cell shade character
[carveJwlIkooP6JGAAIwe30JlM.git] / entity.c
1 #ifndef ENTITY_C
2 #define ENTITY_C
3
4 #include "world.h"
5 #include "entity.h"
6 #include "world_entity.h"
7
8 #include "ent_skateshop.c"
9 #include "ent_objective.c"
10 #include "ent_challenge.c"
11 #include "ent_relay.c"
12 #include "ent_route.c"
13 #include "ent_portal.c"
14 #include "ent_miniworld.c"
15
16 typedef void (*fn_entity_call_handler)( world_instance *, ent_call *);
17
18 static void entity_call( world_instance *world, ent_call *call ){
19 u32 type = mdl_entity_id_type( call->id );
20
21 fn_entity_call_handler table[] = {
22 [k_ent_volume] = ent_volume_call,
23 [k_ent_audio] = ent_audio_call,
24 [k_ent_skateshop] = ent_skateshop_call,
25 [k_ent_objective] = ent_objective_call,
26 [k_ent_ccmd] = ent_ccmd_call,
27 [k_ent_gate] = ent_gate_call,
28 [k_ent_relay] = ent_relay_call,
29 [k_ent_challenge] = ent_challenge_call,
30 [k_ent_route] = ent_route_call,
31 [k_ent_miniworld] = ent_miniworld_call
32 };
33
34 if( type >= vg_list_size(table) ){
35 vg_error( "call to entity type: %u is out of range\n", type );
36 return;
37 }
38
39 fn_entity_call_handler fn = table[ type ];
40
41 if( !fn ){
42 vg_error( "call to entity type: %u is undefined\n", type );
43 return;
44 }
45
46 fn( world, call );
47 }
48
49 #endif /* ENTITY_C */