2 #include "player_render.h"
11 struct skeleton skeleton
;
23 void npc_load_model( struct npc
*npc
, const char *path
);
24 void ent_npc_preupdate( ent_focus_context
*context
);
25 entity_call_result
ent_npc_call( world_instance
*world
, ent_call
*call
);
26 void npc_update( ent_npc
*ent
);
27 void npc_render( ent_npc
*ent
, world_instance
*world
, vg_camera
*cam
);