2 #include "ent_miniworld.h"
3 #include "world_render.h"
8 static void ent_miniworld_call( world_instance
*world
, ent_call
*call
){
9 ent_miniworld
*miniworld
= mdl_arritm( &world
->ent_miniworld
,
10 mdl_entity_id_id(call
->id
) );
12 int world_id
= world
- world_static
.instances
;
14 if( call
->function
== 0 ){ /* zone() */
15 const char *uid
= mdl_pstr( &world
->meta
, miniworld
->pstr_world
);
16 skaterift_load_world_command( 1, (const char *[]){ uid
} );
18 mdl_transform_m4x3( &miniworld
->transform
, global_miniworld
.mmdl
);
19 global_miniworld
.active
= miniworld
;
21 else if( call
->function
== 1 ){
22 global_miniworld
.active
= NULL
;
24 if( miniworld
->proxy
){
25 ent_prop
*prop
= mdl_arritm( &world
->ent_prop
,
26 mdl_entity_id_id(miniworld
->proxy
) );
32 static void miniworld_icon( camera
*cam
, enum gui_icon icon
, v3f pos
){
34 v3_copy( cam
->transform
[2], mmdl
[2] );
36 v3_normalize( mmdl
[2] );
37 v3_copy( (v3f
){0,1,0}, mmdl
[1] );
38 v3_cross( mmdl
[1], mmdl
[2], mmdl
[0] );
39 m4x3_mulv( global_miniworld
.mmdl
, pos
, mmdl
[3] );
41 shader_model_font_uMdl( mmdl
);
42 shader_model_font_uOffset( (v4f
){0,0,0,20} );
45 m4x3_expand( mmdl
, m4mdl
);
46 m4x4_mul( cam
->mtx_prev
.pv
, m4mdl
, m4mdl
);
47 shader_model_font_uPvmPrev( m4mdl
);
49 mdl_submesh
*sm
= gui
.icons
[ icon
];
51 mdl_draw_submesh( sm
);
54 static void ent_miniworld_render( world_instance
*host_world
, camera
*cam
){
55 if( host_world
!= &world_static
.instances
[k_world_purpose_hub
] )
58 ent_miniworld
*miniworld
= global_miniworld
.active
;
63 world_instance
*dest_world
= &world_static
.instances
[k_world_purpose_client
];
66 if( dest_world
->status
!= k_world_status_loaded
)
69 if( miniworld
->proxy
){
70 ent_prop
*prop
= mdl_arritm( &host_world
->ent_prop
,
71 mdl_entity_id_id(miniworld
->proxy
) );
82 render_world_override( dest_world
, host_world
, global_miniworld
.mmdl
, cam
,
83 global_miniworld
.dest_spawn
);
84 render_world_routes( dest_world
, host_world
,
85 global_miniworld
.mmdl
, cam
, 0, 1 );
88 * ---------------------*/
89 font3d_bind( &gui
.font
, k_font_shader_default
, 0, NULL
, cam
);
90 mesh_bind( &gui
.icons_mesh
);
92 glActiveTexture( GL_TEXTURE0
);
93 glBindTexture( GL_TEXTURE_2D
, gui
.icons_texture
);
94 shader_model_font_uTexMain( 0 );
95 shader_model_font_uColour( (v4f
){1,1,1,1} );
97 for( u32 i
=0; i
<mdl_arrcount(&dest_world
->ent_challenge
); i
++ ){
98 ent_challenge
*challenge
= mdl_arritm( &dest_world
->ent_challenge
, i
);
100 enum gui_icon icon
= k_gui_icon_exclaim
;
101 if( challenge
->status
)
102 icon
= k_gui_icon_tick
;
104 miniworld_icon( cam
, icon
, challenge
->transform
.co
);
107 for( u32 i
=0; i
<mdl_arrcount(&dest_world
->ent_skateshop
); i
++ ){
108 ent_skateshop
*shop
= mdl_arritm( &dest_world
->ent_skateshop
, i
);
109 if( shop
->type
== k_skateshop_type_boardshop
){
110 miniworld_icon( cam
, k_gui_icon_board
, shop
->transform
.co
);
112 else if( shop
->type
== k_skateshop_type_worldshop
){
113 miniworld_icon( cam
, k_gui_icon_world
, shop
->transform
.co
);
117 for( u32 i
=0; i
<mdl_arrcount(&dest_world
->ent_route
); i
++ ){
118 ent_route
*route
= mdl_arritm( &dest_world
->ent_route
, i
);
121 v4_copy( route
->colour
, colour
);
122 v3_muls( colour
, 1.6666f
, colour
);
123 shader_model_font_uColour( colour
);
124 miniworld_icon( cam
, k_gui_icon_rift_run
, route
->board_transform
[3] );
128 static void ent_miniworld_preupdate(void){
129 world_instance
*hub
= world_current_instance(),
130 *dest
= &world_static
.instances
[k_world_purpose_client
];
132 ent_miniworld
*miniworld
= global_miniworld
.active
;
134 if( (localplayer
.subsystem
!= k_player_subsystem_walk
) ||
135 (global_miniworld
.transition
) ||
136 (world_static
.active_instance
!= k_world_purpose_hub
) ||
138 (dest
->status
!= k_world_status_loaded
) ){
140 if( global_miniworld
.mode
){
141 global_miniworld
.mode
= 0;
142 menu
.disable_open
= 0;
143 srinput
.state
= k_input_state_resume
;
148 if( button_down( k_srbind_miniworld_resume
) ){
149 global_miniworld
.mode
= 0;
150 global_miniworld
.transition
= 1;
151 global_miniworld
.t
= 0.0f
;
152 global_miniworld
.cam
= skaterift
.cam
;
154 if( global_miniworld
.dest_spawn
){
155 v3_copy( global_miniworld
.dest_spawn
->transform
.co
,
159 world_switch_instance(1);
160 global_miniworld
.dest_spawn
= NULL
;
161 srinput
.state
= k_input_state_resume
;
162 menu
.disable_open
= 0;
165 if( global_miniworld
.mode
== 1 ){
166 if( button_down(k_srbind_mback
) ){
167 global_miniworld
.mode
= 0;
168 global_miniworld
.dest_spawn
= NULL
;
169 menu
.disable_open
= 0;
170 srinput
.state
= k_input_state_resume
;
174 m4x3_invert_full( global_miniworld
.mmdl
, mmdl_inv
);
176 m4x3_mulv( mmdl_inv
, localplayer
.rb
.co
, lco
);
177 global_miniworld
.dest_spawn
= world_find_closest_spawn( dest
, lco
);
181 if( button_down( k_srbind_miniworld_teleport
) ){
182 global_miniworld
.mode
= 1;
183 menu
.disable_open
= 1;
189 static void ent_miniworld_goback(void){
190 global_miniworld
.transition
= -1;
191 global_miniworld
.t
= 1.0f
;
193 global_miniworld
.cam
= skaterift
.cam
;
194 m4x3_transform_camera( global_miniworld
.mmdl
, &global_miniworld
.cam
);
195 world_switch_instance(0);