28e949669760bfbf39738a015df0fc455e2b33e6
3 #include "vg/vg_framebuffer.h"
7 static inline void depth_compare_bind(
8 void (*uTexSceneDepth
)(int),
9 void (*uInverseRatioDepth
)(v3f
),
10 void (*uInverseRatioMain
)(v3f
),
14 vg_framebuffer_bind_texture( gpipeline
.fb_main
, 2, 5 );
16 vg_framebuffer_inverse_ratio( gpipeline
.fb_main
, inverse
);
17 inverse
[2] = skaterift
.cam
.farz
-skaterift
.cam
.nearz
;
19 uInverseRatioDepth( inverse
);
20 vg_framebuffer_inverse_ratio( NULL
, inverse
);
21 inverse
[2] = cam
->farz
-cam
->nearz
;
22 uInverseRatioMain( inverse
);