7 VG_STATIC
float cl_fov
= 0.86f
,
8 cl_blur_strength
= 0.3f
;
9 VG_STATIC
int cl_blur
= 1,
13 VG_STATIC
void g_conf_init(void)
15 vg_var_push( (struct vg_var
){
18 .data_type
= k_var_dtype_f32
,
19 .opt_f32
= { .clamp
= 0 },
23 vg_var_push( (struct vg_var
){
24 .name
= "cl_invert_y",
26 .data_type
= k_var_dtype_i32
,
27 .opt_i32
= { .min
=0, .max
=1, .clamp
=1 },
31 vg_var_push( (struct vg_var
){
32 .name
= "cl_blur_strength",
33 .data
= &cl_blur_strength
,
34 .data_type
= k_var_dtype_f32
,
35 .opt_f32
= { .clamp
= 0 },
39 vg_var_push( (struct vg_var
){
42 .data_type
= k_var_dtype_i32
,
43 .opt_i32
= { .min
=0, .max
=1, .clamp
=1 },
47 vg_var_push( (struct vg_var
){
48 .name
= "cl_playermdl_id",
49 .data
= &cl_playermdl_id
,
50 .data_type
= k_var_dtype_i32
,
51 .opt_i32
= { .min
=0, .max
=2, .clamp
=1 },