1 #ifndef ENT_CHALLENGE_C
2 #define ENT_CHALLENGE_C
9 VG_STATIC
void ent_challenge_call( world_instance
*world
, ent_call
*call
){
10 u32 index
= mdl_entity_id_id( call
->id
);
11 ent_challenge
*challenge
= mdl_arritm( &world
->ent_challenge
, index
);
13 if( call
->function
== 0 ){ /* unlock() */
14 if( !challenge
->status
){
15 vg_info( "challenge( '%s' )\n",
16 mdl_pstr( &world
->meta
, challenge
->pstr_alias
) );
19 call
.function
= challenge
->target_event
;
20 call
.id
= challenge
->target
;
21 entity_call( world
, &call
);
23 challenge
->status
= 1;
25 else if( call
->function
== 1 ){ /* view() */
26 if( (localplayer
.subsystem
== k_player_subsystem_walk
) &&
27 (world_static
.challenge_target
== NULL
) ){
28 world_static
.challenge_target
= NULL
;
29 world_entity_focus( call
->id
);
34 vg_error( "Unhandled function id: %u\n", call
->function
);
38 VG_STATIC
void ent_challenge_preupdate( ent_challenge
*challenge
){
39 world_instance
*world
= world_current_instance();
41 if( mdl_entity_id_type( challenge
->camera
) == k_ent_camera
){
42 u32 index
= mdl_entity_id_id( challenge
->camera
);
43 ent_camera
*cam
= mdl_arritm( &world
->ent_camera
, index
);
45 /* TODO COMPRESSION */
46 v3f dir
= {0.0f
,-1.0f
,0.0f
};
47 mdl_transform_vector( &cam
->transform
, dir
, dir
);
48 m3x3_mulv( localplayer
.invbasis
, dir
, dir
);
49 player_vector_angles( world_static
.focus_cam
.angles
, dir
, 1.0f
, 0.0f
);
50 v3_copy( cam
->transform
.co
, world_static
.focus_cam
.pos
);
51 world_static
.focus_cam
.fov
= cam
->fov
;
54 /* TODO COMPRESSION */
55 v3_copy( localplayer
.cam
.pos
, world_static
.focus_cam
.pos
);
56 v3_copy( localplayer
.cam
.angles
, world_static
.focus_cam
.angles
);
57 world_static
.focus_cam
.fov
= localplayer
.cam
.fov
;
58 world_static
.focus_cam
.nearz
= localplayer
.cam
.nearz
;
59 world_static
.focus_cam
.farz
= localplayer
.cam
.farz
;
62 gui_helper_action( button_display_string( k_srbind_maccept
), "start" );
63 gui_helper_action( button_display_string( k_srbind_mback
), "exit" );
65 if( mdl_entity_id_type( challenge
->first
) == k_ent_objective
){
66 if( button_down( k_srbind_maccept
) ){
67 u32 index
= mdl_entity_id_id( challenge
->first
);
68 world_static
.challenge_target
= mdl_arritm( &world
->ent_objective
,
70 world_static
.challenge_timer
= 0.0f
;
71 world_entity_unfocus();
73 u32 next
= challenge
->first
;
74 while( mdl_entity_id_type(next
) == k_ent_objective
){
75 u32 index
= mdl_entity_id_id( next
);
76 ent_objective
*objective
= mdl_arritm(&world
->ent_objective
,index
);
77 objective
->flags
&= ~k_ent_objective_passed
;
78 next
= objective
->id_next
;
79 v3_fill( objective
->transform
.s
, 1.0f
);
81 audio_oneshot( &audio_challenge
[5], 1.0f
, 0.0f
);
86 if( button_down( k_srbind_mback
) ){
87 world_static
.challenge_target
= NULL
;
88 world_entity_unfocus();
89 audio_oneshot( &audio_challenge
[4], 1.0f
, 0.0f
);
94 VG_STATIC
void ent_challenge_render( ent_challenge
*challenge
){
98 #endif /* ENT_CHALLENGE_C */