logic
[carveJwlIkooP6JGAAIwe30JlM.git] / common.h
1 /*
2 * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
3 */
4
5 #ifndef COMMON_H
6 #define COMMON_H
7
8 #define VG_TIMESTEP_FIXED (1.0/60.0)
9 #define VG_3D
10 #define VG_GAME
11 //#define VG_STATIC static
12 #define VG_STATIC
13 #define VG_FRAMEBUFFER_RESIZE 1
14 #include "vg/vg.h"
15 #include "submodules/anyascii/impl/c/anyascii.c"
16
17 #define RESET_MAX_TIME 45.0
18 VG_STATIC v3f TEMP_BOARD_0, TEMP_BOARD_1;
19
20 enum menu_controller_type
21 {
22 k_menu_controller_type_keyboard,
23 k_menu_controller_type_xbox,
24 k_menu_controller_type_playstation,
25 k_menu_controller_type_steam,
26 k_menu_controller_type_steam_deck
27 };
28
29 VG_STATIC enum menu_controller_type menu_display_controller;
30
31 typedef struct ray_hit ray_hit;
32 struct ray_hit
33 {
34 float dist;
35 u32 *tri;
36 v3f pos, normal;
37 };
38
39 VG_STATIC float
40 k_friction_lat = 12.0f,
41 k_friction_resistance = 0.01f,
42
43 k_max_push_speed = 16.0f,
44 k_push_accel = 10.0f,
45 k_push_cycle_rate = 8.0f,
46
47 k_steer_ground = 2.5f,
48 k_steer_air = 3.6f,
49
50 k_jump_charge_speed = (1.0f/1.0f),
51 k_jump_force = 5.0f,
52
53 k_pitch_limit = 1.5f,
54 k_look_speed = 2.0f,
55
56 k_cog_spring = 0.2f,
57 k_cog_damp = 0.02f,
58 k_cog_mass_ratio = 0.9f,
59
60 k_mmthrow_scale = 6.0f,
61 k_mmcollect_lat = 2.0f,
62 k_mmcollect_vert = 0.0f,
63 k_mmdecay = 12.0f,
64 k_spring_angular = 1.0f,
65
66 k_spring_force = 300.0f,
67 k_spring_dampener = 5.0f,
68
69 k_grind_spring = 50.0f,
70 k_grind_aligment = 10.0f,
71 k_grind_dampener = 5.0f,
72
73 k_surface_spring = 100.0f,
74 k_surface_dampener = 40.0f,
75 k_manul_spring = 200.0f,
76 k_manul_dampener = 30.0f,
77 k_board_interia = 8.0f,
78
79 k_grind_decayxy = 30.0f,
80 k_grind_axel_min_vel = 3.0f,
81 k_grind_axel_max_angle = 0.95f, /* cosine(|a|) */
82 k_grind_axel_max_vangle = 0.4f,
83 k_grind_max_friction = 3.0f,
84 k_grind_max_edge_angle = 0.97f,
85
86 k_board_length = 0.45f,
87 k_board_width = 0.13f,
88 k_board_end_radius = 0.1f,
89 k_board_radius = 0.14f; /* 0.07 */
90
91 VG_STATIC float
92 k_walkspeed = 10.0f,
93 k_airspeed = 1.2f,
94 k_stopspeed = 4.0f,
95 k_walk_accel = 10.0f,
96 k_walk_air_accel = 7.0f,
97 k_walk_friction = 10.0f,
98 k_walk_step_height = 0.2f;
99
100 VG_STATIC float
101 k_cam_punch = -0.1f,
102 k_cam_spring = 20.0f,
103 k_cam_damp = 6.7f;
104
105 VG_STATIC float
106 k_day_length = 30.0f; /* minutes */
107
108 VG_STATIC float k_ragdoll_floatyiness = 20.0f,
109 k_ragdoll_floatydrag = 1.0f,
110 k_ragdoll_limit_scale = 1.0f;
111
112 VG_STATIC int k_ragdoll_div = 1,
113 ragdoll_frame = 0,
114 k_ragdoll_debug_collider = 1,
115 k_ragdoll_debug_constraints = 0;
116
117 VG_STATIC int k_debug_light_indices = 0,
118 k_debug_light_complexity = 0,
119 k_light_preview = 0;
120
121 VG_STATIC int freecam = 0;
122 VG_STATIC int debug_logic_bricks = 0;
123 VG_STATIC int walk_grid_iterations = 1;
124 VG_STATIC float fc_speed = 10.0f;
125 VG_STATIC int cl_thirdperson = 0;
126
127 VG_STATIC void common_var_temp(void)
128 {
129 VG_VAR_F32( k_day_length );
130
131 VG_VAR_F32( k_cam_punch );
132 VG_VAR_F32( k_cam_damp );
133 VG_VAR_F32( k_cam_spring );
134
135 VG_VAR_F32( k_grind_dampener );
136 VG_VAR_F32( k_grind_spring );
137 VG_VAR_F32( k_grind_aligment );
138 VG_VAR_F32( k_surface_spring );
139 VG_VAR_F32( k_surface_dampener );
140 VG_VAR_F32( k_board_interia );
141 VG_VAR_F32( k_grind_decayxy );
142 VG_VAR_F32( k_grind_axel_min_vel );
143 VG_VAR_F32( k_grind_axel_max_angle );
144 VG_VAR_F32( k_grind_max_friction );
145
146 VG_VAR_F32( k_walkspeed );
147 VG_VAR_F32( k_stopspeed );
148 VG_VAR_F32( k_airspeed );
149 VG_VAR_F32( k_walk_friction );
150 VG_VAR_F32( k_walk_air_accel );
151 VG_VAR_F32( k_walk_accel );
152
153 VG_VAR_I32( freecam );
154 VG_VAR_F32_PERSISTENT( debug_logic_bricks );
155 VG_VAR_I32( cl_thirdperson );
156 VG_VAR_F32_PERSISTENT( fc_speed );
157
158 VG_VAR_F32( k_ragdoll_limit_scale );
159 VG_VAR_I32( k_ragdoll_div );
160 VG_VAR_I32( k_ragdoll_debug_collider );
161 VG_VAR_I32( k_ragdoll_debug_constraints );
162 VG_VAR_I32( k_debug_light_indices );
163 VG_VAR_I32( k_debug_light_complexity );
164 VG_VAR_I32( k_light_preview );
165
166 VG_VAR_F32( k_friction_lat );
167
168 VG_VAR_F32( k_cog_spring );
169 VG_VAR_F32( k_cog_damp );
170 VG_VAR_F32( k_cog_mass_ratio );
171
172 VG_VAR_F32( k_spring_force );
173 VG_VAR_F32( k_spring_dampener );
174 VG_VAR_F32( k_spring_angular );
175
176 VG_VAR_F32( k_mmthrow_scale );
177 VG_VAR_F32( k_mmcollect_lat );
178 VG_VAR_F32( k_mmcollect_vert );
179 VG_VAR_F32( k_mmdecay );
180 }
181
182 #endif /* COMMON_H */