2 #include "world_load.h"
6 #include "ent_region.h"
8 #include "player_skate.h"
10 static void ent_objective_pass( world_instance
*world
,
11 ent_objective
*objective
){
12 if( objective
->id_next
){
13 world_static
.challenge_timer
+= objective
->filter
;
15 u32 index
= mdl_entity_id_id( objective
->id_next
);
16 ent_objective
*next
= mdl_arritm( &world
->ent_objective
, index
);
17 world_static
.challenge_target
= next
;
18 objective
->flags
|= k_ent_objective_passed
;
20 if( next
->filter
& k_ent_objective_filter_passthrough
)
21 ent_objective_pass( world
, next
);
23 vg_info( "pass challenge point\n" );
25 audio_oneshot_3d( &audio_challenge
[0], localplayer
.rb
.co
,
31 vg_success( "challenge win\n" );
33 audio_oneshot( &audio_challenge
[2], 1.0f
, 0.0f
);
35 world_static
.challenge_target
= NULL
;
36 world_static
.challenge_timer
= 0.0f
;
37 world_static
.focused_entity
= 0;
39 if( objective
->id_win
){
42 call
.function
= objective
->win_event
;
43 call
.id
= objective
->id_win
;
44 entity_call( world
, &call
);
47 ent_region_re_eval( world
);
51 static int ent_objective_check_filter( ent_objective
*objective
){
52 if( objective
->filter
){
53 struct player_skate_state
*s
= &player_skate
.state
;
54 enum trick_type trick
= s
->trick_type
;
58 if( trick
== k_trick_type_shuvit
)
59 state
|= k_ent_objective_filter_trick_shuvit
;
60 if( trick
== k_trick_type_treflip
)
61 state
|= k_ent_objective_filter_trick_treflip
;
62 if( trick
== k_trick_type_kickflip
)
63 state
|= k_ent_objective_filter_trick_kickflip
;
65 if( s
->flip_rate
< -0.0001f
) state
|= k_ent_objective_filter_flip_back
;
66 if( s
->flip_rate
> 0.0001f
) state
|= k_ent_objective_filter_flip_front
;
68 if( s
->activity
== k_skate_activity_grind_5050
||
69 s
->activity
== k_skate_activity_grind_back50
||
70 s
->activity
== k_skate_activity_grind_front50
)
71 state
|= k_ent_objective_filter_grind_truck_any
;
73 if( s
->activity
== k_skate_activity_grind_boardslide
)
74 state
|= k_ent_objective_filter_grind_board_any
;
76 return ((objective
->filter
& state
) || !objective
->filter
) &&
77 ((objective
->filter2
& state
) || !objective
->filter2
);
84 void ent_objective_call( world_instance
*world
, ent_call
*call
)
86 u32 index
= mdl_entity_id_id( call
->id
);
87 ent_objective
*objective
= mdl_arritm( &world
->ent_objective
, index
);
89 if( call
->function
== 0 ){
90 if( objective
->flags
& (k_ent_objective_hidden
|
91 k_ent_objective_passed
)) return;
93 if( world_static
.challenge_target
){
94 if( (world_static
.challenge_target
== objective
) &&
95 ent_objective_check_filter( objective
)){
96 ent_objective_pass( world
, objective
);
100 audio_oneshot_3d( &audio_challenge
[6], localplayer
.rb
.co
,
103 vg_error( "challenge failed\n" );
104 world_static
.challenge_target
= NULL
;
105 world_static
.challenge_timer
= 0.0f
;
106 world_static
.focused_entity
= 0;
110 else if( call
->function
== 2 ){
111 objective
->flags
&= ~k_ent_objective_hidden
;
113 if( mdl_entity_id_type( objective
->id_next
) == k_ent_objective
){
114 call
->id
= objective
->id_next
;
115 entity_call( world
, call
);
118 else if( call
->function
== 3 ){
119 objective
->flags
|= k_ent_objective_hidden
;
121 if( mdl_entity_id_type( objective
->id_next
) == k_ent_objective
){
122 call
->id
= objective
->id_next
;
123 entity_call( world
, call
);
127 vg_print_backtrace();
128 vg_error( "Unhandled function id: %u\n", call
->function
);