5 #define VG_FRAMEBUFFER_RESIZE 1
8 /* TODO: he needs a home somewhere */
9 static float ktimestep
= 1.0f
/60.0f
;
11 /* TODO: he needs a home somewhere */
16 k_classtype_block
= 2,
17 k_classtype_spawn
= 3,
21 /* TODO: he needs a home somewhere */
22 typedef struct ray_hit ray_hit
;