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[carveJwlIkooP6JGAAIwe30JlM.git] / ent_skateshop.h
1 #ifndef ENT_SKATESHOP_H
2 #define ENT_SKATESHOP_H
3
4 #include "world.h"
5 #include "world_load.h"
6 #include "player.h"
7 #include "vg/vg_steam_remote_storage.h"
8 #include "workshop.h"
9 #include "addon.h"
10
11 #define SKATESHOP_VIEW_SLOT_MAX 5
12
13 struct{
14 v3f look_target;
15
16 #if 0
17 ent_skateshop *ptr_ent; /* TODO */
18 float factive; /* TODO */
19 camera cam;
20 #endif
21
22 struct shop_view_slot{
23 u16 cache_id;
24 float view_blend;
25 }
26 shop_view_slots[ SKATESHOP_VIEW_SLOT_MAX ];
27
28 u32 selected_world_id,
29 selected_board_id,
30 selected_player_id,
31 pointcloud_world_id;
32
33 struct {
34 const char *item_title, *item_desc;
35 u32 reg_id;
36
37 const char *world_title, *world_loc;
38 u32 world_reg;
39 }
40 render;
41 }
42 static global_skateshop={.render={.reg_id=0xffffffff,.world_reg=0xffffffff}};
43
44 static void ent_skateshop_preupdate( ent_skateshop *shop, int active );
45 static void skateshop_render( ent_skateshop *shop );
46
47 #endif /* ENT_SKATESHOP_H */