },
101 { .start
= { 1, 0 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.75f
} },
102 { .start
= { 0, 1 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.5f
}, .is_linear
= 1 },
105 { .start
= { -1, 0 }, .end
= { 0, -1 }, .trigger_pos
= { 0.75f
, 0.75f
} },
106 { .end
= { 0, -1 }, .is_special
= 1, .trigger_pos
= { 0.5f
, 0.75f
} },
111 v2f
const curve_3
[] = {{0.5f
,1.0f
},{0.5f
,0.625f
},{0.625f
,0.5f
},{1.0f
,0.5f
}};
112 v2f
const curve_6
[] = {{0.5f
,1.0f
},{0.5f
,0.625f
},{0.375f
,0.5f
},{0.0f
,0.5f
}};
113 v2f
const curve_9
[] = {{1.0f
,0.5f
},{0.625f
,0.5f
},{0.5f
,0.375f
},{0.5f
,0.0f
}};
114 v2f
const curve_12
[]= {{0.0f
,0.5f
},{0.375f
,0.5f
},{0.5f
,0.375f
},{0.5f
,0.0f
}};
116 v2f
const curve_1
[] = {{1.0f
,0.5f
},{0.8f
,0.5f
},{0.3f
,0.5f
},{0.2f
,0.5f
}};
117 v2f
const curve_4
[] = {{0.0f
,0.5f
},{0.3f
,0.5f
},{0.5f
,0.5f
},{0.8f
,0.5f
}};
118 v2f
const curve_2
[] = {{0.5f
,1.0f
},{0.5f
,0.8f
},{0.5f
,0.3f
},{0.5f
,0.2f
}};
119 v2f
const curve_8
[] = {{0.5f
,0.0f
},{0.5f
,0.3f
},{0.5f
,0.5f
},{0.5f
,0.8f
}};
121 v2f
const curve_7
[] = {{0.5f
,0.8438f
},{0.875f
,0.8438f
},{0.625f
,0.5f
},{1.0f
,0.5f
}};
122 v2f
const curve_7_1
[] = {{0.5f
,0.8438f
},{1.0f
-0.875f
,0.8438f
},{1.0-0.625f
,0.5f
},{0.0f
,0.5f
}};
124 float const curve_7_linear_section
= 0.1562f
;
127 // ===========================================================================================================
142 title_start
, title_count
,
143 desc_start
, desc_count
,
144 score_start
, score_count
,
145 time_start
, time_count
,
146 grid_start
, grid_count
150 struct vector_glyph_vert
179 int sim_run
, max_runs
;
181 int sim_frame
, sim_target
;
182 float sim_internal_time
, // current tick-time
183 sim_internal_delta
, // time delta
184 sim_internal_ref
, // Reference point of internal time
185 sim_delta_ref
, // Reference point of vg_time when we started at current sim_speed
186 sim_delta_speed
, // Rate to apply time delta
187 frame_lerp
, // Fractional part of sim_internal_time
188 pause_offset_target
; //
197 int condition_count
, recv_count
;
209 float light_target
, light
;
219 GLuint vao
, vbo
, ebo
;
224 GLuint background_data
;
225 GLuint random_samples
;
227 int selected
, tile_x
, tile_y
;
234 enum e_fish_state state
;
246 //struct career_level *ptr_career_level;
247 struct cmp_level
*pCmpLevel
;
258 // Forward declerations
259 // --------------------
264 static void colour_code_v3( char const cc
, v3f target
);
265 static int hash21i( v2i p
, u32 umod
);
269 static void init_mesh( struct mesh
*m
, float const *tris
, u32 length
);
270 static void free_mesh( struct mesh
*m
);
271 static void use_mesh( struct mesh
*m
);
272 static void draw_mesh( int const start
, int const count
);
276 static struct cell_button
*get_wbutton( enum e_world_button btn
);
277 static void wbutton_run( enum e_world_button btn_name
, v2f btn_tex
);
278 static void wbutton_draw( v2i pos
, v2f tex
, v4f colour
);
279 static void level_selection_buttons(void);
281 // Map/world interface
282 // -------------------
283 static void map_free(void);
284 static void io_reset(void);
285 static struct cell
*pcell( v2i pos
);
286 static void map_reclassify( v2i start
, v2i end
, int update_texbuffer
);
287 static u32
gen_text_buffer( const char *str
, struct sdf_font
*font
, v2f origin
, float size
, u32 start
);
288 static void gen_level_text( struct cmp_level
*pLevel
);
289 static int map_load( const char *str
, const char *name
);
290 static void map_serialize( FILE *stream
);
294 static void career_serialize(void);
295 static void career_unlock_level( struct cmp_level
*lvl
);
296 static void career_unlock_level( struct cmp_level
*lvl
);
297 static void career_pass_level( struct cmp_level
*lvl
, int score
, int upload
);
298 static void career_reset_level( struct cmp_level
*lvl
);
299 static void career_load(void);
300 static void clear_animation_flags(void);
304 static void simulation_stop(void);
305 static void simulation_start(void);
306 static int world_check_pos_ok( v2i co
);
307 static int cell_interactive( v2i co
);
309 void vg_update(void);
310 void leaderboard_found( LeaderboardFindResult_t
*pCallback
);
311 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
);
313 static void render_tiles( v2i start
, v2i end
, v4f
const regular_colour
, v4f
const selected_colour
);
315 void vg_render(void);
320 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
321 void leaderboard_dispatch_score(void);
322 void leaderboard_found( LeaderboardFindResult_t
*pCallback
);
323 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
);
324 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
325 static int console_credits( int argc
, char const *argv
[] );
326 static int console_save_map( int argc
, char const *argv
[] );
327 static int console_load_map( int argc
, char const *argv
[] );
328 static int console_changelevel( int argc
, char const *argv
[] );
333 int main( int argc
, char *argv
[] );
336 // ===========================================================================================================
345 // ===========================================================================================================
347 static int colour_set_id
= 0;
349 static void colour_code_v3( char const cc
, v3f target
)
351 static v3f colour_sets
[][4] =
353 { { 1.0f
, 0.9f
, 0.3f
}, // Yellow
354 { 0.4f
, 0.8f
, 1.00f
}, // Blue
355 { 0.2f
, 0.9f
, 0.14f
}, // Green
356 { 0.882f
, 0.204f
, 0.922f
} // Pink
358 { { 1.0f
, 0.9f
, 0.3f
}, // Yellow
359 { 0.4f
, 0.8f
, 1.00f
}, // Blue
360 { 0.85f
, 0.85f
, 0.85f
}, // Weiss
361 { 0.2f
, 0.2f
, 0.2f
} // Black/Gray
363 { { 1.0f
, 0.9f
, 0.3f
}, // Yellow
364 { 0.827f
, 0.373f
, 0.718f
}, // Pink
365 { 0.0f
, 0.353f
, 0.71f
}, // Blue
366 { 0.863f
, 0.196f
, 0.125f
} // Red
370 if( cc
>= 'a' && cc
<= 'z' )
374 if( id
< vg_list_size( colour_sets
[0] ) )
376 v3_copy( colour_sets
[colour_set_id
][ id
], target
);
381 v3_copy( (v3f
){0.0f
,0.0f
,0.0f
}, target
);
384 static int hash21i( v2i p
, u32 umod
)
386 static const int random_noise
[] =
388 0x46,0xD5,0xB8,0xD3,0xF2,0xE5,0xCC,0x07,0xD0,0xB3,0x7A,0xA2,0xC3,0xDA,0xDC,0x7F,0xE0,0xB7,0x42,0xA0,0xBF,0x41,0x92,0x32,0x6F,0x0D,0x45,0xC7,0x54,0xDB,0x30,0xC2,
389 0xD5,0xDA,0x55,0x09,0xDE,0x74,0x48,0x20,0xE1,0x24,0x5C,0x4D,0x6F,0x36,0xD8,0xE9,0x8D,0x8F,0x54,0x99,0x98,0x51,0xFE,0xDB,0x26,0x04,0x65,0x57,0x56,0xF3,0x53,0x30,
390 0x3D,0x16,0xC0,0xB6,0xF2,0x47,0xCF,0x62,0xB0,0x6C,0x8F,0x4F,0x8C,0x4C,0x17,0xF0,0x19,0x7E,0x2D,0x81,0x8D,0xFB,0x10,0xD3,0x49,0x50,0x60,0xFD,0x38,0x15,0x3B,0xEE,
391 0x05,0xC1,0xCF,0x62,0x97,0x75,0xDF,0x4E,0x4D,0x89,0x5E,0x88,0x5C,0x30,0x8C,0x54,0x1D,0x39,0x41,0xEA,0xA2,0x63,0x12,0x1B,0x8E,0x35,0x22,0x9B,0x98,0xA3,0x7F,0x80,
392 0xD6,0x27,0x94,0x66,0xB5,0x1D,0x7E,0xDF,0x96,0x28,0x38,0x3A,0xA0,0xE8,0x71,0x09,0x62,0x5E,0x9D,0x53,0x58,0x1B,0x7D,0x0D,0x2D,0x99,0x77,0x83,0xC3,0x89,0xC2,0xA2,
393 0xA7,0x1D,0x78,0x80,0x37,0xC1,0x87,0xFF,0x65,0xBF,0x2C,0xF1,0xE5,0xB3,0x09,0xE0,0x25,0x92,0x83,0x0F,0x8A,0x57,0x3C,0x0B,0xC6,0xBC,0x44,0x16,0xE3,0xCE,0xC3,0x0D,
394 0x69,0xD3,0xC6,0x99,0xB8,0x46,0x44,0xC4,0xF3,0x1E,0xBF,0xF5,0xB4,0xDB,0xFB,0x93,0xA1,0x7B,0xC9,0x08,0x77,0x22,0xE5,0x02,0xEF,0x9E,0x90,0x94,0x8A,0xA6,0x3D,0x7E,
395 0xA2,0xA0,0x10,0x82,0x47,0x5C,0xAA,0xF8,0x2F,0x0D,0x9F,0x76,0xDA,0x99,0x0F,0xCB,0xE2,0x02,0x0C,0x75,0xCA,0x35,0x29,0xA6,0x49,0x83,0x6D,0x91,0xB4,0xEC,0x31,0x69,
396 0xBA,0x13,0xF3,0xC7,0x21,0x06,0xC8,0x79,0xEF,0xB1,0x9C,0x6A,0xEE,0x64,0x9A,0xDC,0x1E,0xC6,0x18,0x93,0xA9,0x7E,0x89,0x7D,0x96,0xE5,0x44,0xB8,0x00,0x15,0xAF,0x8C,
397 0x78,0x8F,0xA8,0x05,0xA7,0x07,0x25,0x9A,0xC8,0x5D,0x90,0x1A,0x41,0x53,0x30,0xD3,0x24,0x33,0x71,0xB4,0x50,0x6E,0xE4,0xEA,0x0D,0x2B,0x6D,0xF5,0x17,0x08,0x74,0x49,
398 0x71,0xC2,0xAC,0xF7,0xDC,0xB2,0x7E,0xCC,0xB6,0x1B,0xB8,0xA9,0x52,0xCF,0x6B,0x51,0xD2,0x4E,0xC9,0x43,0xEE,0x2E,0x92,0x24,0xBB,0x47,0x4D,0x0C,0x3E,0x21,0x53,0x19,
399 0xD4,0x82,0xE2,0xC6,0x93,0x85,0x0A,0xF8,0xFA,0x04,0x07,0xD3,0x1D,0xEC,0x03,0x66,0xFD,0xB1,0xFB,0x8F,0xC5,0xDE,0xE8,0x29,0xDF,0x23,0x09,0x9D,0x7C,0x43,0x3D,0x4D,
400 0x89,0xB9,0x6F,0xB4,0x6B,0x4A,0x51,0xC3,0x94,0xF4,0x7C,0x5E,0x19,0x87,0x79,0xC1,0x80,0x0C,0x45,0x12,0xEC,0x95,0xF3,0x31,0x68,0x42,0xE1,0x06,0x57,0x0E,0xA7,0xFB,
401 0x78,0x96,0x87,0x23,0xA5,0x20,0x7A,0x09,0x3A,0x45,0xE6,0xD9,0x5E,0x6A,0xD6,0xAA,0x29,0x50,0x92,0x4E,0xD0,0xB5,0x91,0xC2,0x9A,0xCF,0x07,0xFE,0xB2,0x15,0xEB,0xE4,
402 0x84,0x40,0x14,0x47,0xFA,0x93,0xB9,0x06,0x69,0xDB,0xBD,0x4E,0xEA,0x52,0x9B,0xDE,0x5B,0x50,0x36,0xAB,0xB3,0x1F,0xD2,0xCD,0x9C,0x13,0x07,0x7E,0x8B,0xED,0x72,0x62,
403 0x74,0x77,0x3B,0x88,0xAC,0x5B,0x6A,0xBC,0xDA,0x99,0xE8,0x24,0x90,0x5A,0xCA,0x8D,0x5C,0x2B,0xF8,0xF1,0xE1,0x1D,0x94,0x11,0xEA,0xCC,0x02,0x09,0x1E,0xA2,0x48,0x67,
404 0x87,0x5A,0x7E,0xC6,0xCC,0xA3,0xFB,0xC5,0x36,0xEB,0x5C,0xE1,0xAF,0x1E,0xBE,0xE7,0xD8,0x8F,0x70,0xAE,0x42,0x05,0xF5,0xCD,0x2D,0xA2,0xB0,0xFD,0xEF,0x65,0x2C,0x22,
405 0xCB,0x8C,0x8B,0xAA,0x3D,0x86,0xE2,0xCD,0xBE,0xC3,0x42,0x38,0xE3,0x9C,0x08,0xB5,0xAE,0xBD,0x54,0x73,0x83,0x70,0x24,0x47,0xCA,0x4C,0x04,0xC4,0xE0,0x1D,0x40,0xED,
406 0xF4,0x2B,0x50,0x8E,0x97,0xB3,0xF0,0xA6,0x76,0xDB,0x49,0x30,0xE5,0xD9,0x71,0x07,0xB2,0xF1,0x0F,0xD6,0x77,0xAA,0x72,0xC0,0xAF,0x66,0xD8,0x40,0xC6,0x08,0x19,0x8C,
407 0xD9,0x8F,0x5A,0x75,0xAC,0xBE,0xC2,0x40,0x5B,0xBD,0x0D,0x1D,0x00,0xAF,0x26,0x5E,0x78,0x43,0xAA,0xC6,0x4F,0xF3,0xD8,0xE2,0x7F,0x0C,0x1E,0x77,0x4D,0x35,0x96,0x23,
408 0x32,0x44,0x03,0x8D,0x92,0xE7,0xFD,0x48,0x07,0xD0,0x58,0xFC,0x6D,0xC9,0x91,0x33,0xF0,0x23,0x45,0xA4,0x29,0xB9,0xF5,0xB0,0x68,0x8F,0x7B,0x59,0x15,0x8E,0xA6,0x66,
409 0x15,0xA0,0x76,0x9B,0x69,0xCB,0x38,0xA5,0xF4,0xB4,0x6B,0xDC,0x1F,0xAB,0xAE,0x12,0x77,0xC0,0x8C,0x4A,0x03,0xB9,0x73,0xD3,0x6D,0x52,0xC5,0xF5,0x6E,0x4E,0x4B,0xA3,
410 0x24,0x02,0x58,0xEE,0x5F,0xF9,0xD6,0xD0,0x1D,0xBC,0xF4,0xB8,0x4F,0xFD,0x4B,0x2D,0x34,0x77,0x46,0xE5,0xD4,0x33,0x7B,0x9C,0x35,0xCD,0xB0,0x5D,0x06,0x39,0x99,0xEB,
411 0x0C,0xD0,0x0F,0xF7,0x92,0xB5,0x58,0x5B,0x5E,0x79,0x12,0xF4,0x05,0xF6,0x21,0x07,0x0B,0x49,0x1A,0xFB,0xD4,0x98,0xC4,0xEF,0x7A,0xD6,0xCA,0xA1,0xDA,0xB3,0x51,0x00,
412 0x76,0xEC,0x08,0x48,0x40,0x35,0xD7,0x94,0xBE,0xF5,0x7B,0xA4,0x20,0x81,0x5F,0x82,0xF3,0x6F,0x96,0x24,0x98,0xB6,0x49,0x18,0xC8,0xC5,0x8C,0xD2,0x38,0x7F,0xC4,0xF6,
413 0xAA,0x87,0xDC,0x73,0x5B,0xA1,0xAF,0xE5,0x3D,0x37,0x6B,0x85,0xED,0x38,0x62,0x7D,0x57,0xBD,0xCF,0xB5,0x1B,0xA8,0xBB,0x32,0x33,0xD3,0x34,0x5A,0xC1,0x5D,0xFB,0x28,
414 0x6E,0xE1,0x67,0x51,0xBB,0x31,0x92,0x83,0xAC,0xAA,0x72,0x52,0xFD,0x13,0x4F,0x73,0xD3,0xF0,0x5E,0xFC,0xBA,0xB1,0x3C,0x7B,0x08,0x76,0x03,0x38,0x1E,0xD1,0xCC,0x33,
415 0xA3,0x1E,0xFC,0xE0,0x82,0x30,0x27,0x93,0x71,0x35,0x75,0x77,0xBA,0x78,0x10,0x33,0xCD,0xAB,0xCF,0x8E,0xAD,0xF9,0x32,0xC9,0x15,0x9F,0xD6,0x6D,0xA8,0xAE,0xB1,0x3F,
416 0x90,0xEB,0xD4,0xF9,0x31,0x81,0xA3,0x53,0x99,0x4B,0x3C,0x93,0x3B,0xFE,0x55,0xFF,0x25,0x9F,0xCC,0x07,0xC5,0x2C,0x14,0xA7,0xA4,0x1E,0x6C,0xB6,0x91,0x2A,0xE0,0x3E,
417 0x7F,0x39,0x0A,0xD9,0x24,0x3C,0x01,0xA0,0x30,0x99,0x8E,0xB8,0x1D,0xF9,0xA7,0x78,0x86,0x95,0x35,0x0E,0x21,0xDA,0x7A,0x7B,0xAD,0x9F,0x4E,0xF6,0x63,0x5B,0x96,0xBB,
418 0x87,0x36,0x3F,0xA7,0x1A,0x66,0x91,0xCD,0xB0,0x3B,0xC0,0x4F,0x54,0xD2,0x5F,0xBB,0x38,0x89,0x1C,0x79,0x7E,0xA2,0x02,0xE4,0x80,0x84,0x1E,0x33,0xAB,0x74,0xFA,0xBE,
419 0x31,0x46,0x2E,0xC5,0x15,0xB9,0x12,0xE9,0xD3,0x73,0x43,0xEA,0x74,0x11,0xA7,0xC0,0xD5,0xD8,0x39,0x08,0x9F,0x4F,0xC7,0x71,0x25,0x09,0x51,0x65,0xD6,0xA8,0x02,0x1F
422 return random_noise
[ (random_noise
[p
[1] & 1023] + p
[0]) & 1023 ] & umod
;
426 // ===========================================================================================================
428 static void init_mesh( struct mesh
*m
, float const *tris
, u32 length
)
430 m
->elements
= length
/3;
431 glGenVertexArrays( 1, &m
->vao
);
432 glGenBuffers( 1, &m
->vbo
);
434 glBindVertexArray( m
->vao
);
435 glBindBuffer( GL_ARRAY_BUFFER
, m
->vbo
);
436 glBufferData( GL_ARRAY_BUFFER
, length
*sizeof(float), tris
, GL_STATIC_DRAW
);
438 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, 2 * sizeof(float), (void*)0 );
439 glEnableVertexAttribArray( 0 );
444 static void free_mesh( struct mesh
*m
)
446 glDeleteVertexArrays( 1, &m
->vao
);
447 glDeleteBuffers( 1, &m
->vbo
);
450 static void draw_mesh( int const start
, int const count
)
452 glDrawArrays( GL_TRIANGLES
, start
*3, count
*3 );
455 static void use_mesh( struct mesh
*m
)
457 glBindVertexArray( m
->vao
);
460 static struct cell_button
*get_wbutton( enum e_world_button btn
)
462 return &world
.buttons
[ btn
];
465 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
468 // ===========================================================================================================
470 static void map_free(void)
472 arrfree( world
.data
);
483 world
.initialzed
= 0;
486 static void io_reset(void)
488 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
490 struct cell_terminal
*term
= &world
.io
[i
];
492 for( int j
= 0; j
< term
->run_count
; j
++ )
493 term
->runs
[j
].recv_count
= 0;
497 static struct cell
*pcell( v2i pos
)
499 return &world
.data
[ pos
[1]*world
.w
+ pos
[0] ];
502 static void map_reclassify( v2i start
, v2i end
, int update_texbuffer
)
504 v2i full_start
= { 1,1 };
505 v2i full_end
= { world
.w
-1, world
.h
-1 };
514 u8 info_buffer
[64*64*4];
517 int px0
= vg_max( start
[0], full_start
[0] ),
518 px1
= vg_min( end
[0], full_end
[0] ),
519 py0
= vg_max( start
[1], full_start
[1] ),
520 py1
= vg_min( end
[1], full_end
[1] );
522 for( int y
= py0
; y
< py1
; y
++ )
524 for( int x
= px0
; x
< px1
; x
++ )
526 struct cell
*cell
= pcell((v2i
){x
,y
});
528 v2i dirs
[] = {{1,0},{0,1},{-1,0},{0,-1}};
533 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
) )
535 for( int i
= 0; i
< vg_list_size( dirs
); i
++ )
537 struct cell
*neighbour
= pcell((v2i
){x
+dirs
[i
][0], y
+dirs
[i
][1]});
538 if( neighbour
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
) )
546 if( cell
->state
& FLAG_WALL
)
547 height
= 0xFF-0x3F + hash21i( (v2i
){x
,y
}, 0x3F );
552 pcell((v2i
){x
,y
})->config
= config
;
554 u8
*info_px
= &info_buffer
[ (pixel_id
++)*4 ];
556 info_px
[1] = cell
->state
& FLAG_WALL
? 0: 255;
562 ((cell
->state
& FLAG_IS_TRIGGER
) && (cell
->config
== 0xF || cell
->config
== k_cell_type_split
)) ||
563 ((cell
->state
& FLAG_TARGETED
) && (cell
->config
!= k_cell_type_split
))
564 ) && update_texbuffer
566 cell
->state
&= ~(FLAG_TARGETED
|FLAG_IS_TRIGGER
);
567 for( u32 i
= 0; i
< 2; i
++ )
571 struct cell
*other_ptr
= &world
.data
[ cell
->links
[i
] ];
572 other_ptr
->links
[ i
] = 0;
573 other_ptr
->state
&= ~FLAG_IS_TRIGGER
;
575 if( other_ptr
->links
[ i
^ 0x1 ] == 0 )
576 other_ptr
->state
&= ~FLAG_TARGETED
;
586 if( update_texbuffer
)
588 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
589 glTexSubImage2D( GL_TEXTURE_2D
, 0, px0
+ 16, py0
+ 16, px1
-px0
, py1
-py0
, GL_RGBA
, GL_UNSIGNED_BYTE
, info_buffer
);
593 static u32
gen_text_buffer( const char *str
, struct sdf_font
*font
, v2f origin
, float size
, u32 start
)
599 v2_copy( origin
, cursor
);
601 float invScale
= (size
/ (float)font
->size
);
602 invUv
[0] = 1.0f
/ (float)font
->width
;
603 invUv
[1] = 1.0f
/ (float)font
->height
;
605 u16 base_idx
= start
* 4;
607 const char *_c
= str
;
609 while( (c
= *(_c
++)) )
613 cursor
[1] -= size
* 1.25f
;
614 cursor
[0] = origin
[0];
616 else if( c
>= 32 && c
<= 126 )
618 struct sdf_char
*pch
= &font
->characters
[ c
- ' ' ];
619 struct vector_glyph_vert
*vt
= &text_buffers
.buffer
[ count
* 4 ];
620 u16
*ind
= &text_buffers
.indices
[ count
* 6 ];
626 v2_muladds( cursor
, (v2f
){ pch
->originX
, -pch
->originY
}, -invScale
, p0
);
627 v2_muladds( p0
, (v2f
){ pch
->w
, -pch
->h
}, invScale
, p1
);
629 v2_mul( (v2f
){ pch
->uvx
, pch
->uvy
}, invUv
, uv0
);
630 v2_muladd( uv0
, (v2f
){ pch
->w
, pch
->h
}, invUv
, uv1
);
632 v2_copy( p0
, vt
[0].co
);
633 v2_copy( uv0
, vt
[0].uv
);
634 vt
[0].colour
= 0xffffffff;
636 v2_copy( (v2f
){ p0
[0], p1
[1] }, vt
[1].co
);
637 v2_copy( (v2f
){ uv0
[0], uv1
[1] }, vt
[1].uv
);
638 vt
[1].colour
= 0xffffffff;
640 v2_copy( p1
, vt
[2].co
);
641 v2_copy( uv1
, vt
[2].uv
);
642 vt
[2].colour
= 0xffffffff;
644 v2_copy( (v2f
){ p1
[0], p0
[1] }, vt
[3].co
);
645 v2_copy( (v2f
){ uv1
[0], uv0
[1] }, vt
[3].uv
);
646 vt
[3].colour
= 0xffffffff;
649 ind
[0] = base_idx
+count
*4;
650 ind
[1] = base_idx
+count
*4+1;
651 ind
[2] = base_idx
+count
*4+2;
652 ind
[3] = base_idx
+count
*4;
653 ind
[4] = base_idx
+count
*4+2;
654 ind
[5] = base_idx
+count
*4+3;
656 cursor
[0] += (float)pch
->advance
* invScale
;
661 glBindVertexArray( text_buffers
.vao
);
663 glBindBuffer( GL_ARRAY_BUFFER
, text_buffers
.vbo
);
664 glBufferSubData( GL_ARRAY_BUFFER
,
665 start
*4*sizeof( struct vector_glyph_vert
),
666 count
*4*sizeof( struct vector_glyph_vert
),
670 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, text_buffers
.ebo
);
671 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER
, start
*6*sizeof(u16
), count
*6*sizeof(u16
), text_buffers
.indices
);
676 static void gen_level_text( struct cmp_level
*pLevel
)
678 text_buffers
.title_count
= gen_text_buffer( pLevel
->title
, &font_Ubuntu
, (v2f
){ -5.0f
, -0.6f
}, 0.6f
, text_buffers
.title_start
);
679 text_buffers
.desc_count
= gen_text_buffer( pLevel
->description
, &font_Ubuntu
, (v2f
){ -5.0, -0.9f
}, 0.25f
, text_buffers
.desc_start
);
682 static int map_load( const char *str
, const char *name
)
684 //TODO: It may be worthwhile, at this point, to switch to binary encoding for save data
693 if( c
[world
.w
] == ';' )
695 else if( !c
[world
.w
] )
697 vg_error( "Unexpected EOF when parsing level\n" );
702 struct cell
*row
= arraddnptr( world
.data
, world
.w
);
704 int reg_start
= 0, reg_end
= 0;
706 u32
*links_to_make
= NULL
;
707 int links_satisfied
= 0;
709 char link_id_buffer
[32];
717 if( *c
== '\r' ) { c
++; continue; } // fuck off windows
723 if( *c
== '\r' ) c
++;
730 if( *c
== '\r' ) { c
++; continue; }
732 if( reg_start
< reg_end
)
734 struct cell_terminal
*terminal
= &world
.io
[ reg_start
];
735 struct terminal_run
*run
= &terminal
->runs
[ terminal
->run_count
-1 ];
737 if( (*c
>= 'a' && *c
<= 'z') || *c
== ' ' )
739 run
->conditions
[ run
->condition_count
++ ] = *c
;
743 if( *c
== ',' || *c
== '\n' )
752 terminal
->runs
[ terminal
->run_count
].condition_count
= 0;
753 terminal
->run_count
++;
754 world
.max_runs
= vg_max( world
.max_runs
, terminal
->run_count
);
758 vg_error( "Unkown attribute '%c' (row: %u)\n", *c
, world
.h
);
765 if( links_satisfied
< arrlen( links_to_make
) )
767 struct cell
*target
= &world
.data
[ links_to_make
[ links_satisfied
] ];
769 if( (((u32
)*c
>= (u32
)'0') && ((u32
)*c
<= (u32
)'9')) || *c
== '-' )
771 if( link_id_n
>= vg_list_size( link_id_buffer
)-1 )
773 vg_error( "Number was way too long to be parsed (row: %u)\n", world
.h
);
777 link_id_buffer
[ link_id_n
++ ] = *c
;
779 else if( *c
== ',' || *c
== '\n' )
781 link_id_buffer
[ link_id_n
] = 0x00;
782 int value
= atoi( link_id_buffer
);
784 target
->links
[value
>= 0? 1:0] = abs(value
);
793 vg_error( "Invalid character '%c' (row: %u)\n", *c
, world
.h
);
799 vg_error( "Too many values to assign (row: %u)\n", world
.h
);
808 // Registry length-error checks
809 if( reg_start
!= reg_end
)
811 vg_error( "Not enough spawn values assigned (row: %u, %u of %u)\n", world
.h
, reg_start
, reg_end
);
815 if( links_satisfied
!= arrlen( links_to_make
) )
817 vg_error( "Not enough link values assigned (row: %u, %u of %u)\n", world
.h
, links_satisfied
, arrlen( links_to_make
) );
823 vg_error( "Not enough cells to match previous row definition (row: %u, %u<%u)\n", world
.h
, cx
, world
.w
);
827 row
= arraddnptr( world
.data
, world
.w
);
830 reg_end
= reg_start
= arrlen( world
.io
);
832 arrsetlen( links_to_make
, 0 );
839 vg_error( "Too many cells to match previous row definition (row: %u, %u>%u)\n", world
.h
, cx
, world
.w
);
843 // Tile initialization
845 struct cell
*cell
= &row
[ cx
];
848 if( *c
== '+' || *c
== '-' )
850 struct cell_terminal
*term
= arraddnptr( world
.io
, 1 );
852 term
->pos
[1] = world
.h
;
855 term
->runs
[0].condition_count
= 0;
857 cell
->state
= *c
== '+'? FLAG_INPUT
: FLAG_OUTPUT
;
860 else if( *c
== '#' ) cell
->state
= FLAG_WALL
;
861 else if( ((u32
)*c
>= (u32
)'A') && ((u32
)*c
<= (u32
)'A'+0xf) )
863 // Canal flag bits (4bit/16 value):
869 cell
->state
= ((u32
)*c
- (u32
)'A') & (FLAG_CANAL
|FLAG_IS_TRIGGER
);
871 if( cell
->state
& FLAG_IS_TRIGGER
)
872 arrpush( links_to_make
, cx
+ world
.h
*world
.w
);
878 else cell
->state
= 0x00;
886 // Update data texture to fill out the background
888 u8 info_buffer
[64*64*4];
889 for( int x
= 0; x
< 64; x
++ )
891 for( int y
= 0; y
< 64; y
++ )
893 u8
*px
= &info_buffer
[((x
*64)+y
)*4];
895 px
[0] = 0xFF-0x3F + hash21i( (v2i
){x
,y
}, 0x3F );
902 // Level selection area
904 for( int i
= 0; i
< vg_list_size( button_grids
); i
++ )
906 struct button_grid
*grid
= &button_grids
[ i
];
908 for( int y
= 0; y
< grid
->dims
[1]; y
++ )
910 for( int x
= 0; x
< grid
->dims
[0]; x
++ )
912 u8
*px
= &info_buffer
[((y
+16+grid
->origin
[1])*64+16+x
+grid
->origin
[0])*4];
918 info_buffer
[(((16+world
.h
-3)*64)+world
.w
+16-1)*4] = 0x30;
919 info_buffer
[(((16+world
.h
-2)*64)+world
.w
+16-1)*4] = 0x30;
921 // Random walks.. kinda
922 for( int i
= 0; i
< arrlen(world
.io
); i
++ )
924 struct cell_terminal
*term
= &world
.io
[ i
];
930 turtle
[0] = 16+term
->pos
[0];
931 turtle
[1] = 16+term
->pos
[1];
934 turtle_dir
[1] = pcell(term
->pos
)->state
& FLAG_INPUT
? 1: -1;
935 original_y
= turtle_dir
[1];
937 info_buffer
[((turtle
[1]*64)+turtle
[0])*4] = 0;
938 v2i_add( turtle_dir
, turtle
, turtle
);
940 for( int i
= 0; i
< 100; i
++ )
942 info_buffer
[((turtle
[1]*64)+turtle
[0])*4] = 0;
944 v2i_add( turtle_dir
, turtle
, turtle
);
946 if( turtle
[0] == 0 ) break;
947 if( turtle
[0] == 63 ) break;
948 if( turtle
[1] == 0 ) break;
949 if( turtle
[1] == 63 ) break;
951 int random_value
= hash21i( turtle
, 0xFF );
952 if( random_value
> 255-40 && !turtle_dir
[0] )
957 else if( random_value
> 255-80 && !turtle_dir
[0] )
962 else if( random_value
> 255-100 )
965 turtle_dir
[1] = original_y
;
970 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
971 glTexSubImage2D( GL_TEXTURE_2D
, 0, 0, 0, 64, 64, GL_RGBA
, GL_UNSIGNED_BYTE
, info_buffer
);
974 arrfree( links_to_make
);
976 map_reclassify( NULL
, NULL
, 1 );
979 for( int i
= 0; i
< world
.h
*world
.w
; i
++ )
981 struct cell
*src
= &world
.data
[i
];
982 if( src
->state
& FLAG_IS_TRIGGER
)
984 int link_id
= src
->links
[0]?0:1;
985 if( src
->links
[link_id
] <= world
.h
*world
.w
)
987 struct cell
*target
= &world
.data
[ src
->links
[link_id
] ];
988 if( (target
->state
& FLAG_CANAL
) && (target
->config
== k_cell_type_split
) )
990 if( target
->links
[ link_id
] )
992 vg_error( "Link target was already targeted\n" );
998 target
->links
[ link_id
] = i
;
999 target
->state
|= FLAG_TARGETED
;
1004 vg_error( "Link target was invalid\n" );
1010 vg_error( "Link target out of bounds\n" );
1016 vg_success( "Map '%s' loaded! (%u:%u)\n", name
, world
.w
, world
.h
);
1020 strncpy( world
.map_name
, name
, vg_list_size( world
.map_name
)-1 );
1021 world
.initialzed
= 1;
1025 arrfree( links_to_make
);
1030 static void map_serialize( FILE *stream
)
1032 for( int y
= 0; y
< world
.h
; y
++ )
1034 for( int x
= 0; x
< world
.w
; x
++ )
1036 struct cell
*cell
= pcell( (v2i
){ x
, y
} );
1038 if( cell
->state
& FLAG_WALL
) fputc( '#', stream
);
1039 else if( cell
->state
& FLAG_INPUT
) fputc( '+', stream
);
1040 else if( cell
->state
& FLAG_OUTPUT
) fputc( '-', stream
);
1041 else if( cell
->state
& (FLAG_CANAL
|FLAG_IS_TRIGGER
|FLAG_RESERVED0
|FLAG_RESERVED1
) )
1043 fputc( (cell
->state
& (FLAG_CANAL
|FLAG_IS_TRIGGER
|FLAG_RESERVED0
|FLAG_RESERVED1
)) + (u32
)'A', stream
);
1045 else fputc( ' ', stream
);
1048 fputc( ';', stream
);
1050 int terminal_write_count
= 0;
1052 for( int x
= 0; x
< world
.w
; x
++ )
1054 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
1056 struct cell_terminal
*term
= &world
.io
[i
];
1057 if( v2i_eq( term
->pos
, (v2i
){x
,y
} ) )
1059 if( terminal_write_count
)
1060 fputc( ',', stream
);
1061 terminal_write_count
++;
1063 for( int j
= 0; j
< term
->run_count
; j
++ )
1065 struct terminal_run
*run
= &term
->runs
[j
];
1067 for( int k
= 0; k
< run
->condition_count
; k
++ )
1068 fputc( run
->conditions
[k
], stream
);
1070 if( j
< term
->run_count
-1 )
1071 fputc( ':', stream
);
1077 for( int x
= 0; x
< world
.w
; x
++ )
1079 struct cell
*cell
= pcell( (v2i
){ x
,y
} );
1080 if( cell
->state
& FLAG_IS_TRIGGER
)
1082 if( terminal_write_count
)
1083 fputc( ',', stream
);
1084 terminal_write_count
++;
1086 fprintf( stream
, "%d", cell
->links
[0]? -cell
->links
[0]: cell
->links
[1] );
1090 fputc( '\n', stream
);
1095 // ===========================================================================================================
1097 #pragma pack(push,1)
1098 struct dcareer_state
1111 levels
[ NUM_CAMPAIGN_LEVELS
];
1115 static int career_load_success
= 0;
1117 static void career_serialize(void)
1119 if( !career_load_success
)
1122 struct dcareer_state encoded
;
1123 encoded
.version
= 2;
1124 encoded
.in_map
= world
.pCmpLevel
? world
.pCmpLevel
->serial_id
: -1;
1126 memset( encoded
.reserved
, 0, sizeof( encoded
.reserved
) );
1128 for( int i
= 0; i
< vg_list_size( career_serializable
); i
++ )
1130 struct serializable_set
*set
= &career_serializable
[i
];
1132 for( int j
= 0; j
< set
->count
; j
++ )
1134 struct cmp_level
*lvl
= &set
->pack
[j
];
1135 struct dlevel_state
*dest
= &encoded
.levels
[lvl
->serial_id
];
1137 dest
->score
= lvl
->completed_score
;
1138 dest
->unlocked
= lvl
->unlocked
;
1139 dest
->reserved
[0] = 0;
1140 dest
->reserved
[1] = 0;
1144 vg_asset_write( "sav/game.sv2", &encoded
, sizeof( struct dcareer_state
) );
1147 static void career_unlock_level( struct cmp_level
*lvl
);
1148 static void career_unlock_level( struct cmp_level
*lvl
)
1153 career_unlock_level( lvl
->linked
);
1156 static void career_pass_level( struct cmp_level
*lvl
, int score
, int upload
)
1160 if( score
< lvl
->completed_score
|| lvl
->completed_score
== 0 )
1162 if( !lvl
->is_tutorial
&& upload
)
1163 leaderboard_set_score( lvl
, score
);
1165 lvl
->completed_score
= score
;
1168 if( lvl
->unlock
) career_unlock_level( lvl
->unlock
);
1170 if( lvl
->achievement
)
1172 sw_set_achievement( lvl
->achievement
);
1175 // Check ALL maps to trigger master engineer
1176 for( int i
= 0; i
< vg_list_size( career_serializable
); i
++ )
1178 struct serializable_set
*set
= &career_serializable
[i
];
1180 for( int j
= 0; j
< set
->count
; j
++ )
1182 if( set
->pack
[j
].completed_score
== 0 )
1187 sw_set_achievement( "MASTER_ENGINEER" );
1191 static void career_reset_level( struct cmp_level
*lvl
)
1194 lvl
->completed_score
= 0;
1197 static void career_load(void)
1200 struct dcareer_state encoded
;
1203 memset( (void*)&encoded
, 0, sizeof( struct dcareer_state
) );
1205 encoded
.levels
[0].unlocked
= 1;
1207 // Load and copy data into encoded
1208 void *cr
= vg_asset_read_s( "sav/game.sv2", &sz
);
1212 if( sz
> sizeof( struct dcareer_state
) )
1213 vg_warn( "This save file is too big! Some levels will be lost\n" );
1215 if( sz
<= offsetof( struct dcareer_state
, levels
) )
1217 vg_warn( "This save file is too small to have a header. Creating a blank one\n" );
1221 memcpy( (void*)&encoded
, cr
, VG_MIN( sizeof( struct dcareer_state
), sz
) );
1225 vg_info( "No save file... Using blank one\n" );
1228 for( int i
= 0; i
< vg_list_size( career_serializable
); i
++ )
1230 struct serializable_set
*set
= &career_serializable
[i
];
1232 for( int j
= 0; j
< set
->count
; j
++ )
1233 career_reset_level( &set
->pack
[j
] );
1236 // Header information
1237 // =================================
1239 // Decode everything from dstate
1240 for( int i
= 0; i
< vg_list_size( career_serializable
); i
++ )
1242 struct serializable_set
*set
= &career_serializable
[i
];
1244 for( int j
= 0; j
< set
->count
; j
++ )
1246 struct cmp_level
*lvl
= &set
->pack
[j
];
1247 struct dlevel_state
*src
= &encoded
.levels
[lvl
->serial_id
];
1249 if( src
->unlocked
) career_unlock_level( lvl
);
1250 if( src
->score
) lvl
->completed_score
= src
->score
;
1253 if( lvl
->serial_id
== encoded
.in_map
)
1255 if( console_changelevel( 1, &lvl
->map_name
) )
1257 world
.pCmpLevel
= lvl
;
1258 gen_level_text( world
.pCmpLevel
);
1264 career_load_success
= 1;
1268 // ===========================================================================================================
1269 static int is_simulation_running(void)
1271 return world
.buttons
[ k_world_button_sim
].pressed
;
1274 static void clear_animation_flags(void)
1276 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
1277 world
.data
[ i
].state
&= ~(FLAG_FLIP_FLOP
|FLAG_FLIP_ROTATING
);
1280 static void simulation_stop(void)
1282 world
.buttons
[ k_world_button_sim
].pressed
= 0;
1283 world
.buttons
[ k_world_button_pause
].pressed
= 0;
1285 world
.num_fishes
= 0;
1286 world
.sim_frame
= 0;
1288 world
.frame_lerp
= 0.0f
;
1292 sfx_system_fadeout( &audio_system_balls_rolling
, 44100 );
1294 clear_animation_flags();
1296 vg_info( "Stopping simulation!\n" );
1299 static void simulation_start(void)
1301 vg_success( "Starting simulation!\n" );
1303 sfx_set_playrnd( &audio_rolls
, &audio_system_balls_rolling
, 0, 1 );
1305 world
.num_fishes
= 0;
1306 world
.sim_frame
= 0;
1309 world
.sim_delta_speed
= world
.buttons
[ k_world_button_speedy
].pressed
? 10.0f
: 2.5f
;
1310 world
.sim_delta_ref
= vg_time
;
1311 world
.sim_internal_ref
= 0.0f
;
1312 world
.sim_internal_time
= 0.0f
;
1313 world
.pause_offset_target
= 0.0f
;
1315 world
.sim_target
= 0;
1317 clear_animation_flags();
1321 if( world
.pCmpLevel
)
1323 world
.pCmpLevel
->completed_score
= 0;
1327 static int world_check_pos_ok( v2i co
)
1329 return (co
[0] < 2 || co
[0] >= world
.w
-2 || co
[1] < 2 || co
[1] >= world
.h
-2)? 0: 1;
1332 static int cell_interactive( v2i co
)
1335 if( !world_check_pos_ok( co
) )
1339 if( world
.data
[ world
.w
*co
[1] + co
[0] ].state
& (FLAG_WALL
|FLAG_INPUT
|FLAG_OUTPUT
) )
1342 // List of 3x3 configurations that we do not allow
1343 static u32 invalid_src
[][9] =
1375 // Statically compile invalid configurations into bitmasks
1376 static u32 invalid
[ vg_list_size(invalid_src
) ];
1378 for( int i
= 0; i
< vg_list_size(invalid_src
); i
++ )
1382 for( int j
= 0; j
< 3; j
++ )
1383 for( int k
= 0; k
< 3; k
++ )
1384 comped
|= invalid_src
[i
][ j
*3+k
] << ((j
*5)+k
);
1386 invalid
[i
] = comped
;
1389 // Extract 5x5 grid surrounding tile
1391 for( int y
= co
[1]-2; y
< co
[1]+3; y
++ )
1392 for( int x
= co
[0]-2; x
< co
[0]+3; x
++ )
1394 struct cell
*cell
= pcell((v2i
){x
,y
});
1396 if( cell
&& (cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
)) )
1397 blob
|= 0x1 << ((y
-(co
[1]-2))*5 + x
-(co
[0]-2));
1400 // Run filter over center 3x3 grid to check for invalid configurations
1401 int kernel
[] = { 0, 1, 2, 5, 6, 7, 10, 11, 12 };
1402 for( int i
= 0; i
< vg_list_size(kernel
); i
++ )
1404 if( blob
& (0x1 << (6+kernel
[i
])) )
1406 u32 window
= blob
>> kernel
[i
];
1408 for( int j
= 0; j
< vg_list_size(invalid
); j
++ )
1409 if((window
& invalid
[j
]) == invalid
[j
])
1417 void vg_update(void)
1420 // ========================================================================================================
1422 float r1
= (float)vg_window_y
/ (float)vg_window_x
,
1423 r2
= (float)world
.h
/ (float)world
.w
,
1426 static float size_current
= 2.0f
;
1427 static v3f origin_current
= { 0.0f
, 0.0f
, 0.0f
};
1429 size
= ( r2
< r1
? (float)(world
.w
+5) * 0.5f
: ((float)(world
.h
+5) * 0.5f
) / r1
) + 0.5f
;
1432 origin
[0] = floorf( -0.5f
* ((float)world
.w
-4.5f
) );
1433 origin
[1] = floorf( -0.5f
* world
.h
);
1436 // Lerp towards target
1437 size_current
= vg_lerpf( size_current
, size
, vg_time_delta
* 6.0f
);
1438 v2_lerp( origin_current
, origin
, vg_time_delta
* 6.0f
, origin_current
);
1440 m3x3_projection( m_projection
, -size_current
, size_current
, -size_current
*r1
, size_current
*r1
);
1441 m3x3_identity( m_view
);
1442 m3x3_translate( m_view
, origin_current
);
1443 m3x3_mul( m_projection
, m_view
, vg_pv
);
1444 vg_projection_update();
1447 // ========================================================================================================
1448 v2_copy( vg_mouse_ws
, world
.tile_pos
);
1450 world
.tile_x
= floorf( world
.tile_pos
[0] );
1451 world
.tile_y
= floorf( world
.tile_pos
[1] );
1454 // ========================================================================================================
1455 if( !is_simulation_running() && !gui_want_mouse() )
1457 v2_copy( vg_mouse_ws
, world
.drag_to_co
);
1459 if( cell_interactive( (v2i
){ world
.tile_x
, world
.tile_y
} ))
1461 world
.selected
= world
.tile_y
* world
.w
+ world
.tile_x
;
1463 static u32 modify_state
= 0;
1465 struct cell
*cell_ptr
= &world
.data
[world
.selected
];
1467 if( vg_get_button_down("primary") )
1468 modify_state
= (cell_ptr
->state
& FLAG_CANAL
) ^ FLAG_CANAL
;
1470 if( vg_get_button("primary") && ((cell_ptr
->state
& FLAG_CANAL
) != modify_state
) )
1472 cell_ptr
->state
&= ~FLAG_CANAL
;
1473 cell_ptr
->state
|= modify_state
;
1475 if( cell_ptr
->state
& FLAG_CANAL
)
1477 cell_ptr
->links
[0] = 0;
1478 cell_ptr
->links
[1] = 0;
1480 sfx_set_playrnd( &audio_tile_mod
, &audio_system_sfx
, 3, 6 );
1485 sfx_set_playrnd( &audio_tile_mod
, &audio_system_sfx
, 0, 3 );
1489 map_reclassify( (v2i
){ world
.tile_x
-2, world
.tile_y
-2 },
1490 (v2i
){ world
.tile_x
+2, world
.tile_y
+2 }, 1 );
1493 if( vg_get_button_down("secondary") && (cell_ptr
->state
& FLAG_CANAL
) && !(cell_ptr
->config
== k_cell_type_split
) )
1495 world
.id_drag_from
= world
.selected
;
1497 struct cell_description
*desc
= &cell_descriptions
[ world
.data
[world
.id_drag_from
].config
];
1498 v2_add( desc
->trigger_pos
, (v2f
){ world
.tile_x
, world
.tile_y
}, world
.drag_from_co
);
1501 float local_x
= vg_mouse_ws
[0] - (float)world
.tile_x
;
1503 if( vg_get_button_up("secondary") && world
.id_drag_from
== world
.selected
)
1505 u32 link_id
= cell_ptr
->links
[ 0 ]? 0: 1;
1507 // break existing connection off
1508 if( cell_ptr
->links
[ link_id
] )
1510 struct cell
*current_connection
= &world
.data
[ cell_ptr
->links
[ link_id
]];
1512 if( !current_connection
->links
[ link_id
^ 0x1 ] )
1513 current_connection
->state
&= ~FLAG_TARGETED
;
1515 current_connection
->links
[ link_id
] = 0;
1516 cell_ptr
->links
[ link_id
] = 0;
1519 cell_ptr
->state
&= ~FLAG_IS_TRIGGER
;
1520 world
.id_drag_from
= 0;
1523 else if( world
.id_drag_from
&& (cell_ptr
->state
& FLAG_CANAL
) && (cell_ptr
->config
== k_cell_type_split
) )
1525 world
.drag_to_co
[0] = (float)world
.tile_x
+ (local_x
> 0.5f
? 0.75f
: 0.25f
);
1526 world
.drag_to_co
[1] = (float)world
.tile_y
+ 0.25f
;
1528 if( vg_get_button_up("secondary") )
1530 struct cell
*drag_ptr
= &world
.data
[world
.id_drag_from
];
1531 u32 link_id
= local_x
> 0.5f
? 1: 0;
1533 // Cleanup existing connections
1534 if( cell_ptr
->links
[ link_id
] )
1536 vg_warn( "Destroying existing connection on link %u (%hu)\n", link_id
, cell_ptr
->links
[ link_id
] );
1538 struct cell
*current_connection
= &world
.data
[ cell_ptr
->links
[ link_id
]];
1539 current_connection
->state
&= ~FLAG_IS_TRIGGER
;
1540 current_connection
->links
[ link_id
] = 0;
1543 if( drag_ptr
->links
[ link_id
^ 0x1 ] )
1545 vg_warn( "Destroying alternate link %u (%hu)\n", link_id
^ 0x1, drag_ptr
->links
[ link_id
^ 0x1 ] );
1547 struct cell
*current_connection
= &world
.data
[ drag_ptr
->links
[ link_id
^ 0x1 ]];
1548 if( !current_connection
->links
[ link_id
] )
1549 current_connection
->state
&= ~FLAG_TARGETED
;
1551 current_connection
->links
[ link_id
^ 0x1 ] = 0;
1552 drag_ptr
->links
[ link_id
^ 0x1 ] = 0;
1555 // Create the new connection
1556 vg_success( "Creating connection on link %u (%hu)\n", link_id
, world
.id_drag_from
);
1558 cell_ptr
->links
[ link_id
] = world
.id_drag_from
;
1559 drag_ptr
->links
[ link_id
] = world
.selected
;
1561 cell_ptr
->state
|= FLAG_TARGETED
;
1562 drag_ptr
->state
|= FLAG_IS_TRIGGER
;
1563 world
.id_drag_from
= 0;
1569 world
.selected
= -1;
1572 if( !(vg_get_button("secondary") && world
.id_drag_from
) )
1573 world
.id_drag_from
= 0;
1577 world
.selected
= -1;
1578 world
.id_drag_from
= 0;
1581 // Marble state updates
1582 // ========================================================================================================
1583 if( is_simulation_running() )
1585 float old_time
= world
.sim_internal_time
;
1587 if( !world
.buttons
[ k_world_button_pause
].pressed
)
1588 world
.sim_internal_time
= world
.sim_internal_ref
+ (vg_time
-world
.sim_delta_ref
) * world
.sim_delta_speed
;
1590 world
.sim_internal_time
= vg_lerpf( world
.sim_internal_time
, world
.sim_internal_ref
+ world
.pause_offset_target
, vg_time_delta
*15.0f
);
1591 world
.sim_internal_delta
= world
.sim_internal_time
-old_time
;
1593 world
.sim_target
= (int)floorf(world
.sim_internal_time
);
1595 int success_this_frame
= 0;
1596 int failure_this_frame
= 0;
1598 while( world
.sim_frame
< world
.sim_target
)
1600 sfx_set_playrnd( &audio_random
, &audio_system_balls_switching
, 0, 8 );
1602 // Update splitter deltas
1603 for( int i
= 0; i
< world
.h
*world
.w
; i
++ )
1605 struct cell
*cell
= &world
.data
[i
];
1606 if( cell
->config
== k_cell_type_split
)
1608 cell
->state
&= ~FLAG_FLIP_ROTATING
;
1610 if( cell
->state
& FLAG_IS_TRIGGER
)
1611 cell
->state
&= ~FLAG_TRIGGERED
;
1614 int alive_count
= 0;
1616 // Update fish positions
1617 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1619 struct fish
*fish
= &world
.fishes
[i
];
1621 if( fish
->state
== k_fish_state_soon_dead
)
1622 fish
->state
= k_fish_state_dead
;
1624 if( fish
->state
== k_fish_state_soon_alive
)
1625 fish
->state
= k_fish_state_alive
;
1627 if( fish
->state
< k_fish_state_alive
)
1630 struct cell
*cell_current
= pcell( fish
->pos
);
1632 if( fish
->state
== k_fish_state_alive
)
1635 if( cell_current
->state
& FLAG_OUTPUT
)
1637 for( int j
= 0; j
< arrlen( world
.io
); j
++ )
1639 struct cell_terminal
*term
= &world
.io
[j
];
1641 if( v2i_eq( term
->pos
, fish
->pos
) )
1643 struct terminal_run
*run
= &term
->runs
[ world
.sim_run
];
1644 if( run
->recv_count
< vg_list_size( run
->recieved
) )
1646 if( fish
->payload
== run
->conditions
[ run
->recv_count
] )
1647 success_this_frame
= 1;
1649 failure_this_frame
= 1;
1651 run
->recieved
[ run
->recv_count
++ ] = fish
->payload
;
1654 failure_this_frame
= 1;
1660 fish
->state
= k_fish_state_dead
;
1661 fish
->death_time
= -1000.0f
;
1666 if( cell_current
->config
== k_cell_type_merge
)
1671 fish
->flow_reversed
= 0;
1675 if( cell_current
->config
== k_cell_type_split
)
1678 fish
->dir
[0] = cell_current
->state
&FLAG_FLIP_FLOP
?1:-1;
1681 if( !(cell_current
->state
& FLAG_TARGETED
) )
1682 cell_current
->state
^= FLAG_FLIP_FLOP
;
1686 // Apply cell out-flow
1687 struct cell_description
*desc
= &cell_descriptions
[ cell_current
->config
];
1689 v2i_copy( fish
->flow_reversed
? desc
->start
: desc
->end
, fish
->dir
);
1693 v2i_add( fish
->pos
, fish
->dir
, pos_next
);
1695 struct cell
*cell_next
= pcell( pos_next
);
1697 if( cell_next
->state
& (FLAG_CANAL
|FLAG_OUTPUT
) )
1699 struct cell_description
*desc
= &cell_descriptions
[ cell_next
->config
];
1701 if( cell_next
->config
== k_cell_type_merge
)
1703 if( fish
->dir
[0] == 0 )
1705 fish
->state
= k_fish_state_dead
;
1706 fish
->death_time
= world
.sim_internal_time
;
1709 fish
->flow_reversed
= 0;
1713 if( cell_next
->config
== k_cell_type_split
)
1715 if( fish
->dir
[0] == 0 )
1717 sfx_set_playrnd( &audio_splitter
, &audio_system_balls_important
, 0, 1 );
1718 cell_next
->state
|= FLAG_FLIP_ROTATING
;
1720 fish
->flow_reversed
= 0;
1724 fish
->state
= k_fish_state_dead
;
1725 fish
->death_time
= world
.sim_internal_time
;
1729 fish
->flow_reversed
= ( fish
->dir
[0] != -desc
->start
[0] ||
1730 fish
->dir
[1] != -desc
->start
[1] )? 1: 0;
1735 if( world_check_pos_ok( fish
->pos
) )
1736 fish
->state
= k_fish_state_bg
;
1739 fish
->state
= k_fish_state_dead
;
1740 fish
->death_time
= world
.sim_internal_time
;
1745 //v2i_add( fish->pos, fish->dir, fish->pos );
1747 else if( fish
->state
== k_fish_state_bg
)
1749 v2i_add( fish
->pos
, fish
->dir
, fish
->pos
);
1751 if( !world_check_pos_ok( fish
->pos
) )
1753 fish
->state
= k_fish_state_dead
;
1754 fish
->death_time
= -1000.0f
;
1758 struct cell
*cell_entry
= pcell( fish
->pos
);
1760 if( cell_entry
->state
& FLAG_CANAL
)
1762 if( cell_entry
->config
== k_cell_type_con_r
|| cell_entry
->config
== k_cell_type_con_u
1763 || cell_entry
->config
== k_cell_type_con_l
|| cell_entry
->config
== k_cell_type_con_d
)
1765 sw_set_achievement( "CAN_DO_THAT" );
1767 fish
->state
= k_fish_state_soon_alive
;
1771 fish
->flow_reversed
= 1;
1773 switch( cell_entry
->config
)
1775 case k_cell_type_con_r
: fish
->dir
[0] = 1; break;
1776 case k_cell_type_con_l
: fish
->dir
[0] = -1; break;
1777 case k_cell_type_con_u
: fish
->dir
[1] = 1; break;
1778 case k_cell_type_con_d
: fish
->dir
[1] = -1; break;
1784 else { vg_error( "fish behaviour unimplemented for behaviour type (%d)\n" ); }
1786 if( fish
->state
>= k_fish_state_alive
)
1790 // Second pass (triggers)
1791 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1793 struct fish
*fish
= &world
.fishes
[i
];
1795 if( fish
->state
== k_fish_state_alive
)
1797 v2i_add( fish
->pos
, fish
->dir
, fish
->pos
);
1798 struct cell
*cell_current
= pcell( fish
->pos
);
1800 if( cell_current
->state
& FLAG_IS_TRIGGER
)
1802 int trigger_id
= cell_current
->links
[0]?0:1;
1804 struct cell
*target_peice
= &world
.data
[ cell_current
->links
[trigger_id
] ];
1806 cell_current
->state
|= FLAG_TRIGGERED
;
1809 target_peice
->state
|= FLAG_FLIP_FLOP
;
1811 target_peice
->state
&= ~FLAG_FLIP_FLOP
;
1816 // Third pass (collisions)
1817 struct fish
*fi
, *fj
;
1819 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1821 fi
= &world
.fishes
[i
];
1823 if( fi
->state
== k_fish_state_alive
)
1825 int continue_again
= 0;
1827 for( int j
= i
+1; j
< world
.num_fishes
; j
++ )
1829 fj
= &world
.fishes
[j
];
1831 if( (fj
->state
== k_fish_state_alive
) )
1836 v2i_sub( fi
->pos
, fi
->dir
, fi_prev
);
1837 v2i_sub( fj
->pos
, fj
->dir
, fj_prev
);
1840 collide_next_frame
= (
1841 (fi
->pos
[0] == fj
->pos
[0]) &&
1842 (fi
->pos
[1] == fj
->pos
[1]))? 1: 0,
1843 collide_this_frame
= (
1844 (fi_prev
[0] == fj
->pos
[0]) &&
1845 (fi_prev
[1] == fj
->pos
[1]) &&
1846 (fj_prev
[0] == fi
->pos
[0]) &&
1847 (fj_prev
[1] == fi
->pos
[1])
1850 if( collide_next_frame
|| collide_this_frame
)
1852 sw_set_achievement( "BANG" );
1854 // Shatter death (+0.5s)
1855 float death_time
= world
.sim_internal_time
+ ( collide_this_frame
? 0.0f
: 0.5f
);
1857 fi
->state
= k_fish_state_soon_dead
;
1858 fj
->state
= k_fish_state_soon_dead
;
1859 fi
->death_time
= death_time
;
1860 fj
->death_time
= death_time
;
1867 if( continue_again
)
1873 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
1875 struct cell_terminal
*term
= &world
.io
[ i
];
1876 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
1880 if( world
.sim_frame
< term
->runs
[ world
.sim_run
].condition_count
)
1882 char emit
= term
->runs
[ world
.sim_run
].conditions
[ world
.sim_frame
];
1886 struct fish
*fish
= &world
.fishes
[ world
.num_fishes
];
1887 v2i_copy( term
->pos
, fish
->pos
);
1889 fish
->state
= k_fish_state_alive
;
1890 fish
->payload
= emit
;
1892 struct cell
*cell_ptr
= pcell( fish
->pos
);
1894 if( cell_ptr
->config
!= k_cell_type_stub
)
1896 struct cell_description
*desc
= &cell_descriptions
[ cell_ptr
->config
];
1898 v2i_copy( desc
->start
, fish
->dir
);
1899 fish
->flow_reversed
= 1;
1901 world
.num_fishes
++;
1908 if( alive_count
== 0 )
1910 world
.completed
= 1;
1912 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
1914 struct cell_terminal
*term
= &world
.io
[ i
];
1915 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
1919 struct terminal_run
*run
= &term
->runs
[ world
.sim_run
];
1921 if( run
->recv_count
== run
->condition_count
)
1923 for( int j
= 0; j
< run
->condition_count
; j
++ )
1925 if( run
->recieved
[j
] != run
->conditions
[j
] )
1927 world
.completed
= 0;
1934 world
.completed
= 0;
1940 if( world
.completed
)
1942 if( world
.sim_run
< world
.max_runs
-1 )
1944 vg_success( "Run passed, starting next\n" );
1946 world
.sim_frame
= 0;
1947 world
.sim_target
= 0;
1948 world
.num_fishes
= 0;
1950 // Reset timing reference points
1951 world
.sim_delta_ref
= vg_time
;
1952 world
.sim_internal_ref
= 0.0f
;
1954 if( world
.buttons
[ k_world_button_pause
].pressed
)
1955 world
.pause_offset_target
= 0.5f
;
1957 world
.pause_offset_target
= 0.0f
;
1959 world
.sim_internal_time
= 0.0f
;
1961 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
1962 world
.data
[ i
].state
&= ~FLAG_FLIP_FLOP
;
1968 vg_success( "Level passed!\n" );
1971 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
1972 if( world
.data
[ i
].state
& FLAG_CANAL
)
1975 world
.score
= score
;
1976 world
.time
= world
.sim_frame
;
1978 // Copy into career data
1979 if( world
.pCmpLevel
)
1981 career_pass_level( world
.pCmpLevel
, world
.score
, 1 );
1984 sfx_set_play( &audio_tones
, &audio_system_balls_extra
, 9 );
1985 failure_this_frame
= 0;
1986 success_this_frame
= 0;
1991 if( world
.sim_run
> 0 )
1992 sw_set_achievement( "GOOD_ENOUGH" );
1994 vg_error( "Level failed :(\n" );
2005 if( failure_this_frame
)
2007 sfx_set_play( &audio_tones
, &audio_system_balls_extra
, 0 );
2009 else if( success_this_frame
)
2011 static int succes_counter
= 0;
2013 sfx_set_play( &audio_tones
, &audio_system_balls_extra
, 1+(succes_counter
++) );
2015 if( succes_counter
== 7 )
2020 // =====================================================================================================
2022 world
.frame_lerp
= world
.sim_internal_time
- floorf( world
.sim_internal_time
);
2024 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2026 struct fish
*fish
= &world
.fishes
[i
];
2028 if( fish
->state
== k_fish_state_dead
)
2031 if( fish
->state
== k_fish_state_soon_dead
&& (world
.sim_internal_time
> fish
->death_time
) )
2032 continue; // Todo: particle thing?
2034 struct cell
*cell
= pcell(fish
->pos
);
2035 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
2039 float t
= world
.frame_lerp
;
2040 if( fish
->flow_reversed
&& !desc
->is_linear
)
2043 v2_copy( fish
->physics_co
, fish
->physics_v
);
2045 switch( cell
->config
)
2047 case k_cell_type_merge
:
2048 if( fish
->dir
[0] == 1 )
2053 case k_cell_type_con_r
: curve
= curve_1
; break;
2054 case k_cell_type_con_l
: curve
= curve_4
; break;
2055 case k_cell_type_con_u
: curve
= curve_2
; break;
2056 case k_cell_type_con_d
: curve
= curve_8
; break;
2057 case 3: curve
= curve_3
; break;
2058 case 6: curve
= curve_6
; break;
2059 case 9: curve
= curve_9
; break;
2060 case 12: curve
= curve_12
; break;
2062 if( t
> curve_7_linear_section
)
2064 t
-= curve_7_linear_section
;
2065 t
*= (1.0f
/(1.0f
-curve_7_linear_section
));
2067 curve
= cell
->state
& FLAG_FLIP_FLOP
? curve_7
: curve_7_1
;
2071 default: curve
= NULL
; break;
2077 float t3
= t
* t
* t
;
2079 float cA
= 3.0f
*t2
- 3.0f
*t3
;
2080 float cB
= 3.0f
*t3
- 6.0f
*t2
+ 3.0f
*t
;
2081 float cC
= 3.0f
*t2
- t3
- 3.0f
*t
+ 1.0f
;
2083 fish
->physics_co
[0] = t3
*curve
[3][0] + cA
*curve
[2][0] + cB
*curve
[1][0] + cC
*curve
[0][0];
2084 fish
->physics_co
[1] = t3
*curve
[3][1] + cA
*curve
[2][1] + cB
*curve
[1][1] + cC
*curve
[0][1];
2085 fish
->physics_co
[0] += (float)fish
->pos
[0];
2086 fish
->physics_co
[1] += (float)fish
->pos
[1];
2091 origin
[0] = (float)fish
->pos
[0] + (float)fish
->dir
[0]*-0.5f
+ 0.5f
;
2092 origin
[1] = (float)fish
->pos
[1] + (float)fish
->dir
[1]*-0.5f
+ 0.5f
;
2094 fish
->physics_co
[0] = origin
[0] + (float)fish
->dir
[0]*t
;
2095 fish
->physics_co
[1] = origin
[1] + (float)fish
->dir
[1]*t
;
2098 v2_sub( fish
->physics_co
, fish
->physics_v
, fish
->physics_v
);
2099 v2_divs( fish
->physics_v
, world
.sim_internal_delta
, fish
->physics_v
);
2104 void leaderboard_found( LeaderboardFindResult_t
*pCallback
);
2105 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
);
2107 static void render_tiles( v2i start
, v2i end
, v4f
const regular_colour
, v4f
const selected_colour
)
2109 v2i full_start
= { 0,0 };
2110 v2i full_end
= { world
.w
, world
.h
};
2112 if( !start
|| !end
)
2118 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, regular_colour
);
2120 for( int y
= start
[1]; y
< end
[1]; y
++ )
2122 for( int x
= start
[0]; x
< end
[0]; x
++ )
2124 struct cell
*cell
= pcell((v2i
){x
,y
});
2125 int selected
= world
.selected
== y
*world
.w
+ x
;
2127 int tile_offsets
[][2] =
2129 {2, 0}, {0, 3}, {0, 2}, {2, 2},
2130 {1, 0}, {2, 3}, {3, 2}, {1, 3},
2131 {3, 1}, {0, 1}, {1, 2}, {2, 1},
2132 {1, 1}, {3, 3}, {2, 1}, {2, 1}
2135 int uv
[2] = { 3, 0 };
2137 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
) )
2139 uv
[0] = tile_offsets
[ cell
->config
][0];
2140 uv
[1] = tile_offsets
[ cell
->config
][1];
2143 glUniform4f( SHADER_UNIFORM( shader_tile_main
, "uOffset" ), (float)x
, (float)y
, uv
[0], uv
[1] );
2146 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, selected_colour
);
2148 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, regular_colour
);
2156 static void wbutton_run( enum e_world_button btn_name
, v2f btn_tex
)
2158 static v3f button_colours
[] = {
2159 {0.204f
, 0.345f
, 0.553f
},
2160 {0.204f
, 0.345f
, 0.553f
},
2161 {0.553f
, 0.345f
, 0.204f
},
2165 struct cell_button
*btn
= &world
.buttons
[btn_name
];
2170 int is_hovering
= (world
.tile_x
== world
.w
-1 && world
.tile_y
== world
.h
-btn_name
-2)?1:0;
2171 if( vg_get_button_up( "primary" ) && is_hovering
)
2174 if( btn_name
== k_world_button_sim
)
2176 if( world
.buttons
[ k_world_button_pause
].pressed
)
2183 world
.pause_offset_target
= 0.5f
;
2186 world
.pause_offset_target
+= 1.0f
;
2190 btn
->pressed
^= 0x1;
2198 else if( btn_name
== k_world_button_pause
)
2200 btn
->pressed
^= 0x1;
2202 world
.sim_internal_ref
= world
.sim_internal_time
;
2203 world
.sim_delta_ref
= vg_time
;
2207 float time_frac
= world
.sim_internal_time
-floorf(world
.sim_internal_time
);
2208 world
.pause_offset_target
= 0.5f
- time_frac
;
2211 world
.pause_offset_target
= 0.0f
;
2213 else if( btn_name
== k_world_button_speedy
)
2215 btn
->pressed
^= 0x1;
2217 world
.sim_delta_speed
= btn
->pressed
? 10.0f
: 2.5f
;
2218 world
.sim_delta_ref
= vg_time
;
2219 world
.sim_internal_ref
= world
.sim_internal_time
;
2223 btn
->pressed
^= 0x1;
2226 sfx_set_play( &audio_clicks
, &audio_system_ui
, btn
->pressed
?1:0 );
2234 btn
->light_target
= 0.9f
;
2238 if( btn_name
== k_world_button_sim
&& world
.buttons
[ k_world_button_pause
].pressed
)
2239 btn
->light_target
= fabsf(sinf( vg_time
* 2.0f
)) * 0.3f
+ 0.3f
;
2241 btn
->light_target
= 0.8f
;
2246 btn
->light_target
= is_hovering
? 0.2f
: 0.0f
;
2249 if( vg_get_button( "primary" ) && is_hovering
)
2250 btn
->light_target
= 1.0f
;
2252 btn
->light
= vg_lerpf( btn
->light
, btn
->light_target
, vg_time_delta
*26.0f
);
2255 if( btn_name
== k_world_button_sim
&& world
.buttons
[ k_world_button_sim
].pressed
)
2257 if( world
.buttons
[ k_world_button_pause
].pressed
)
2264 v3_copy( button_colours
[ btn_name
], final_colour
);
2265 final_colour
[3] = btn
->light
;
2267 glUniform4f( SHADER_UNIFORM( shader_buttons
, "uOffset" ),
2270 (float)(btn_tex
[0]+tex_offset
),
2273 glUniform4fv( SHADER_UNIFORM( shader_buttons
, "uColour" ), 1, final_colour
);
2278 static void wbutton_draw( v2i pos
, v2f tex
, v4f colour
)
2280 glUniform4f( SHADER_UNIFORM( shader_buttons
, "uOffset" ),
2286 glUniform4fv( SHADER_UNIFORM( shader_buttons
, "uColour" ), 1, colour
);
2290 static void level_selection_buttons(void)
2292 v3f tutorial_colour
= { 0.204f
, 0.345f
, 0.553f
};
2293 v3f locked_colour
= { 0.2f
, 0.2f
, 0.2f
};
2295 v2f tex_coord
= { 0.0f
, 0.0f
};
2296 v4f final_colour
= { 0.0f
, 0.0f
, 0.0f
, 0.2f
};
2298 static struct cmp_level
*select_from
= NULL
;
2299 struct cmp_level
*switch_level_to
= NULL
;
2301 if( vg_get_button_down( "primary" ) )
2304 for( int i
= 0; i
< vg_list_size( button_grids
); i
++ )
2306 struct button_grid
*grid
= &button_grids
[i
];
2310 for( int x
= 0; x
< grid
->dims
[0]; x
++ )
2312 for( int y
= 0; y
< grid
->dims
[1]; y
++ )
2314 if( j
< grid
->count
)
2316 struct cmp_level
*lvl
= &grid
->levels
[ j
];
2321 if( lvl
->is_tutorial
)
2322 v3_copy( tutorial_colour
, final_colour
);
2324 v3_copy( grid
->primary_colour
, final_colour
);
2326 if( lvl
->completed_score
)
2327 final_colour
[3] = 0.8f
;
2329 final_colour
[3] = 0.2f
;
2333 v3_copy( locked_colour
, final_colour
);
2334 final_colour
[3] = 0.2f
;
2337 v2i_add( grid
->origin
, (v2i
){ x
,y
}, button_pos
);
2338 int is_hovering
= v2i_eq( (v2i
){world
.tile_x
, world
.tile_y
}, button_pos
);
2342 final_colour
[3] += 0.1f
;
2345 if( vg_get_button_up( "primary" ) )
2346 if( select_from
== lvl
&& lvl
->unlocked
)
2348 switch_level_to
= lvl
;
2349 sfx_set_play( &audio_clicks
, &audio_system_ui
, 1 );
2353 if( vg_get_button_down( "primary" ) )
2356 if( vg_get_button( "primary" ) )
2357 final_colour
[3] += 0.2f
;
2360 if( world
.pCmpLevel
== lvl
)
2362 final_colour
[3] += 0.15f
+ fabsf(sinf( vg_time
* 2.0f
)) * 0.05f
;
2364 if( lvl
->completed_score
)
2365 final_colour
[3] += 0.1f
;
2368 wbutton_draw( (v2i
){ grid
->origin
[0] + x
, grid
->origin
[1] + y
}, tex_coord
, final_colour
);
2377 if( switch_level_to
)
2379 if( console_changelevel( 1, &switch_level_to
->map_name
) )
2381 world
.pCmpLevel
= switch_level_to
;
2382 gen_level_text( world
.pCmpLevel
);
2387 void vg_render(void)
2389 glViewport( 0,0, vg_window_x
, vg_window_y
);
2391 glDisable( GL_DEPTH_TEST
);
2392 glClearColor( 0.369768f
, 0.3654f
, 0.42f
, 1.0f
);
2393 glClear( GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
2395 v4f
const colour_default
= {1.0f
, 1.0f
, 1.0f
, 1.0f
};
2396 v4f
const colour_selected
= {0.90f
, 0.92f
, 1.0f
, 1.0f
};
2398 int const circle_base
= 6;
2399 int const filled_start
= circle_base
+0;
2400 int const filled_count
= circle_base
+32;
2401 int const empty_start
= circle_base
+32;
2402 int const empty_count
= circle_base
+32*2;
2404 if( !world
.initialzed
)
2408 // ========================================================================================================
2409 use_mesh( &world
.shapes
);
2411 SHADER_USE( shader_background
);
2412 glUniformMatrix3fv( SHADER_UNIFORM( shader_background
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2414 glActiveTexture( GL_TEXTURE0
);
2415 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
2416 glUniform1i( SHADER_UNIFORM( shader_background
, "uTexMain" ), 0 );
2418 glUniform3f( SHADER_UNIFORM( shader_background
, "uOffset" ), -16, -16, 64 );
2419 glUniform1f( SHADER_UNIFORM( shader_background
, "uVariance" ), 0.02f
);
2421 glActiveTexture( GL_TEXTURE1
);
2422 glBindTexture( GL_TEXTURE_2D
, world
.random_samples
);
2423 glUniform1i( SHADER_UNIFORM( shader_background
, "uSamplerNoise" ), 1 );
2427 // TILESET BACKGROUND LAYER
2428 // ========================================================================================================
2429 use_mesh( &world
.shapes
);
2430 SHADER_USE( shader_tile_main
);
2433 m2x2_identity( subtransform
);
2434 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2435 glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_main
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2436 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uGhost" ), 0.0f
);
2437 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uForeground" ), 0.0f
);
2440 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2441 glBlendEquation(GL_FUNC_ADD
);
2444 vg_tex2d_bind( &tex_tile_data
, 0 );
2445 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexGlyphs" ), 0 );
2447 vg_tex2d_bind( &tex_wood
, 1 );
2448 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexWood" ), 1 );
2450 render_tiles( NULL
, NULL
, colour_default
, colour_default
);
2453 // ========================================================================================================
2454 SHADER_USE( shader_ball
);
2455 glUniformMatrix3fv( SHADER_UNIFORM( shader_ball
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2457 vg_tex2d_bind( &tex_ball_noise
, 0 );
2458 glUniform1i( SHADER_UNIFORM( shader_ball
, "uTexMain" ), 0 );
2460 if( get_wbutton( k_world_button_sim
)->pressed
)
2462 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2464 struct fish
*fish
= &world
.fishes
[i
];
2466 render_pos
[2] = 1.0f
;
2468 if( fish
->state
== k_fish_state_dead
|| fish
->state
== k_fish_state_soon_dead
)
2470 float death_anim_time
= world
.sim_internal_time
- fish
->death_time
;
2473 if( death_anim_time
> 0.0f
&& death_anim_time
< 1.0f
)
2475 float amt
= 1.0f
-death_anim_time
*death_anim_time
;
2477 v2_muladds( fish
->physics_co
, fish
->physics_v
, -1.0f
* world
.sim_internal_delta
* amt
, fish
->physics_co
);
2478 render_pos
[2] = amt
;
2480 else if( world
.sim_internal_time
> fish
->death_time
)
2483 else if( fish
->state
== k_fish_state_bg
)
2486 v2_copy( fish
->physics_co
, render_pos
);
2488 v4f dot_colour
= { 0.0f
, 0.0f
, 0.0f
, 1.0f
};
2489 colour_code_v3( fish
->payload
, dot_colour
);
2491 glUniform3fv( SHADER_UNIFORM( shader_ball
, "uColour" ), 1, dot_colour
);
2492 glUniform3fv( SHADER_UNIFORM( shader_ball
, "uOffset" ), 1, render_pos
);
2493 glUniform2f( SHADER_UNIFORM( shader_ball
, "uTexOffset" ), (float)i
* 1.2334, (float)i
* -0.3579f
);
2498 // TILESET FOREGROUND LAYER
2499 // ========================================================================================================
2500 SHADER_USE( shader_tile_main
);
2503 vg_tex2d_bind( &tex_tile_data
, 0 );
2504 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexGlyphs" ), 0 );
2506 vg_tex2d_bind( &tex_wood
, 1 );
2507 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexWood" ), 1 );
2509 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uForeground" ), 1.0f
);
2510 render_tiles( NULL
, NULL
, colour_default
, colour_selected
);
2513 for( int y
= 2; y
< world
.h
-2; y
++ )
2515 for( int x
= 2; x
< world
.w
-2; x
++ )
2517 struct cell
*cell
= pcell((v2i
){x
,y
});
2519 if( cell
->state
& FLAG_CANAL
)
2521 if( cell
->config
== k_cell_type_split
)
2523 float rotation
= cell
->state
& FLAG_FLIP_FLOP
? vg_rad( -45.0f
): vg_rad( 45.0f
);
2525 if( cell
->state
& FLAG_FLIP_ROTATING
)
2527 if( (world
.frame_lerp
> curve_7_linear_section
) )
2529 float const rotation_speed
= 0.4f
;
2530 if( (world
.frame_lerp
< 1.0f
-rotation_speed
) )
2532 float t
= world
.frame_lerp
- curve_7_linear_section
;
2533 t
*= -2.0f
* (1.0f
/(1.0f
-(curve_7_linear_section
+rotation_speed
)));
2543 m2x2_create_rotation( subtransform
, rotation
);
2545 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2546 glUniform4f( SHADER_UNIFORM( shader_tile_main
, "uOffset" ),
2549 cell
->state
& FLAG_TARGETED
? 3.0f
: 0.0f
,
2559 // ========================================================================================================
2560 if( world
.selected
!= -1 && !(world
.data
[ world
.selected
].state
& FLAG_CANAL
) && !world
.id_drag_from
)
2562 v2i new_begin
= { world
.tile_x
- 2, world
.tile_y
- 2 };
2563 v2i new_end
= { world
.tile_x
+ 2, world
.tile_y
+ 2 };
2565 world
.data
[ world
.selected
].state
^= FLAG_CANAL
;
2566 map_reclassify( new_begin
, new_end
, 0 );
2568 m2x2_identity( subtransform
);
2569 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uGhost" ), 1.0f
);
2570 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2571 glUniform2fv( SHADER_UNIFORM( shader_tile_main
, "uMousePos" ), 1, world
.tile_pos
);
2573 render_tiles( new_begin
, new_end
, colour_default
, colour_default
);
2575 world
.data
[ world
.selected
].state
^= FLAG_CANAL
;
2576 map_reclassify( new_begin
, new_end
, 0 );
2580 // ========================================================================================================
2581 SHADER_USE( shader_buttons
);
2582 glUniformMatrix3fv( SHADER_UNIFORM( shader_buttons
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2584 vg_tex2d_bind( &tex_buttons
, 0 );
2585 glUniform1i( SHADER_UNIFORM( shader_buttons
, "uTexMain" ), 0 );
2587 wbutton_run( k_world_button_sim
, (v2f
){ 0.0f
, 3.0f
} );
2588 wbutton_run( k_world_button_pause
, (v2f
){ 1.0f
, 3.0f
} );
2589 wbutton_run( k_world_button_speedy
, (v2f
){ 0.0f
, 2.0f
} );
2591 level_selection_buttons();
2594 // ========================================================================================================
2595 SHADER_USE( shader_sdf
);
2596 glBindVertexArray( text_buffers
.vao
);
2597 glUniformMatrix3fv( SHADER_UNIFORM( shader_sdf
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2599 vg_tex2d_bind( &tex_ubuntu
, 0 );
2600 glUniform1i( SHADER_UNIFORM( shader_sdf
, "uTexGlyphs" ), 0 );
2602 glUniform4f( SHADER_UNIFORM( shader_sdf
, "uColour" ), 1.0f
, 1.0f
, 1.0f
, 1.0f
);
2603 glDrawElements( GL_TRIANGLES
, text_buffers
.title_count
*6, GL_UNSIGNED_SHORT
, (void*)( text_buffers
.title_start
*6*sizeof(u16
) ) );
2604 glDrawElements( GL_TRIANGLES
, text_buffers
.desc_count
*6, GL_UNSIGNED_SHORT
, (void*)( text_buffers
.desc_start
*6*sizeof(u16
) ) );
2606 glUniform4f( SHADER_UNIFORM( shader_sdf
, "uColour" ), 1.0f
, 1.0f
, 1.0f
, 0.17f
);
2607 glDrawElements( GL_TRIANGLES
, text_buffers
.grid_count
*6, GL_UNSIGNED_SHORT
, (void*)( text_buffers
.grid_start
*6*sizeof(u16
) ) );
2610 // ========================================================================================================
2611 //glDisable(GL_BLEND);
2613 SHADER_USE( shader_wire
);
2614 glBindVertexArray( world
.wire
.vao
);
2616 glUniformMatrix3fv( SHADER_UNIFORM( shader_wire
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2618 v4f
const wire_left_colour
= { 0.5f
, 0.5f
, 0.5f
, 1.0f
};
2619 v4f
const wire_right_colour
= { 0.2f
, 0.2f
, 0.2f
, 1.0f
};
2620 v4f
const wire_drag_colour
= { 0.2f
, 0.2f
, 0.2f
, 0.6f
};
2622 glUniform1f( SHADER_UNIFORM( shader_wire
, "uTime" ), world
.frame_lerp
);
2623 glUniform1f( SHADER_UNIFORM( shader_wire
, "uGlow" ), 0.0f
);
2625 if( world
.id_drag_from
)
2627 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, wire_drag_colour
);
2628 glUniform1f( SHADER_UNIFORM( shader_wire
, "uCurve" ), 0.4f
);
2629 glUniform3f( SHADER_UNIFORM( shader_wire
, "uStart" ), world
.drag_from_co
[0], world
.drag_from_co
[1], 0.20f
);
2630 glUniform3f( SHADER_UNIFORM( shader_wire
, "uEnd" ), world
.drag_to_co
[0], world
.drag_to_co
[1], 0.20f
);
2631 glDrawElements( GL_TRIANGLES
, world
.wire
.em
, GL_UNSIGNED_SHORT
, (void*)(0) );
2634 // Pulling animation
2635 float rp_x1
= world
.frame_lerp
*9.0f
;
2636 float rp_xa
= rp_x1
*expf(1.0f
-rp_x1
)* 0.36f
;
2637 float rp_x2
= 1.0f
-rp_xa
;
2639 for( int y
= 2; y
< world
.h
-2; y
++ )
2641 for( int x
= 2; x
< world
.w
-2; x
++ )
2643 struct cell
*cell
= pcell((v2i
){x
,y
});
2645 if( cell
->state
& FLAG_CANAL
)
2647 if( cell
->state
& FLAG_IS_TRIGGER
)
2649 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
2651 int trigger_id
= cell
->links
[0]?0:1;
2653 int x2
= cell
->links
[trigger_id
] % world
.w
;
2654 int y2
= (cell
->links
[trigger_id
] - x2
) / world
.w
;
2659 startpoint
[0] = (float)x2
+ (trigger_id
? 0.75f
: 0.25f
);
2660 startpoint
[1] = (float)y2
+ 0.25f
;
2665 v2_add( desc
->trigger_pos
, endpoint
, endpoint
);
2667 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, trigger_id
? wire_right_colour
: wire_left_colour
);
2668 glUniform1f( SHADER_UNIFORM( shader_wire
, "uCurve" ), cell
->state
& FLAG_TRIGGERED
? rp_x2
* 0.4f
: 0.4f
);
2669 glUniform1f( SHADER_UNIFORM( shader_wire
, "uGlow" ), cell
->state
& FLAG_TRIGGERED
? rp_xa
: 0.0f
);
2670 glUniform3f( SHADER_UNIFORM( shader_wire
, "uStart" ), startpoint
[0], startpoint
[1], 0.18f
);
2671 glUniform3f( SHADER_UNIFORM( shader_wire
, "uEnd" ), endpoint
[0], endpoint
[1], 0.18f
);
2672 glDrawElements( GL_TRIANGLES
, world
.wire
.em
, GL_UNSIGNED_SHORT
, (void*)(0) );
2679 // ========================================================================================================
2681 SHADER_USE( shader_tile_colour
);
2682 glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_colour
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2683 use_mesh( &world
.shapes
);
2685 for( int y
= 2; y
< world
.h
-2; y
++ )
2687 for( int x
= 2; x
< world
.w
-2; x
++ )
2689 struct cell
*cell
= pcell((v2i
){x
,y
});
2691 if( cell
->state
& FLAG_CANAL
)
2693 if( cell
->state
& FLAG_IS_TRIGGER
)
2695 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
2697 int trigger_id
= cell
->links
[0]?0:1;
2699 int x2
= cell
->links
[trigger_id
] % world
.w
;
2700 int y2
= (cell
->links
[trigger_id
] - x2
) / world
.w
;
2704 pts
[0][0] = (float)x2
+ (trigger_id
? 0.75f
: 0.25f
);
2705 pts
[0][1] = (float)y2
+ 0.25f
;
2710 v2_add( desc
->trigger_pos
, pts
[1], pts
[1] );
2712 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ),
2713 1, trigger_id
? wire_right_colour
: wire_left_colour
);
2715 for( int i
= 0; i
< 2; i
++ )
2717 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ),
2722 draw_mesh( filled_start
, filled_count
);
2729 // SUB SPLITTER DIRECTION
2730 // ========================================================================================================
2732 glUniform4f( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 0.9f
, 0.35f
, 0.1f
, 0.75f
);
2734 for( int y
= 2; y
< world
.h
-2; y
++ )
2736 for( int x
= 2; x
< world
.w
-2; x
++ )
2738 struct cell
*cell
= pcell((v2i
){x
,y
});
2740 if( cell
->state
& FLAG_CANAL
&& cell
->state
& FLAG_TARGETED
&& cell
->config
== k_cell_type_split
)
2742 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ), x
, y
, 1.0f
);
2743 draw_mesh( cell
->state
& FLAG_FLIP_FLOP
? 5: 4, 1 );
2749 // ========================================================================================================
2751 //glEnable(GL_BLEND);
2753 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
2755 struct cell_terminal
*term
= &world
.io
[ i
];
2756 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
2758 v4f dot_colour
= { 0.0f
, 0.0f
, 0.0f
, 1.0f
};
2760 for( int k
= 0; k
< term
->run_count
; k
++ )
2762 float arr_base
= is_input
? 1.2f
: -0.2f
,
2763 run_offset
= (is_input
? 0.2f
: -0.2f
) * (float)k
,
2764 y_position
= is_input
?
2765 (arr_base
+ (float)term
->pos
[1] + (float)(term
->run_count
-1)*0.2f
) - run_offset
:
2766 (float)term
->pos
[1] + arr_base
+ run_offset
;
2771 if( is_simulation_running() )
2773 if( k
== world
.sim_run
)
2775 float a
= fabsf(sinf( vg_time
* 2.0f
)) * 0.075f
+ 0.075f
;
2777 v4_copy( (v4f
){ 1.0f
, 1.0f
, 1.0f
, a
}, bar_colour
);
2780 v4_copy( (v4f
){ 0.0f
, 0.0f
, 0.0f
, 0.13f
}, bar_colour
);
2784 else if( 1 || k
& 0x1 )
2787 v4_copy( (v4f
){ 1.0f
, 1.0f
, 1.0f
, 0.07f
}, bar_colour
);
2789 v4_copy( (v4f
){ 0.0f
, 0.0f
, 0.0f
, 0.13f
}, bar_colour
);
2796 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, bar_colour
);
2797 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ), (float)term
->pos
[0], y_position
- 0.1f
, 1.0f
);
2801 for( int j
= 0; j
< term
->runs
[k
].condition_count
; j
++ )
2803 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ),
2804 (float)term
->pos
[0] + 0.2f
+ 0.2f
* (float)j
,
2811 char cc
= term
->runs
[k
].conditions
[j
];
2814 colour_code_v3( cc
, dot_colour
);
2815 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2817 // Draw filled if tick not passed, draw empty if empty
2818 if( (world
.sim_frame
> j
&& world
.sim_run
>= k
) || world
.sim_run
> k
)
2819 draw_mesh( empty_start
, empty_count
);
2821 draw_mesh( filled_start
, filled_count
);
2827 if( term
->runs
[k
].recv_count
> j
)
2829 colour_code_v3( term
->runs
[k
].recieved
[j
], dot_colour
);
2830 v3_muls( dot_colour
, 0.8f
, dot_colour
);
2831 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2833 draw_mesh( filled_start
, filled_count
);
2836 colour_code_v3( term
->runs
[k
].conditions
[j
], dot_colour
);
2837 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2839 draw_mesh( empty_start
, empty_count
);
2845 glDisable(GL_BLEND
);
2849 float const score_bright = 1.25f;
2850 glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ),
2851 0.4f*score_bright, 0.39f*score_bright, 0.45f*score_bright, 1.0f );
2853 use_mesh( &world.numbers );
2854 draw_numbers( (v3f){ 2.0f, (float)world.h-1.875f, 0.3333f }, world.score );
2860 void leaderboard_dispatch_score(void)
2862 #if STEAM_LEADERBOARDS
2863 sw_upload_leaderboard_score(
2864 ui_data
.upload_request
.level
->steam_leaderboard
,
2865 k_ELeaderboardUploadScoreMethodKeepBest
,
2866 ui_data
.upload_request
.score
,
2871 ui_data
.upload_request
.is_waiting
= 0;
2873 vg_success( "Dispatched leaderboard score\n" );
2877 void leaderboard_found( LeaderboardFindResult_t
*pCallback
)
2879 #ifdef STEAM_LEADERBOARDS
2880 if( !pCallback
->m_bLeaderboardFound
)
2882 vg_error( "Leaderboard could not be found\n" );
2883 ui_data
.steam_leaderboard
= 0;
2887 const char *recieved_name
= sw_get_leaderboard_name( pCallback
->m_hSteamLeaderboard
);
2889 // Update UI state and request entries if this callback found the current UI level
2890 if( ui_data
.level_selected
)
2892 if( !strcmp( recieved_name
, ui_data
.level_selected
->map_name
) )
2894 sw_download_leaderboard_entries( pCallback
->m_hSteamLeaderboard
, k_ELeaderboardDataRequestFriends
, 0, 8 );
2895 ui_data
.level_selected
->steam_leaderboard
= pCallback
->m_hSteamLeaderboard
;
2899 // Dispatch the waiting request if there was one
2900 if( ui_data
.upload_request
.is_waiting
)
2902 if( !strcmp( recieved_name
, ui_data
.upload_request
.level
->map_name
) )
2904 ui_data
.upload_request
.level
->steam_leaderboard
= pCallback
->m_hSteamLeaderboard
;
2905 leaderboard_dispatch_score();
2912 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
)
2914 #ifdef STEAM_LEADERBOARDS
2915 // Update UI if this leaderboard matches what we currently have in view
2916 if( ui_data
.level_selected
->steam_leaderboard
== pCallback
->m_hSteamLeaderboard
)
2918 vg_info( "Recieved %d entries\n", pCallback
->m_cEntryCount
);
2919 ui_data
.leaderboard_count
= VG_MIN( pCallback
->m_cEntryCount
, 8 );
2921 u64_steamid local_player
= sw_get_steamid();
2923 for( int i
= 0; i
< ui_data
.leaderboard_count
; i
++ )
2925 LeaderboardEntry_t entry
;
2926 sw_get_downloaded_entry( pCallback
->m_hSteamLeaderboardEntries
, i
, &entry
, NULL
, 0 );
2928 struct leaderboard_player
*player
= &ui_data
.leaderboard_players
[i
];
2930 player
->id
= entry
.m_steamIDUser
.m_unAll64Bits
;
2931 strncpy( player
->player_name
, sw_get_friend_persona_name( player
->id
), vg_list_size( player
->player_name
)-1 );
2932 player
->score
= entry
.m_nScore
;
2934 snprintf( player
->score_text
, vg_list_size(player
->score_text
), "%d", player
->score
);
2935 player
->texture
= sw_get_player_image( player
->id
);
2937 if( player
->texture
== 0 )
2938 player
->texture
= tex_unkown
.name
;
2940 player
->is_local_player
= local_player
== player
->id
? 1: 0;
2943 if( ui_data
.leaderboard_count
)
2944 ui_data
.leaderboard_show
= 1;
2946 ui_data
.leaderboard_show
= 0;
2948 else vg_warn( "Downloaded leaderboard does not match requested!\n" );
2952 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
)
2954 #ifdef STEAM_LEADERBOARDS
2955 if( ui_data
.upload_request
.is_waiting
)
2956 vg_warn( "You are uploading leaderboard entries too quickly!\n" );
2958 ui_data
.upload_request
.level
= cmp_level
;
2959 ui_data
.upload_request
.score
= score
;
2960 ui_data
.upload_request
.is_waiting
= 1;
2962 // If leaderboard ID has been downloaded already then just immediately dispatch this
2963 if( cmp_level
->steam_leaderboard
)
2964 leaderboard_dispatch_score();
2966 sw_find_leaderboard( cmp_level
->map_name
);
2971 // ===========================================================================================================
2973 static int console_credits( int argc
, char const *argv
[] )
2975 vg_info( "Aknowledgements:\n" );
2976 vg_info( " GLFW zlib/libpng glfw.org\n" );
2977 vg_info( " miniaudio MIT0 miniaud.io\n" );
2978 vg_info( " QOI MIT phoboslab.org\n" );
2979 vg_info( " STB library MIT nothings.org\n" );
2980 vg_info( " Weiholmir JustFredrik\n" );
2981 vg_info( " Ubuntu Regular ubuntu.com\n" );
2985 static int console_save_map( int argc
, char const *argv
[] )
2987 if( !world
.initialzed
)
2989 vg_error( "Tried to save uninitialized map!\n" );
2993 char map_path
[ 256 ];
2995 strcpy( map_path
, "sav/" );
2996 strcat( map_path
, world
.map_name
);
2997 strcat( map_path
, ".map" );
2999 FILE *test_writer
= fopen( map_path
, "wb" );
3002 vg_info( "Saving map to '%s'\n", map_path
);
3003 map_serialize( test_writer
);
3005 fclose( test_writer
);
3010 vg_error( "Unable to open stream for writing\n" );
3015 static int console_load_map( int argc
, char const *argv
[] )
3017 char map_path
[ 256 ];
3022 strcpy( map_path
, "sav/" );
3023 strcat( map_path
, argv
[0] );
3024 strcat( map_path
, ".map" );
3026 char *text_source
= vg_textasset_read( map_path
);
3030 strcpy( map_path
, "maps/" );
3031 strcat( map_path
, argv
[0] );
3032 strcat( map_path
, ".map" );
3034 text_source
= vg_textasset_read( map_path
);
3039 vg_info( "Loading map: '%s'\n", map_path
);
3040 world
.pCmpLevel
= NULL
;
3042 if( !map_load( text_source
, argv
[0] ) )
3044 free( text_source
);
3048 free( text_source
);
3053 vg_error( "Missing maps '%s'\n", argv
[0] );
3059 vg_error( "Missing argument <map_path>\n" );
3064 static int console_changelevel( int argc
, char const *argv
[] )
3068 // Save current level
3069 console_save_map( 0, NULL
);
3070 if( console_load_map( argc
, argv
) )
3078 vg_error( "Missing argument <map_path>\n" );
3084 // START UP / SHUTDOWN
3085 // ===========================================================================================================
3087 #define TRANSFORM_TRI_2D( S, OX, OY, X1, Y1, X2, Y2, X3, Y3 ) \
3088 X1*S+OX, Y1*S+OY, X2*S+OX, Y2*S+OY, X3*S+OX, Y3*S+OY
3092 // Steamworks callbacks
3093 #ifdef STEAM_LEADERBOARDS
3094 sw_leaderboard_found
= &leaderboard_found
;
3095 sw_leaderboard_downloaded
= &leaderboard_downloaded
;
3098 vg_function_push( (struct vg_cmd
){
3099 .name
= "_map_write",
3100 .function
= console_save_map
3103 vg_function_push( (struct vg_cmd
){
3104 .name
= "_map_load",
3105 .function
= console_load_map
3108 vg_function_push( (struct vg_cmd
){
3110 .function
= console_changelevel
3113 vg_function_push( (struct vg_cmd
){
3115 .function
= console_credits
3118 vg_convar_push( (struct vg_convar
){
3120 .data
= &colour_set_id
,
3121 .data_type
= k_convar_dtype_i32
,
3122 .opt_i32
= { .min
= 0, .max
= 2, .clamp
= 1 }
3125 // Combined quad, long quad / empty circle / filled circle mesh
3127 float combined_mesh
[6*6 + 32*6*3] = {
3128 0.0f
, 0.0f
, 0.0f
, 1.0f
, 1.0f
, 1.0f
,
3129 0.0f
, 0.0f
, 1.0f
, 1.0f
, 1.0f
, 0.0f
,
3131 0.0f
, 0.0f
, 0.0f
, 0.2f
, 1.0f
, 0.2f
,
3132 0.0f
, 0.0f
, 1.0f
, 0.2f
, 1.0f
, 0.0f
,
3134 TRANSFORM_TRI_2D( 0.15f
,0.05f
,0.4f
, 0.0f
, 1.0f
, 1.0f
, 2.0f
, 1.0f
, 0.0f
),
3135 TRANSFORM_TRI_2D( 0.15f
,0.80f
,0.4f
, 0.0f
, 0.0f
, 0.0f
, 2.0f
, 1.0f
, 1.0f
)
3138 float *circle_mesh
= combined_mesh
+ 6*6;
3141 for( int i
= 0; i
< res
; i
++ )
3143 v2f v0
= { sinf( ((float)i
/(float)res
)*VG_TAUf
), cosf( ((float)i
/(float)res
)*VG_TAUf
) };
3144 v2f v1
= { sinf( ((float)(i
+1)/(float)res
)*VG_TAUf
), cosf( ((float)(i
+1)/(float)res
)*VG_TAUf
) };
3146 circle_mesh
[ i
*6+0 ] = 0.0f
;
3147 circle_mesh
[ i
*6+1 ] = 0.0f
;
3149 v2_copy( v0
, circle_mesh
+ 32*6 + i
*12 );
3150 v2_muls( v0
, 0.8f
, circle_mesh
+ 32*6 + i
*12+2 );
3151 v2_copy( v1
, circle_mesh
+ 32*6 + i
*12+4 );
3153 v2_copy( v1
, circle_mesh
+ 32*6 + i
*12+6 );
3154 v2_muls( v1
, 0.8f
, circle_mesh
+ 32*6 + i
*12+8 );
3155 v2_muls( v0
, 0.8f
, circle_mesh
+ 32*6 + i
*12+10 );
3157 v2_copy( v0
, circle_mesh
+ i
*6+4 );
3158 v2_copy( v1
, circle_mesh
+ i
*6+2 );
3159 v2_copy( v0
, circle_mesh
+i
*6+4 );
3160 v2_copy( v1
, circle_mesh
+i
*6+2 );
3163 init_mesh( &world
.shapes
, combined_mesh
, vg_list_size( combined_mesh
) );
3168 int const num_segments
= 64;
3170 struct mesh_wire
*mw
= &world
.wire
;
3172 v2f wire_points
[ num_segments
* 2 ];
3173 u16 wire_indices
[ 6*(num_segments
-1) ];
3175 for( int i
= 0; i
< num_segments
; i
++ )
3177 float l
= (float)i
/ (float)(num_segments
-1);
3179 v2_copy( (v2f
){ l
, -0.5f
}, wire_points
[i
*2+0] );
3180 v2_copy( (v2f
){ l
, 0.5f
}, wire_points
[i
*2+1] );
3182 if( i
< num_segments
-1 )
3184 wire_indices
[ i
*6+0 ] = i
*2 + 0;
3185 wire_indices
[ i
*6+1 ] = i
*2 + 1;
3186 wire_indices
[ i
*6+2 ] = i
*2 + 3;
3187 wire_indices
[ i
*6+3 ] = i
*2 + 0;
3188 wire_indices
[ i
*6+4 ] = i
*2 + 3;
3189 wire_indices
[ i
*6+5 ] = i
*2 + 2;
3193 glGenVertexArrays( 1, &mw
->vao
);
3194 glGenBuffers( 1, &mw
->vbo
);
3195 glGenBuffers( 1, &mw
->ebo
);
3196 glBindVertexArray( mw
->vao
);
3198 glBindBuffer( GL_ARRAY_BUFFER
, mw
->vbo
);
3200 glBufferData( GL_ARRAY_BUFFER
, sizeof( wire_points
), wire_points
, GL_STATIC_DRAW
);
3201 glBindVertexArray( mw
->vao
);
3203 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, mw
->ebo
);
3204 glBufferData( GL_ELEMENT_ARRAY_BUFFER
, sizeof( wire_indices
), wire_indices
, GL_STATIC_DRAW
);
3207 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, 2*sizeof(float), (void*)0 );
3208 glEnableVertexAttribArray( 0 );
3212 mw
->em
= vg_list_size( wire_indices
);
3215 // Create info data texture
3217 glGenTextures( 1, &world
.background_data
);
3218 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
3219 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RGBA
, 64, 64, 0, GL_RGBA
, GL_UNSIGNED_BYTE
, NULL
);
3223 // Create random smaples texture
3225 u8
*data
= malloc(512*512*2);
3226 for( int i
= 0; i
< 512*512*2; i
++ )
3227 data
[ i
] = rand()/(RAND_MAX
/255);
3229 glGenTextures( 1, &world
.random_samples
);
3230 glBindTexture( GL_TEXTURE_2D
, world
.random_samples
);
3231 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RG
, 512, 512, 0, GL_RG
, GL_UNSIGNED_BYTE
, data
);
3238 resource_load_main();
3240 // Create text buffers
3242 // Work out the counts for each 'segment'
3243 u32 desc_max_size
= 0, title_max_size
= 0,
3244 score_max_size
= 10,
3247 size_level_texts
= 6*9*7
3250 for( int i
= 0; i
< vg_list_size( career_serializable
); i
++ )
3252 struct serializable_set
*set
= &career_serializable
[i
];
3253 for( int j
= 0; j
< set
->count
; j
++ )
3255 struct cmp_level
*lvl
= &set
->pack
[j
];
3257 desc_max_size
= VG_MAX( desc_max_size
, strlen( lvl
->description
) );
3258 title_max_size
= VG_MAX( title_max_size
, strlen( lvl
->title
) );
3263 u32 total_characters
=
3270 u32 total_faces
= total_characters
* 2,
3271 total_vertices
= total_characters
* 4,
3272 total_indices
= total_faces
* 3;
3275 u32 work_buffer_total_chars
=
3276 VG_MAX( 7, VG_MAX( VG_MAX( desc_max_size
, title_max_size
), VG_MAX( score_max_size
, time_max_size
) ) );
3278 u32 total_work_faces
= work_buffer_total_chars
* 2,
3279 total_work_vertices
= work_buffer_total_chars
* 4,
3280 total_work_indices
= total_work_faces
* 3;
3282 text_buffers
.title_count
= 0;
3283 text_buffers
.desc_count
= 0;
3284 text_buffers
.score_count
= 0;
3285 text_buffers
.time_count
= 0;
3286 text_buffers
.grid_count
= size_level_texts
;
3288 // Calculate offsets
3289 text_buffers
.title_start
= 0;
3290 text_buffers
.desc_start
= text_buffers
.title_start
+ title_max_size
;
3291 text_buffers
.score_start
= text_buffers
.desc_start
+ desc_max_size
;
3292 text_buffers
.time_start
= text_buffers
.score_start
+ score_max_size
;
3293 text_buffers
.grid_start
= text_buffers
.time_start
+ time_max_size
;
3296 glGenVertexArrays(1, &text_buffers
.vao
);
3297 glGenBuffers( 1, &text_buffers
.vbo
);
3298 glGenBuffers( 1, &text_buffers
.ebo
);
3299 glBindVertexArray( text_buffers
.vao
);
3301 glBindBuffer( GL_ARRAY_BUFFER
, text_buffers
.vbo
);
3302 glBufferData( GL_ARRAY_BUFFER
, total_vertices
* sizeof( struct vector_glyph_vert
), NULL
, GL_DYNAMIC_DRAW
);
3304 glBindVertexArray( text_buffers
.vao
);
3306 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, text_buffers
.ebo
);
3307 glBufferData( GL_ELEMENT_ARRAY_BUFFER
, total_indices
* sizeof( u16
), NULL
, GL_DYNAMIC_DRAW
);
3309 u32
const stride
= sizeof( struct vector_glyph_vert
);
3312 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, stride
, (void *)offsetof( struct vector_glyph_vert
, co
) );
3313 glEnableVertexAttribArray( 0 );
3316 glVertexAttribPointer( 1, 2, GL_FLOAT
, GL_FALSE
, stride
, (void *)offsetof( struct vector_glyph_vert
, uv
) );
3317 glEnableVertexAttribArray( 1 );
3320 glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE
, GL_TRUE
, stride
, (void *)offsetof( struct vector_glyph_vert
, colour
) );
3321 glEnableVertexAttribArray( 2 );
3324 text_buffers
.buffer
= (struct vector_glyph_vert
*)malloc( total_work_vertices
* sizeof(struct vector_glyph_vert
) );
3325 text_buffers
.indices
= (u16
*)malloc( total_work_indices
* sizeof(u16
) );
3328 for( int i
= 1; i
< 7; i
++ )
3333 for( int x
= 0; x
< 6; x
++ )
3335 for( int y
= 0; y
< 9; y
++ )
3349 gen_text_buffer( label
, &font_Ubuntu
, (v2f
){ -6.0f
+ x
+ (x
== 0? 0.6f
: 0.2f
), y
+ 0.2f
}, 0.35f
, text_buffers
.grid_start
+(y
*6+x
)*7 );
3354 // Restore gamestate
3355 career_local_data_init();
3362 console_save_map( 0, NULL
);
3365 glDeleteVertexArrays( 1, &text_buffers
.vao
);
3366 glDeleteBuffers( 1, &text_buffers
.vbo
);
3367 glDeleteBuffers( 1, &text_buffers
.ebo
);
3369 free( text_buffers
.buffer
);
3370 free( text_buffers
.indices
);
3372 resource_free_main();
3374 glDeleteTextures( 1, &world
.background_data
);
3375 glDeleteTextures( 1, &world
.random_samples
);
3377 glDeleteVertexArrays( 1, &world
.wire
.vao
);
3378 glDeleteBuffers( 1, &world
.wire
.vbo
);
3379 glDeleteBuffers( 1, &world
.wire
.ebo
);
3381 free_mesh( &world
.shapes
);
3386 int main( int argc
, char *argv
[] )
3388 vg_init( argc
, argv
, "Marble Computing" );