2 #include "ent_miniworld.h"
3 #include "world_render.h"
8 static void miniworld_helper_default(void){
11 if( gui_new_helper( input_button_list
[k_srbind_miniworld_resume
], &text
))
12 vg_strcat( &text
, "Resume" );
14 if( gui_new_helper( input_button_list
[k_srbind_miniworld_teleport
],&text
))
15 vg_strcat( &text
, "Teleport" );
18 static void miniworld_helper_tele(void){
21 if( gui_new_helper( input_button_list
[k_srbind_miniworld_resume
], &text
))
22 vg_strcat( &text
, "Confirm" );
24 if( gui_new_helper( input_button_list
[k_srbind_mback
],&text
))
25 vg_strcat( &text
, "Cancel" );
28 static void ent_miniworld_call( world_instance
*world
, ent_call
*call
){
29 ent_miniworld
*miniworld
= mdl_arritm( &world
->ent_miniworld
,
30 mdl_entity_id_id(call
->id
) );
32 int world_id
= world
- world_static
.instances
;
34 if( call
->function
== 0 ){ /* zone() */
35 const char *uid
= mdl_pstr( &world
->meta
, miniworld
->pstr_world
);
36 skaterift_load_world_command( 1, (const char *[]){ uid
} );
38 mdl_transform_m4x3( &miniworld
->transform
, global_miniworld
.mmdl
);
39 global_miniworld
.active
= miniworld
;
40 miniworld_helper_default();
42 else if( call
->function
== 1 ){
43 global_miniworld
.active
= NULL
;
46 if( miniworld
->proxy
){
47 ent_prop
*prop
= mdl_arritm( &world
->ent_prop
,
48 mdl_entity_id_id(miniworld
->proxy
) );
54 static void miniworld_icon( camera
*cam
, enum gui_icon icon
, v3f pos
){
56 v3_copy( cam
->transform
[2], mmdl
[2] );
58 v3_normalize( mmdl
[2] );
59 v3_copy( (v3f
){0,1,0}, mmdl
[1] );
60 v3_cross( mmdl
[1], mmdl
[2], mmdl
[0] );
61 m4x3_mulv( global_miniworld
.mmdl
, pos
, mmdl
[3] );
63 shader_model_font_uMdl( mmdl
);
64 shader_model_font_uOffset( (v4f
){0,0,0,20} );
67 m4x3_expand( mmdl
, m4mdl
);
68 m4x4_mul( cam
->mtx_prev
.pv
, m4mdl
, m4mdl
);
69 shader_model_font_uPvmPrev( m4mdl
);
71 mdl_submesh
*sm
= gui
.icons
[ icon
];
73 mdl_draw_submesh( sm
);
76 static void ent_miniworld_render( world_instance
*host_world
, camera
*cam
){
77 if( host_world
!= &world_static
.instances
[k_world_purpose_hub
] )
80 ent_miniworld
*miniworld
= global_miniworld
.active
;
85 world_instance
*dest_world
= &world_static
.instances
[k_world_purpose_client
];
88 if( dest_world
->status
!= k_world_status_loaded
)
91 if( miniworld
->proxy
){
92 ent_prop
*prop
= mdl_arritm( &host_world
->ent_prop
,
93 mdl_entity_id_id(miniworld
->proxy
) );
104 render_world_override( dest_world
, host_world
, global_miniworld
.mmdl
, cam
,
105 global_miniworld
.dest_spawn
);
106 render_world_routes( dest_world
, host_world
,
107 global_miniworld
.mmdl
, cam
, 0, 1 );
110 * ---------------------*/
111 font3d_bind( &gui
.font
, k_font_shader_default
, 0, NULL
, cam
);
112 mesh_bind( &gui
.icons_mesh
);
114 glActiveTexture( GL_TEXTURE0
);
115 glBindTexture( GL_TEXTURE_2D
, gui
.icons_texture
);
116 shader_model_font_uTexMain( 0 );
117 shader_model_font_uColour( (v4f
){1,1,1,1} );
119 for( u32 i
=0; i
<mdl_arrcount(&dest_world
->ent_challenge
); i
++ ){
120 ent_challenge
*challenge
= mdl_arritm( &dest_world
->ent_challenge
, i
);
122 enum gui_icon icon
= k_gui_icon_exclaim
;
123 if( challenge
->status
)
124 icon
= k_gui_icon_tick
;
126 miniworld_icon( cam
, icon
, challenge
->transform
.co
);
129 for( u32 i
=0; i
<mdl_arrcount(&dest_world
->ent_skateshop
); i
++ ){
130 ent_skateshop
*shop
= mdl_arritm( &dest_world
->ent_skateshop
, i
);
131 if( shop
->type
== k_skateshop_type_boardshop
){
132 miniworld_icon( cam
, k_gui_icon_board
, shop
->transform
.co
);
134 else if( shop
->type
== k_skateshop_type_worldshop
){
135 miniworld_icon( cam
, k_gui_icon_world
, shop
->transform
.co
);
139 for( u32 i
=0; i
<mdl_arrcount(&dest_world
->ent_route
); i
++ ){
140 ent_route
*route
= mdl_arritm( &dest_world
->ent_route
, i
);
143 v4_copy( route
->colour
, colour
);
144 v3_muls( colour
, 1.6666f
, colour
);
145 shader_model_font_uColour( colour
);
146 miniworld_icon( cam
, k_gui_icon_rift_run
, route
->board_transform
[3] );
150 static void ent_miniworld_preupdate(void){
151 world_instance
*hub
= world_current_instance(),
152 *dest
= &world_static
.instances
[k_world_purpose_client
];
154 ent_miniworld
*miniworld
= global_miniworld
.active
;
156 if( (localplayer
.subsystem
!= k_player_subsystem_walk
) ||
157 (global_miniworld
.transition
) ||
158 (world_static
.active_instance
!= k_world_purpose_hub
) ||
160 (dest
->status
!= k_world_status_loaded
) ){
162 if( global_miniworld
.mode
){
163 global_miniworld
.mode
= 0;
164 menu
.disable_open
= 0;
165 srinput
.state
= k_input_state_resume
;
171 if( button_down( k_srbind_miniworld_resume
) ){
172 global_miniworld
.mode
= 0;
173 global_miniworld
.transition
= 1;
174 global_miniworld
.t
= 0.0f
;
175 global_miniworld
.cam
= skaterift
.cam
;
177 if( global_miniworld
.dest_spawn
){
178 v3_copy( global_miniworld
.dest_spawn
->transform
.co
,
182 world_switch_instance(1);
183 global_miniworld
.dest_spawn
= NULL
;
184 srinput
.state
= k_input_state_resume
;
185 menu
.disable_open
= 0;
189 if( global_miniworld
.mode
== 1 ){
190 if( button_down(k_srbind_mback
) ){
191 global_miniworld
.mode
= 0;
192 global_miniworld
.dest_spawn
= NULL
;
193 menu
.disable_open
= 0;
194 srinput
.state
= k_input_state_resume
;
195 miniworld_helper_default();
199 m4x3_invert_full( global_miniworld
.mmdl
, mmdl_inv
);
201 m4x3_mulv( mmdl_inv
, localplayer
.rb
.co
, lco
);
202 global_miniworld
.dest_spawn
= world_find_closest_spawn( dest
, lco
);
206 if( button_down( k_srbind_miniworld_teleport
) ){
207 global_miniworld
.mode
= 1;
208 menu
.disable_open
= 1;
209 miniworld_helper_tele();
215 static void ent_miniworld_goback(void){
216 global_miniworld
.transition
= -1;
217 global_miniworld
.t
= 1.0f
;
219 global_miniworld
.cam
= skaterift
.cam
;
220 m4x3_transform_camera( global_miniworld
.mmdl
, &global_miniworld
.cam
);
221 world_switch_instance(0);