rework scene format
[carveJwlIkooP6JGAAIwe30JlM.git] / common.h
1 #ifndef COMMON_H
2 #define COMMON_H
3
4 #define VG_3D
5 #define VG_FRAMEBUFFER_RESIZE 1
6 #include "vg/vg.h"
7
8 /* TODO: he needs a home somewhere */
9 static float ktimestep = 1.0f/60.0f;
10
11 /* TODO: he needs a home somewhere */
12 enum classtype
13 {
14 k_classtype_none = 0,
15 k_classtype_gate = 1,
16 k_classtype_block = 2,
17 k_classtype_spawn = 3,
18 k_classtype_water = 4
19 };
20
21 /* TODO: he needs a home somewhere */
22 typedef struct ray_hit ray_hit;
23 struct ray_hit
24 {
25 float dist;
26 u32 *tri;
27 v3f pos, normal;
28 };
29
30 #endif /* COMMON_H */