387ed212a58196b42fd8fb40f57648194fa16e78
7 VG_STATIC
float cl_fov
= 0.86f
,
8 cl_blur_strength
= 0.3f
;
9 VG_STATIC
int cl_blur
= 1,
13 VG_STATIC
void g_conf_init(void)
15 VG_VAR_F32( cl_fov
, flags
=VG_VAR_PERSISTENT
);
16 VG_VAR_I32( cl_invert_y
, flags
=VG_VAR_PERSISTENT
);
17 VG_VAR_I32( cl_blur
, flags
=VG_VAR_PERSISTENT
);
18 VG_VAR_F32( cl_blur_strength
, flags
=VG_VAR_PERSISTENT
);
19 VG_VAR_I32( cl_playermdl_id
, flags
=VG_VAR_PERSISTENT
);