seperate projects
[carveJwlIkooP6JGAAIwe30JlM.git] / client.h
1 #include "vg/vg_platform.h"
2
3 /*
4 * client - entry point. window, common things like render init.. etc
5 * vg - backend code
6 * game - top layer: game content, state
7 */
8
9 struct game_client
10 {
11 bool loaded, demo_mode;
12 }
13 extern g_client;
14
15 /* game defined */
16 void game_launch_opt( void );
17 void game_load( void );