387ed212a58196b42fd8fb40f57648194fa16e78
[carveJwlIkooP6JGAAIwe30JlM.git] / conf.h
1 #ifndef CONF_H
2 #define CONF_H
3
4 #define VG_GAME
5 #include "vg/vg.h"
6
7 VG_STATIC float cl_fov = 0.86f,
8 cl_blur_strength = 0.3f;
9 VG_STATIC int cl_blur = 1,
10 cl_playermdl_id = 0,
11 cl_invert_y = 0;
12
13 VG_STATIC void g_conf_init(void)
14 {
15 VG_VAR_F32( cl_fov, flags=VG_VAR_PERSISTENT );
16 VG_VAR_I32( cl_invert_y, flags=VG_VAR_PERSISTENT );
17 VG_VAR_I32( cl_blur, flags=VG_VAR_PERSISTENT );
18 VG_VAR_F32( cl_blur_strength, flags=VG_VAR_PERSISTENT );
19 VG_VAR_I32( cl_playermdl_id, flags=VG_VAR_PERSISTENT );
20 }
21
22 #endif /* CONF_H */