2 Simple DirectMedia Layer
3 Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
23 * \file SDL_platform.h
25 * Try to get a standard set of platform defines.
28 #ifndef SDL_platform_h_
29 #define SDL_platform_h_
35 #if defined(__HAIKU__)
39 #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
43 #if defined(_arch_dreamcast)
45 #define __DREAMCAST__ 1
47 #if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
51 #if defined(hpux) || defined(__hpux) || defined(__hpux__)
55 #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
59 #if (defined(linux) || defined(__linux) || defined(__linux__))
63 #if defined(ANDROID) || defined(__ANDROID__)
65 #undef __LINUX__ /* do we need to do this? */
68 #if defined(__NGAGE__)
73 #if defined(__APPLE__)
74 /* lets us know what version of Mac OS X we're compiling on */
75 #include <AvailabilityMacros.h>
76 #include <TargetConditionals.h>
78 /* Fix building with older SDKs that don't define these
79 See this for more information:
80 https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
82 #ifndef TARGET_OS_MACCATALYST
83 #define TARGET_OS_MACCATALYST 0
86 #define TARGET_OS_IOS 0
88 #ifndef TARGET_OS_IPHONE
89 #define TARGET_OS_IPHONE 0
92 #define TARGET_OS_TV 0
94 #ifndef TARGET_OS_SIMULATOR
95 #define TARGET_OS_SIMULATOR 0
103 /* if compiling for iOS */
105 #define __IPHONEOS__ 1
108 /* if not compiling for iOS */
111 #if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
112 # error SDL for Mac OS X only supports deploying on 10.7 and above.
113 #endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
114 #endif /* TARGET_OS_IPHONE */
115 #endif /* defined(__APPLE__) */
117 #if defined(__NetBSD__)
121 #if defined(__OpenBSD__)
123 #define __OPENBSD__ 1
125 #if defined(__OS2__) || defined(__EMX__)
129 #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
133 #if defined(__QNXNTO__)
137 #if defined(riscos) || defined(__riscos) || defined(__riscos__)
141 #if defined(__sun) && defined(__SVR4)
143 #define __SOLARIS__ 1
146 #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
147 /* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */
148 #if defined(_MSC_VER) && defined(__has_include)
149 #if __has_include(<winapifamily.h>)
150 #define HAVE_WINAPIFAMILY_H 1
152 #define HAVE_WINAPIFAMILY_H 0
155 /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
156 #elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
157 #define HAVE_WINAPIFAMILY_H 1
159 #define HAVE_WINAPIFAMILY_H 0
162 #if HAVE_WINAPIFAMILY_H
163 #include <winapifamily.h>
164 #define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
166 #define WINAPI_FAMILY_WINRT 0
167 #endif /* HAVE_WINAPIFAMILY_H */
169 #if WINAPI_FAMILY_WINRT
172 #elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */
175 #elif defined(_GAMING_XBOX_XBOXONE)
177 #define __XBOXONE__ 1
178 #elif defined(_GAMING_XBOX_SCARLETT)
179 #undef __XBOXSERIES__
180 #define __XBOXSERIES__ 1
183 #define __WINDOWS__ 1
185 #endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
187 #if defined(__WINDOWS__)
191 /* This is to support generic "any GDK" separate from a platform-specific GDK */
192 #if defined(__WINGDK__) || defined(__XBOXONE__) || defined(__XBOXSERIES__)
204 /* The NACL compiler defines __native_client__ and __pnacl__
205 * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
207 #if defined(__native_client__)
212 #if defined(__pnacl__)
216 /* PNACL with newlib supports static linking only */
217 #define __SDL_NOGETPROCADDR__
220 #if defined(__vita__)
229 #include "begin_code.h"
230 /* Set up for C function definitions, even when using C++ */
236 * Get the name of the platform.
238 * Here are the names returned for some (but not all) supported platforms:
246 * \returns the name of the platform. If the correct platform name is not
247 * available, returns a string beginning with the text "Unknown".
249 * \since This function is available since SDL 2.0.0.
251 extern DECLSPEC
const char * SDLCALL
SDL_GetPlatform (void);
253 /* Ends C function definitions when using C++ */
257 #include "close_code.h"
259 #endif /* SDL_platform_h_ */
261 /* vi: set ts=4 sw=4 expandtab: */