1 #ifndef ENT_OBJECTIVE_C
2 #define ENT_OBJECTIVE_C
5 #include "world_load.h"
10 static void ent_objective_pass( world_instance
*world
,
11 ent_objective
*objective
){
12 if( objective
->id_next
){
13 world_static
.challenge_timer
+= objective
->filter
;
15 u32 index
= mdl_entity_id_id( objective
->id_next
);
16 ent_objective
*next
= mdl_arritm( &world
->ent_objective
, index
);
17 world_static
.challenge_target
= next
;
18 objective
->flags
|= k_ent_objective_passed
;
20 if( next
->filter
& k_ent_objective_filter_passthrough
)
21 ent_objective_pass( world
, next
);
23 vg_info( "pass challenge point\n" );
25 audio_oneshot_3d( &audio_challenge
[0], localplayer
.rb
.co
,
31 vg_success( "challenge win\n" );
33 audio_oneshot( &audio_challenge
[2], 1.0f
, 0.0f
);
35 world_static
.challenge_target
= NULL
;
36 world_static
.challenge_timer
= 0.0f
;
37 world_static
.focused_entity
= 0;
39 if( objective
->id_win
){
42 call
.function
= objective
->win_event
;
43 call
.id
= objective
->id_win
;
44 entity_call( world
, &call
);
47 u32 world_completed
= 1;
48 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_challenge
); i
++ ){
49 ent_challenge
*challenge
= mdl_arritm( &world
->ent_challenge
, i
);
50 if( !challenge
->status
){
56 if( world_completed
){
57 const char *understate
= "Understate DIY park";
58 if( mdl_pstreq( &world
->meta
, world
->info
.pstr_name
,
59 understate
, vg_strdjb2( understate
))){
60 steam_set_achievement( "CITY_COMPLETE" );
61 steam_store_achievements();
67 static int ent_objective_check_filter( ent_objective
*objective
){
68 if( objective
->filter
){
69 struct player_skate_state
*s
= &player_skate
.state
;
70 enum trick_type trick
= s
->trick_type
;
74 if( trick
== k_trick_type_shuvit
)
75 state
|= k_ent_objective_filter_trick_shuvit
;
76 if( trick
== k_trick_type_treflip
)
77 state
|= k_ent_objective_filter_trick_treflip
;
78 if( trick
== k_trick_type_kickflip
)
79 state
|= k_ent_objective_filter_trick_kickflip
;
81 if( s
->flip_rate
< -0.0001f
) state
|= k_ent_objective_filter_flip_back
;
82 if( s
->flip_rate
> 0.0001f
) state
|= k_ent_objective_filter_flip_front
;
84 if( s
->activity
== k_skate_activity_grind_5050
||
85 s
->activity
== k_skate_activity_grind_back50
||
86 s
->activity
== k_skate_activity_grind_front50
)
87 state
|= k_ent_objective_filter_grind_truck_any
;
89 if( s
->activity
== k_skate_activity_grind_boardslide
)
90 state
|= k_ent_objective_filter_grind_board_any
;
92 return ((objective
->filter
& state
) || !objective
->filter
) &&
93 ((objective
->filter2
& state
) || !objective
->filter2
);
100 static void ent_objective_call( world_instance
*world
, ent_call
*call
){
101 u32 index
= mdl_entity_id_id( call
->id
);
102 ent_objective
*objective
= mdl_arritm( &world
->ent_objective
, index
);
104 if( call
->function
== 0 ){
105 if( objective
->flags
& (k_ent_objective_hidden
|
106 k_ent_objective_passed
)) return;
108 if( world_static
.challenge_target
){
109 if( (world_static
.challenge_target
== objective
) &&
110 ent_objective_check_filter( objective
)){
111 ent_objective_pass( world
, objective
);
115 audio_oneshot_3d( &audio_challenge
[6], localplayer
.rb
.co
,
118 vg_error( "challenge failed\n" );
119 world_static
.challenge_target
= NULL
;
120 world_static
.challenge_timer
= 0.0f
;
121 world_static
.focused_entity
= 0;
125 else if( call
->function
== 2 ){
126 objective
->flags
&= ~k_ent_objective_hidden
;
128 if( mdl_entity_id_type( objective
->id_next
) == k_ent_objective
){
129 call
->id
= objective
->id_next
;
130 entity_call( world
, call
);
133 else if( call
->function
== 3 ){
134 objective
->flags
|= k_ent_objective_hidden
;
136 if( mdl_entity_id_type( objective
->id_next
) == k_ent_objective
){
137 call
->id
= objective
->id_next
;
138 entity_call( world
, call
);
142 vg_print_backtrace();
143 vg_error( "Unhandled function id: %u\n", call
->function
);
147 #endif /* ENT_OBJECTIVE_C */