2 Simple DirectMedia Layer
3 Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
22 #ifndef SDL_config_windows_h_
23 #define SDL_config_windows_h_
26 #include "SDL_platform.h"
28 /* winsdkver.h defines _WIN32_MAXVER for SDK version detection. It is present since at least the Windows 7 SDK,
29 * but out of caution we'll only use it if the compiler supports __has_include() to confirm its presence.
30 * If your compiler doesn't support __has_include() but you have winsdkver.h, define HAVE_WINSDKVER_H. */
31 #if !defined(HAVE_WINSDKVER_H) && defined(__has_include)
32 #if __has_include(<winsdkver.h>)
33 #define HAVE_WINSDKVER_H 1
37 #ifdef HAVE_WINSDKVER_H
38 #include <winsdkver.h>
41 /* sdkddkver.h defines more specific SDK version numbers. This is needed because older versions of the
42 * Windows 10 SDK have broken declarations for the C API for DirectX 12. */
43 #if !defined(HAVE_SDKDDKVER_H) && defined(__has_include)
44 #if __has_include(<sdkddkver.h>)
45 #define HAVE_SDKDDKVER_H 1
49 #ifdef HAVE_SDKDDKVER_H
50 #include <sdkddkver.h>
53 /* This is a set of defines to configure the SDL features */
55 #if !defined(HAVE_STDINT_H) && !defined(_STDINT_H_)
56 /* Most everything except Visual Studio 2008 and earlier has stdint.h now */
57 #if defined(_MSC_VER) && (_MSC_VER < 1600)
58 typedef signed __int8
int8_t;
59 typedef unsigned __int8
uint8_t;
60 typedef signed __int16
int16_t;
61 typedef unsigned __int16
uint16_t;
62 typedef signed __int32
int32_t;
63 typedef unsigned __int32
uint32_t;
64 typedef signed __int64
int64_t;
65 typedef unsigned __int64
uint64_t;
66 #ifndef _UINTPTR_T_DEFINED
68 typedef unsigned __int64
uintptr_t;
70 typedef unsigned int uintptr_t;
72 #define _UINTPTR_T_DEFINED
75 #define HAVE_STDINT_H 1
76 #endif /* Visual Studio 2008 */
77 #endif /* !_STDINT_H_ && !HAVE_STDINT_H */
80 # define SIZEOF_VOIDP 8
82 # define SIZEOF_VOIDP 4
86 # define HAVE_GCC_ATOMICS 1
89 #define HAVE_DDRAW_H 1
90 #define HAVE_DINPUT_H 1
91 #define HAVE_DSOUND_H 1
94 #define HAVE_XINPUT_H 1
95 #if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0A00 /* Windows 10 SDK */
96 #define HAVE_WINDOWS_GAMING_INPUT_H 1
98 #if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0602 /* Windows 8 SDK */
99 #define HAVE_D3D11_H 1
100 #define HAVE_ROAPI_H 1
102 #if defined(WDK_NTDDI_VERSION) && WDK_NTDDI_VERSION > 0x0A000008 /* 10.0.19041.0 */
103 #define HAVE_D3D12_H 1
105 #if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0603 /* Windows 8.1 SDK */
106 #define HAVE_SHELLSCALINGAPI_H 1
108 #define HAVE_MMDEVICEAPI_H 1
109 #define HAVE_AUDIOCLIENT_H 1
110 #define HAVE_TPCSHRD_H 1
111 #define HAVE_SENSORSAPI_H 1
113 #if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
114 #define HAVE_IMMINTRIN_H 1
115 #elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
116 # if __has_include(<immintrin.h>)
117 # define HAVE_IMMINTRIN_H 1
121 /* This is disabled by default to avoid C runtime dependencies and manifest requirements */
124 #define STDC_HEADERS 1
125 #define HAVE_CTYPE_H 1
126 #define HAVE_FLOAT_H 1
127 #define HAVE_LIMITS_H 1
128 #define HAVE_MATH_H 1
129 #define HAVE_SIGNAL_H 1
130 #define HAVE_STDIO_H 1
131 #define HAVE_STRING_H 1
133 /* C library functions */
134 #define HAVE_MALLOC 1
135 #define HAVE_CALLOC 1
136 #define HAVE_REALLOC 1
138 #define HAVE_ALLOCA 1
139 /* OpenWatcom requires specific calling conventions for qsort and bsearch */
142 #define HAVE_BSEARCH 1
145 #define HAVE_MEMSET 1
146 #define HAVE_MEMCPY 1
147 #define HAVE_MEMMOVE 1
148 #define HAVE_MEMCMP 1
149 #define HAVE_STRLEN 1
150 #define HAVE__STRREV 1
151 /* These functions have security warnings, so we won't use them */
152 /* #undef HAVE__STRUPR */
153 /* #undef HAVE__STRLWR */
154 #define HAVE_STRCHR 1
155 #define HAVE_STRRCHR 1
156 #define HAVE_STRSTR 1
157 /* #undef HAVE_STRTOK_R */
158 /* These functions have security warnings, so we won't use them */
159 /* #undef HAVE__LTOA */
160 /* #undef HAVE__ULTOA */
161 #define HAVE_STRTOL 1
162 #define HAVE_STRTOUL 1
163 #define HAVE_STRTOD 1
166 #define HAVE_STRCMP 1
167 #define HAVE_STRNCMP 1
168 #define HAVE__STRICMP 1
169 #define HAVE__STRNICMP 1
170 #define HAVE__WCSICMP 1
171 #define HAVE__WCSNICMP 1
172 #define HAVE__WCSDUP 1
193 #define HAVE_ATAN2F 1
195 #define HAVE__COPYSIGN 1
199 #define HAVE_FLOORF 1
202 #define HAVE_LOG10F 1
208 #if defined(_MSC_VER)
209 /* These functions were added with the VC++ 2013 C runtime library */
211 #define HAVE_STRTOLL 1
212 #define HAVE_STRTOULL 1
213 #define HAVE_VSSCANF 1
214 #define HAVE_LROUND 1
215 #define HAVE_LROUNDF 1
217 #define HAVE_ROUNDF 1
218 #define HAVE_SCALBN 1
219 #define HAVE_SCALBNF 1
221 #define HAVE_TRUNCF 1
223 /* This function is available with at least the VC++ 2008 C runtime library */
225 #define HAVE__FSEEKI64 1
227 #ifdef _USE_MATH_DEFINES
230 #elif defined(__WATCOMC__)
231 #define HAVE__FSEEKI64 1
232 #define HAVE_STRTOLL 1
233 #define HAVE_STRTOULL 1
234 #define HAVE_VSSCANF 1
236 #define HAVE_SCALBN 1
242 #define HAVE_STDARG_H 1
243 #define HAVE_STDDEF_H 1
246 /* Enable various audio drivers */
247 #if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H)
248 #define SDL_AUDIO_DRIVER_WASAPI 1
250 #define SDL_AUDIO_DRIVER_DSOUND 1
251 #define SDL_AUDIO_DRIVER_WINMM 1
252 #define SDL_AUDIO_DRIVER_DISK 1
253 #define SDL_AUDIO_DRIVER_DUMMY 1
255 /* Enable various input drivers */
256 #define SDL_JOYSTICK_DINPUT 1
257 #define SDL_JOYSTICK_HIDAPI 1
259 #define SDL_JOYSTICK_RAWINPUT 1
261 #define SDL_JOYSTICK_VIRTUAL 1
262 #ifdef HAVE_WINDOWS_GAMING_INPUT_H
263 #define SDL_JOYSTICK_WGI 1
265 #define SDL_JOYSTICK_XINPUT 1
266 #define SDL_HAPTIC_DINPUT 1
267 #define SDL_HAPTIC_XINPUT 1
269 /* Enable the sensor driver */
270 #ifdef HAVE_SENSORSAPI_H
271 #define SDL_SENSOR_WINDOWS 1
273 #define SDL_SENSOR_DUMMY 1
276 /* Enable various shared object loading systems */
277 #define SDL_LOADSO_WINDOWS 1
279 /* Enable various threading systems */
280 #define SDL_THREAD_GENERIC_COND_SUFFIX 1
281 #define SDL_THREAD_WINDOWS 1
283 /* Enable various timer systems */
284 #define SDL_TIMER_WINDOWS 1
286 /* Enable various video drivers */
287 #define SDL_VIDEO_DRIVER_DUMMY 1
288 #define SDL_VIDEO_DRIVER_WINDOWS 1
290 #ifndef SDL_VIDEO_RENDER_D3D
291 #define SDL_VIDEO_RENDER_D3D 1
293 #if !defined(SDL_VIDEO_RENDER_D3D11) && defined(HAVE_D3D11_H)
294 #define SDL_VIDEO_RENDER_D3D11 1
296 #if !defined(SDL_VIDEO_RENDER_D3D12) && defined(HAVE_D3D12_H)
297 #define SDL_VIDEO_RENDER_D3D12 1
300 /* Enable OpenGL support */
301 #ifndef SDL_VIDEO_OPENGL
302 #define SDL_VIDEO_OPENGL 1
304 #ifndef SDL_VIDEO_OPENGL_WGL
305 #define SDL_VIDEO_OPENGL_WGL 1
307 #ifndef SDL_VIDEO_RENDER_OGL
308 #define SDL_VIDEO_RENDER_OGL 1
310 #ifndef SDL_VIDEO_RENDER_OGL_ES2
311 #define SDL_VIDEO_RENDER_OGL_ES2 1
313 #ifndef SDL_VIDEO_OPENGL_ES2
314 #define SDL_VIDEO_OPENGL_ES2 1
316 #ifndef SDL_VIDEO_OPENGL_EGL
317 #define SDL_VIDEO_OPENGL_EGL 1
320 /* Enable Vulkan support */
321 #define SDL_VIDEO_VULKAN 1
323 /* Enable system power support */
324 #define SDL_POWER_WINDOWS 1
326 /* Enable filesystem support */
327 #define SDL_FILESYSTEM_WINDOWS 1
329 #endif /* SDL_config_windows_h_ */
331 /* vi: set ts=4 sw=4 expandtab: */