2 #include "world_entity.h"
3 #include "network_common.h"
5 struct global_ent_region
7 char location
[ NETWORK_REGION_MAX
];
10 extern global_ent_region
;
12 u32
region_spark_colour( u32 flags
);
13 void ent_region_re_eval( world_instance
*world
);
14 entity_call_result
ent_region_call( world_instance
*world
, ent_call
*call
);