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[carveJwlIkooP6JGAAIwe30JlM.git] / conf.h
1 #ifndef CONF_H
2 #define CONF_H
3
4 #define VG_GAME
5 #include "vg/vg.h"
6
7 VG_STATIC float cl_fov = 0.86f,
8 cl_blur_strength = 0.3f;
9 VG_STATIC int cl_blur = 1,
10 cl_playermdl_id = 0;
11
12 VG_STATIC void g_conf_init(void)
13 {
14 vg_var_push( (struct vg_var){
15 .name = "cl_fov",
16 .data = &cl_fov,
17 .data_type = k_var_dtype_f32,
18 .opt_f32 = { .clamp = 0 },
19 .persistent = 1
20 });
21
22 vg_var_push( (struct vg_var){
23 .name = "cl_blur_strength",
24 .data = &cl_blur_strength,
25 .data_type = k_var_dtype_f32,
26 .opt_f32 = { .clamp = 0 },
27 .persistent = 1
28 });
29
30 vg_var_push( (struct vg_var){
31 .name = "cl_blur",
32 .data = &cl_blur,
33 .data_type = k_var_dtype_i32,
34 .opt_i32 = { .min=0, .max=1, .clamp=1 },
35 .persistent = 1
36 });
37
38 vg_var_push( (struct vg_var){
39 .name = "cl_playermdl_id",
40 .data = &cl_playermdl_id,
41 .data_type = k_var_dtype_i32,
42 .opt_i32 = { .min=0, .max=2, .clamp=1 },
43 .persistent = 1
44 });
45 }
46
47 #endif /* CONF_H */