9e56b52ee25dac6e662dd1d7f5bd1148e3fae3fc
2 #include "vg/vg_platform.h"
5 #include "vg/vg_build.h"
6 #include "vg/vg_build_utils_shader.h"
9 * c build.c --release --clang
10 * c build.c --clang -p
11 * c build.c --file=game -rc --clang --play
14 int compiled_something
= 0;
16 void build_server( enum compiler compiler
)
18 vg_build_start( "skaterift_server", compiler
);
19 vg_build_object( "server.c " );
20 vg_build_link( "-lm -lsdkencryptedappticket -lsteam_api " );
21 vg_build_library_dir( "-L./vg/dep/steam " );
23 vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" );
24 vg_build_bin_dependency_file( "vg/dep/steam/libsteam_api.so" );
25 vg_build_bin_dependency_file( "vg/dep/steam/libsdkencryptedappticket.so" );
28 compiled_something
= 1;
31 void build_shaders(void);
32 void build_game( enum compiler compiler
)
34 static int shaders_built
= 0;
41 vg_build_start( "skaterift", compiler
);
42 vg_build_object( "skaterift.c " );
43 vg_build_add_link_for_graphics();
44 vg_build_add_link_for_game();
46 vg_build_copy_graphics_dependencies();
47 vg_build_copy_game_dependencies();
49 vg_build_symbolic_link( "textures_src", "textures" );
50 vg_build_symbolic_link( "models_src", "models" );
51 vg_build_symbolic_link( "maps_src", "maps" );
52 vg_build_symbolic_link( "sound_src", "sound" );
53 vg_build_syscall( "mkdir -p %s/cfg", vg_compiler
.build_dir
);
56 compiled_something
= 1;
59 int main( int argc
, char *argv
[] )
61 time_t uid
= time(NULL
);
64 while( vg_argp( argc
, argv
) )
66 if( vg_long_opt( "debug" ) || vg_opt( 'd' ) )
67 vg_build_mode_debug();
69 if( vg_long_opt( "release" ) || vg_opt( 'r' ) )
70 vg_build_mode_release();
72 if( vg_long_opt( "clang-server" ) )
73 build_server( k_compiler_clang
);
75 if( vg_long_opt( "clang" ) )
76 build_game( k_compiler_clang
);
78 if( vg_long_opt( "gcc" ) )
79 build_game( k_compiler_gcc
);
81 if( vg_long_opt( "mingw" ) )
82 build_game( k_compiler_mingw
);
84 if( vg_opt('p') || vg_long_opt("run") )
86 chdir( vg_compiler
.build_dir
);
87 if( vg_compiler
.compiler
== k_compiler_mingw
)
88 vg_build_syscall( "wine %s.exe", vg_compiler
.name
);
90 vg_build_syscall( "./%s", vg_compiler
.name
);
94 if( vg_long_opt( "tar" ) || vg_opt( 't' ) )
96 vg_build_syscall( "mkdir -p dist" );
97 if( compiled_something
)
98 vg_build_syscall( "tar -chzvf dist/%s-%u.tar.gz %s",
99 vg_compiler
.name
, uid
, vg_compiler
.build_dir
);
102 if( vg_long_opt( "zip" ) || vg_opt( 'z' ) )
104 vg_build_syscall( "mkdir -p dist" );
105 if( compiled_something
)
106 vg_build_syscall( "zip -r9 dist/%s-%u.zip %s",
107 vg_compiler
.name
, uid
, vg_compiler
.build_dir
);
112 void _shader( char *name
, char *vs
, char *fs
)
114 vg_build_shader( vs
, fs
, NULL
, "shaders", name
);
117 void build_shaders(void)
119 vg_shader_set_include_dir( "shaders" );
121 _shader( "blit", "shaders/blit.vs", "shaders/blit.fs" );
122 _shader( "blit", "shaders/blit.vs", "shaders/blit.fs" );
123 _shader( "standard", "shaders/standard.vs", "shaders/standard.fs" );
124 _shader( "vblend", "shaders/standard.vs", "shaders/vblend.fs" );
125 _shader( "terrain", "shaders/standard.vs", "shaders/terrain.fs" );
126 _shader( "sky", "shaders/standard.vs", "shaders/sky.fs" );
127 _shader( "planeinf", "shaders/standard.vs", "shaders/planeinf.fs" );
128 _shader( "gpos", "shaders/standard.vs", "shaders/gpos.fs" );
129 _shader( "fscolour", "shaders/blit.vs", "shaders/colour.fs" );
130 _shader( "alphatest", "shaders/standard.vs", "shaders/std_alphatest.fs" );
131 _shader( "scoretext", "shaders/scoretext.vs", "shaders/vblend.fs" );
132 _shader( "water", "shaders/standard.vs", "shaders/water.fs" );
133 _shader( "water_fast","shaders/standard.vs", "shaders/water_fast.fs" );
134 _shader( "gate", "shaders/gate.vs", "shaders/gate.fs" );
135 _shader( "gatelq", "shaders/gate.vs", "shaders/gate_lq.fs" );
136 _shader( "route", "shaders/standard.vs", "shaders/route.fs" );
137 _shader( "routeui", "shaders/routeui.vs", "shaders/routeui.fs" );
138 _shader( "viewchar", "shaders/standard_skinned.vs", "shaders/viewchar.fs" );
139 _shader( "menu", "shaders/standard.vs", "shaders/menu.fs" );