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[carveJwlIkooP6JGAAIwe30JlM.git] / build.c
1 #include <time.h>
2 #include "vg/vg_platform.h"
3 #include "vg/vg_log.h"
4 #include "vg/vg_opt.h"
5 #include "vg/vg_build.h"
6 #include "vg/vg_build_utils_shader.h"
7 #include "vg/vg_msg.h"
8 #include "addon_types.h"
9
10 /*
11 * c build.c --release --clang
12 * c build.c --clang -p
13 * c build.c --file=game -rc --clang --play
14 */
15
16 int compiled_something = 0;
17
18 /* old highscores server */
19 void build_server( enum compiler compiler ){
20 vg_build_start( "skaterift_server", compiler );
21 vg_build_object( "server.c " );
22 vg_build_link( "-lm -lsdkencryptedappticket -lsteam_api " );
23 vg_build_library_dir( "-L./vg/dep/steam " );
24
25 vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" );//TODO????
26 vg_build_bin_dependency_file( "vg/dep/steam/libsteam_api.so" );
27 vg_build_bin_dependency_file( "vg/dep/steam/libsdkencryptedappticket.so" );
28
29 vg_build();
30 compiled_something = 1;
31 }
32
33 /* new game server */
34 void build_gameserver( enum compiler compiler ){
35 vg_build_start( "skaterift_gameserver", compiler );
36 vg_build_object( "gameserver.c" );
37
38 vg_build_link( "-lm -lsdkencryptedappticket -lsteam_api " );
39 vg_build_library_dir( "-L./vg/dep/steam " );
40
41 //vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" );?????
42 vg_build_bin_dependency_file( "vg/dep/steam/libsteam_api.so" );
43 vg_build_bin_dependency_file( "vg/dep/steam/libsdkencryptedappticket.so" );
44
45 vg_build();
46 compiled_something = 1;
47 }
48
49 void build_servermonitor( enum compiler compiler ){
50 vg_build_start( "skaterift_servermonitor", compiler );
51 vg_build_object( "servermonitor_client.c " );
52
53 vg_build_add_link_for_graphics();
54 vg_build_include( "-I./vg/dep " );
55 vg_build_copy_graphics_dependencies();
56
57 vg_build();
58 compiled_something = 1;
59 }
60
61 void write_msg( vg_msg *msg, const char *path ){
62 FILE *fp = fopen( path, "wb" );
63 if( !fp ){
64 vg_error( "Cannot open %s for writing.\n", path );
65 exit(0);
66 }
67
68 fwrite( msg->buf, msg->cur, 1, fp );
69 fclose( fp );
70 vg_success( "Written %s (%ub)\n", path, msg->cur );
71 }
72
73 void write_generic_addon_inf( u32 type, const char *title,
74 const char *content, const char *dest ){
75 u8 descriptor_buf[ 512 ];
76 vg_msg descriptor = {0};
77 descriptor.buf = descriptor_buf;
78 descriptor.max = sizeof(descriptor_buf);
79 vg_msg_frame( &descriptor, "workshop" );
80 vg_msg_wkvstr( &descriptor, "title", title );
81 vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
82 vg_msg_wkvu32( &descriptor, "type", type );
83 vg_msg_end_frame( &descriptor );
84 vg_msg_wkvstr( &descriptor, "content", content );
85 write_msg( &descriptor, dest );
86 }
87
88 void build_shaders(void);
89 void build_game( enum compiler compiler ){
90 static int shaders_built = 0;
91 if( !shaders_built ){
92 shaders_built = 1;
93 build_shaders();
94 }
95
96 vg_build_start( "skaterift", compiler );
97 vg_build_object( "skaterift.c " );
98 vg_build_add_link_for_graphics();
99 vg_build_add_link_for_game();
100
101 vg_build_copy_graphics_dependencies();
102 vg_build_copy_game_dependencies();
103
104 vg_build_symbolic_link( "textures_src", "textures" );
105 vg_build_symbolic_link( "models_src", "models" );
106 vg_build_symbolic_link( "boards_src", "boards" );
107 vg_build_symbolic_link( "maps_src", "maps" );
108 vg_build_symbolic_link( "sound_src", "sound" );
109 vg_build_symbolic_link( "playermodels_src", "playermodels" );
110 vg_build_syscall( "mkdir -p %s/cfg", vg_compiler.build_dir );
111 vg_build_syscall( "mkdir -p %s/savedata", vg_compiler.build_dir );
112
113 vg_build_syscall( "mkdir -p %s/tools", vg_compiler.build_dir );
114 vg_build_syscall( "cp blender_export.py %s/tools/", vg_compiler.build_dir );
115
116 write_generic_addon_inf( k_addon_type_board,
117 "Longboard", "board.mdl",
118 "boards_src/skaterift_long/addon.inf");
119 write_generic_addon_inf( k_addon_type_board,
120 "Fractal", "board.mdl",
121 "boards_src/skaterift_fract/addon.inf");
122 write_generic_addon_inf( k_addon_type_board,
123 "Striped", "board.mdl",
124 "boards_src/skaterift_striped/addon.inf");
125 write_generic_addon_inf( k_addon_type_board,
126 "Licco", "board.mdl",
127 "boards_src/skaterift_licco/addon.inf");
128 write_generic_addon_inf( k_addon_type_board,
129 "Hypno", "board.mdl",
130 "boards_src/skaterift_spiral/addon.inf");
131 write_generic_addon_inf( k_addon_type_board,
132 "Shark", "board.mdl",
133 "boards_src/skaterift_shark/addon.inf");
134
135 write_generic_addon_inf( k_addon_type_player,
136 "De'folde", "ch_new.mdl",
137 "playermodels_src/skaterift_new/addon.inf" );
138 write_generic_addon_inf( k_addon_type_player,
139 "Jordan", "ch_jordan.mdl",
140 "playermodels_src/skaterift_jordan/addon.inf" );
141 write_generic_addon_inf( k_addon_type_player,
142 "Outlaw", "ch_outlaw.mdl",
143 "playermodels_src/skaterift_outlaw/addon.inf" );
144 write_generic_addon_inf( k_addon_type_player,
145 "Chip", "ch_chip.mdl",
146 "playermodels_src/skaterift_chip/addon.inf" );
147 write_generic_addon_inf( k_addon_type_player,
148 "Aaron", "ch_aaron.mdl",
149 "playermodels_src/skaterift_aaron/addon.inf" );
150
151 vg_build();
152 compiled_something = 1;
153 }
154
155 int main( int argc, char *argv[] ){
156 time_t uid = time(NULL);
157
158 char *arg;
159 while( vg_argp( argc, argv ) ){
160 if( vg_long_opt( "debug" ) || vg_opt( 'd' ) )
161 vg_build_mode_debug();
162
163 if( vg_long_opt( "release" ) || vg_opt( 'r' ) )
164 vg_build_mode_release();
165
166 if( vg_long_opt( "clang-server" ) )
167 build_server( k_compiler_clang );
168
169 if( vg_long_opt( "gcc-gameserver" ) )
170 build_gameserver( k_compiler_gcc );
171
172 if( vg_long_opt( "gcc-servermonitor" ) )
173 build_servermonitor( k_compiler_gcc );
174
175 if( vg_long_opt( "clean" ) )
176 vg_build_clean();
177
178 if( vg_long_opt( "clang" ) )
179 build_game( k_compiler_clang );
180
181 if( vg_long_opt( "gcc" ) )
182 build_game( k_compiler_gcc );
183
184 if( vg_long_opt( "mingw" ) )
185 build_game( k_compiler_mingw );
186
187 if( vg_opt('p') || vg_long_opt("run") ){
188 chdir( vg_compiler.build_dir );
189 if( vg_compiler.compiler == k_compiler_mingw )
190 vg_build_syscall( "wine %s.exe", vg_compiler.name );
191 else
192 vg_build_syscall( "./%s", vg_compiler.name );
193 chdir( "../../" );
194 }
195
196 if( vg_long_opt( "tar" ) || vg_opt( 't' ) ){
197 vg_build_syscall( "mkdir -p dist" );
198 if( compiled_something )
199 vg_build_syscall( "tar -chzvf dist/%s-%u.tar.gz %s",
200 vg_compiler.name, uid, vg_compiler.build_dir );
201 }
202
203 if( vg_long_opt( "zip" ) || vg_opt( 'z' ) ){
204 vg_build_syscall( "mkdir -p dist" );
205 if( compiled_something )
206 vg_build_syscall( "zip -r9 dist/%s-%u.zip %s",
207 vg_compiler.name, uid, vg_compiler.build_dir );
208 }
209 }
210 }
211
212 #define _S( NAME, VS, FS ) \
213 vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME )
214
215 void build_shaders(void){
216 vg_shader_set_include_dir( "shaders" );
217
218 /* Scene */
219 _S( "scene_standard", "scene.vs", "scene_standard.fs" );
220 _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" );
221 _S( "scene_override", "scene.vs", "scene_override.fs" );
222 _S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" );
223 _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" );
224 _S( "scene_terrain", "scene.vs", "scene_terrain.fs" );
225 _S( "scene_route", "scene.vs", "scene_route.fs" );
226 _S( "scene_depth", "scene.vs", "scene_depth.fs" );
227 _S( "scene_position", "scene.vs", "scene_position.fs" );
228 _S( "scene_cubemapped", "scene.vs", "scene_cubemapped.fs" );
229 _S( "scene_water", "scene.vs", "scene_water.fs" );
230 _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" );
231 _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" );
232 _S( "scene_font", "model_font.vs","scene_font.fs" );
233
234 /* Models */
235 _S( "model_sky", "model.vs", "model_sky.fs" );
236 _S( "model_menu", "model.vs", "model_menu.fs" );
237 _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
238 _S( "model_board_view", "model.vs", "model_character_view.fs" );
239 _S( "model_entity", "model.vs", "model_entity.fs" );
240 _S( "model_gate", "model_gate.vs", "model_gate_lq.fs" );
241 _S( "model_font", "model_font.vs", "model_font.fs" );
242
243 /* Pointcloud */
244 _S( "point_map", "cloud.vs", "cloud.fs" );
245
246 /* 2D */
247 _S( "blit", "blit.vs", "blit.fs" );
248 _S( "blitblur", "blit.vs", "blitblur.fs" );
249 _S( "blitcolour","blit.vs", "colour.fs" );
250 _S( "routeui", "routeui.vs", "routeui.fs" );
251 }