2 #include "vg/vg_platform.h"
5 #include "vg/vg_build.h"
6 #include "vg/vg_build_utils_shader.h"
8 #include "addon_types.h"
11 * c build.c --release --clang
12 * c build.c --clang -p
13 * c build.c --file=game -rc --clang --play
16 int compiled_something
= 0;
18 /* old highscores server */
19 void build_server( enum compiler compiler
){
20 vg_build_start( "skaterift_server", compiler
);
21 vg_build_object( "server.c " );
22 vg_build_link( "-lm -lsdkencryptedappticket -lsteam_api " );
23 vg_build_library_dir( "-L./vg/dep/steam " );
25 vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" );//TODO????
26 vg_build_bin_dependency_file( "vg/dep/steam/libsteam_api.so" );
27 vg_build_bin_dependency_file( "vg/dep/steam/libsdkencryptedappticket.so" );
30 compiled_something
= 1;
34 void build_gameserver( enum compiler compiler
){
35 vg_build_start( "skaterift_gameserver", compiler
);
36 vg_build_object( "gameserver.c" );
38 vg_build_link( "-lm -lsdkencryptedappticket -lsteam_api " );
39 vg_build_library_dir( "-L./vg/dep/steam " );
41 //vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" );?????
42 vg_build_bin_dependency_file( "vg/dep/steam/libsteam_api.so" );
43 vg_build_bin_dependency_file( "vg/dep/steam/libsdkencryptedappticket.so" );
46 compiled_something
= 1;
49 void build_servermonitor( enum compiler compiler
){
50 vg_build_start( "skaterift_servermonitor", compiler
);
51 vg_build_object( "servermonitor_client.c " );
53 vg_build_add_link_for_graphics();
54 vg_build_include( "-I./vg/dep " );
55 vg_build_copy_graphics_dependencies();
58 compiled_something
= 1;
61 void write_msg( vg_msg
*msg
, const char *path
){
62 FILE *fp
= fopen( path
, "wb" );
64 vg_error( "Cannot open %s for writing.\n", path
);
68 fwrite( msg
->buf
, msg
->cur
, 1, fp
);
70 vg_success( "Written %s (%ub)\n", path
, msg
->cur
);
73 void write_generic_addon_inf( u32 type
, const char *title
,
74 const char *content
, const char *dest
){
75 u8 descriptor_buf
[ 512 ];
76 vg_msg descriptor
= {0};
77 descriptor
.buf
= descriptor_buf
;
78 descriptor
.max
= sizeof(descriptor_buf
);
79 vg_msg_frame( &descriptor
, "workshop" );
80 vg_msg_wkvstr( &descriptor
, "title", title
);
81 vg_msg_wkvstr( &descriptor
, "author", "Skaterift" );
82 vg_msg_wkvu32( &descriptor
, "type", type
);
83 vg_msg_end_frame( &descriptor
);
84 vg_msg_wkvstr( &descriptor
, "content", content
);
85 write_msg( &descriptor
, dest
);
88 void build_shaders(void);
89 void build_game( enum compiler compiler
){
90 static int shaders_built
= 0;
96 vg_build_start( "skaterift", compiler
);
97 vg_build_object( "skaterift.c " );
98 vg_build_add_link_for_graphics();
99 vg_build_add_link_for_game();
101 vg_build_copy_graphics_dependencies();
102 vg_build_copy_game_dependencies();
104 vg_build_symbolic_link( "textures_src", "textures" );
105 vg_build_symbolic_link( "models_src", "models" );
106 vg_build_symbolic_link( "boards_src", "boards" );
107 vg_build_symbolic_link( "maps_src", "maps" );
108 vg_build_symbolic_link( "sound_src", "sound" );
109 vg_build_symbolic_link( "playermodels_src", "playermodels" );
110 vg_build_syscall( "mkdir -p %s/cfg", vg_compiler
.build_dir
);
111 vg_build_syscall( "mkdir -p %s/savedata", vg_compiler
.build_dir
);
113 vg_build_syscall( "mkdir -p %s/tools", vg_compiler
.build_dir
);
114 vg_build_syscall( "cp blender_export.py %s/tools/", vg_compiler
.build_dir
);
116 write_generic_addon_inf( k_addon_type_board
,
117 "Longboard", "board.mdl",
118 "boards_src/skaterift_long/addon.inf");
119 write_generic_addon_inf( k_addon_type_board
,
120 "Fractal", "board.mdl",
121 "boards_src/skaterift_fract/addon.inf");
122 write_generic_addon_inf( k_addon_type_board
,
123 "Striped", "board.mdl",
124 "boards_src/skaterift_striped/addon.inf");
125 write_generic_addon_inf( k_addon_type_board
,
126 "Licco", "board.mdl",
127 "boards_src/skaterift_licco/addon.inf");
128 write_generic_addon_inf( k_addon_type_board
,
129 "Hypno", "board.mdl",
130 "boards_src/skaterift_spiral/addon.inf");
131 write_generic_addon_inf( k_addon_type_board
,
132 "Shark", "board.mdl",
133 "boards_src/skaterift_shark/addon.inf");
135 write_generic_addon_inf( k_addon_type_player
,
136 "De'folde", "ch_new.mdl",
137 "playermodels_src/skaterift_new/addon.inf" );
138 write_generic_addon_inf( k_addon_type_player
,
139 "Jordan", "ch_jordan.mdl",
140 "playermodels_src/skaterift_jordan/addon.inf" );
141 write_generic_addon_inf( k_addon_type_player
,
142 "Outlaw", "ch_outlaw.mdl",
143 "playermodels_src/skaterift_outlaw/addon.inf" );
144 write_generic_addon_inf( k_addon_type_player
,
145 "Chip", "ch_chip.mdl",
146 "playermodels_src/skaterift_chip/addon.inf" );
147 write_generic_addon_inf( k_addon_type_player
,
148 "Aaron", "ch_aaron.mdl",
149 "playermodels_src/skaterift_aaron/addon.inf" );
152 compiled_something
= 1;
155 int main( int argc
, char *argv
[] ){
156 time_t uid
= time(NULL
);
159 while( vg_argp( argc
, argv
) ){
160 if( vg_long_opt( "debug" ) || vg_opt( 'd' ) )
161 vg_build_mode_debug();
163 if( vg_long_opt( "release" ) || vg_opt( 'r' ) )
164 vg_build_mode_release();
166 if( vg_long_opt( "clang-server" ) )
167 build_server( k_compiler_clang
);
169 if( vg_long_opt( "gcc-gameserver" ) )
170 build_gameserver( k_compiler_gcc
);
172 if( vg_long_opt( "gcc-servermonitor" ) )
173 build_servermonitor( k_compiler_gcc
);
175 if( vg_long_opt( "clean" ) )
178 if( vg_long_opt( "clang" ) )
179 build_game( k_compiler_clang
);
181 if( vg_long_opt( "gcc" ) )
182 build_game( k_compiler_gcc
);
184 if( vg_long_opt( "mingw" ) )
185 build_game( k_compiler_mingw
);
187 if( vg_opt('p') || vg_long_opt("run") ){
188 chdir( vg_compiler
.build_dir
);
189 if( vg_compiler
.compiler
== k_compiler_mingw
)
190 vg_build_syscall( "wine %s.exe", vg_compiler
.name
);
192 vg_build_syscall( "./%s", vg_compiler
.name
);
196 if( vg_long_opt( "tar" ) || vg_opt( 't' ) ){
197 vg_build_syscall( "mkdir -p dist" );
198 if( compiled_something
)
199 vg_build_syscall( "tar -chzvf dist/%s-%u.tar.gz %s",
200 vg_compiler
.name
, uid
, vg_compiler
.build_dir
);
203 if( vg_long_opt( "zip" ) || vg_opt( 'z' ) ){
204 vg_build_syscall( "mkdir -p dist" );
205 if( compiled_something
)
206 vg_build_syscall( "zip -r9 dist/%s-%u.zip %s",
207 vg_compiler
.name
, uid
, vg_compiler
.build_dir
);
212 #define _S( NAME, VS, FS ) \
213 vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME )
215 void build_shaders(void){
216 vg_shader_set_include_dir( "shaders" );
219 _S( "scene_standard", "scene.vs", "scene_standard.fs" );
220 _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" );
221 _S( "scene_override", "scene.vs", "scene_override.fs" );
222 _S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" );
223 _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" );
224 _S( "scene_terrain", "scene.vs", "scene_terrain.fs" );
225 _S( "scene_route", "scene.vs", "scene_route.fs" );
226 _S( "scene_depth", "scene.vs", "scene_depth.fs" );
227 _S( "scene_position", "scene.vs", "scene_position.fs" );
228 _S( "scene_cubemapped", "scene.vs", "scene_cubemapped.fs" );
229 _S( "scene_water", "scene.vs", "scene_water.fs" );
230 _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" );
231 _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" );
232 _S( "scene_font", "model_font.vs","scene_font.fs" );
235 _S( "model_sky", "model.vs", "model_sky.fs" );
236 _S( "model_menu", "model.vs", "model_menu.fs" );
237 _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
238 _S( "model_board_view", "model.vs", "model_character_view.fs" );
239 _S( "model_entity", "model.vs", "model_entity.fs" );
240 _S( "model_gate", "model_gate.vs", "model_gate_lq.fs" );
241 _S( "model_font", "model_font.vs", "model_font.fs" );
244 _S( "point_map", "cloud.vs", "cloud.fs" );
247 _S( "blit", "blit.vs", "blit.fs" );
248 _S( "blitblur", "blit.vs", "blitblur.fs" );
249 _S( "blitcolour","blit.vs", "colour.fs" );
250 _S( "routeui", "routeui.vs", "routeui.fs" );