7 VG_STATIC
float cl_fov
= 0.86f
,
9 cl_blur_strength
= 2.0f
;
10 VG_STATIC
int cl_blur
= 1,
13 VG_STATIC
void g_conf_init(void)
15 vg_convar_push( (struct vg_convar
){
18 .data_type
= k_convar_dtype_f32
,
19 .opt_f32
= { .clamp
= 0 },
23 vg_convar_push( (struct vg_convar
){
24 .name
= "cl_blur_strength",
25 .data
= &cl_blur_strength
,
26 .data_type
= k_convar_dtype_f32
,
27 .opt_f32
= { .clamp
= 0 },
31 vg_convar_push( (struct vg_convar
){
34 .data_type
= k_convar_dtype_i32
,
35 .opt_i32
= { .min
=0, .max
=1, .clamp
=1 },
39 vg_convar_push( (struct vg_convar
){
40 .name
= "cl_playermdl_id",
41 .data
= &cl_playermdl_id
,
42 .data_type
= k_convar_dtype_i32
,
43 .opt_i32
= { .min
=0, .max
=2, .clamp
=1 },