6 #include "world_entity.h"
8 #include "ent_skateshop.c"
10 VG_STATIC
void entity_call( world_instance
*world
, ent_call
*call
)
12 u32 type
= mdl_entity_id_type( call
->id
);
14 if( type
== k_ent_volume
){
15 ent_volume_call( world
, call
);
16 } else if( type
== k_ent_audio
){
17 ent_audio_call( world
, call
);
18 } else if( type
== k_ent_skateshop
){
19 ent_skateshop_call( world
, call
);