a mess but stable
[carveJwlIkooP6JGAAIwe30JlM.git] / client.h
1 #pragma once
2 #include "vg/vg_platform.h"
3
4 /*
5 * client - entry point. window, common things like render init.. etc
6 * vg - backend code
7 * game - top layer: game content, state
8 */
9
10 struct game_client
11 {
12 bool loaded, demo_mode;
13 }
14 extern g_client;
15
16 /* game defined */
17 void game_launch_opt( void );
18 void game_load( void );