1 #include "vg/vg_tool.h"
2 #include "vg/vg_platform.h"
5 #include "vg/vg_build.h"
6 #include "vg/vg_build_utils_shader.h"
8 #include "addon_types.h"
14 #include "c0_stopgap.c"
17 * Addon metadata utilities
18 * -------------------------------------------------------------------------- */
20 void write_msg( vg_msg
*msg
, const char *path
){
21 FILE *fp
= fopen( path
, "wb" );
23 vg_error( "Cannot open %s for writing.\n", path
);
27 fwrite( msg
->buf
, msg
->cur
.co
, 1, fp
);
29 vg_success( "Written %s (%ub)\n", path
, msg
->cur
);
32 void write_generic_addon_inf( u32 type
, const char *title
,
33 const char *content
, const char *dest
)
35 u8 descriptor_buf
[ 512 ];
36 vg_msg descriptor
= {0};
37 descriptor
.buf
= descriptor_buf
;
38 descriptor
.max
= sizeof(descriptor_buf
);
39 vg_msg_frame( &descriptor
, "workshop" );
40 vg_msg_wkvstr( &descriptor
, "title", title
);
41 vg_msg_wkvstr( &descriptor
, "author", "Skaterift" );
42 vg_msg_wkvnum( &descriptor
, "type", k_vg_msg_u32
, 1, &type
);
43 vg_msg_end_frame( &descriptor
);
44 vg_msg_wkvstr( &descriptor
, "content", content
);
45 write_msg( &descriptor
, dest
);
49 * Compilation specifications
50 * -------------------------------------------------------------------------- */
52 /* operates in the local files, not in the bin folders */
53 void build_game_metadata(void)
55 vg_info( "Building game metadata\n" );
56 write_generic_addon_inf( k_addon_type_board
,
57 "Longboard", "board.mdl",
58 "boards_src/skaterift_long/addon.inf");
59 write_generic_addon_inf( k_addon_type_board
,
60 "Fractal", "board.mdl",
61 "boards_src/skaterift_fract/addon.inf");
62 write_generic_addon_inf( k_addon_type_board
,
63 "Striped", "board.mdl",
64 "boards_src/skaterift_striped/addon.inf");
65 write_generic_addon_inf( k_addon_type_board
,
67 "boards_src/skaterift_licco/addon.inf");
68 write_generic_addon_inf( k_addon_type_board
,
70 "boards_src/skaterift_spiral/addon.inf");
71 write_generic_addon_inf( k_addon_type_board
,
73 "boards_src/skaterift_shark/addon.inf");
75 write_generic_addon_inf( k_addon_type_player
,
76 "De'folde", "ch_new.mdl",
77 "playermodels_src/skaterift_new/addon.inf" );
78 write_generic_addon_inf( k_addon_type_player
,
79 "Jordan", "ch_jordan.mdl",
80 "playermodels_src/skaterift_jordan/addon.inf" );
81 write_generic_addon_inf( k_addon_type_player
,
82 "Outlaw", "ch_outlaw.mdl",
83 "playermodels_src/skaterift_outlaw/addon.inf" );
84 write_generic_addon_inf( k_addon_type_player
,
85 "Chip", "ch_chip.mdl",
86 "playermodels_src/skaterift_chip/addon.inf" );
87 write_generic_addon_inf( k_addon_type_player
,
88 "Aaron", "ch_aaron.mdl",
89 "playermodels_src/skaterift_aaron/addon.inf" );
92 #define _S( NAME, VS, FS ) \
93 vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME )
95 void build_shaders(void){
96 vg_info( "Compiling shader headers\n" );
97 vg_shader_set_include_dir( "shaders" );
100 _S( "scene_standard", "scene.vs", "scene_standard.fs" );
101 _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" );
102 _S( "scene_foliage", "scene_foliage.vs", "scene_foliage.fs" );
103 _S( "scene_override", "scene_override.vs", "scene_override.fs" );
104 _S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" );
105 _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" );
106 _S( "scene_terrain", "scene.vs", "scene_terrain.fs" );
107 _S( "scene_route", "scene_override.vs", "scene_route.fs" );
108 _S( "scene_depth", "scene.vs", "scene_depth.fs" );
109 _S( "scene_position", "scene.vs", "scene_position.fs" );
110 _S( "scene_cubemapped", "scene.vs", "scene_cubemapped.fs" );
111 _S( "scene_water", "scene.vs", "scene_water.fs" );
112 _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" );
113 _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" );
114 _S( "scene_font", "model_font.vs","scene_font.fs" );
117 _S( "model_sky", "model.vs", "model_sky.fs" );
118 _S( "model_sky_space", "model.vs", "model_sky_space.fs" );
119 _S( "model_menu", "model.vs", "model_menu.fs" );
120 _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
121 _S( "model_board_view", "model.vs", "model_character_view.fs" );
122 _S( "model_entity", "model.vs", "model_entity.fs" );
123 _S( "model_gate", "model.vs", "model_gate_lq.fs" );
124 _S( "model_gate_unlinked", "model.vs", "model_gate_unlinked.fs" );
125 _S( "model_font", "model_font.vs", "model_font.fs" );
127 _S( "particle", "particle.vs", "particle.fs" );
128 _S( "trail", "trail.vs", "trail.fs" );
131 _S( "blit", "blit.vs", "blit.fs" );
132 _S( "blitblur", "blit.vs", "blitblur.fs" );
133 _S( "blitcolour","blit.vs", "colour.fs" );
134 _S( "blit_transition", "blit.vs", "blit_transition.fs" );
135 _S( "routeui", "routeui.vs", "routeui.fs" );
137 vg_build_shader_impl( "shaders/impl.c" );
140 void build_game_content( struct vg_project
*proj
)
142 vg_project_new_target( proj
, "Content files", k_obj_type_none
);
144 vg_symlink( proj
, "textures_src", "textures" );
145 vg_symlink( proj
, "models_src", "models" );
146 vg_symlink( proj
, "boards_src", "boards" );
147 vg_symlink( proj
, "maps_src", "maps" );
148 vg_symlink( proj
, "sound_src", "sound" );
149 vg_symlink( proj
, "playermodels_src", "playermodels" );
150 vg_syscall( "mkdir -p bin/%s/cfg", proj
->uid
.buffer
);
151 vg_syscall( "mkdir -p bin/%s/savedata", proj
->uid
.buffer
);
152 vg_syscall( "mkdir -p bin/%s/tools", proj
->uid
.buffer
);
153 vg_syscall( "cp bin/skaterift_blender.zip bin/%s/tools/", proj
->uid
.buffer
);
156 void build_game_bin( struct vg_project
*proj
)
163 build_game_metadata();
167 #include "control_overlay.h"
169 vg_project_new_target( proj
, "skaterift", k_obj_type_exe
);
170 vg_add_engine( proj
, &(struct vg_engine_config
)
172 .fixed_update_hz
= 60,
173 .legacy_support_vg_msg1
= 1,
174 .log_source_info
= 1,
177 .custom_game_settings
= 0,
181 if( proj
->env
->platform
== k_platform_windows
)
183 vg_link( proj
, "-lws2_32 " );
186 vg_add_source( proj
, "skaterift.c " );
187 vg_add_controller_database( proj
);
188 vg_compile_project( proj
);
191 void build_sqlite_for_env( struct vg_env
*env
, struct vg_project
*out_proj
)
193 struct vg_env sqlite_env
= *env
;
194 sqlite_env
.optimization
= 3; /* force optimization always */
195 sqlite_env
.debug_asan
= 0;
197 vg_project_init( out_proj
, env
, "sqlite3" );
198 vg_project_new_target( out_proj
, "sqlite3", k_obj_type_obj
);
200 vg_add_source( out_proj
, "-c dep/sqlite3/sqlite3.c " );
201 vg_link( out_proj
, "-ldl " );
202 vg_compile_project( out_proj
);
205 void compile_server( struct vg_project
*proj
)
207 struct vg_project sqlite_project
;
208 build_sqlite_for_env( proj
->env
, &sqlite_project
);
210 vg_project_new_target( proj
, "server", k_obj_type_exe
);
211 vg_add_source( proj
, "gameserver.c vg/vg_tool.c vg/vg_steam.c \\\n " );
212 vg_add_source( proj
, sqlite_project
.compiled_objects
.buffer
);
213 vg_include_dir( proj
, "-I./dep " );
214 vg_library_dir( proj
, "-L./vg/dep/steam " );
215 vg_link( proj
, "-ldl -lpthread -lm -lsdkencryptedappticket -lsteam_api " );
216 vg_add_blob( proj
, "vg/dep/steam/libsteam_api.so", "" );
217 vg_add_blob( proj
, "vg/dep/steam/libsdkencryptedappticket.so", "" );
219 vg_compile_project( proj
);
222 void compile_tools( struct vg_project
*proj
)
224 vg_project_new_target( proj
, "skaterift", k_obj_type_shared
);
225 vg_add_source( proj
, "skaterift_lib.c " );
226 vg_compile_project( proj
);
231 * -------------------------------------------------------------------------- */
233 void s_compile_tools(void)
235 vg_info( "running script: s_compile_tools(void)\n" );
236 struct vg_env env
= vg_release_env
;
237 env
.platform
= k_platform_linux
;
239 struct vg_project windows_proj
, linux_proj
;
240 vg_project_init( &linux_proj
, &env
, "skaterift-tools" );
241 compile_tools( &linux_proj
);
243 env
.platform
= k_platform_windows
;
244 vg_project_init( &windows_proj
, &env
, "skaterift-tools" );
245 compile_tools( &windows_proj
);
247 vg_syscall("cp %s skaterift_blender/", linux_proj
.compiled_objects
.buffer
);
248 vg_syscall("cp %s skaterift_blender/", windows_proj
.compiled_objects
.buffer
);
249 vg_syscall( "zip -r bin/skaterift_blender.zip skaterift_blender/ "
250 "-x skaterift_blender/__pycache__/\\*");
253 void s_release_all(void)
255 vg_info( "running script: s_release_all(void)\n" );
257 struct vg_project content_proj
, windows_proj
, linux_proj
;
259 struct vg_env env
= vg_release_env
;
260 env
.platform
= k_platform_anyplatform
;
261 vg_project_init( &content_proj
, &env
, "skaterift" );
262 build_game_content( &content_proj
);
264 /* binaries for windows */
265 env
= vg_release_env
;
266 env
.platform
= k_platform_windows
;
267 vg_project_init( &windows_proj
, &env
, "skaterift" );
268 build_game_bin( &windows_proj
);
270 /* binaries for linux */
271 env
= vg_release_env
;
272 env
.platform
= k_platform_linux
;
273 vg_project_init( &linux_proj
, &env
, "skaterift" );
274 build_game_bin( &linux_proj
);
276 /* package them up for storage */
277 vg_tarball_project( &content_proj
);
278 vg_tarball_project( &linux_proj
);
279 vg_tarball_project( &windows_proj
);
281 /* extreme DRM solutions */
282 FILE *fp
= fopen( "dist/bin/DRM", "w" );
283 fputs( "blibby!", fp
);
287 void s_testing_build(void)
289 vg_info( "running script: s_testing_build(void)\n" );
291 struct vg_project test_proj
;
292 vg_project_init( &test_proj
, &vg_test_env
, "skaterift-test" );
294 build_game_bin( &test_proj
);
295 build_game_content( &test_proj
);
296 vg_add_blob( &test_proj
, "steam_appid.txt", "" );
299 void s_testing_server(void)
301 vg_info( "running script: s_testing_server(void)\n" );
303 struct vg_project test_proj
;
304 vg_project_init( &test_proj
, &vg_test_env
, "skaterift-test-server" );
305 compile_server( &test_proj
);
308 int main( int argc
, char *argv
[] )
311 while( vg_argp( argc
, argv
) ){
312 if( vg_long_opt( "release-all" ) )
315 if( vg_long_opt( "testing-build" ) )
318 if( vg_long_opt( "testing-server" ) )
321 if( vg_long_opt( "tools" ) )
325 vg_test_env
.optimization
= 3;
328 vg_success( "All scripts completed\n" );