savedata start
[carveJwlIkooP6JGAAIwe30JlM.git] / conf.h
1 #ifndef CONF_H
2 #define CONF_H
3
4 #define VG_GAME
5 #include "vg/vg.h"
6
7 VG_STATIC i32 k_playermdl_id = 0;
8 VG_STATIC void conf_init(void){
9 VG_VAR_I32( k_playermdl_id, flags=VG_VAR_PERSISTENT ); /* TODO: .sav */
10 }
11
12 #endif /* CONF_H */