1 #ifndef ENT_SKATESHOP_H
2 #define ENT_SKATESHOP_H
5 #include "world_load.h"
7 #include "vg/vg_steam_remote_storage.h"
11 #define SKATESHOP_VIEW_SLOT_MAX 5
15 ent_skateshop
*ptr_ent
;
18 struct shop_view_slot
{
22 shop_view_slots
[ SKATESHOP_VIEW_SLOT_MAX
];
24 u32 selected_world_id
,
30 const char *item_title
, *item_desc
;
33 const char *world_title
, *world_loc
;
40 static global_skateshop
={.render
={.reg_id
=0xffffffff,.world_reg
=0xffffffff}};
42 VG_STATIC
void global_skateshop_exit(void);
44 #endif /* ENT_SKATESHOP_H */