2 #include "ent_miniworld.h"
3 #include "world_render.h"
8 static void ent_miniworld_call( world_instance
*world
, ent_call
*call
){
9 ent_miniworld
*miniworld
= mdl_arritm( &world
->ent_miniworld
,
10 mdl_entity_id_id(call
->id
) );
12 int world_id
= world
- world_static
.instances
;
14 if( call
->function
== 0 ){ /* zone() */
15 const char *uid
= mdl_pstr( &world
->meta
, miniworld
->pstr_world
);
16 skaterift_load_world_command( 1, (const char *[]){ uid
} );
18 mdl_transform_m4x3( &miniworld
->transform
, global_miniworld
.mmdl
);
19 global_miniworld
.active
= miniworld
;
24 if( gui_new_helper( input_button_list
[k_srbind_miniworld_resume
], &text
))
25 vg_strcat( &text
, "Enter World" );
27 else if( call
->function
== 1 ){
28 global_miniworld
.active
= NULL
;
31 if( miniworld
->proxy
){
32 ent_prop
*prop
= mdl_arritm( &world
->ent_prop
,
33 mdl_entity_id_id(miniworld
->proxy
) );
39 static void miniworld_icon( camera
*cam
, enum gui_icon icon
, v3f pos
, f32 size
){
41 v3_copy( cam
->transform
[2], mmdl
[2] );
43 v3_normalize( mmdl
[2] );
44 v3_copy( (v3f
){0,1,0}, mmdl
[1] );
45 v3_cross( mmdl
[1], mmdl
[2], mmdl
[0] );
46 m4x3_mulv( global_miniworld
.mmdl
, pos
, mmdl
[3] );
48 shader_model_font_uMdl( mmdl
);
49 shader_model_font_uOffset( (v4f
){0,0,0,20.0f
*size
} );
52 m4x3_expand( mmdl
, m4mdl
);
53 m4x4_mul( cam
->mtx_prev
.pv
, m4mdl
, m4mdl
);
54 shader_model_font_uPvmPrev( m4mdl
);
56 mdl_submesh
*sm
= gui
.icons
[ icon
];
58 mdl_draw_submesh( sm
);
61 static void ent_miniworld_render( world_instance
*host_world
, camera
*cam
){
62 if( host_world
!= &world_static
.instances
[k_world_purpose_hub
] )
65 ent_miniworld
*miniworld
= global_miniworld
.active
;
70 world_instance
*dest_world
= &world_static
.instances
[k_world_purpose_client
];
73 if( dest_world
->status
!= k_world_status_loaded
)
76 if( miniworld
->proxy
){
77 ent_prop
*prop
= mdl_arritm( &host_world
->ent_prop
,
78 mdl_entity_id_id(miniworld
->proxy
) );
89 render_world_override( dest_world
, host_world
, global_miniworld
.mmdl
, cam
,
91 render_world_routes( dest_world
, host_world
,
92 global_miniworld
.mmdl
, cam
, 0, 1 );
95 * ---------------------*/
96 font3d_bind( &gui
.font
, k_font_shader_default
, 0, NULL
, cam
);
97 mesh_bind( &gui
.icons_mesh
);
99 glActiveTexture( GL_TEXTURE0
);
100 glBindTexture( GL_TEXTURE_2D
, gui
.icons_texture
);
101 shader_model_font_uTexMain( 0 );
102 shader_model_font_uColour( (v4f
){1,1,1,1} );
104 miniworld_icon( cam
, k_gui_icon_player
, dest_world
->player_co
,
105 1.0f
+ sinf(vg
.time
)*0.2f
);
107 for( u32 i
=0; i
<mdl_arrcount(&dest_world
->ent_challenge
); i
++ ){
108 ent_challenge
*challenge
= mdl_arritm( &dest_world
->ent_challenge
, i
);
110 enum gui_icon icon
= k_gui_icon_exclaim
;
111 if( challenge
->status
)
112 icon
= k_gui_icon_tick
;
114 miniworld_icon( cam
, icon
, challenge
->transform
.co
, 1.0f
);
117 for( u32 i
=0; i
<mdl_arrcount(&dest_world
->ent_route
); i
++ ){
118 ent_route
*route
= mdl_arritm( &dest_world
->ent_route
, i
);
121 v4_copy( route
->colour
, colour
);
122 v3_muls( colour
, 1.6666f
, colour
);
123 shader_model_font_uColour( colour
);
124 miniworld_icon( cam
, k_gui_icon_rift_run
, route
->board_transform
[3],1.0f
);
128 static void ent_miniworld_preupdate(void){
129 world_instance
*hub
= world_current_instance(),
130 *dest
= &world_static
.instances
[k_world_purpose_client
];
132 ent_miniworld
*miniworld
= global_miniworld
.active
;
134 if( (localplayer
.subsystem
!= k_player_subsystem_walk
) ||
135 (global_miniworld
.transition
) ||
136 (world_static
.active_instance
!= k_world_purpose_hub
) ||
138 (dest
->status
!= k_world_status_loaded
) ){
142 if( button_down( k_srbind_miniworld_resume
) ){
143 global_miniworld
.transition
= 1;
144 global_miniworld
.t
= 0.0f
;
145 global_miniworld
.cam
= skaterift
.cam
;
147 world_switch_instance(1);
148 srinput
.state
= k_input_state_resume
;
149 menu
.disable_open
= 0;
152 audio_oneshot( &audio_ui
[2], 1.0f
, 0.0f
);
157 static void ent_miniworld_goback(void){
159 audio_oneshot( &audio_ui
[2], 1.0f
, 0.0f
);
162 global_miniworld
.transition
= -1;
163 global_miniworld
.t
= 1.0f
;
165 global_miniworld
.cam
= skaterift
.cam
;
166 m4x3_transform_camera( global_miniworld
.mmdl
, &global_miniworld
.cam
);
167 world_switch_instance(0);