fix long standing grind bug
[carveJwlIkooP6JGAAIwe30JlM.git] / conf.h
1 #ifndef CONF_H
2 #define CONF_H
3
4 #define VG_GAME
5 #include "vg/vg.h"
6
7 #define SKATERIFT_APPID 2103940
8
9 VG_STATIC f32 cl_fov = 0.86f,
10 cl_blur_strength = 0.3f;
11 VG_STATIC i32 cl_blur = 1,
12 cl_playermdl_id = 0,
13 cl_invert_y = 0;
14
15 VG_STATIC void g_conf_init(void)
16 {
17 VG_VAR_F32( cl_blur_strength, flags=VG_VAR_PERSISTENT );
18 VG_VAR_I32( cl_playermdl_id, flags=VG_VAR_PERSISTENT );
19
20 vg_console_reg_var( "blur_effect", &cl_blur,
21 k_var_dtype_i32, VG_VAR_PERSISTENT );
22 vg_console_reg_var( "invert_y", &cl_invert_y,
23 k_var_dtype_i32, VG_VAR_PERSISTENT );
24 vg_console_reg_var( "fov", &cl_fov, k_var_dtype_f32, VG_VAR_PERSISTENT );
25 }
26
27 #endif /* CONF_H */