2 #include "vg/vg_platform.h"
5 #include "vg/vg_build.h"
6 #include "vg/vg_build_utils_shader.h"
8 #include "addon_types.h"
11 * c build.c --release --clang
12 * c build.c --clang -p
13 * c build.c --file=game -rc --clang --play
16 int compiled_something
= 0;
18 void build_server( enum compiler compiler
)
20 vg_build_start( "skaterift_server", compiler
);
21 vg_build_object( "server.c " );
22 vg_build_link( "-lm -lsdkencryptedappticket -lsteam_api " );
23 vg_build_library_dir( "-L./vg/dep/steam " );
25 vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" );
26 vg_build_bin_dependency_file( "vg/dep/steam/libsteam_api.so" );
27 vg_build_bin_dependency_file( "vg/dep/steam/libsdkencryptedappticket.so" );
30 compiled_something
= 1;
33 void write_msg( vg_msg
*msg
, const char *path
){
34 FILE *fp
= fopen( path
, "wb" );
36 vg_error( "Cannot open %s for writing.\n", path
);
40 fwrite( msg
->buf
, msg
->cur
, 1, fp
);
42 vg_success( "Written %s (%ub)\n", path
, msg
->cur
);
45 void write_generic_addon_inf( u32 type
, const char *title
,
46 const char *content
, const char *dest
){
47 u8 descriptor_buf
[ 512 ];
48 vg_msg descriptor
= {0};
49 descriptor
.buf
= descriptor_buf
;
50 descriptor
.max
= sizeof(descriptor_buf
);
51 vg_msg_frame( &descriptor
, "workshop" );
52 vg_msg_wkvstr( &descriptor
, "title", title
);
53 vg_msg_wkvstr( &descriptor
, "author", "Skaterift" );
54 vg_msg_wkvu32( &descriptor
, "type", type
);
55 vg_msg_end_frame( &descriptor
);
56 vg_msg_wkvstr( &descriptor
, "content", content
);
57 write_msg( &descriptor
, dest
);
60 void build_shaders(void);
61 void build_game( enum compiler compiler
)
63 static int shaders_built
= 0;
69 vg_build_start( "skaterift", compiler
);
70 vg_build_object( "skaterift.c " );
71 vg_build_add_link_for_graphics();
72 vg_build_add_link_for_game();
74 vg_build_copy_graphics_dependencies();
75 vg_build_copy_game_dependencies();
77 vg_build_symbolic_link( "textures_src", "textures" );
78 vg_build_symbolic_link( "models_src", "models" );
79 vg_build_symbolic_link( "boards_src", "boards" );
80 vg_build_symbolic_link( "maps_src", "maps" );
81 vg_build_symbolic_link( "sound_src", "sound" );
82 vg_build_symbolic_link( "playermodels_src", "playermodels" );
83 vg_build_syscall( "mkdir -p %s/cfg", vg_compiler
.build_dir
);
86 write_generic_addon_inf( k_addon_type_board
,
87 "Longboard", "board.mdl",
88 "boards_src/skaterift_long/addon.inf");
89 write_generic_addon_inf( k_addon_type_board
,
90 "Fractal", "board.mdl",
91 "boards_src/skaterift_fract/addon.inf");
92 write_generic_addon_inf( k_addon_type_board
,
93 "Striped", "board.mdl",
94 "boards_src/skaterift_striped/addon.inf");
95 write_generic_addon_inf( k_addon_type_board
,
97 "boards_src/skaterift_licco/addon.inf");
98 write_generic_addon_inf( k_addon_type_board
,
100 "boards_src/skaterift_spiral/addon.inf");
101 write_generic_addon_inf( k_addon_type_board
,
102 "Shark", "board.mdl",
103 "boards_src/skaterift_shark/addon.inf");
105 write_generic_addon_inf( k_addon_type_player
,
106 "De'folde", "ch_new.mdl",
107 "playermodels_src/skaterift_new/addon.inf" );
108 write_generic_addon_inf( k_addon_type_player
,
109 "Jordan", "ch_jordan.mdl",
110 "playermodels_src/skaterift_jordan/addon.inf" );
111 write_generic_addon_inf( k_addon_type_player
,
112 "Outlaw", "ch_outlaw.mdl",
113 "playermodels_src/skaterift_outlaw/addon.inf" );
116 compiled_something
= 1;
119 int main( int argc
, char *argv
[] ){
120 time_t uid
= time(NULL
);
123 while( vg_argp( argc
, argv
) )
125 if( vg_long_opt( "debug" ) || vg_opt( 'd' ) )
126 vg_build_mode_debug();
128 if( vg_long_opt( "release" ) || vg_opt( 'r' ) )
129 vg_build_mode_release();
131 if( vg_long_opt( "clang-server" ) )
132 build_server( k_compiler_clang
);
134 if( vg_long_opt( "clang" ) )
135 build_game( k_compiler_clang
);
137 if( vg_long_opt( "gcc" ) )
138 build_game( k_compiler_gcc
);
140 if( vg_long_opt( "mingw" ) )
141 build_game( k_compiler_mingw
);
143 if( vg_opt('p') || vg_long_opt("run") )
145 chdir( vg_compiler
.build_dir
);
146 if( vg_compiler
.compiler
== k_compiler_mingw
)
147 vg_build_syscall( "wine %s.exe", vg_compiler
.name
);
149 vg_build_syscall( "./%s", vg_compiler
.name
);
153 if( vg_long_opt( "tar" ) || vg_opt( 't' ) )
155 vg_build_syscall( "mkdir -p dist" );
156 if( compiled_something
)
157 vg_build_syscall( "tar -chzvf dist/%s-%u.tar.gz %s",
158 vg_compiler
.name
, uid
, vg_compiler
.build_dir
);
161 if( vg_long_opt( "zip" ) || vg_opt( 'z' ) )
163 vg_build_syscall( "mkdir -p dist" );
164 if( compiled_something
)
165 vg_build_syscall( "zip -r9 dist/%s-%u.zip %s",
166 vg_compiler
.name
, uid
, vg_compiler
.build_dir
);
171 #define _S( NAME, VS, FS ) \
172 vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME )
174 void build_shaders(void)
176 vg_shader_set_include_dir( "shaders" );
179 _S( "scene_standard", "scene.vs", "scene_standard.fs" );
180 _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" );
181 _S( "scene_fxglow", "scene.vs", "scene_fxglow.fs" );
182 _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" );
183 _S( "scene_terrain", "scene.vs", "scene_terrain.fs" );
184 _S( "scene_route", "scene.vs", "scene_route.fs" );
185 _S( "scene_depth", "scene.vs", "scene_depth.fs" );
186 _S( "scene_position", "scene.vs", "scene_position.fs" );
187 _S( "scene_water", "scene.vs", "scene_water.fs" );
188 _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" );
189 _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" );
192 _S( "model_sky", "model.vs", "model_sky.fs" );
193 _S( "model_menu", "model.vs", "model_menu.fs" );
194 _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
195 _S( "model_board_view", "model.vs", "model_character_view.fs" );
196 _S( "model_entity", "model.vs", "model_entity.fs" );
197 _S( "model_gate", "model_gate.vs", "model_gate_lq.fs" );
198 _S( "model_font", "model_font.vs", "model_font.fs" );
201 _S( "point_map", "cloud.vs", "cloud.fs" );
204 _S( "blit", "blit.vs", "blit.fs" );
205 _S( "blitblur", "blit.vs", "blitblur.fs" );
206 _S( "blitcolour","blit.vs", "colour.fs" );
207 _S( "routeui", "routeui.vs", "routeui.fs" );