enable workshop world submissions
[carveJwlIkooP6JGAAIwe30JlM.git] / build.c
1 #include <time.h>
2 #include "vg/vg_platform.h"
3 #include "vg/vg_log.h"
4 #include "vg/vg_opt.h"
5 #include "vg/vg_build.h"
6 #include "vg/vg_build_utils_shader.h"
7 #include "vg/vg_msg.h"
8 #include "workshop_types.h"
9
10 /*
11 * c build.c --release --clang
12 * c build.c --clang -p
13 * c build.c --file=game -rc --clang --play
14 */
15
16 int compiled_something = 0;
17
18 void build_server( enum compiler compiler )
19 {
20 vg_build_start( "skaterift_server", compiler );
21 vg_build_object( "server.c " );
22 vg_build_link( "-lm -lsdkencryptedappticket -lsteam_api " );
23 vg_build_library_dir( "-L./vg/dep/steam " );
24
25 vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" );
26 vg_build_bin_dependency_file( "vg/dep/steam/libsteam_api.so" );
27 vg_build_bin_dependency_file( "vg/dep/steam/libsdkencryptedappticket.so" );
28
29 vg_build();
30 compiled_something = 1;
31 }
32
33 void write_msg( vg_msg *msg, const char *path ){
34 FILE *fp = fopen( path, "wb" );
35 if( !fp ){
36 vg_error( "Cannot open %s for writing.\n", path );
37 exit(0);
38 }
39
40 fwrite( msg->buf, msg->cur, 1, fp );
41 fclose( fp );
42 vg_success( "Written %s (%ub)\n", path, msg->cur );
43 }
44
45 void build_shaders(void);
46 void build_game( enum compiler compiler )
47 {
48 static int shaders_built = 0;
49 if( !shaders_built ){
50 shaders_built = 1;
51 build_shaders();
52 }
53
54 vg_build_start( "skaterift", compiler );
55 vg_build_object( "skaterift.c " );
56 vg_build_add_link_for_graphics();
57 vg_build_add_link_for_game();
58
59 vg_build_copy_graphics_dependencies();
60 vg_build_copy_game_dependencies();
61
62 vg_build_symbolic_link( "textures_src", "textures" );
63 vg_build_symbolic_link( "models_src", "models" );
64 vg_build_symbolic_link( "boards_src", "boards" );
65 vg_build_symbolic_link( "maps_src", "maps" );
66 vg_build_symbolic_link( "sound_src", "sound" );
67 vg_build_syscall( "mkdir -p %s/cfg", vg_compiler.build_dir );
68
69 u8 descriptor_buf[ 512 ];
70 vg_msg descriptor;
71
72 {
73 vg_msg_init( &descriptor, descriptor_buf, 512 );
74 vg_msg_frame( &descriptor, "workshop" );
75 vg_msg_wkvstr( &descriptor, "title", "Longboard" );
76 vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
77 vg_msg_wkvuint(&descriptor, "type", u32 value=k_workshop_file_type_board);
78 vg_msg_end_frame( &descriptor );
79 vg_msg_wkvstr( &descriptor, "content", "board.mdl" );
80 write_msg( &descriptor, "boards_src/skaterift_long/addon.inf" );
81 }
82
83 {
84 vg_msg_init( &descriptor, descriptor_buf, 512 );
85 vg_msg_frame( &descriptor, "workshop" );
86 vg_msg_wkvstr( &descriptor, "title", "Fractal" );
87 vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
88 vg_msg_wkvuint(&descriptor, "type", u32 value=k_workshop_file_type_board);
89 vg_msg_end_frame( &descriptor );
90 vg_msg_wkvstr( &descriptor, "content", "board.mdl" );
91 write_msg( &descriptor, "boards_src/skaterift_fract/addon.inf" );
92 }
93
94 {
95 vg_msg_init( &descriptor, descriptor_buf, 512 );
96 vg_msg_frame( &descriptor, "workshop" );
97 vg_msg_wkvstr( &descriptor, "title", "Striped" );
98 vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
99 vg_msg_wkvuint(&descriptor, "type", u32 value=k_workshop_file_type_board);
100 vg_msg_end_frame( &descriptor );
101 vg_msg_wkvstr( &descriptor, "content", "board.mdl" );
102 write_msg( &descriptor, "boards_src/skaterift_striped/addon.inf" );
103 }
104
105 {
106 vg_msg_init( &descriptor, descriptor_buf, 512 );
107 vg_msg_frame( &descriptor, "workshop" );
108 vg_msg_wkvstr( &descriptor, "title", "Licco" );
109 vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
110 vg_msg_wkvuint(&descriptor, "type", u32 value=k_workshop_file_type_board);
111 vg_msg_end_frame( &descriptor );
112 vg_msg_wkvstr( &descriptor, "content", "board.mdl" );
113 write_msg( &descriptor, "boards_src/skaterift_licco/addon.inf" );
114 }
115
116 {
117 vg_msg_init( &descriptor, descriptor_buf, 512 );
118 vg_msg_frame( &descriptor, "workshop" );
119 vg_msg_wkvstr( &descriptor, "title", "Hypno" );
120 vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
121 vg_msg_wkvuint(&descriptor, "type", u32 value=k_workshop_file_type_board);
122 vg_msg_end_frame( &descriptor );
123 vg_msg_wkvstr( &descriptor, "content", "board.mdl" );
124 write_msg( &descriptor, "boards_src/skaterift_spiral/addon.inf" );
125 }
126
127 {
128 vg_msg_init( &descriptor, descriptor_buf, 512 );
129 vg_msg_frame( &descriptor, "workshop" );
130 vg_msg_wkvstr( &descriptor, "title", "Shark" );
131 vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
132 vg_msg_wkvuint(&descriptor, "type", u32 value=k_workshop_file_type_board);
133 vg_msg_end_frame( &descriptor );
134 vg_msg_wkvstr( &descriptor, "content", "board.mdl" );
135 write_msg( &descriptor, "boards_src/skaterift_shark/addon.inf" );
136 }
137
138 /* method 2 */
139 #if 0
140 vg_info( "TRYING OUT METHOD 2 BINGO BONGO\n" );
141 vg_msg root;
142 vg_msg_init( &root, descriptor_buf, descriptor.cur );
143
144 vg_msg workshop = root;
145 if( vg_msg_seekframe( &workshop, "workshop", k_vg_msg_first )){
146 const char *err = vg_msg_seekkvstr(&workshop,"NOT HERE",k_vg_msg_first);
147 const char *author = vg_msg_seekkvstr(&workshop,"author",k_vg_msg_first);
148 const char *title = vg_msg_seekkvstr(&workshop,"title",k_vg_msg_first);
149
150 vg_info( "TITLE: %s\n", title );
151 vg_info( "AUTHOR: %s\n", author );
152 vg_info( "and error code is: %s\n", err );
153 }
154
155 const char *content = vg_msg_seekkvstr(&root, "content", k_vg_msg_first);
156 vg_info( "CONTENT: %s\n", content );
157 #endif
158
159 vg_build();
160 compiled_something = 1;
161 }
162
163 int main( int argc, char *argv[] )
164 {
165 time_t uid = time(NULL);
166
167 char *arg;
168 while( vg_argp( argc, argv ) )
169 {
170 if( vg_long_opt( "debug" ) || vg_opt( 'd' ) )
171 vg_build_mode_debug();
172
173 if( vg_long_opt( "release" ) || vg_opt( 'r' ) )
174 vg_build_mode_release();
175
176 if( vg_long_opt( "clang-server" ) )
177 build_server( k_compiler_clang );
178
179 if( vg_long_opt( "clang" ) )
180 build_game( k_compiler_clang );
181
182 if( vg_long_opt( "gcc" ) )
183 build_game( k_compiler_gcc );
184
185 if( vg_long_opt( "mingw" ) )
186 build_game( k_compiler_mingw );
187
188 if( vg_opt('p') || vg_long_opt("run") )
189 {
190 chdir( vg_compiler.build_dir );
191 if( vg_compiler.compiler == k_compiler_mingw )
192 vg_build_syscall( "wine %s.exe", vg_compiler.name );
193 else
194 vg_build_syscall( "./%s", vg_compiler.name );
195 chdir( "../../" );
196 }
197
198 if( vg_long_opt( "tar" ) || vg_opt( 't' ) )
199 {
200 vg_build_syscall( "mkdir -p dist" );
201 if( compiled_something )
202 vg_build_syscall( "tar -chzvf dist/%s-%u.tar.gz %s",
203 vg_compiler.name, uid, vg_compiler.build_dir );
204 }
205
206 if( vg_long_opt( "zip" ) || vg_opt( 'z' ) )
207 {
208 vg_build_syscall( "mkdir -p dist" );
209 if( compiled_something )
210 vg_build_syscall( "zip -r9 dist/%s-%u.zip %s",
211 vg_compiler.name, uid, vg_compiler.build_dir );
212 }
213 }
214 }
215
216 #define _S( NAME, VS, FS ) \
217 vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME )
218
219 void build_shaders(void)
220 {
221 vg_shader_set_include_dir( "shaders" );
222
223 /* Scene */
224 _S( "scene_standard", "scene.vs", "scene_standard.fs" );
225 _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" );
226 _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" );
227 _S( "scene_terrain", "scene.vs", "scene_terrain.fs" );
228 _S( "scene_route", "scene.vs", "scene_route.fs" );
229 _S( "scene_depth", "scene.vs", "scene_depth.fs" );
230 _S( "scene_position", "scene.vs", "scene_position.fs" );
231 _S( "scene_water", "scene.vs", "scene_water.fs" );
232 _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" );
233 _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" );
234
235 /* Models */
236 _S( "model_sky", "model.vs", "model_sky.fs" );
237 _S( "model_menu", "model.vs", "model_menu.fs" );
238 _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
239 _S( "model_board_view", "model.vs", "model_character_view.fs" );
240 _S( "model_entity", "model.vs", "model_entity.fs" );
241 _S( "model_gate", "model_gate.vs", "model_gate_lq.fs" );
242 _S( "model_font", "model_font.vs", "model_font.fs" );
243
244 /* Pointcloud */
245 _S( "point_map", "cloud.vs", "cloud.fs" );
246
247 /* 2D */
248 _S( "blit", "blit.vs", "blit.fs" );
249 _S( "blitblur", "blit.vs", "blitblur.fs" );
250 _S( "blitcolour","blit.vs", "colour.fs" );
251 _S( "routeui", "routeui.vs", "routeui.fs" );
252 }