1 #include "vg/vg_tool.h"
2 #include "vg/vg_platform.h"
5 #include "vg/vg_build.h"
6 #include "vg/vg_build_utils_shader.h"
8 #include "addon_types.h"
11 * Addon metadata utilities
12 * -------------------------------------------------------------------------- */
14 void write_msg( vg_msg
*msg
, const char *path
){
15 FILE *fp
= fopen( path
, "wb" );
17 vg_error( "Cannot open %s for writing.\n", path
);
21 fwrite( msg
->buf
, msg
->cur
.co
, 1, fp
);
23 vg_success( "Written %s (%ub)\n", path
, msg
->cur
);
26 void write_generic_addon_inf( u32 type
, const char *title
,
27 const char *content
, const char *dest
)
29 u8 descriptor_buf
[ 512 ];
30 vg_msg descriptor
= {0};
31 descriptor
.buf
= descriptor_buf
;
32 descriptor
.max
= sizeof(descriptor_buf
);
33 vg_msg_frame( &descriptor
, "workshop" );
34 vg_msg_wkvstr( &descriptor
, "title", title
);
35 vg_msg_wkvstr( &descriptor
, "author", "Skaterift" );
36 vg_msg_wkvnum( &descriptor
, "type", k_vg_msg_u32
, 1, &type
);
37 vg_msg_end_frame( &descriptor
);
38 vg_msg_wkvstr( &descriptor
, "content", content
);
39 write_msg( &descriptor
, dest
);
43 * Compilation specifications
44 * -------------------------------------------------------------------------- */
46 /* operates in the local files, not in the bin folders */
47 void build_game_metadata(void)
49 vg_info( "Building game metadata\n" );
50 write_generic_addon_inf( k_addon_type_board
,
51 "Longboard", "board.mdl",
52 "boards_src/skaterift_long/addon.inf");
53 write_generic_addon_inf( k_addon_type_board
,
54 "Fractal", "board.mdl",
55 "boards_src/skaterift_fract/addon.inf");
56 write_generic_addon_inf( k_addon_type_board
,
57 "Striped", "board.mdl",
58 "boards_src/skaterift_striped/addon.inf");
59 write_generic_addon_inf( k_addon_type_board
,
61 "boards_src/skaterift_licco/addon.inf");
62 write_generic_addon_inf( k_addon_type_board
,
64 "boards_src/skaterift_spiral/addon.inf");
65 write_generic_addon_inf( k_addon_type_board
,
67 "boards_src/skaterift_shark/addon.inf");
69 write_generic_addon_inf( k_addon_type_player
,
70 "De'folde", "ch_new.mdl",
71 "playermodels_src/skaterift_new/addon.inf" );
72 write_generic_addon_inf( k_addon_type_player
,
73 "Jordan", "ch_jordan.mdl",
74 "playermodels_src/skaterift_jordan/addon.inf" );
75 write_generic_addon_inf( k_addon_type_player
,
76 "Outlaw", "ch_outlaw.mdl",
77 "playermodels_src/skaterift_outlaw/addon.inf" );
78 write_generic_addon_inf( k_addon_type_player
,
79 "Chip", "ch_chip.mdl",
80 "playermodels_src/skaterift_chip/addon.inf" );
81 write_generic_addon_inf( k_addon_type_player
,
82 "Aaron", "ch_aaron.mdl",
83 "playermodels_src/skaterift_aaron/addon.inf" );
86 #define _S( NAME, VS, FS ) \
87 vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME )
89 void build_shaders(void){
90 vg_info( "Compiling shader headers\n" );
91 vg_shader_set_include_dir( "shaders" );
94 _S( "scene_standard", "scene.vs", "scene_standard.fs" );
95 _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" );
96 _S( "scene_foliage", "scene_foliage.vs", "scene_foliage.fs" );
97 _S( "scene_override", "scene_override.vs", "scene_override.fs" );
98 _S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" );
99 _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" );
100 _S( "scene_terrain", "scene.vs", "scene_terrain.fs" );
101 _S( "scene_route", "scene_override.vs", "scene_route.fs" );
102 _S( "scene_depth", "scene.vs", "scene_depth.fs" );
103 _S( "scene_position", "scene.vs", "scene_position.fs" );
104 _S( "scene_cubemapped", "scene.vs", "scene_cubemapped.fs" );
105 _S( "scene_water", "scene.vs", "scene_water.fs" );
106 _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" );
107 _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" );
108 _S( "scene_font", "model_font.vs","scene_font.fs" );
111 _S( "model_sky", "model.vs", "model_sky.fs" );
112 _S( "model_sky_space", "model.vs", "model_sky_space.fs" );
113 _S( "model_menu", "model.vs", "model_menu.fs" );
114 _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
115 _S( "model_board_view", "model.vs", "model_character_view.fs" );
116 _S( "model_entity", "model.vs", "model_entity.fs" );
117 _S( "model_gate", "model.vs", "model_gate_lq.fs" );
118 _S( "model_gate_unlinked", "model.vs", "model_gate_unlinked.fs" );
119 _S( "model_font", "model_font.vs", "model_font.fs" );
121 _S( "particle", "particle.vs", "particle.fs" );
122 _S( "trail", "trail.vs", "trail.fs" );
125 _S( "blit", "blit.vs", "blit.fs" );
126 _S( "blitblur", "blit.vs", "blitblur.fs" );
127 _S( "blitcolour","blit.vs", "colour.fs" );
128 _S( "blit_transition", "blit.vs", "blit_transition.fs" );
129 _S( "routeui", "routeui.vs", "routeui.fs" );
132 void build_game_content( struct vg_project
*proj
)
134 vg_project_new_target( proj
, "Content files", k_obj_type_none
);
136 vg_symlink( proj
, "textures_src", "textures" );
137 vg_symlink( proj
, "models_src", "models" );
138 vg_symlink( proj
, "boards_src", "boards" );
139 vg_symlink( proj
, "maps_src", "maps" );
140 vg_symlink( proj
, "sound_src", "sound" );
141 vg_symlink( proj
, "playermodels_src", "playermodels" );
142 vg_syscall( "mkdir -p bin/%s/cfg", proj
->uid
.buffer
);
143 vg_syscall( "mkdir -p bin/%s/savedata", proj
->uid
.buffer
);
144 vg_syscall( "mkdir -p bin/%s/tools", proj
->uid
.buffer
);
145 vg_syscall( "cp blender_export.py bin/%s/tools/", proj
->uid
.buffer
);
148 void build_game_bin( struct vg_project
*proj
)
154 build_game_metadata();
158 vg_project_new_target( proj
, "skaterift", k_obj_type_exe
);
159 vg_add_engine( proj
, &(struct vg_engine_config
)
161 .fixed_update_hz
= 60,
162 .legacy_support_vg_msg1
= 1,
163 .log_source_info
= 1,
166 .custom_game_settings
= 0
169 vg_add_source( proj
, "skaterift.c " );
170 vg_add_controller_database( proj
);
171 vg_compile_project( proj
);
174 void build_sqlite_for_env( struct vg_env
*env
, struct vg_project
*out_proj
)
176 struct vg_env sqlite_env
= *env
;
177 sqlite_env
.optimization
= 3; /* force optimization always */
178 sqlite_env
.debug_asan
= 0;
180 vg_project_init( out_proj
, env
, "sqlite3" );
181 vg_project_new_target( out_proj
, "sqlite3", k_obj_type_obj
);
183 vg_add_source( out_proj
, "-c dep/sqlite3/sqlite3.c " );
184 vg_link( out_proj
, "-ldl " );
185 vg_compile_project( out_proj
);
188 void compile_server( struct vg_project
*proj
)
190 struct vg_project sqlite_project
;
191 build_sqlite_for_env( proj
->env
, &sqlite_project
);
193 vg_project_new_target( proj
, "server", k_obj_type_exe
);
194 vg_add_source( proj
, "gameserver.c vg/vg_tool.c vg/vg_steam.c \\\n " );
195 vg_add_source( proj
, sqlite_project
.compiled_objects
.buffer
);
196 vg_include_dir( proj
, "-I./dep " );
197 vg_library_dir( proj
, "-L./vg/dep/steam " );
198 vg_link( proj
, "-ldl -lpthread -lm -lsdkencryptedappticket -lsteam_api " );
199 vg_add_blob( proj
, "vg/dep/steam/libsteam_api.so", "" );
200 vg_add_blob( proj
, "vg/dep/steam/libsdkencryptedappticket.so", "" );
202 vg_compile_project( proj
);
207 * -------------------------------------------------------------------------- */
209 void s_release_all(void){
210 vg_info( "running script: s_release_all(void)\n" );
212 struct vg_project content_proj
, windows_proj
, linux_proj
;
214 struct vg_env env
= vg_release_env
;
215 env
.platform
= k_platform_anyplatform
;
216 vg_project_init( &content_proj
, &env
, "skaterift" );
217 build_game_content( &content_proj
);
219 /* binaries for windows */
220 env
= vg_release_env
;
221 env
.platform
= k_platform_windows
;
222 vg_project_init( &windows_proj
, &env
, "skaterift" );
223 build_game_bin( &windows_proj
);
225 /* binaries for linux */
226 env
= vg_release_env
;
227 env
.platform
= k_platform_linux
;
228 vg_project_init( &linux_proj
, &env
, "skaterift" );
229 build_game_bin( &linux_proj
);
231 /* package them up for storage */
232 vg_tarball_project( &content_proj
);
233 vg_tarball_project( &linux_proj
);
234 vg_tarball_project( &windows_proj
);
236 /* extreme DRM solutions */
237 FILE *fp
= fopen( "dist/bin/DRM", "w" );
238 fputs( "blibby!", fp
);
242 void s_testing_build(void){
243 vg_info( "running script: s_testing_build(void)\n" );
245 struct vg_project test_proj
;
246 vg_project_init( &test_proj
, &vg_test_env
, "skaterift-test" );
248 build_game_bin( &test_proj
);
249 build_game_content( &test_proj
);
252 void s_testing_server(void){
253 vg_info( "running script: s_testing_server(void)\n" );
255 struct vg_project test_proj
;
256 vg_project_init( &test_proj
, &vg_test_env
, "skaterift-test-server" );
257 compile_server( &test_proj
);
260 int main( int argc
, char *argv
[] ){
262 while( vg_argp( argc
, argv
) ){
263 if( vg_long_opt( "release-all" ) )
266 if( vg_long_opt( "testing-build" ) )
269 if( vg_long_opt( "testing-server" ) )
273 vg_test_env
.optimization
= 3;
276 vg_success( "All scripts completed\n" );