84de2fda775e739e06fbc0a2a3ca90820f439eb3
1 #include "vg/vg_platform.h"
4 #include "vg/vg_build.h"
7 * c build.c --release --clang
9 * c build.c --file=game -rc --clang --play
12 int compiled_something
= 0;
14 void build_server( enum compiler compiler
)
16 vg_build_start( "skaterift_server", compiler
);
17 vg_build_object( "server.c " );
18 vg_build_link( "-pthread -lm -lsdkencryptedappticket -lsteam_api " );
19 vg_build_library_dir( "-L./vg/dep/steam " );
21 vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" );
22 vg_build_bin_dependency_file( "vg/dep/steam/libsteam_api.so" );
23 vg_build_bin_dependency_file( "vg/dep/steam/libsdkencryptedappticket.so" );
26 compiled_something
= 1;
29 void build_game( enum compiler compiler
)
31 vg_build_start( "skaterift", compiler
);
32 vg_build_object( "skaterift.c " );
33 vg_build_add_link_for_graphics();
34 vg_build_add_link_for_game();
36 vg_build_copy_graphics_dependencies();
37 vg_build_copy_game_dependencies();
39 vg_build_symbolic_link( "textures_src", "textures" );
40 vg_build_symbolic_link( "models_src", "models" );
41 vg_build_symbolic_link( "sound_src", "sound" );
42 vg_build_syscall( "mkdir -p %s/cfg", vg_compiler
.build_dir
);
46 compiled_something
= 1;
49 int main( int argc
, char *argv
[] )
51 time_t uid
= time(NULL
);
54 while( vg_argp( argc
, argv
) )
56 if( vg_long_opt( "debug" ) || vg_opt( 'd' ) )
57 vg_build_mode_debug();
59 if( vg_long_opt( "release" ) || vg_opt( 'r' ) )
60 vg_build_mode_release();
62 if( vg_long_opt( "clang-server" ) )
63 build_server( k_compiler_clang
);
65 if( vg_long_opt( "clang" ) )
66 build_game( k_compiler_clang
);
68 if( vg_long_opt( "gcc" ) )
69 build_game( k_compiler_gcc
);
71 if( vg_long_opt( "mingw" ) )
72 build_game( k_compiler_mingw
);
74 if( vg_long_opt( "tar" ) || vg_opt( 't' ) )
76 vg_build_syscall( "mkdir -p dist" );
77 if( compiled_something
)
78 vg_build_syscall( "tar -chzvf dist/%s-%u.tar.gz %s",
79 vg_compiler
.name
, uid
, vg_compiler
.build_dir
);
82 if( vg_long_opt( "zip" ) || vg_opt( 'z' ) )
84 vg_build_syscall( "mkdir -p dist" );
85 if( compiled_something
)
86 vg_build_syscall( "zip -r9 dist/%s-%u.zip %s",
87 vg_compiler
.name
, uid
, vg_compiler
.build_dir
);