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[carveJwlIkooP6JGAAIwe30JlM.git]
/
client.h
1
#include
"vg/vg_platform.h"
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/*
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* client - entry point. window, common things like render init.. etc
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* vg - backend code
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* game - top layer: game content, state
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*/
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struct
game_client
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{
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bool
loaded
,
demo_mode
;
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}
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extern
g_client
;
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/* game defined */
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void
game_launch_opt
(
void
);
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void
game_load
(
void
);