2 #include "vg/vg_platform.h"
5 #include "vg/vg_build.h"
6 #include "vg/vg_build_utils_shader.h"
8 #include "addon_types.h"
11 * c build.c --release --clang
12 * c build.c --clang -p
13 * c build.c --file=game -rc --clang --play
16 int compiled_something
= 0;
18 /* old highscores server */
19 void build_server( enum compiler compiler
){
20 vg_build_start( "skaterift_server", compiler
);
21 vg_build_object( "server.c " );
22 vg_build_link( "-lm -lsdkencryptedappticket -lsteam_api " );
23 vg_build_library_dir( "-L./vg/dep/steam " );
25 vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" );//TODO????
26 vg_build_bin_dependency_file( "vg/dep/steam/libsteam_api.so" );
27 vg_build_bin_dependency_file( "vg/dep/steam/libsdkencryptedappticket.so" );
30 compiled_something
= 1;
33 void build_sqlite3( enum compiler compiler
){
34 vg_build_start( "sqlite3.o", compiler
);
35 vg_build_object( "-c dep/sqlite3/sqlite3.c " );
40 void build_gameserver( enum compiler compiler
){
41 build_sqlite3( compiler
);
42 vg_build_start( "skaterift_gameserver", compiler
);
44 if( compiler
== k_compiler_gcc
)
45 vg_build_object( "gameserver.c bin/sqlite3.o-gcc/sqlite3.o " );
47 vg_build_object( "gameserver.c bin/sqlite3.o-clang/sqlite3.o " );
49 vg_build_include( "-I./dep " );
51 vg_build_link( "-lm -lsdkencryptedappticket -lsteam_api " );
52 vg_build_library_dir( "-L./vg/dep/steam " );
54 //vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" );?????
55 vg_build_bin_dependency_file( "vg/dep/steam/libsteam_api.so" );
56 vg_build_bin_dependency_file( "vg/dep/steam/libsdkencryptedappticket.so" );
59 compiled_something
= 1;
62 void build_servermonitor( enum compiler compiler
){
63 vg_build_start( "skaterift_servermonitor", compiler
);
64 vg_build_object( "servermonitor_client.c " );
66 vg_build_add_link_for_graphics();
67 vg_build_include( "-I./vg/dep " );
68 vg_build_copy_graphics_dependencies();
71 compiled_something
= 1;
74 void build_aadb_edit( enum compiler compiler
){
75 vg_build_start( "aadb_edit", compiler
);
76 vg_build_object( "aadb_edit.c " );
78 compiled_something
= 1;
81 void write_msg( vg_msg
*msg
, const char *path
){
82 FILE *fp
= fopen( path
, "wb" );
84 vg_error( "Cannot open %s for writing.\n", path
);
88 fwrite( msg
->buf
, msg
->cur
, 1, fp
);
90 vg_success( "Written %s (%ub)\n", path
, msg
->cur
);
93 void write_generic_addon_inf( u32 type
, const char *title
,
94 const char *content
, const char *dest
){
95 u8 descriptor_buf
[ 512 ];
96 vg_msg descriptor
= {0};
97 descriptor
.buf
= descriptor_buf
;
98 descriptor
.max
= sizeof(descriptor_buf
);
99 vg_msg_frame( &descriptor
, "workshop" );
100 vg_msg_wkvstr( &descriptor
, "title", title
);
101 vg_msg_wkvstr( &descriptor
, "author", "Skaterift" );
102 vg_msg_wkvu32( &descriptor
, "type", type
);
103 vg_msg_end_frame( &descriptor
);
104 vg_msg_wkvstr( &descriptor
, "content", content
);
105 write_msg( &descriptor
, dest
);
108 void build_shaders(void);
109 void build_game( enum compiler compiler
){
110 static int shaders_built
= 0;
111 if( !shaders_built
){
116 vg_build_start( "skaterift", compiler
);
117 vg_build_object( "skaterift.c " );
118 vg_build_add_link_for_graphics();
119 vg_build_add_link_for_game();
121 vg_build_copy_graphics_dependencies();
122 vg_build_copy_game_dependencies();
124 vg_build_symbolic_link( "textures_src", "textures" );
125 vg_build_symbolic_link( "models_src", "models" );
126 vg_build_symbolic_link( "boards_src", "boards" );
127 vg_build_symbolic_link( "maps_src", "maps" );
128 vg_build_symbolic_link( "sound_src", "sound" );
129 vg_build_symbolic_link( "playermodels_src", "playermodels" );
130 vg_build_syscall( "mkdir -p %s/cfg", vg_compiler
.build_dir
);
131 vg_build_syscall( "mkdir -p %s/savedata", vg_compiler
.build_dir
);
133 vg_build_syscall( "mkdir -p %s/tools", vg_compiler
.build_dir
);
134 vg_build_syscall( "cp blender_export.py %s/tools/", vg_compiler
.build_dir
);
136 write_generic_addon_inf( k_addon_type_board
,
137 "Longboard", "board.mdl",
138 "boards_src/skaterift_long/addon.inf");
139 write_generic_addon_inf( k_addon_type_board
,
140 "Fractal", "board.mdl",
141 "boards_src/skaterift_fract/addon.inf");
142 write_generic_addon_inf( k_addon_type_board
,
143 "Striped", "board.mdl",
144 "boards_src/skaterift_striped/addon.inf");
145 write_generic_addon_inf( k_addon_type_board
,
146 "Licco", "board.mdl",
147 "boards_src/skaterift_licco/addon.inf");
148 write_generic_addon_inf( k_addon_type_board
,
149 "Hypno", "board.mdl",
150 "boards_src/skaterift_spiral/addon.inf");
151 write_generic_addon_inf( k_addon_type_board
,
152 "Shark", "board.mdl",
153 "boards_src/skaterift_shark/addon.inf");
155 write_generic_addon_inf( k_addon_type_player
,
156 "De'folde", "ch_new.mdl",
157 "playermodels_src/skaterift_new/addon.inf" );
158 write_generic_addon_inf( k_addon_type_player
,
159 "Jordan", "ch_jordan.mdl",
160 "playermodels_src/skaterift_jordan/addon.inf" );
161 write_generic_addon_inf( k_addon_type_player
,
162 "Outlaw", "ch_outlaw.mdl",
163 "playermodels_src/skaterift_outlaw/addon.inf" );
164 write_generic_addon_inf( k_addon_type_player
,
165 "Chip", "ch_chip.mdl",
166 "playermodels_src/skaterift_chip/addon.inf" );
167 write_generic_addon_inf( k_addon_type_player
,
168 "Aaron", "ch_aaron.mdl",
169 "playermodels_src/skaterift_aaron/addon.inf" );
172 compiled_something
= 1;
175 int main( int argc
, char *argv
[] ){
176 time_t uid
= time(NULL
);
179 while( vg_argp( argc
, argv
) ){
180 if( vg_long_opt( "debug" ) || vg_opt( 'd' ) )
181 vg_build_mode_debug();
183 if( vg_long_opt( "release" ) || vg_opt( 'r' ) )
184 vg_build_mode_release();
186 if( vg_long_opt( "clang-server" ) )
187 build_server( k_compiler_clang
);
189 if( vg_long_opt( "gcc-gameserver" ) )
190 build_gameserver( k_compiler_gcc
);
192 if( vg_long_opt( "clang-gameserver" ) )
193 build_gameserver( k_compiler_clang
);
195 if( vg_long_opt( "gcc-servermonitor" ) )
196 build_servermonitor( k_compiler_gcc
);
198 if( vg_long_opt( "clang-aadb-edit" ) )
199 build_aadb_edit( k_compiler_clang
);
201 if( vg_long_opt( "clean" ) )
204 if( vg_long_opt( "clang" ) )
205 build_game( k_compiler_clang
);
207 if( vg_long_opt( "gcc" ) )
208 build_game( k_compiler_gcc
);
210 if( vg_long_opt( "mingw" ) )
211 build_game( k_compiler_mingw
);
213 if( vg_opt('p') || vg_long_opt("run") ){
214 chdir( vg_compiler
.build_dir
);
215 if( vg_compiler
.compiler
== k_compiler_mingw
)
216 vg_build_syscall( "wine %s.exe", vg_compiler
.name
);
218 vg_build_syscall( "./%s", vg_compiler
.name
);
222 if( vg_long_opt( "tar" ) || vg_opt( 't' ) ){
223 vg_build_syscall( "mkdir -p dist" );
224 if( compiled_something
)
225 vg_build_syscall( "tar -chzvf dist/%s-%u.tar.gz %s",
226 vg_compiler
.name
, uid
, vg_compiler
.build_dir
);
229 if( vg_long_opt( "zip" ) || vg_opt( 'z' ) ){
230 vg_build_syscall( "mkdir -p dist" );
231 if( compiled_something
)
232 vg_build_syscall( "zip -r9 dist/%s-%u.zip %s",
233 vg_compiler
.name
, uid
, vg_compiler
.build_dir
);
238 #define _S( NAME, VS, FS ) \
239 vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME )
241 void build_shaders(void){
242 vg_shader_set_include_dir( "shaders" );
245 _S( "scene_standard", "scene.vs", "scene_standard.fs" );
246 _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" );
247 _S( "scene_override", "scene.vs", "scene_override.fs" );
248 _S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" );
249 _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" );
250 _S( "scene_terrain", "scene.vs", "scene_terrain.fs" );
251 _S( "scene_route", "scene.vs", "scene_route.fs" );
252 _S( "scene_depth", "scene.vs", "scene_depth.fs" );
253 _S( "scene_position", "scene.vs", "scene_position.fs" );
254 _S( "scene_cubemapped", "scene.vs", "scene_cubemapped.fs" );
255 _S( "scene_water", "scene.vs", "scene_water.fs" );
256 _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" );
257 _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" );
258 _S( "scene_font", "model_font.vs","scene_font.fs" );
261 _S( "model_sky", "model.vs", "model_sky.fs" );
262 _S( "model_menu", "model.vs", "model_menu.fs" );
263 _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
264 _S( "model_board_view", "model.vs", "model_character_view.fs" );
265 _S( "model_entity", "model.vs", "model_entity.fs" );
266 _S( "model_gate", "model_gate.vs", "model_gate_lq.fs" );
267 _S( "model_font", "model_font.vs", "model_font.fs" );
270 _S( "point_map", "cloud.vs", "cloud.fs" );
273 _S( "blit", "blit.vs", "blit.fs" );
274 _S( "blitblur", "blit.vs", "blitblur.fs" );
275 _S( "blitcolour","blit.vs", "colour.fs" );
276 _S( "routeui", "routeui.vs", "routeui.fs" );